Joshua Dyal said:I don't see how this argument is all that significant. I mean, yeah, I can see hong's point, but I could just as easily produce the "creeping GUPRPsification of D&D" model and support it with just as much evidence.
Not really.
GURPS may also be a point buy system, but (as of 3rd Ed at least) the point costs aren't consistent in terms of how they're calculated. You have at least three approaches that are used:
1) Rarity: how many people (PC and NPC) in the game world would have a given ad/disad
2) Process: how straightforward/complicated is the underlying in-game mechanism by which an ad/disad works
3) Balance: what effect would an ad/disad have on gameplay
Of these, only the third could really be said to be consistent with the effects-based paradigm that HERO is based on. I believe that in GURPS 4E they've tweaked the point costs so that they're now (more) consistently based on (3), but I haven't looked closely.
In any case, yes, if GURPS was an effects-based system like HERO, then you could talk about the creeping GURPSification of D&D. The basic meaning, that you're using building blocks to create characters, is still the same.
But what's the point? Of either theory?
Licensing rights, d00d.