Don Durito
Hero
Cut out at least half the combats.
Make the secret doors not secret
Cut all but one (or maybe two traps)
Make the secret doors not secret
Cut all but one (or maybe two traps)
How does that help prepping? Unless you are converting prior edition modules, that won't affect how long it takes to prep - in fact - going through and changing these during your read through will increase prep time.Cut out at least half the combats.
Make the secret doors not secret
Cut all but one (or maybe two traps)
It's not about helping to prep. It's about prepping that helps.How does that help prepping? Unless you are converting prior edition modules, that won't affect how long it takes to prep - in fact - going through and changing these during your read through will increase prep time.
Arrguaw Arrguaw PET PEEVE ALERT PET PEEVE ALERT ALL CASUALS TAKE COVER THIS IS NOT A DRILL!..... Long story short the players wouldn't take the hook and ended up scrapping the module.....
Or don't run that module.
If it takes more time to prepare a published module than to homebrew a mostly equivalent adventure, consider the latter option.
Arrguaw Arrguaw PET PEEVE ALERT PET PEEVE ALERT ALL CASUALS TAKE COVER THIS IS NOT A DRILL!
I am gamist DM. If the players know I running module x and don't want to take the hook, I can always pull out Uno, or just cancel the game 20 minutes after show time.