Zerubbabel Jangle's Journal (as of 25 April)

Mark Chance

Boingy! Boingy!
This is the journal of Zerubbabel Jangle, thief and devotee of Garl Glittergold. (I hope to strike a balance in my soul between larceny and liturgy, and so escape at least the worst punishments which surely await me when I die.)

It is fall at Fort Brighton in the eastern marches of Ulek near the wild, evil lands of the Pomarj. The war is more or less over, but the folks of the Wild Coast have not fared well. Their free cities are no longer free, but now languish under the iron fists of orcish warlords. Or so we've heard.

Our mercenary contract at Fort Brighton is almost ready to expire. We've been in the employ of the garrison captain for some time now, doing reconaissance and guard duty. Nothing too exciting or too dangerous so far. I guess I should explain who we are. There is my twin brother, Mupp, who is a bard. The muscle of our merry little band is the dark-skinned human foreigner called Ebon, who is a monk. Ebon speaks little, and understanding his language of signs and gestures is an amusing challenge. Our most powerful companion is the elderly human woman Shadra, who is a psion.

Today we must go to two frontier farmsteads and evacuate the free farmers there. Orcish incursions are increasing, and these folks cannot defend themselves. Down the main road we travel heading east. I ride my trusty donkey. I call her My Ass because of the comic potential. I sit on My Ass. My Ass is sturdy or hairy. And so on. We have a small wagon drawn by a couple of draft horses, all supplied by the garrison. Shadra and Mupp ride in the wagon. Ebon, who is fleet of foot, usually walks.

Our trip is uneventful all the way to the first farm. There we helped Farmer Carrey and his family load the last of their belongings into the cart. Carrey insists on bringing his herd of cows, about 40 head all together. I can't say I blame him. It's bad enough he's having to leave his homestead, but to also lose his livestock? Of course, none of us four known anything useful about cows, but Carrey ensures us that he and his sons can keep the herd moving and together. Farmer Jonas's homestead is several miles farther north. We make it there a few hours before night's fall, and help him get the last of his good loaded. We've a regular caravan now. There is some dispute between Carrey and Jonas about the cows, but both farmers stifled that noise when I told them we were taking the cattle, and if Jonas didn't like it, he could escort his family to Fort Brighton on his own.

We spent the night at the Jonas farm, and headed out at first light. We weren't back on the southern road too long before we rendezvoused with Captain Demetrius and his guard. The Captain was escorting another farm family from farther north. We formed up the entire group, and moved on, hoping that our good fortune would continue.

Unfortunately, Garl likes for gnomes to test their luck in situations more stressful than a wagon ride. A band of orcs found us a few hours after sunrise. There were about fifteen of the creatures, all mounted on wolves, and then came charging toward our rear flank, panicking the cattle. As they spread out to hit our left flank, we opened fire. I dropped one orc with a couple of well-placed sling bullets. The others did some damage as well with their crossbows, but then the orcs were on us. The vile monsters went for our animals first, hoping to cripple us.

Ebon and I jumped into the fray. Ebon raced to the rear to defend Jonas's family. I moved toward the front of the column, and called Garl's bane down on several of the attackers. I then drew my rapier and moved to flank one of the wolf-mounted orcs in melee with one of the Captain's men. The orc proved easy enough to dispatch, but the wolf was another story. I suffered serious injuries before it too was dead.

All told, we killed or routed the orcs with no casualties except for two horses. I called upon Garl's healing, but my faith is not that strong. Perhaps more time spent in prayer rather than in the gambling room is in order? I am also a passable field medic. We moved the injured to one wagon. Shadra acted as nurse, and I ministered the wounded as best as a I could. I was especially concerned for one of Jonas's lads who caught a crossbow bolt, but his wounds proved less grevious than I feared. The boy lives thanks to me.

