Yttermayn's "Saga of the Dragon Cult" (IC) 2


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OOC: I am curious to know if the zombies are grouped in a way that caltrops would be useable against them?

You are effectively in a 10 ft wide passage with the zombies blocking further movement forward and archers above. If you threw them amid the zombies they can be effective. They do 1 pt of damage and slow movement. You will need to roll to hit for them.
 

"Fireball on a few zombies? huh, what a waste. " he points with his right hand and with authority says, "CALTROPS ." A field of caltrops grows under the walking undead.

Attack: 1d20+3=22 pretty sure i hit that!
 

Nasty little spiked devices spring into existence amid the walking corpses. Though they feel no pain, the clumsy creatures have greater mechanical difficulty moving with oddly shaped metal bits stuck in their feet. Every time they try to move, the caltrops twist and pry out chunks of flesh and bone, weakening the creatures. One of the bad guys up on top of the hedge leans out to launch a bolt at Grok. The bolt hits Grok Squarely, but fortunately isn't critical.

OOC: Rosalia and Tuk are up!

M1 20

M2 16
M3 15
John 13
M4 13 (Crossbow Hits Grok , nat20 for 8)
Rosalia 12
Tuk 10
-8 Grok 10
Scrag 10
M5 9
Roderic 7
M6 7
-1 (caltrops, -1 each round) M7-12 1
 

Grok, L2 Half-Orc Cleric of Pelor, AC 17, HP 12/20

OOC: It might not have been a crit, but it sure hurt like he##!

"Hey, you lizard-breeding, egg-sucking son of a crippled mudhen, what Grok did to you??
 
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Tuk's chain wraps around the zombie's neck and rips back off. The decayed flesh just sloughs off though. Instead of decapitation, the thing's fleshless neck allows its head bob around sickeningly.

OOC: Went ahead with Tuk's attack, doubt his and Roses attacks will interfere much. May be a bit before Amaury checks in, O've been awol a few weeks.

M1 20
M2 16
M3 15
John 13
M4 13 (Crossbow Hits Grok , nat20 for 8)
Rosalia 12
Tuk 10
-8 Grok 10
Scrag 10
M5 9
Roderic 7
M6 7
-9 Z7 1 (caltrops, -1 each round, -8 Tuk chain)
-1 Z8 1 (caltrops, -1 each round)
-1 Z9 1 (caltrops, -1 each round)
-1 Z10 1 (caltrops, -1 each round)
-1 Z11 1 (caltrops, -1 each round)
-1 Z12 1 (caltrops, -1 each round)
 



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