wartorn said:I think bugaboo has made a valid observation.
I accept that these roles are there and that they serve a clear and useful purpose. I also accept that many people like their RPGs to run a fairly common course - some agency gives you a task which takes you to a location where you expect to find monsters to fight and defeat. D&D is perfect for that type of game - and is becoming even more so. What D&D appears to be less capable of now IMO ls supporting a game where there is very little to no combat; for example one focused on politics and intrigue where getting into a 'fight' is a sign of failure. In that type of game, being classified as a 'striker' seems a bit ridiculous. In fact none of the archetypes (classes) really support that type of game at all.
4e seems to put a stake in the ground and say 'this roleplaying game is about mighty herores battling fearsome creatures in a high fantasy setting'. And I think it is better off for it. If you want to play a 'deeper' game focusing on politics and diplomacy, other systems are better for that - and really, always have been.
What in the name or Orcus are you talking about?
The role is irrelevant outside of combat. Your Fighter/defender can be a court dandy who happens to be an excellent swordman. He might thrive off the the petty intrigues in an average court, while your Cleric/Leader is sullen and introspective, spending most of his time at the bottom of a tankard.
DND has never had a structured out-of-combat system, to facilitate that kind of play. You could always do it, but it was totally DM fiat.
There are hints in 4e that there may be structure and guidelines to the kind of play you discuss, which is a massive improvement over any older edition.
Again, Class and Role are metagame concepts that should have little to no impact on how your character seems himself.
I'm an IT Engineer.. Its part of my life, its my job, but it doesn't define me.