Yttermayn's "Saga of the Dragon Cult" (IC) 2


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OOC: Helfdan, is Roderic still charging into them or doing something else? If attacking, please roll.

Roderic 20
Rosalia 15
Scrag 13
Elite 10
Grok 10
Tuk 7
John (Held action)
Kobolds (12 Held actions)
 

[sblock=LE CRAP!!!]
12 readied actions... Sigh!! :eek::eek: It certainly gives me pause.. But it is sad to say Roderic would go ahead and charge. :.-( So charge it is! If he gets there, I already rolled attack and damage in my last post. You need me to re roll? :-S
[/sblock]
 

OOC: Ahhh, sometimes when everybody pre-rolls I miss one. I'll use that roll, it was a good'un. At least Roderic probably won't be the only one of you up there taking hits when they all go at init. 3. Also, it's only the front ranks that can do melee with him. 'Course, the rear ranks are ranged... Very well, into the sausage grinder!

With an awe inspiring battle yell, Roderic charges up the slope towards the solid wall of enemy shields. He dosn't know it, but besides the favor of his God, he also gains the favor of the brutal laws of physics, mass, and momentum. Leading with his blade, he crashes into the elite kobolds wall with a deafening impact. Shards of wooden shield hit the ground and slide down the slope towards the rest of the party, and Roderic finds himself before a badly injured kobold and his battle-buddies.
Rosalia lets fly an arrow into the crowd, but it hits something hard obliquely and ricochets off harmlessly. Scrag follows close behind Roderic, but he has difficulty getting his axe blade through or around the large shield presented to him. Grok hangs back, keeping an eye on the battle and readying to aid anyone who is injured.
Tuk follows up behind Roderic and Scrag. He then starts an unexpectedly brilliant and unorthodox move. Staying as low and as far to the left as the tunnel allows, he swings his chain whip with his right hand in a 45 degree arc- over Roderic's head and down toward the edge of the leftmost kobold's shield. The weighted head, however, extends past the edge by a foot or so. When the chain hits the shield edge, the fulcrum of it's arc is suddenly shortened and the whip's head comes crashing into the back of the shield bearer's head! Once again, the barest curl of a lip slips across Tuk's face when a spray of red suddenly decorates the second rank's shields.

OOC: Whew! John is up!

Roderic 20 (rnd1 Charged, hit for 5, broke shield wall)
Rosalia 15 (rnd1 Shot, missed)
Scrag 13 (rnd1 Moved, missed)
Grok 10 (rnd1 Held Action)
Tuk 7 (rnd1 Moved, hit for 9)
John (Held action)
Kobolds (11 Held actions)
Elite Kobold Dead
 
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ok, feeling better now

John points his finger and a missile of force cuts through the air to strik the intended target!

magic missile on the one that Rodrick hit.
 

Grok Half-Orc Cleric2

While he is standing there, Grok will be using Total Defense. [That's +4 AC, isn't it? Yep, +4 Dodge Bonus to AC.]
 
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Roderic is momentarily startled as as flash and a POP! occurs where John's magic impacted his opponent. There is a messy hole in the kobold's center of mass, near the gash Roderic put in the monster, and the thing falls over dead.
The second rank of shield-kobolds take a 5 foot step forward over the bodies of their fallen, and the remaining ranks follow up in an impressive synchronized movement. Then, they attack.
A light flail cracks painfully into Scrag's shin, and at the same time another flail head puts a new ding into Roderic's armor. Simultaneously, a hail of bolts launches from the six kobolds bringing up the rear.
Grok successfully dodges two bolts, which zing right through the space he had been a moment ago. Another embeds itself in his thick shield. A fourth bolt misses Roderic by a wide margin, it's shooter no doubt having trouble getting a clear shot around his own melee comrades. The last two bolts head unerringly at Tuk, punching into him through his armor! Worse yet, one of the bolts breaks off inside his armor and tears into his vulnerable flesh even further!

OOC: Roderic is up!
The column of kobolds is two wide, and I had always pictured Roderic hitting the one on his right. So, when I roll for the melee kobolds, I start with the left one (opposite Scrag's position) and then do the right one. 1d20+1=19, 1d6=2, 1d20+1=15, 1d6=1
Ranged Kobold Results: 1d20+4=16, 1d8=2, 1d20+4=16, 1d8=5, 1d20+4=7, 1d8=5, 1d20+4=5, 1d8=1, 1d20+4=23, 1d8=4, 1d20+4=23, 1d8=4 Random Targets: 1d6=2, 1d6=2, 1d6=5, 1d6=2, 1d6=3, 1d6=3

Roderic 20 (rnd1 Charged, hit for 5, broke shield wall)
Rosalia 15 (rnd1 Shot, missed)
Scrag 13 -2 (rnd1 Moved, missed)
Tuk 7 -12 (rnd1 Moved, hit for 9)
John (rnd1 cast MM, killed 1st Rank kobold)
Grok 10 (rnd1 Total Defense +4 AC )
Kobolds (rnd1 hit Scrag 2, miss Roderic, 4 bolts miss, 1 bolt hits Tuk for 4, 1 bolt hits Tuk for a crit 8)
2 x Elite Melee Kobolds Dead
 
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Grok Half-Orc Cleric2

[OOC: Grok may have found his true calling being an obvious target, yet a near impenetrable one, for enemy missile fire!]

The Half-Orcish cleric taunts the short, scaly archers, and gives them all the finger while he remains on full defense [+4 to AC = 21] for another round.

[OOC: Grok will try an intimidate check, posturing mightily for the kobolds. His low Charisma gives him -2, but the fact that he is one size category larger than the kobolds gives him +4, which cancels the penalty out and then some. Technically, Grok can only fully intimidate an enemy that he threatens, but maybe he can draw a little extra missile fire, if he succeeds? His check is opposed by the kobold's sense motive, or a level check for each of them modified by Wisdom bonus.]

[OOC: Not a great roll by any means, but with Grok's net +2, it's an 11, and considering the average Kobold's wisdom, he just might have a ghost of a chance?]

[OOC: This is really gonna suck if Grok gets pincushioned!]
 
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