We moved on an hour after sunset before we circled the wagons to form a corral for the cattle. Our fears were soon realized. The orcs had indeed trailed us, and this time a larger force was on hand. Ebon spotted two different groups of orcs, all wolf-riders. One group began to harrass with crossbow fire, probably intending to draw us out so that the second group, supposedly unseen, could hit the caravan without its guards. We suffered the crossbow fire as best we could while Ebon and Shadra slowly closed on the orcish missileers. I gave Ebon my last sunrod so that he could light up their position once the fight began. Meanwhile, the Captain readied his men while Mupp and I made plans to disrupt the other group's charge.

Ebon apparently managed to get nearly the crossbow group's midst before the lit the sunrod. Shadra burst a few of the orcs into flames. The other group began its charge quicker than we had expected. The stampede Mupp and I started missed its mark, but did manage to slow the charging orcs down just a bit. This gave Shadra time to climb a tree. Ebon, who is quite fast on his feet, broke ranks and started leading the wolves back toward Mupp and me. All the while, they nipped at his heels, and Ebon was sorely injured by the time he reached the circle. Meanwhile Shadra kept using her psionic powers to destroy orcs. Mupp and I took up defensive positions on a wagon and used crossbows, but I must confess I could not get the hang of such a large, heavy weapon. Most of my shots missed their marks.

By this time, most of the orcs were trying to get Shadra out of the tree, and most of the wolves were attacking us in camp. I'd have rather been in the tree. Mupp leaned too far out to take a shot, and a wolf caught his throat. I managed to pull Mupp back into the wagon, but his wound was mortal. I left the fighting to two of the guardsmen and stopped Mupp's bleeding, applying both bandage and a minor divine magic to the cause. He regained consciousness, but was still weak and unsteady.

Desperate times calling for what they do, I dropped a tanglefoot bag on one wolf, gluing into handily into place. I caught another with alchemist's fire, but not before one of the guardsmen had been killed. Slowly, between our crossbows and Shadra's psionics, the tide of battle turned. Another guardsman was felled by a wolf, and so I abandoned the safety of the wagon. The few other wolves were too occupied to stop me from attending to the man's wounds in time to save his life. For the third time that day, I was a hero. Surely Garl will credit me these good actions. The fight came to an end when the last few orcs and two wolves fled not to return. We had lost one man. Mupp, Ebon, and another guardsman were all sorely injured. Shadra had suffered a minor wound. Amazingly, I was unharmed. Praise be to Garl for that!

We made it the rest of the way back to Fort Brighton without incident. Between mundane and magical care, all of our wounds were healed by then. Back at the fort, the garrison captain paid us our week's salary. We rested for a couple of days before heading back out, this time without farmers and cattle in tow. We ventured eastward into the foothills of the Drachensgrab Mountains, trying to gather intelligence about orcish troop movements. We weren't too far on the other side of the river when we heard a company of orcs passing by. Ebon checked them out, and estimated their numbers to be at least one-hundred-twenty. Certainly more than we cared to attack!

So we followed them southwest toward the Ulekite coast where they set up camp on the south side of the river. By this time, we were on the river's opposite bank. A few ogres joined the company later than day. Ebon made haste to the nearest fort to report in, but the captain there, a cowardly man, took no actions to defend his charge. Apparently he thought two gnomes, a foreigner, and an old woman would do that for him. Thank Garl that the orcs didn't think to use skirmishers to patrol their flanks, or we would surely have been caught tailing them. The beasts are too confident, no doubt in some part due to Ulek's timidity.

The evening Ebon returned, the orcs tried to send a force across the river in several boats. Shadra's psionics ruptured the boats and broke orcish bones. We caught a few crossbow bolts, but the orcs were firing blind. Shadra sank four boats, and not one orc on any of those vessels made it back to shore alive. During the night, the orcs broke camp. They'd lost at least a tenth of their number, and must have reckoned us more powerful than we really are. As the orcs headed back toward the Pomarj, we followed about a half day behind them. Tracking such a large group was child's play even for us, but hiring a ranger for our merry band is something we need to do.

