Your unused character ideas?

Scary clowns shouldn't wait for a game where they're appropriate. They should barge into campaigns without the DM's permission, and make him cry in terror at night, when he turns all the lights out.
 

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I love the idea of awakened creatures. I would love to play an awakened dog with psionic powers that he keeps completely secret, maybe using telepathic powers to control someone who he pretends is his "master". Living spells, from the Eberron campaign, are fascinating, too. An awakened living Bigby's hand spell would be like Thing T. Thing on steroids. An awakened telekinesis spell would be an invisible force that could make the air tremble to speak, fly anywhere, and turn any object into a deadly missile. An awakened fireball would be a rolling storm of burning destruction bent on conquest that enjoyed roasting marshmallows...
 

As you can guess from Dr. Zeus, above, i do like nifty anthropomorphic characters.

Another one was a version of pulp-era/Sci-Fi types like Adam Strange, Flash Gordon, Buck Rodgers and Commando Cody. He was a crash landed alien scout, a heavyworlder. He had some advanced sensory & survival tech in his uniform, plus some jump jets and a handy blaster pistol for a sidearm. Had a small, golden bird-like robot drone for recon, too. As a heavyworlder, he was physically stronger and more durable than humans.

Oh yeah...and he looked like a bipedal, 7'8" tall pink elephant. Home world: Snuffleupagron 5.





(Winos hated him.)
 

Another heavyworlder alien was Thredd. It was essentially a many mile long, super-dense, sentient metallic-looking cord, usually contracted into coils forming a vaguely humanoid mass. It was carbon based, with most of his structures based on buckytubes, buckyballs and diamond lattices. It communicated like humans- making noise by creating vibrations with chord structures- but the structures in particular were just body sections. As such, it sounded quite odd & metallic.

As a result of his physical construction, it was incredibly tough and resistant to on physical damage. However, it was very succeptible to electrical damage- moreso than humans.
 


Too much Sesame Street? No such thing!

I finally remembered what I named him. In fine comic book tradition, I named him using a common word/phrase that applied to him, with intentional alteration of the spelling: Rōg Tus-karr.
 

I just had an idea. I want to play a Werewolf in D&D or Pathfinder. But, I don't want to play the 'Shifter' template. Instead, I just want the transformation to be purely mental/supernatural, and thus play the Barbarian and use the Rage power to represent this. Maybe multiclass him with Ranger, but stick to Barb mainly. Have him he completely normal, maybe even a bit mundane and timid, but when he's threatened, he becomes this absolute terror, starts smashing things with his fists, starts tearing at your throat with his teeth, that kind of thing.

That would be so cool.
 

I like that, unleashing the beast within, like Jekyll & Hyde.

I have been wanting to play a PC based on this Gojira album cover:
gojira_frommarsto.jpg

I figure I'd make him a powerful Psionic: he flies; communicates via telepathy or telepathic manipulation of devices like computers; has clairsentience...a big suite of powers.

Oh yeah, being a whale means he's also quite strong & massive. Can echolocate, too.

I figure he'd call himself "Namor, Prince of Atlantis" as an homage to his favorite comic character...and possibly a nod to his status among his own kind. They would share more than a name, too. Some of his idol's hostility towards land-dwellers would be part of his personality as well.
 


I wouldn't say this guy is completely unused, as he's shown up as an NPC in several urban campaigns of mine. A druid who came to the city to protest the wrongness of urban living demanding the city's destruction and return to nature. He was arrested and placed in a detention cell. Though his sentence wasn't intended to be more than a few months, his case fell through the cracks and remained imprisoned for 5 years. When he was finally released he had already gone quite mad. Now he is a homeless wino living in the gutters and alleys in the ghetto part of the city. He befriends urban pests and scavengers like fleas, rats, pigeons, feral pets and very rarely lost and runaway children. To all others he is violent and anti-social, known to talk to himself in gibbering whispers.
 

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