soulcat said:
Having read the description again now, I would change my mind about the naked one. The reflex save would be to react to seeing the bead. But if your in combat I would say you'd need some sort of check to see if you saw it!
Generally you only don't see an attack coming (ie - are denied your dex bonus to AC and become considered flat-footed) if you are totally and utterly surprised by it.
No I wasn't looking for moral support. I was posting in a thread about physics, a physics type problem I had that had led to an argument.
Except in a later post you insulted the guy who argued it with you, and basically said "yeah, well I was right, but I figured he'd just sulk about it anyway" and I pointed out to you that maybe there was a REASON he was sulking, since you seem to think that introducing a rule that means that a character would suddenly be dead is perfectly fair.
The way I would like to do it (and may in my next campaign, if the players are okay with it) is:
As the rules except. The caster may attempt a ranged touch attack to hit a target dead centre. If succesful the target gets a spot check of DC10 (she gets a -2 if they are in combat, and a further -3 if there back is to the caster). If they pass the spot check they get a reflex save for half. If they fail the spot they get a Fortitude (of Spell DC +5) save for half.
There is no such thing in 3e as "back to the caster". 3e has dispensed with facing for the sake of rules simplicity. Putting it back in would require you make up a lot of rules to cope with it...
I'm not sure of the Spell DC +5 for the fortitude save, I want it to be harder to save for half if the caster hits you and you fail the saving throw, but I'm not sure exactly how much harder to make it (my next campaign is starting ECL 5).
****edit**** I'm also not sure about the spot DC (I don't have my books on me, so I'll be doing some research on that one), any input would be gratefully recieved.
Well, given that the spellcaster has to speak in a loud, clear voice, and make gestures that don't even require a spot check to notice, it's probably not going to be that high. Also - shouldn't the free spellcraft check that people get to identify a spell being cast reveal the incoming fireball?
And whats to stop that person from shouting out "Incoming fireball!"?
Also there's the point that all this adds a lot of extra rolling to the game.
Not to mention the fact that what you'll actually be doing is:
1. Letting rogues, rangers and monks keep their reflex saves as-is.
2. Giving wizards, sorcerors, barbarians, fighters, bards, druids, paladins and clerics a more difficult fortitude save
Meaning that
All but one of the classes with a good reflex save suffer no change.
fighters, paladins and clerics (classes likely to have a good con and a bad dex, as well as a bad reflex save) get the double bonus of having high hitpoints AND a bigger chance of saving against the spell.
Barbarians probably end up much the same as they do without the rule - relying on their prodigious hitpoints to survive.
Sorcerors and wizards get screwed with a higher save DC, which compounded with their low hitpoints puts them in a worse situation. Except of course that they're the ones throwing the fireballs anyway.
Bards just get screwed. They don't have spot, they DO have a good reflex save, and they don't have a good fort save or many hitpoints.
In short - the sum effect of having 5 different rolls against a fireball instead of 1 is that bards get screwed. Yay new rule.