We tracked the orcish company back to what must have been some sort of staging area. There were hundreds of orcs in the ravines of those foothills, including orcish women and children. Perhaps a baggage train for an army? We lit out of the foothills back to Fort Brighton and made our report but, again, I doubt anything will be done. These Ulekites seem content to simply sit and wait until the orcs have gathered enough strength for an assault. The fools!

For our next mission, we set out northeastward, on the eastern edge of the Suss Forest. That place has a vile reputation, and I greatly feared encountering some of the giant spiders said to hunt there. Fortunately, our one encounter so far was considerably less dramatic and easily handled. We apparently wandered into forbidden territory, as we were ambushed by a half dozen creatures I believe were lizard folk. After dropping three of their number, I negotiated a cease to the fight, for I speak their language. The leader of the lizard folk told us we were trespassing, and demanded a toll of twenty gold pieces. We tricked him into accepting one-hundred silver instead, an act that Garl is bound to bless us for. Obviously, the creature confused volume with value.

We are almost out of the Suss now. From here we move into the Wild Coast, trying to determine orcish movements around the conquered city of Highport. It is indeed dangerous territory, especially for Mupp and me. Gnomes are not at all common in the area, and I fear we're likely to be viewed as both enemies and tasty delicacies by the evil humanoids in the region.
 
Last edited:

log in or register to remove this ad



Arkhandus

First Post
Aye, stories about gnome PCs are always fun to read! Hope to see more! I liked your write-up of the events, keep it up!
 
Last edited:

Mark Chance

Boingy! Boingy!
How I Got My Ass

It's my shift on guard duty. Garl, this is dull! And the Suss has absolutely the noisiest crickets and cicadas I've ever heard. A drunken ogre could stagger up on us, and I'd not be able to hear it coming. So, since I'm bored, can't really hear anything except bugs, and it's getting too dark under the canopy to really see much, I figured I'd write some more. This time, how about a story from several months ago, before Mupp and me came to Ulek?

Mupp and I hail from Spinter's Hollow, or, as I like to call it, Sphincter's Hollow or just the Sphincter. Our hometown is a terribly dull place situated in the Kron Hills. The Sphincter is built atop, hanging on to, and within a limestone bluff that drops into Blackberry Pond, so called because of the thick patches of blackberries that grow around it. The top of the bluff is actually a wide plateau that slopes gently down to the arid plains on the opposite side. Blackberry Pond is fed by infrequent rains, an artesian spring, and outflow from the lower caves which are almost entirely filled with water that also comes from natural springs.

The one really great thing about the Sphincter is the skitfish. By Garl, I love skitfish! For you big folk who aren't in the know, skitfish are kind of like salmon, but they live in underground in cave lakes and rivers. They aren't blind like many subterranean fauna, but instead have an antenna tipped with a sac of leathery tissue that glows brightly when the skitfish are excited or hunting. Skitfish don't spawn underground. They swim to the surface, to places like Blackberry Pond, returning year after year. During spawning at night, the pond glows like the full moon, and we have a grand time catching skitfish by the net full. Once filleted and lightly breaded, skitfish is best served grilled with a thick, bittersweet blueberry sauce. The Skitfish Festival is the high point of the year, and we all eat and drink until we're fit to burst, go home to sleep it off, and then do it all over again the next night.

The skitfish's sac is also useful. It can be harvested, and the phosphorescent liquid is used in the production of sunrods. It can also be fermented with malt, barley, and hops to make skit-ale. It's a sensitive, pale ale that goes great with blackbread and skitfish roe. Drink too much of it, and your eyes glow. During the Skitfish Festival, you hardly need a lantern to find your way home with all the drunks staggering around.

Anyway, my mother's brother, Uncle Zadok, lives on the downslope of the plateau. He raises tough hill ponies and donkeys. Some of his ponies even get bought up by the jarl for war-training. Zadok and some of his hired hands were out working the paddocks after nightfall one evening. There were storms coming, and Zadok didn't want his stock getting caught out in them. While they were trying to get the stock into the stables, a band of kobolds attacked. Cursed little demons! Too lazy to work for what they need. Zadok got a nasty blow to the head, and one of his hired hands was killed. The kobolds made off with a half dozen ponies, including Zadok's two best studs.

