Overall the magazine is still decent, but a decline has happened on the Dungeon side of things. After reviewing quite a few this past weekend and seeing the differences in quality and quantity, I can see where some subscribers might be upset.
I have never expected world class adventures from Dungeon magazine, but I do expect them to be well-written and/or provide some good ideas. This usually is not a problem, most of the adventures I see in there aren't too bad with some really good ones coming through now and again. The ones that are not so good at least provide some interesting ideas (usually).
As for the quantity, that has most definitely gone down. While I do not feel I being ripped off per se, I do feel that I am not exactly getting everything I signed up for either. I do think that one adventure (full) if not two should be presented and then either one or two side adventures as well.
I relize space and time might have a lot to do with this, but some sort of compromise needs to take place between the reader base and the magazine. From most of the letters published in the magazines forum, I keep seeing the request for more adventures, especially over the last couple of issues. While the magazine may not be able to provide what it once did, I think that more than one adventure (if buying off the shelf) or two (subscription) is needed.
As for Poly, it isn't all that bad, I enjoy reading through most of the published articles. While most of it cannot be used, some things can be incorporated here and there. And then the other idea is that once in a blue moon, you actually play one of those ideas presented from Poly. I found this to help revitalize a group now and then when they start to get burnt out on the current campaign. Though the issue with the whole rock band idea was a little out there, I can't remember the name of the cartoon, but it was the one like Scooby Doo, but they were all in a band. That's how that article came across.
I have never expected world class adventures from Dungeon magazine, but I do expect them to be well-written and/or provide some good ideas. This usually is not a problem, most of the adventures I see in there aren't too bad with some really good ones coming through now and again. The ones that are not so good at least provide some interesting ideas (usually).
As for the quantity, that has most definitely gone down. While I do not feel I being ripped off per se, I do feel that I am not exactly getting everything I signed up for either. I do think that one adventure (full) if not two should be presented and then either one or two side adventures as well.
I relize space and time might have a lot to do with this, but some sort of compromise needs to take place between the reader base and the magazine. From most of the letters published in the magazines forum, I keep seeing the request for more adventures, especially over the last couple of issues. While the magazine may not be able to provide what it once did, I think that more than one adventure (if buying off the shelf) or two (subscription) is needed.
As for Poly, it isn't all that bad, I enjoy reading through most of the published articles. While most of it cannot be used, some things can be incorporated here and there. And then the other idea is that once in a blue moon, you actually play one of those ideas presented from Poly. I found this to help revitalize a group now and then when they start to get burnt out on the current campaign. Though the issue with the whole rock band idea was a little out there, I can't remember the name of the cartoon, but it was the one like Scooby Doo, but they were all in a band. That's how that article came across.