D&D 5E Your wishlist for fantasy adventure beyond medieval Europe

Yeah, I will go ahead and nth Spelljammer, my favorite campaign setting, either in its classic form or a more steampunk variant. Even if a more technologically advanced Spelljammer would be awfully similar to one of my own projects.

Not a fan of the title, but I am a fan of the concept of Oriental Adventures, with classes and races and spells and monsters inspired by East Asian folklore, and hopefully a new fantasy martial arts system that could be incorporated into other non-traditional campaign settings. Would like to see more of the same applied to other non-European cultural milieus. Especially pre-Colombian South America and the Indian subcontinent, though if a whole series of these were to include fantasy Sub-Saharan Africa and fantasy North America and the fantasy Pacific Islands... I'd be on board.

I would also love to see an updated form of Urban Arcana, and though it's pushing the boundaries of "fantasy", Gamma World​.
 

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Prehistoric settings. Mammoths, "quest for fire", multiple human species... Add magic andsurnatural (spirits, gods...) and done !

I tried to make one, we played a little in it and had a lot of fun, but it was so much work for me...
 

For those that said Al-quadim or Arabian Nights, what kind of mechanical/5e specific stuff would you require? I'm working on a setting/game that partially covers those regions but it will be another system/system neutral. You can answer in private not to derail the thread.
 


Non-Earth analogs, meaning not "fantasy China" or "fantasy Arabia" but an actual fantasy land that doesn't have a clear one-to-one analogy with an Earth culture and time period.
 

Well, I don't really feel like they've gotten "Medieval Europe" quite right yet, so I haven't even thought about moving on to other cultures.

Call me when the rules finally do justice to a Medieval/Renaissance European-style setting and once I'm satisfied with that, then maybe I'll feel like looking in another direction.
 





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