I think my first characters was a spear wielding priest of war with two large dogs. He was called Hathaldir, and if you think I stole the name from The Silmarillion, you are right. It was 2nd Ed. AD&D and we were using books like The Viking Campaigns Sourcebook, The Celtic Campaign Sourcebook, and two or three of the Complete X's Handbook. As I recall, I think we only used the Historical Reference books to create our characters. They didn't constrain our choices and I don't think they had any impact on the setting. I don't remember the other characters in our party to well, but I think there was a half troll runecaster, a human beast rider, and probably some kind of elf thief. There must have been some other character because I remember other players. I just have no idea what those characters were.
Our DM was pure old school and boy were we not prepared for that. I guess some might have found him adversarial, but we loved how difficult it was. He was never easy on us. He didn't pull any punches, but he was fair. I don't ever recall feeling that he was fudging the dice in his favour or that we ever got thrown into a situation where we couldn't win if we worked together and had a plan.
Our first and only adventure was a dungeon crawl. I don't remember why were there. It was probably to retrieve some magical macguffin. None of us survived. I don't remember how the other characters died, but I do recall what happened to mine. We may have already lost a member of our party when we encountered a wererat, and yes, none of us had any magical or silver weapon. Silver does work against wererats, right? We had no idea that we couldn't hurt it with any of our weapons and you've probably guessed already that we tried to fight it. I'm not sure how many characters died before we got the hint and ran for it. I know my character ran away, and I'd like to think that at least one other did as well, but I may be wrong because the last thing I can remember is wedging a door shut and hiding in a room with an angry wererat pounding on the only door in or out. I argued with the DM that my character was going to sleep there and cast cause light wounds on the wererat in the morning, but he said that the adventure was over, the rest of the party was dead and there was no reason to continue. I'd like to think that my character survived somehow. Maybe he did find a way to beat the wererat. Maybe he talked his way out of being killed. I don't know. Or better yet, perhaps he's still there in that room to this day, old and decrepit and half crazed, living off of rat carcasses, filthy dungeon water and cure light wound spells.
Our DM was pure old school and boy were we not prepared for that. I guess some might have found him adversarial, but we loved how difficult it was. He was never easy on us. He didn't pull any punches, but he was fair. I don't ever recall feeling that he was fudging the dice in his favour or that we ever got thrown into a situation where we couldn't win if we worked together and had a plan.
Our first and only adventure was a dungeon crawl. I don't remember why were there. It was probably to retrieve some magical macguffin. None of us survived. I don't remember how the other characters died, but I do recall what happened to mine. We may have already lost a member of our party when we encountered a wererat, and yes, none of us had any magical or silver weapon. Silver does work against wererats, right? We had no idea that we couldn't hurt it with any of our weapons and you've probably guessed already that we tried to fight it. I'm not sure how many characters died before we got the hint and ran for it. I know my character ran away, and I'd like to think that at least one other did as well, but I may be wrong because the last thing I can remember is wedging a door shut and hiding in a room with an angry wererat pounding on the only door in or out. I argued with the DM that my character was going to sleep there and cast cause light wounds on the wererat in the morning, but he said that the adventure was over, the rest of the party was dead and there was no reason to continue. I'd like to think that my character survived somehow. Maybe he did find a way to beat the wererat. Maybe he talked his way out of being killed. I don't know. Or better yet, perhaps he's still there in that room to this day, old and decrepit and half crazed, living off of rat carcasses, filthy dungeon water and cure light wound spells.