ForceUser
Explorer
What would you choose? I'm developing a concept for an enchanter, and I'm having a hard time giving up schools!
Abjuration--No sane wizard gives this up.
Conjuration--Who doesn't want dimension door or teleport?
Divination--Not an option.
Evocation--I find this the easiest to give up. An enchanter is a subtle spellcaster anyway; conceptually, not having evocation fits right in. That's one.
Illusion--What sane wizard gives up invisibility?
Necromancy--Arguably the second opposed school, except...false life. And much later, astral projection, easily the most useful high level spell when planar adventures become the norm. Astral projection is the difference between a party wipe on the 666th layer of the Abyss, and a mere defeat. So this is tough to give away.
Transmutation--Haste. Slow. Fly. Shapechange. Giving this school up would hurt, but it's a possibility. I guess.
What would you choose?
Abjuration--No sane wizard gives this up.
Conjuration--Who doesn't want dimension door or teleport?
Divination--Not an option.
Evocation--I find this the easiest to give up. An enchanter is a subtle spellcaster anyway; conceptually, not having evocation fits right in. That's one.
Illusion--What sane wizard gives up invisibility?
Necromancy--Arguably the second opposed school, except...false life. And much later, astral projection, easily the most useful high level spell when planar adventures become the norm. Astral projection is the difference between a party wipe on the 666th layer of the Abyss, and a mere defeat. So this is tough to give away.
Transmutation--Haste. Slow. Fly. Shapechange. Giving this school up would hurt, but it's a possibility. I guess.
What would you choose?