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You're Marked..how and what'sum'up?

ProfessorCirno said:
Knowing how we typically use minis, the player who marks the monster shall take a bite out of the chip/whatever misc. snack food is serving for its mini. Everyone will remember who marked said chip because eating the food after someone else bit it is gross.

...then again, eating food that's been handled as a miniature is kinda gross, too. :p
 

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Sir Brennen said:
I was under the impressions marks last until the marker chooses another target.

The fighter's mark lasts one round, but is refreshed on every swing.

In *practice*, it lasts until he chooses another target. But it does actually have a 1-round duration.

I don't have the pally sheet in front of me, and I don't remember how his mark works (except that it is applied with a minor action).
 

Divine Challenge Paladin Feature
You boldly confront a nearby enemy, searing it with divine light if it
ignores your challenge.


Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.


Fighter Class Features

Combat Challenge: When you attack you may mark the enemy, giving a -2 to attack targets other than you, only one mark per enemy, new mark supersedes old ones.
 

UngeheuerLich said:
Marking seems realistic enough to me. The only thing not realistic is that you can only have one mark at the time, but its a balance mechanic.
If it is all about attention, I don't think ony having one mark at a time is unrealistic. The last person to grab your attention is the one who holds it, you so have a disadvantage against anyone else.
 

Thornir Alekeg said:
If it is all about attention, I don't think ony having one mark at a time is unrealistic. The last person to grab your attention is the one who holds it, you so have a disadvantage against anyone else.

Agreed. If you have two people marking you, the most recent holds your attention while your hit points pour out on the ground in all directions...

PS
 

I guess one of the things that is kind of bugging me too is the apparent lack of some kind of saving throw or ability to avoid or negate being marked. I haven't been religiously following 4E updates as they come out, but this seems to be one of the only things in the game that happen automatically with no chance of failure.

SWSE has some kind of cover fire or something, so I can see how marking someone relates in that way. So, -2 to attacks if a fighter marks, ok. But even still, in there if you were giving cover fire, that's all you were doing. The way this is written, the fighter could be playing rock, paper, scissors with the wizard hanging back away from the fighter and just 'throwing' marks all over the battlefield.

And if a fighter is talented enough to mark others, it seems that there should be things out there likewise talented enough to avoid being marked or unmark themselves.

But if its going to cause something else like an AoO or something where the target gets attacked by someone else for not attacking the mark(er), it seems like there should be a Will save or something allowed or an attack made against the mark(ed) target's Reflex or Will. But it also seems like if the target can move or shift away from the fighter that doing so would end the mark if the target is just suddenly not there anymore and the fighter has no immediate way of harrying his mark.

Especially for the Paladin mark where damage is inflicted if the target ignores the mark. I thought pretty much everything had either an attack roll or the target gets a save for anything coming their way that inflicts damage, yet that doesn't seem to be the case for the mark. The Paladin mark is basically an attack. A conditional attack, but an attack just the same.

Maybe there will be an Athiest feat that lets someone ignore Divine marks from paladins and such! Or maybe something where divine characters are immune to divine marks.

Paladin: Face me or feel the wrath of my divine awesomeness!
Evil Wizard: Sorry, gods don't really exist, and by extension, neither does their divine awesomeness. **Drops a Fireball on the Paladin's allies**

Paladin: Face me or feel the wrath of my divine awesomeness!
BBEG Cleric: Silly Paladin (rabbit), divine awesomeness (Trix) is for kids! My god outranks yours, so, neener-neener-neener!
Fighter: Aha! I mark you.
BBEG Cleric: Ok. **Casts Harm on Fighter.**
 

I was giving serious consideration to nuking mark as written and simplifying it to be "Characters that can mark may choose to do so at the end of their turn. If they choose to mark, any creature that starts its turn adjacent to the character suffers a -2 mark penalty to attack anyone that has not marked them." The means no remembering marks, no markers for marking, and since there are no stacking -2s since the penalty has a descriptor, nothing is out of balance. Then you just allow a pally to do X holy damage instead of getting the free attack which the fighter gets and you're good to go. Yes, it limits what you can do with marks, but it also eliminates virtually all of the complication while still maintaining the goal.
 

Hawken said:
I guess one of the things that is kind of bugging me too is the apparent lack of some kind of saving throw or ability to avoid or negate being marked. I haven't been religiously following 4E updates as they come out, but this seems to be one of the only things in the game that happen automatically with no chance of failure.
The hunter's quarry and warlock's curse also have no chance of failure.
Hawken said:
SWSE has some kind of cover fire or something, so I can see how marking someone relates in that way. So, -2 to attacks if a fighter marks, ok. But even still, in there if you were giving cover fire, that's all you were doing. The way this is written, the fighter could be playing rock, paper, scissors with the wizard hanging back away from the fighter and just 'throwing' marks all over the battlefield.
The fighter needs to make an attack to mark a target, not just point at them. So we're dealing with cover fire that also might actually hit the target.
Hawken said:
And if a fighter is talented enough to mark others, it seems that there should be things out there likewise talented enough to avoid being marked or unmark themselves.
That would fall under "making monster's immune to class-defining features", which is theoretically something the designers have been actively trying to avoid.
Hawken said:
But if its going to cause something else like an AoO or something where the target gets attacked by someone else for not attacking the mark(er), it seems like there should be a Will save or something allowed or an attack made against the mark(ed) target's Reflex or Will. But it also seems like if the target can move or shift away from the fighter that doing so would end the mark if the target is just suddenly not there anymore and the fighter has no immediate way of harrying his mark.
The marked monster has a way to avoid the AoO. He just needs to attack the marker. Getting away from the paladin wouldn't help, because it's a magical effect, and getting away from the fighter provokes an AoO by itself(moving away always provokes one, shifting away provokes 'em from fighters), in which case the penalty is due to being off-balance because of the fighter's swing.
Hawken said:
Especially for the Paladin mark where damage is inflicted if the target ignores the mark. I thought pretty much everything had either an attack roll or the target gets a save for anything coming their way that inflicts damage, yet that doesn't seem to be the case for the mark. The Paladin mark is basically an attack. A conditional attack, but an attack just the same.
The fighters second target from a cleave gets neither save nor defenses. A creature targeted by a wizard's acid arrow takes both initial and ongoing damage without a save(at least once), even if the mage misses.
Hawken said:
Maybe there will be an Athiest feat that lets someone ignore Divine marks from paladins and such! Or maybe something where divine characters are immune to divine marks.

Paladin: Face me or feel the wrath of my divine awesomeness!
Evil Wizard: Sorry, gods don't really exist, and by extension, neither does their divine awesomeness. **Drops a Fireball on the Paladin's allies**

Paladin: Face me or feel the wrath of my divine awesomeness!
BBEG Cleric: Silly Paladin (rabbit), divine awesomeness (Trix) is for kids! My god outranks yours, so, neener-neener-neener!
Fighter: Aha! I mark you.
BBEG Cleric: Ok. **Casts Harm on Fighter.**
Again, that looks like a way to make an opponent wholly immune to a class(or even a whole power source). Does a PC cleric's Lance of Faith damage the evil wizard or the BBEG cleric?
 

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