It takes what seems like forever for anything important to get down in the Sphincter. The jarl, Hoboam Filbrick, is the major source of the blockage in the Sphincter, to keep up with the metaphor. He's a got a pretty tough guard, including some well-trained cavalry, but Garl forbid he should want them to actually do anything soldierly. Zadok went to court to present his grievance, but all Hoboam promised to do was to "look into things." Well, we Jangles aren't ones for just sitting around while people look into things. Mupp and I told Zadok we'd try to track the kobolds and the ponies back to the krevtiks' lair. Krevtik is hard to translate into Common, but it has a little bit do with a body's parents' marital status and a whole lot do with barnyard animals. It's kind of an adjective, a noun, and a very colorful verb all rolled up into one.

Now neither Mupp nor I are what you'd call accomplished trackers, but a gang of kobolds leading a half dozen ponies leaves a reasonably noticeable trail, especially in the soft earth below the bluff side of the plateau, which is where the kobolds were heading. There's a veritable maze of canyons not too far to the south of Blackberry Pond, and the jarl does a lousy job of guarding all the ways in and out. The kobolds infest those canyons like roaches, hiding out in dozens of caves.

Fortunately, we didn't actually have to track the kobolds into the caves. In the nearly two days since their raid, they'd made scant progress into the canyons. Near as we can figure, the kobolds had a falling out over exactly what to do with the ponies now that they had been stolen. Stupid, stupid. You figure out how get rid of the merchadise before you steal it, not after. Rank, stupid amateurs. Mupp and I crept to within sling range, and we both opened fire on one particularly fierce-looking kobold, assuming that he'd probably be in charge somehow. Both sling bullets hit home. Mupp says that it was his shot that cut open the kobold's brow, pouring blood into its eyes, but his shot glanced off its shoulder. Still, even though it was sorely wounded, the damned thing didn't have the decency to die or at least be knocked out.

In the next instant, we were ducking behind rocks as javelins clattered all around us. A few of them even had iron points instead of just being the sharpened sticks that kobolds normally throw. We both got off lucky, praise Garl. Not so much as a scratch, but more trouble was coming. The wounded one did turn out to be one of the leaders, and he ordered his faction to charge our position! I'd wouldn't have believed it unless I'd seen it. Kobolds charging a position. I guess they figured that since they had us outnumbered nearly three to one that we'd be easy pickings. The wounded leader stayed back. So did another rather tough-looking kobold and four others. Matter of fact, they actually backed even farther away in order to just watch the fight, or so we thought at the time.

Mupp's and my sling bullets dropped one of the kobolds as they were charging. Then we had just enough time to draw our rapiers before they were on us with their spears. We went back-to-back just like we did during our school days when our classmates would pick on us for being twins. Twins are quite rare among gnomes, and have something of a bad reputation because of some tales about how Urdoth Cavehaunter, a sort of legendary bogey who had twins that ate children. Neither Mupp nor I are particularly strong, which isn't unusual for gnomes, but are both cat-like quick. We had two kobolds skewered in nothing flat, and managed to either parry or dodge their spear thrusts. That left two facing us, the wounded leader, and the other group of five that had hung back.

That's when the magic missile hit me. Turns out the other leader was a sorcerer. By Garl! Those missiles hurt! I staggered, nearly falling into a spear thrust, but Mupp managed to pull me out of the way. The spear point deflected along my leather cuirass and caught Mupp in the meaty part of his leg. The puncture wasn't deep, but it certainly didn't help much. We spun in place, switching foes. I feinted high as another magic missile hit me from behind. Spots swam before my eyes, and I was barely able to capitalize on the opening left by my feint. That kobold died before it hit the ground. Mupp managed to slash a nasty cut on the other one's forearm, and then Mupp began to sing.

