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ADDENDUM (pulled out Recover from Rest and made it a Longterm Project Clock)

Rest: Heal damage = to half your HP.

Recover: 4 Tick Longterm Project Clock

Describe how you recover your Debility and roll +mod (targeted Debility); 10+ = 3 Ticks, 7-9 = 2 Ticks, 6- = 1 Tick

Fortify: Whatever your discipline (whether its praying to your deity, attuning to the natural world, meditating through ritualized exercise, etc), bolster your mind, body, or spirit for the coming day. Roll +mod (whatever you're fortifying); gain hold to turn a 6- result into a 7-9 (you do not mark xp) on a move made the following day that uses this mod.

10+ = 2 hold
7-9 = 1 hold
6- Mark xp and the GM gains 1 hold to spend against you (to turn a 10+ into a 7-9...there is such a thing as too much preparation...)

Downtime Project: Begin a downtime project clock and make a move to tick it or make a move to tick an existing clock.

Craft/Salvage/Forage: So long as you have the raw materials, the tools on hand, and the capability, describe what you're doing (hunting/gathering, fletching, etc) and roll +Wis/Int (whichever applies):

10+ = 1 Ammo, Adventuring Gear, or Rations
7-9 = 1 Ammo, Adventuring Gear, or Rations and you face a Danger
6- = Mark xp and you come up empty handed...except for the Danger of course
 
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