Yttermayn's "Saga of the Dragon Cult" (IC) 2


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Rosalia lets loose another arrow, and she is sure it will hit it's mark. It does, but the tip lodges in the creature's mail and penetrates no further.
An enraged Scrag moves into the space Roderic just cleared and olbiterates the last melee defender, creating spectacular shower of blood and guts that rivals the other fighter's greatest moments!

OOC: Sorry Amaury, 16 is not quite enough. Tuk and John are up!

Roderic 20 -8 (rnd5 slash, kills melee kobold)
Rosalia 15 -3 (rnd5 Shot, missed)
Scrag 13 -7 (rnd5 kills last melee kobold)
Tuk 7 -12 (rnd4 Nat 1 missed)
John -3(rnd4 cast magic missile for 3)
6 Ranged Kobolds -0, -0, -0, -0, -0, -0, (rnd4 2 misses, hit Roderic for 2, Rosalia for 3, John for 3, Grok for 3)
Grok 10 (rnd4 Total Defense, domain heal for 3)
6 x Elite Melee Kobolds Dead
 

John's eyes light up with an idea. No, not that idea . . . .
anyway, he calls to the combatants, "Scrag, watch your eyes!" then casts LIGHT on the cavern ceiling right above the kobolds.

[effect: maybe kobolds have light sensitivity? not sure]
 


Tuk's wicked chain again lashes one of the kobolds, shredding the flesh and leaving it dying and stunned on the slick cave floor.
It occurs to John that these kobolds are more "koboldy" than regular ones- stronger, scalier, nastier. Hopefully, their weaknesses are also exaggerated. He casts a simple light spell overhead. The effects at first seem non-existent, but moments later when the creatures step back and start firing, their aim seems impaired.
THe creatures all take a few steps back as a unit and fire their crossbows at the party. John isn't sure whether it's the light of his spell, or just sheer luck, but all five of the bolts fly wide of him and his companions.

OOC: Grok is up! Then Roderic!

Roderic 20 -8 (rnd5 slash, kills melee kobold)
Rosalia 15 -3 (rnd5 Shot, missed)
Scrag 13 -7 (rnd5 kills last melee kobold)
Tuk 7 -12 (rnd5 kills crossbowman)
John -3(rnd5 casts light)
5 Ranged Kobolds -0, -0, -0, -0, -0, (rnd5)
Grok 10 (rnd4 Total Defense, domain heal for 3)
7 x Elite Kobolds Dead
 



OOC: Roderic, Scrag, and Tuk all occupy the three forward most squares. You are all still in a two square wide tunnel. Tuk only gets to melee because of his chain's reach. Unfortunately right now Grok is more or less restricted to ranged attacks or spells (unless he has a reach weapon I'm not aware of).
 

Grok, Level 2 Half-Orc Cleric of Pelor

OOC: Actually, Grok does have a longspear, which he would have been using if I had understood the particulars of the battlefield layout. Since he missed so badly, it's not a problem now, but next round he'll make a longspear attack, if that's ok and he can do so. Incidentally, since a longspear is a two-handed weapon, Grok adds 1.5 times his str bonus to his att and dam and a X3 crit, so that will probably be his 'go to' attack whenever possible.
 
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ooc: That will be fine then, Leif. Sorry for the confusion. I had thought it was a pretty simple battle, terrain wise, but at the pace I've been updating, I can see how it would get confusing. I'll make more of an effort to do battle maps in future encounters.
Is Helfdan around? Roderic's up...
 

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