Praise Garl! The strong, steady stanzas of Roaring Raska's Elegy echoed off the canyon walls. I've heard that poem hundreds of times. We all had to memorize it as children. But when Mupp belts out those words, it puts fire in the blood! We spun again, switching places. I rammed my rapier through the wounded kobold's neck from front to back. The kobold sorcerer cast some other spell, but thank Garl it wasn't another magic missile. To this day, we still don't know what it cast. Mupp laid hands on me, and I could feel some of my wounds knit themselves back together. A bard might not ever learn too many spells, but the few Mupp does know are quite handy.

By this time, all that was left were the sorcerer, his guards, and the one wounded leader, who lit out of their as fast as he could when he saw the last of his faction fall dead. There was nothing between us and the stolen ponies now except the sorcerer and his guards, and so we charged just as Mupp started the second refrain. The sorcerer's guard met us about half way. Mupp and I jumped apart and caught one on his flanks. That kobold never knew what hit it. The other three got in a couple good licks, but we fought like we were possessed. The sorcerer hit me with another damned magic missile, and so I tumbled away from the guards, rolled up right in front of it, and its sickly yellows eye got as big as saucers. Mupp killed another kobold guard, leaving him facing down two of them with me to deal with the sorcerer.

And deal with it I did. When it started that damned arcane yammering again, I right away swung the basket of my rapier across its jaw hard enough so that I heard bone break and saw pointy, little teeth fly. Mupp was on the defensive, parrying and dodging for all he was worth, and getting more and more tired. The sorcerer started to back away from me, blood pouring from its shattered mouth, but I pressed the attack, knocking it down and pinning it to the earth through the torso. Their leader's death cry brought the other two to their senses, and they acted like kobolds are expected to act, which is like cowards. They turned tail and ran, and neither Mupp nor I were inclined to give chase.

We sat in the dirt and blood near the dead for quite a while, I think, breathing hard and wincing at our cuts and bruises. Then, we rounded up the ponies. They'd run up a cul-de-sac during the brief battle, and we didn't have too much trouble getting them together. We pushed on all night, and made it back to the Sphincter around sunrise. We were both filthy, caked with dirt and blood, and thoroughly exhausted. I collapsed on the settee as soon as we were in Zadok's home. Mupp stayed up and told Zadok and the rest of the family all about our adventure, including the bit about his sling bullet hitting the one leader in the head.

Aunt Sashama fixed a veritable feast for us the next evening, including skitfish with blueberry sauce and two kegs of skit-ale. All of our eyes were glowing that night. Our parents, Durandababel and Muluppa, vacilated between pride and condemnation for our brash actions. Even our older brother Duruppa, normally the apple of everyone's eye, was congratulatory. Duruppa is part of the jarl's guard, and he was very outspoken even in the jarl's court about how the guard should've went out to help Zadok. Towards the end of the evening, Zadok said he owed us for our "heroism." Mupp, trying to play it noble, said no gifts were necessary.

But not me. I knew Mupp and me were planning on leaving the Sphincter to seek our fortunes elsewhere, and so I asked Zadok for a pony. Unfortunately, Zadok didn't think we were that heroic - the old skinflint! - and he gave me a donkey instead. And that, my diary, is how I got My Ass.
 
Last edited:

resscane

Explorer
Very nice story hour. Was the chapter "How I got my ass" played out? I really like your style, and doubly so considering its a Greyhawk story hour. Thanks for sharing.
 

Mark Chance

Boingy! Boingy!
resscane said:
Very nice story hour. Was the chapter "How I got my ass" played out? I really like your style, and doubly so considering its a Greyhawk story hour. Thanks for sharing.

Thanks, everyone, for the kind words. :D

How I Got My Ass was not played out. It's just background fluff.
 
Last edited:

Mark Chance

Boingy! Boingy!
Zerubbabel Is in Love!

Well, our adventures continue, and, my diary, I am in love! But more of that later. Let's take things in order.

