Yttermayn's "Saga of the Dragon Cult" (IC) 2

The party considers moving on, but there is a disturbing sound like rolling thunder continuously erupting in the following room. As it sounds dangerous, the party moves back away and into a side corridor to rest. Eight hours go by uneventfully, though the on occasion you believe you can here more rumbling to the north, and a low moan and mad mutterings from somewhere to the south.

After the restoration of hit points and spells, the heroes are ready to move forward. Returning to the teleportation portal room with the now dead kobolds, they see that the northern door is still closed and hear more rumbling and thunder occurring just beyond.

OOC: Need to know if you are ready to open the door, and if so what the party order is as the door is five feet wide and can only be entered by a single character at a time. Spellcasters, make sure your prepared spells are updated on your character sheets.
 

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Scrag waits for the others to make the important decisions. Axe at the ready, he is content to take point or guard the rear, where ever the others feel he will do the most damage.
 

John sits next to to Scrag, reading his tome of spells. 'sometimes I envy the simplicity of this troll's life' thinks the tired wizard.

stand-by. having internet issues . . .
 
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Grok, Half-Orc Cleric 3, AC: 17 (18 v. 1 foe -dodge feat), HP: 27/27

Grok is next to John, spells prepared and heavy mace ready.

[sblock=Grok's Prepared Spells]
Spells Prepared:
L0 -- Stabilize, Light, Detect Magic, Resistance
L1 -- Cause Fear, Protection From Evil, Cure Light Wounds X 2
L2 -- Bull's Strength, Cure Moderate Wounds
[/sblock]
 
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ooc : sorry, was travelling.

Rosalia is quite happy with the end. Even so, that she gives a kick to the priestress as a good measure.

She's still at a loss as to what's happening to them. SHe thought they had a divine mission, but her near-death experience has unsettled her.

So she kept quiet during the rest.

At the end of it, she says: "I was teleported to a place where I found the priestress in front of a foul altar with horrible furniture made of kobolds. Pff, horrible. I don't know whether we shouldn't first try to destroy that altar before going to that room with the thunder. Maybe the altar is the source of this foul power."
 



Grok, Half-Orc Cleric 3, AC: 17 (18 v. 1 foe -dodge feat), HP: 27/27

Rosalia says: "I was teleported to a place where I found the priestress in front of a foul altar with horrible furniture made of kobolds. Pff, horrible. I don't know whether we shouldn't first try to destroy that altar before going to that room with the thunder. Maybe the altar is the source of this foul power."
"Teleported? Was that how Grok got there, too? Me not really remember -- everything fuzzy to Grok."

[sblock=Grok's Prepared Spells]
Spells Prepared:
L0 -- Stabilize, Light, Detect Magic, Resistance
L1 -- Cause Fear, Protection From Evil, Cure Light Wounds X 2
L2 -- Bull's Strength, Cure Moderate Wounds
[/sblock]
 

"There was something about this room that gave me a not so warm or fuzzy, but weird & tingly feeling. This room has a rather interesting defensive spell built into it. Since you two, and then Tuk, were teleported, it gives rise to believe it was the room. Now, as for this alter, I am inclined to believe you are right about the evil nature being a source of the dark nature of what is happening here. "
 
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