Your money or your life?

Jeff Wilder

First Post
Why would so many players rather their PCs die than give up their stuff?

Background (from my Eberron campaign): A beguiler had befriended a white dragon. While both were somewhat villanous NPCs, their friendship was very real and very strong. Long story shorter, the beguiler decided to turn Sharn -- a subtropical city -- into a frigid, perpetually winter wonderland for him and the dragon.

Enter the PCs, as they and the beguiler race for the dragonshards necessary to pull off the plan. The beguiler wins, builds the eldritch machine, and winter grips Sharn hard. But the PCs find the beguiler while the dragon is otherwise occupied, and kill him.

The dragon nurses revenge for quite a while, launching feints and tests on the PCs. When she finally takes on the full group, she's defeated and retreats. But she learns and waits. Finally, when the group splits up, she ambushes the two PCs who weren't responsible -- weren't present -- for the beguiler's death. The dragon doesn't really harbor any hate or need for revenge against these PCs, but if she's going to defeat the other three, these two need to be out of the picture.

So she attacks.

The PCs are not at all smart, and initially decide to attack. The dragon rips into them, using her Improved Snatch feat to keep them from running (once the PCs finally accept they're hopelessly outclassed), and inflicting serious damage on them.

Then she snarls, with the PCs at her feet basically like wounded rats before a lion, "You puny fools are not responsible for the death of my friend. You may live. But you dared attack me, so you will pay as tribute to me everything you own, then you will leave Sharn forever."

As DM, I figure the PCs give up their stuff (for now), and lie about leaving, and the group learns a valuable lesson about splitting up when they know they're being stalked by a huge white dragon. The group would almost certainly equip the stripped PCs temporarily, until the dragon's lair and hoard could be located.

But no ... the PCs -- remember, clearly and demonstrably no match for this dragon -- renew their attacks and the draon rips both of them to pieces, then, while being shot at ineffectually by the Sharn city watch, she cleans up the area so that it would take a true resurrection to bring the PCs back. (Remember, again, that the dragon has been stalking the group for months. She's well aware of their resources and ability to bring people back from the dead.)

So ... why do players do this?

I can't help thinking this is one of the worst effects -- out of many bad effects -- of D&D's reliance on magic items to up a PC's personal power. But is it just that?

Speaking personally, I've had characters who would refuse to back down, but it's never been because they didn't want to lose their stuff ... it's always been out of rage, or heroism, or whatever. And I've had many characters who, in a situation like this one, would quite willingly surrender in order to live.

BTW, two relevant facts:

(1) My players know that I don't like killing PCs.

(2) My players know very, very well that I will kill PCs.
 

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Why would so many players rather their PCs die than give up their stuff?
<snip>
But no ... the PCs -- remember, clearly and demonstrably no match for this dragon -- renew their attacks and the draon rips both of them to pieces, then, while being shot at ineffectually by the Sharn city watch, she cleans up the area so that it would take a true resurrection to bring the PCs back. (Remember, again, that the dragon has been stalking the group for months. She's well aware of their resources and ability to bring people back from the dead.)

So ... why do players do this?

I can't help thinking this is one of the worst effects -- out of many bad effects -- of D&D's reliance on magic items to up a PC's personal power. But is it just that?

Speaking personally, I've had characters who would refuse to back down, but it's never been because they didn't want to lose their stuff ... it's always been out of rage, or heroism, or whatever. And I've had many characters who, in a situation like this one, would quite willingly surrender in order to live.

BTW, two relevant facts:

(1) My players know that I don't like killing PCs.

(2) My players know very, very well that I will kill PCs.

Perhaps, in this case, they were thinking that (1) would control and (2) wasn't on the table; that you had set this up as a heroic stand.

Perhaps, as with many video game BBEGs these days, they thought the dragon was asking for their surrender because IT was about to die- sort of a bluff.
 



Awesome, now the party is not only out the funds needed to re-equip the two PCs, but also have to pony up for Resurrections.

If I were playing one of those PCs, I would have handed over my stuff. When she flew away I would have turned to other PC and said "She is going down, nobody steals from me". Then I would start trying to stalk and hunt her.
 


How does a Huge White Dragon stalk anyone?
That's probably one of the things my players would really, really like to know. But at least one reads EN World, so I'll not be answering ...

For what it's worth, she does have a +16 Stealth (Pathfinder).

Oh, and one other interesting thing that the PCs know, but never followed up on: the first time they encountered her, she was size Large ... when she reappeared from a rip in the sky only a few months later, she was Huge. I kinda thought they'd find that interesting and investigate it, but I was disappointed.
 
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Perhaps, in this case, they were thinking that [...] that you had set this up as a heroic stand.
Anything's possible, but that would be dumb -- given they knew that it had taken a full group to defeat her before -- and even if it were correct it'd be very meta-gamey thinking.

Perhaps, as with many video game BBEGs these days, they thought the dragon was asking for their surrender because IT was about to die- sort of a bluff.
I don't think so. I'm pretty good about using description to clue my players in on how a fight is going, and this would barely even qualify as a fight, it was so one-sided. So again, anything's possible, but if so ... really, really dumb and meta-gamey.

Dying to avoid losing all your D&D megic items I can (sorta) understand, so I'd rather give them that much credit than assume they're dumb and meta-gamey.
 
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Yeah, it does seem pretty dumb. One of the problems with the game, really. I think it just has to do with character bonuses - a huge part of your character's strengths and abilites are vested in magical items. Lose them, and you've essentially "Lost" your character.

It's a hard thing to work around, unless you condition PCs early. I like the DARK SUN method - have the PCs start out as slaves, they get a little bit of money and loot, and then it gets confiscated. Repeat every few levels.

Hm. I don't know how I'd react to it. Having the dragon "clean up" was particularly cruel and RBDM of you... and I have to say, I applaud it.
 

Maybe that sort of defeat would be so dishonorable/so insulting that the characters would prefer death? Emotions are powerful things...not everyone deals with defeat with poise and equanimity.
 

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