Shadra, Ebon, Mupp, and I left the Suss Forest a couple of days ago. We've made our way to the North Road, which runs north to south along the Wild Coast's interior. Hiding in the forest with a swamp just on the other side of the road, we've been tracking orcish troop movements. It's amazing how quickly I got used to the sight of scores of orcs marching here and there, although I must confess the infrequent ogres are frightening. By Garl, they are huge! Even with my innate gnomish talent for avoiding giantish harm, I'd be loathe to confront one of those brutes. But back to the road-watching. To be honest, I'm much too talented a hider for the orcs to ever spot me. Mupp is pretty good at hiding too, especially once I gave him a few pointers. Unfortunately, Shadra and Ebon have fallen to some sort of swamp-fever. I pray to Garl for their health, and I do the best I can to make them comfortable. My talents as a lay healer are being put to good use.

Early morning on our second day of road-watching, Mupp spotted a trio of foot-travelers moving south along the road. They were the elfish fighter Zara - the lovely Zara! -, the elfish ranger Glyth, and a human warrior named Jax. I hope I'm spelling those elfish names correctly. My elfish is horrible. Somehow, Zara's keen, beautiful eyes managed to spot me in my hiding place. How observant she is! The meeting was tense for a bit, but Mupp and I quickly assured the travelers that we meant them no harm as long as the feeling was mutual. We moved away from the road to our camp.

And then we heard Zara's sad tale. O! my heart broke hearing her tell it. You see, Zara and her companions were part of a larger group on a rescue mission, trying to free a dwarf named Florin from the vile clutches of orcish slave traders. Her group was caught off guard by a force of orcs. Half of their number were slain. Glyth led Zara and Jax into the wilderness, evading their pursuers, and he even managed to get them ahead of the slavers, hoping to set up an ambush on the road. Zara explained that they have a man inside the caravan, a half-orc named Grunk whom Jax bribed over a round of ales at a roadhouse some days previous, which is also how Zara learned about the caravan's route toward the Pomarj.

As Garl would have it, Zara's path crossed ours, and who am I to argue against fate? Mupp and I agreed to help Zara rescue the dwarf. I feigned interest in the reward, but, to be honest, I couldn't have denied assisting Zara.

She is an angel! Is it foolish for a gnome to love an elf? Cherkee Vodo, that great gnome poet, says, "Love makes us into noble fools." Mupp, of course, was leering at her like a slavering puppy hungering after a meaty bone, but he knows better. Surely his repulsive behavior is for my benefit. Mupp is no fool, and he has absented himself from the contest for Zara's love in a way that not only increases the odds of my success but also serves to highlight my natural charms. A rose surrounded by weeds looks all the more beautiful, after all. O!, if only Zara would pick me!

We set up the ambush. Zara, Glyth, and Jax took positions about forty or so feet south from Mupp and me. The idea was to catch the caravan between these two hands and crush them. The waiting seemed interminable, made tense once by a trio of passing ogres. Thank Garl they didn't spot that clumsy human Jax. About an hour later, in the dead of night, the orcs arrived.

There are six of them plus one vicious-looking war dog them guarding the mule-drawn cage holding the trussed up Florin. I cursed silently that there were two half-orcs present! How was I to know which half-orc was Grunk, our supposed ally? I also noticed one of the orcs bearing the vile symbol of Gruumsh, surely meaning he was a cleric of that wretched deity. All four orcs and both half-orcs were heavily armed and armored. These were not like the skirmishers we faced when helping those farmers to safety.

Zara started the attack, firing an arrow at the lead orc. Its cursed chain shirt took most of the impact. Glyth fired next. I've often heard stories about elfish prowess with the bow, but seeing is believing. Glyth fires twice as fast as Zara, and with greater accuracy, but even still the lead orc remained alive. I moved forward a bit and let fly a sling stone at the cleric. If I catch an orc off its guard, I can strike with deadly precision, but I misjudged the distance. The stone glanced off the cleric's helmet, and I doubt even its ears were set to ringing too much. The orcish cleric moved a bit toward one of the orcs and began casting a spell. Mupp fired his crossbow, striking the cleric a solid jab that disrupted its spellcasting.

