Adobe Acrobat Advanced Search lets you search for terms across all PDFs in a folder at once. It's pretty handy.picked this up and its awesome, thank you! now to find a tool to stitch all the PDFs into one so i can CTRL+F for things hahahahaha.
I don't know how the A5E artificer works. Sorry.Anyone have thoughts on the Artificer repeating shot and Muzzle-Loading property? I've got a second player now asking about the Tasha's Gunner feat too which removes the reloading penalty.
Other random question, having trouble picturing the distance of the sea. Is Danor visible from Risur? Or over the horizon haha
akshually, the repeating shot infusion is from the o5e artificer, not the a5e artificerI don't know how the A5E artificer works. Sorry.
Yup the design intent seems clear that guns should be cumbersome to use, rather than half my party looking at going vHuman to bypass this. Artificer magic reload looks like it might be good to go, but the player looking at the feat version is making a sniper focused build so I'm wary of the action economy between reload action and bonus action to hide to give sneak attack.Artificer creates magic ammunition when the gun is empty, but an artificer will only be able to fire two shots. Any other class can buy a clip modification for a gun to only need to reload once every 6 shots.
Tasha's Gunner feat ignores the loading property, but Zeitgeist guns specifically have a different property called muzzle loading which requires an action or bonus action to reload.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.