Not me. It's a spell just like any other spell. A successful Spellcraft check lets an observer with spellcraft identify the spell, period. Nothing "very uber" about it.Gaiden said:If it were me I would require a very uber spellcraft check to know that detail of the spell on the spot.
Lord Pendragon said:Not me. It's a spell just like any other spell. A successful Spellcraft check lets an observer with spellcraft identify the spell, period. Nothing "very uber" about it.
I agree. I wasn't suggesting the spell could be identified before there was a visible effect, any more than a wizard could identify an untriggered Contingency. My point was that once it takes effect, a standard spellcraft check (not a very uber one) will tell an opponent the limitations of the spell regarding alignment, required targets, etc...Elder-Basilisk said:Actually, a spellcraft check to spot an in-place effect requires there to be a visible effect. Period.
So, assuming the spell isn't cast where the bad guy can observe it, it should be pretty much undetectable until triggered. Double damage, however, seems like a pretty dramatic visual effect so it should be spellcraftable when it kicks in.
Actually, I'd say there's "no contest". Stalwart Pact is definitely superior.Jdvn1 said:Yeah, Stalwart Pact is probably superior. As long as you stay high on hp in the non-boss battles.
Gaiden said:Thanks for all of the replies. Do you think imposing rp'ing restrictions on the pact spells is a good idea. My DM suggests that he doesn't like the way clerics can just cast any spell - he is a fan of 2E spheres that would individualize clerics to specific deities. I agree with him on this and usually impose my own RP'ing restrictions on spells chosen - so no darkness or negative energy spells for my Radiant Servant of Pelor.
For the zealot pact, the rp restriction would be that the character in question would have to be a follower of the deity the pact was made with.
We came up with a similar restriction and/or having the same alignment as the deity the pact was made with or following a deity who was allied with the deity the pact was made with. Essentially we want to make the pact spells specific to appropriate deities. So Heronious would hand out a zealot pact, Pelor a renewal pact, and perhaps Moradin a stalwart pact - or something along those lines (think available domains matching to pacts).
Do you think this is appropriate?
We have a LG paladin of heronious, a CG fighter type, a LG psion, and a NG cleric. The paladin. It may not have an actual in game effect in limiting the characters as the good Greyhawk pantheon covers pretty much all possiibilities but for flavor reasons we would want to be specific about getting the pact (who it was with).