You're a 3.5 Enchanter. What are your opposed schools?


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If you are going by role-playing, I'd drop Necromancy, since it is very much the opposed form of magic (life and death) and then Evocation, of course (Enchanters are more indirect and subtle, so to say).

Bye
Thanee
 

You can live without conjuration if someone else can cast teleport (say, cleric with Travel domain).

You can live without abjuration if someone else can cast Dispel (any cleric).

Otherwise - well, we are living without teleport right now and saying that it's a major problem is the king of understatements. It's worse than living without dispel. It's worse than living without fireball. It's ... well, it forces the DM to alter whole storylines. The next best for travelling are wind walk and shadow walk, but they aren't anywhere near teleport.

As for dispel - dunno. We've always had someone who can dispel. That's easy.
 

Lodow MoBo said:
Dispel Magic?

That spell is usually the #2 or #3 spell picked for a 3rd level wizard spell, dependant upon needs.
It's almost always the #2 choice sorcerer spell.
Divine casters tend to take it upon need (which is 50%+).

When our group picks spells we have this rule of thumb, #1) Offensive, #2) Defenseive, #3)Utility (sometime forgone with a sorcerer).
Offensive isn't always an evocation spell, because damage isn't necessarily required to bring down your foes.
Defensive is almost always needed/usable. Too much defense is lost without abjuration.
 


Evocation and Necromancy.
I keep Illusion and Transmutation because some of their spells fit very well with the concept of an "enchanter" of traditional fantasy (such as for example transmuting princes into frogs).
 

Zoatebix said:
That's really interesting - can you let us in on the reasons?
I have this idea for a Celt enchanter who also focuses on necromancy--he will meddle with the forces of life and death, and he's not opposed to controlling someone's will when necessary, but he absolutely hates outsiders (and, thus, conjuration spells that meddle with extraplanar forces) and anything not connected to nature (in his mind, necromancy isn't a corruption, but simply offers power over both sides of the natural life-death cycle. That said, the necromantic spells he won't be casting involve creating undead, which are an abomination in his mind.) Instead of a familiar, he'll take a wolf animal companion per the wizard variant in Unearthed Arcana, which will defend him in combat and be augmented by spells such as shield and enlarge person and actually be fairly effective in combat as a result. The wolf will also be able to deliver touch attacks more successfully than a regular familiar. Finally, since he's a Celt, I was thinking of ditching the regular spellbook in favor of the tattooed spellbook variant from Complete Arcane. Whorling Celtic knots of arcane power would cover every inch of his skin.

At very high levels, he'll be able to use astral projection to combat outsiders on their own planes with minimum risk to the group, since an astrally projected group that "dies" is merely snapped back to their corporeal bodies unharmed. In this way he'll be able to take the fight to the hated corrupters of nature without ever having to leave the material plane.
 

ForceUser said:
I have this idea for a Celt enchanter who also focuses on necromancy--he will meddle with the forces of life and death, and he's not opposed to controlling someone's will when necessary, but he absolutely hates outsiders (and, thus, conjuration spells that meddle with extraplanar forces) and anything not connected to nature (in his mind, necromancy isn't a corruption, but simply offers power over both sides of the natural life-death cycle. That said, the necromantic spells he won't be casting involve creating undead, which are an abomination in his mind.) Instead of a familiar, he'll take a wolf animal companion per the wizard variant in Unearthed Arcana, which will defend him in combat and be augmented by spells such as shield and enlarge person and actually be fairly effective in combat as a result. The wolf will also be able to deliver touch attacks more successfully than a regular familiar. Finally, since he's a Celt, I was thinking of ditching the regular spellbook in favor of the tattooed spellbook variant from Complete Arcane. Whorling Celtic knots of arcane power would cover every inch of his skin.

At very high levels, he'll be able to use astral projection to combat outsiders on their own planes with minimum risk to the group, since an astrally projected group that "dies" is merely snapped back to their corporeal bodies unharmed. In this way he'll be able to take the fight to the hated corrupters of nature without ever having to leave the material plane.

...and what campaign is this concept for?
 

ForceUser said:
... I'm having a hard time giving up schools!

Sounds like you want the whole cake to yourself. Just take a deep breath and admit, "I don't need EVERYTHING." Your decision will be easier after you let go of your greed.
 

Driddle said:
Sounds like you want the whole cake to yourself. Just take a deep breath and admit, "I don't need EVERYTHING." Your decision will be easier after you let go of your greed.

Greed...

Why do people feel the need to be condescending? What does it add to the dialectic? Where is the constructive advice in this post? What was the objective? Is this how you speak to your peers at work? Or does the facade provided by the internet strip away those inhibitions of enforced respect to show the person behind the mask?

Post count +1?
 

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