comanderbeef
Villager
I'm gearing up to run Zeitgeist in pf2e next week. I'm wondering what other people have experienced with the likelihood of divination magic undermining many of the investigations and mysteries in the campaign.
In my own homebrew world I just flat out ban secret revealing magic and I'm considering doing it in this campaign as well. Are there any problems with this plan? Does the campaign assume players have access to this stuff to make some investigations work? I usually get really annoyed at all the macguffins I have to give my bbeg to prevent their plans from getting easily discovered by the PC's.
In my own homebrew world I just flat out ban secret revealing magic and I'm considering doing it in this campaign as well. Are there any problems with this plan? Does the campaign assume players have access to this stuff to make some investigations work? I usually get really annoyed at all the macguffins I have to give my bbeg to prevent their plans from getting easily discovered by the PC's.