Tuk's chain flings forth and bashes into the far door, and as the wooden door seems to have rotted from the growth around it, the force of the chain cracks it in half and causes it to fall revealing the far wall of a hallway filled further with the black mass.
Grok's calling of Pelor seems to charge the air in the stairwell and he notices his holy symbol begin to glow with a golden light. The light grows, calming Scrag and Rosalia and filling them with a sense of peace, and Roderic with righteousness. The party looks into the light and they see a dark vision of the mass spreading outside of the caverns, corrupting the living of the nearby wilderness, then the cities and towns closest to you, and finally entire kingdoms. Somehow you realize that the black goo is a sort of mental appendage to an alien, godlike intelligence that wishes to consume your world and that its presence is warping the very fabric of divinity. It is growing here and has gained a foothold in which to reshape life despite the will of your own gods. But Grok's connection to Pelor has created a conduit for your world's gods and you sense entire pantheons donate their divine essence to your aid. Gods of healing, gods of war, human gods, elven gods, orcish gods... all sorts from the benevolent to the wicked, from weaker demigods to the mightiest of the heavenly lords reach out and in some way are able to lightly push past the alien darkness and burn it away. John feels a sharp burning in the middle of his forehead and his companions note that his third eye is gone with nary a trace. Grok hears the bulge near his neck give out a sharp, short cry before it too disappears. Everyone else feels themselves cleansed, as if a thin slime has been cleansed from his or her body.
The heroes now find themselves infused with the holy essence of the gods; walking avatars glowing with an essence and light of the god or goddess each individual most closely identifies. The black goo on the walls and floor melts away from each of the heroes, and as they walk forward this effect follows them, cleansing the evil from this place. Looking down the new hallway, the party can see a square corridor that extends 60 feet to the west and stops at another door. To the east is a longer corridor that ends in 90 feet at a different door, and in between this eastern door and the party is a northern passage about 50 feet from the heroes.
OOC: +250 XP to Grok for his prayer and song in a timely moment.
The party are now avatars of their world's gods and goddesses. Each party member glows with the light and semi-transparent talismans of the god or goddess they most associate with. Further, each hero automatically burns away any black goo within five feet. Each hero also has a permanent Bless spell effect on them, giving a +1 bonus to attack and saving throw rolls versus fear effects.
Which way? West, east or north?