Your role? Nothing matters but combat.

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Roleplaying is just an art not a science. Its cool that they will actually have some decent rules for different types of non-combat encounters, but I imagine if you were a roleplaying heavy group to start with, nothing will change. If your a group who likes to rollplay (like mine) then this version will give you a way to keep a dice throwing group happy, while still havn some good roleplaying.
 

Actually, I will shut it down for two reasons:

1) Bugabooo was the thread originator, and barring extenuating circumstances, we will close a thread at the originator's request.
2( The thread definitely isn't going anywhere good. If someone else wants to discuss the nature of combat roles and non-combat roles, they're welcome to do so in another thread.
 

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