Yttermayn's "Saga of the Dragon Cult" (IC) 2


log in or register to remove this ad

Grok, Half-Orc Cleric3, AC 17 HP 27/27

"Why everyone look at John's neck and cringe? Him no uglier now than him has been all along, and him not help that anyway. Maybe we all sing hymn now?"
[singing] -- "Pelor, Pelor, him so great! Him not ever make one wait. Just when think that all is sh**, Pelor show a way through it!"
 
Last edited:

Rosalia doesn't like black goo

Rosalia watches in terror as the mouth at the base of Grok's neck is revealed. She puts her hand on her mouth and says "Oh my god!"

She then realizes that the walls and a possible door are covered with this black goo matter or these worms. She cannot tell anymore if it is an illusion or reality. She feels like she is living throuh a night mare.

It is too much for the courtisane, used to using her charms, wits or dexterity to get out of uncomfortable situations. Helpless and seeing that both Tuk and Scrag are attempting to destroy - attack - the door, she steps back then runs back upstairs as fast as she can!!


ooc: run.
 

Tuk's chain flings forth and bashes into the far door, and as the wooden door seems to have rotted from the growth around it, the force of the chain cracks it in half and causes it to fall revealing the far wall of a hallway filled further with the black mass.

Grok's calling of Pelor seems to charge the air in the stairwell and he notices his holy symbol begin to glow with a golden light. The light grows, calming Scrag and Rosalia and filling them with a sense of peace, and Roderic with righteousness. The party looks into the light and they see a dark vision of the mass spreading outside of the caverns, corrupting the living of the nearby wilderness, then the cities and towns closest to you, and finally entire kingdoms. Somehow you realize that the black goo is a sort of mental appendage to an alien, godlike intelligence that wishes to consume your world and that its presence is warping the very fabric of divinity. It is growing here and has gained a foothold in which to reshape life despite the will of your own gods. But Grok's connection to Pelor has created a conduit for your world's gods and you sense entire pantheons donate their divine essence to your aid. Gods of healing, gods of war, human gods, elven gods, orcish gods... all sorts from the benevolent to the wicked, from weaker demigods to the mightiest of the heavenly lords reach out and in some way are able to lightly push past the alien darkness and burn it away. John feels a sharp burning in the middle of his forehead and his companions note that his third eye is gone with nary a trace. Grok hears the bulge near his neck give out a sharp, short cry before it too disappears. Everyone else feels themselves cleansed, as if a thin slime has been cleansed from his or her body.

The heroes now find themselves infused with the holy essence of the gods; walking avatars glowing with an essence and light of the god or goddess each individual most closely identifies. The black goo on the walls and floor melts away from each of the heroes, and as they walk forward this effect follows them, cleansing the evil from this place. Looking down the new hallway, the party can see a square corridor that extends 60 feet to the west and stops at another door. To the east is a longer corridor that ends in 90 feet at a different door, and in between this eastern door and the party is a northern passage about 50 feet from the heroes.

OOC: +250 XP to Grok for his prayer and song in a timely moment.

The party are now avatars of their world's gods and goddesses. Each party member glows with the light and semi-transparent talismans of the god or goddess they most associate with. Further, each hero automatically burns away any black goo within five feet. Each hero also has a permanent Bless spell effect on them, giving a +1 bonus to attack and saving throw rolls versus fear effects.

Which way? West, east or north?
 
Last edited:

Scrag had never given much though to gods. The priest who took him in talked about them quite a bit, but most of it was a bit too abstract for Scrag's simple mind.

So, the miracle that now surrounded him, infused him, empowered him, was confusing at first. And yet, there was something comforting about it as well. Whatever or whoever this god was, it knew Scrag better than he knew himself. A god of focused, benevolent savagery; contemplative power turned inward and then allowed to explode in moments of fury and rage. Scrag didn't what name to give this feeling, but he knew what it felt like...and it felt good.
 


"I don't know what you did Grok, but this is... empowering! I feel like I could defeat anyone! Anything!" Tuk says, looking at his now glowing hands. His weapon emmits some strange reddish glow, empowered by the god of war. "To the shorter path, we don't know how much this effect will last." He moves to the northern corridor, determination glowing more than his weapon.
 

John nods silently, he stands in an aura of divine magic - no wizard would defile such power, at least none in his right mind would.
 


As you walk, the black growth continues to be dissipated upon your approach, revealing slick cobblestone walls. The passage north stretches for 150 feet to the north where it stops at a T-intersection. One door is to the west, 50 feet away. Another door lies to the east, 100 feet away.

A.) Go back and try the previous western door.
B.) Go back and try the previous eastern door.
C.) Go forward and try the new western door.
D.) Go forward and try the new eastern door.
E.) Ignore all doors and walk to the end of the hall, at the T-intersection.
 

Remove ads

Top