GlassJaw
Hero
There have been a few threads on homebrews lately and I wanted to ask about people's motivations for embarking on the journey that is the creation of a homebrew.
I have started the journey many times but have never completed it. And I think one of the main reasons why is that at some point in the process, I always come to the same realization:
I wanted to create a homebrew not necessarily for the sake of my player's enjoyment but because I had an idea I wanted to develop.
I will pause a moment to say that I have the utmost admiration for those that can devote themselves to creating their own homebrew world. Like I said, I've never had the fortitude to stick to one idea and finish it. But this brings me back to the above statement about doing it for myself.
No matter how much work I put into a homebrew world, I never felt it made a huge impact on the overall fun the group was having. I've been in some groups where they would have just as much fun playing modules as playing in a world completely of my own creation. That's certainly not to say they wouldn't enjoy the world I had created but after a while I would lose interest because I would always end up feeling the same way:
It just wasn't worth it.
Most players (unless they've done it themselves) don't realize the time required to be a "good" DM, nevermind creating your own homebrew on top of it. Even running modules can require a good amount of prep time. Regardless of how this may sound, I am certainly not bitter. When I have done it, I loved creating homebrew worlds. But with time being so valuable, I currently don't see the added value of the time spent on a homebrew compared to the fun factor of actual gameplay.
So once again, what's your motivation? Is it to get your setting published? Is it for the love of creating? Is it for your players? Are you indepently wealthy and don't have to work so you need something to do all day? (that was a little joke
)
I have started the journey many times but have never completed it. And I think one of the main reasons why is that at some point in the process, I always come to the same realization:
I wanted to create a homebrew not necessarily for the sake of my player's enjoyment but because I had an idea I wanted to develop.
I will pause a moment to say that I have the utmost admiration for those that can devote themselves to creating their own homebrew world. Like I said, I've never had the fortitude to stick to one idea and finish it. But this brings me back to the above statement about doing it for myself.
No matter how much work I put into a homebrew world, I never felt it made a huge impact on the overall fun the group was having. I've been in some groups where they would have just as much fun playing modules as playing in a world completely of my own creation. That's certainly not to say they wouldn't enjoy the world I had created but after a while I would lose interest because I would always end up feeling the same way:
It just wasn't worth it.
Most players (unless they've done it themselves) don't realize the time required to be a "good" DM, nevermind creating your own homebrew on top of it. Even running modules can require a good amount of prep time. Regardless of how this may sound, I am certainly not bitter. When I have done it, I loved creating homebrew worlds. But with time being so valuable, I currently don't see the added value of the time spent on a homebrew compared to the fun factor of actual gameplay.
So once again, what's your motivation? Is it to get your setting published? Is it for the love of creating? Is it for your players? Are you indepently wealthy and don't have to work so you need something to do all day? (that was a little joke
