You're in charge of D&D's setting! (here's the catch...)

Ditch Forgotten Realms (It's been done to death) and give Greyhawk the FR treatment. Lets see detailed sourcebooks for each area or nation, guides to the gods and magic...etc. Stop GH being generic (though I do prefer generic settings) and give it a fully fleshed out world.

Also consider dropping Eberron to focus more on one single setting which fits D&D better than this mish-mash of fantasy and technology. Sorry Eberron fans.
 

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Um, no way folks. Building your own homebrew takes wayyyyy too much time.

It's only good for those without responsibilities...like children. Or those without any life.

I was a teenager when I started D&D and I STILL didn't have time to fully flesh out my homebrew campaign what with homework, socializing with friends outside the geek's basement, video games that are 40+ hours to beat, and family crises', homebrew campaigns will NEVER be as great as those produced and published by the very makers of D&D. The professionals who're paid to do it and do it way better than I ever could or the majoirty of D&D gamers could ever do.

I finally gave up and realized that premade campaigns were the best route and tailor it to my own tastes. First I did Planescape, then Ravenloft, then I found my pot o' gold at the end of the rainbow...and it ended right on the Forgotten Realms. I really like Eberron, too, but I have no time to DM that setting. I'd love to play in it, though.

And you don't need a whole book to help someone make a homebrew game. The DMG, DMG2, and all splatbooks helps you do that. They give guidelines AND inspiration to do that.

So, yeah, screw homebrew. Premade is the way to go in this day and age.
 

diaglo said:
"You can call me Sir, whippersnapper. Get rid of both of those settings. They are someone else's homebrewed setting.
What you need to do is give the kids a way to build their own homebrew."

Winnar!
 

diaglo said:
"You can call me Sir, whippersnapper. Get rid of both of those settings. They are someone else's homebrewed setting.
What you need to do is give the kids a way to build their own homebrew."

I concede defeat.
 

Premise problem - that at a successful company you worry about what you are going to make first, and worry about what the customers are going to think of it afterward, and just lump it as "marketing". If they aren't considering the customer first, you don't want the position.
 


Umbran said:
Premise problem - that at a successful company you worry about what you are going to make first, and worry about what the customers are going to think of it afterward, and just lump it as "marketing". If they aren't considering the customer first, you don't want the position.

Well, I already conceded defeat, but I'm not saying that the Hasbro big shot had a good idea. It was a catch.
 

I've always seen FR as an evolution of Greyhawk without the goofy names. Where Greyhawk left stuff blank, FR filled in the blanks. As I see it, there's no reason to merge the two; if you don't like the details provided for you, take them out and put in your own answers. I'd rather have a bunch of material to pick and choose from than a lot of empty space that I have to fill up myself.

Case in point: everyone whines about the uber-high level NPCs in FR. Well, if you're the DM, all you have to do is say that they don't exist! If setting purists whine, tell them to go read the "novels" if they're more interested in the NPCs than their own characters.
 

Razz said:
Um, no way folks. Building your own homebrew takes wayyyyy too much time.

It's only good for those without responsibilities...like children. Or those without any life.

Unless you're being sarcastic, that's extremely condescending -- not to mention flat out wrong.
 

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