YS's Red Hand of Doom

The half-orc waves to the rest of the party, motioning them forward. Then he moves along the wall to the closest crack that he might be able to see through, and tries to look and see what is beyond the wall.
 

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Rhun said:
The half-orc waves to the rest of the party, motioning them forward. Then he moves along the wall to the closest crack that he might be able to see through, and tries to look and see what is beyond the wall.

Looking at this side of the wall, Vrogor doesn't see any cracks big or deep enough to see through to the other side. Though he thinks that they would make good hand holds if he wanted to climb the wall.
 

Vrogor

Looking up at the wall, Vrogor considers the prospect of climbing it. Turning to his companions, he asks "I climb wall? Poke head over. See what there?"
 


Vrogor

Sheathing his great blade across his back, the muscular half-orcs spits into his hands and rubs them together, his gaze still on the wall. Then he grabs hold, and begins to climb the crumbling old stone. When he reaches the top, he pokes his head over to have a look at the area beyond.
 

Vrogor climbs up the keeps outer wall and the numerous cracks, dents, and holes gives him good hand holds.

He reaches the top and peaks through a masonry notch in the wall.

Vrogor
[sblock]Vrogor can see that the old keep is in very poor repair. Across the way on the eastern wall he sees the gatehouse which is partially collapsed as is a section of the wall to the south. The main entrance is wide open as there is no gate. There is a walkway on the inside of the exterior wall some 12 feet high with a foot tall firing step. There is a large courtyard of hard packed earth has an errie air of desolation. Jagged boulders embedded in the ground seem to have been dropped or thrown here from a great distance. Two massive humanoid skeletons lie at opposite ends of the courtyard, one propped up by the watchtower and the other sprawled at the far end by a building that could be a stable that sits against the northern wall. To the south, where a section of the keep's outer wall is collapsed , a third giant skeleton lies partially buried in the rubble. Just below you along the western wall is a large stone building some 35 feet long and 25 feet wide. A squat building sits against the south east corner of the courtyard and it has a large gaping hole in it's roof. You don't see any movement from within the keep.[/sblock]
 

Vrogor climbs back down the wall to rejoin his companions. "Looks empty. No movement. Entry points in east and south walls," he says, pointing in those two directions. "Dead giant skeletons, too. Three." He holds up three fingers to reiterate the number.
 

Coyo nods, spurring Clip into a slow jog, he makes his way around to the southern wall.

"Looks empty enough. Might as well check it out."
 


Gastarn follows along, hoping that magical treasures might be inside. I don't trust those skeletons, though. There could be a necromancer about. Not that he'd be anything I couldn't handle.
 

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