hawkeyefan
Legend
I tend to want a game with a specific purpose in mind. I think that games that are trying to deliver a specific theme or experience tend to be designed more tightly. The rules are crafted specifically to deliver that experience rather than with the intention of being broadly applicable. I think game design benefits from that focus.
Having said that, I can think of plenty of examples of a game system that was designed to deliver a specific experience that was taken and changed to deliver a different experience, so I wouldn't say I'm against "generic" games, or systems that can be used in different ways. Like, GURPS was never my thing, as little experience as I have with it, but people rave about Cortex. I'm just unsure why I'd want to take a game like that, and then hack it into what I want when I can likely find a game that will do what I want that's already complete.
Having said that, I can think of plenty of examples of a game system that was designed to deliver a specific experience that was taken and changed to deliver a different experience, so I wouldn't say I'm against "generic" games, or systems that can be used in different ways. Like, GURPS was never my thing, as little experience as I have with it, but people rave about Cortex. I'm just unsure why I'd want to take a game like that, and then hack it into what I want when I can likely find a game that will do what I want that's already complete.