And then the fight was on! How many battles must I be in before the fear, even terror, passes? Does it ever pass? Do even hardened warriors secretly shake inside whenever they draw steel? One of the orcs was an archer, and it returned fire at Zara while the other lead orc charged their position, screaming loud enough to wake the dead. I instantly regretted leaving hiding. The war dog, one half-orc, and another orc charged me! Me! A lone gnome armed with a sling! I must present a fearsomeness I didn't know I possessed to attract such attention. The only good thing was the I was pretty sure it was the other half-orc who was our double-star up the sleeve.

The dog caught hold of my sword arm, twisting it badly before I could get free. The orc caught me with a glancing blow off my left shoulder that numbed my arm and side all the way to the hip. Praise Garl that I was able to slip away from the half-orc's longsword, or I'd have been split from head to navel for sure. For my part, I withdrew back past Mupp's position, using the undergrowth to confuse my attackers and slip into a hollow behind a tree. I heard fighting, but couldn't see anything at this point, but I bought myself enough time to call the healing power of Garl into my wounds.

With most of the damage healed, I drew my rapier and emerged from hiding. Mupp was now surrounded by the orc, half-orc, and war dog. The fight between Zara and Jax and two orcs appeared desperate. Jax was obviously sorely injured. Glyth's arrows whistled through the air, knocking a few links of the orc cleric's chainmail. Seeing that bold leadership was needed, I charged, bellowing, "Cheeble!", hoping that the name of that great gnome general would strike fear into our enemies' hearts. My rapier point cut a gash in the orc fighting with Mupp.

Then, horror of horrors!, Jax went down under an orcish axe, and then the orc archer fired an arrow into him! What beasts are these that would prefer to attack a downed foe rather than one of us still up and fighting! I could also see the awkwardness in Zara's steps. My love was also badly injured, and I was too far away to assist her. Besides, doing so would mean abandoning my brother. Who could make such a choice? I yelled for Zara to come to our side. That way, I could fight to protect both her and Mupp.

Finally, the turncoat Grunk took action, catching the cleric from behind with its (his?) longspear. The howl of surprise and pain was most satisfying. Zara heeded my instructions and raced to Mupp and me. Even wounded, she moves like a gazelle. What grace! My bold charge may not have demoralized the orcs, but obviously it inspired my allies, for Zara charged the same orc I did. Thank Garl the woods in this area aren't too thick.

Did I mention Zara also uses a rapier? My weapon of choice in the hands of the most heavenly creature I've ever seen. Can this be mere coincidence? Of course not!

Glyth's arrows continued to harass our foes. The orc who downed Jax retreated to aid the cleric against Grunk. Mupp, Zara, and I slashed another orc to the ground. Finally, the tide had turned. My charge was having its desired effect after all. Grunk was embattled by the cleric and orc. Mupp and Zara killed the war dog, and the other half-orc withdrew toward its allies. By this time, Glyth and the orc archer were exchanging arrow fire. They stood nearly in the open a mere twenty or so feet from each other and simply fired, but Glyth soon had the better of that exchange.

Meanwhile, the rest of the fight had moved to the road. Grunk faced the cleric, an orc (who was apparently the cleric's guard), the other half-orc, and an insanely enraged orc. While Grunk appeared horribly fierce, those odds were too great, and so I led another charge. What bravado! Cherkee was right. A noble fool indeed! Zara and Mupp followed close behind me, and soon the fight against Grunk was four on four. I took a nasty jab to the hip, and felt the sword tip strike bone. Garl! What pain! I nearly shattered a tooth clenching my jaw to not cry out. In the next instant, Grunk succumbed to his wounds. Would we lose two allies so quickly?

One of the orcs tried to slip around behind Mupp, but let its guard down. Using a move I taught him, Mupp spun and launched an upward jab that slipped under the orc's chain shirt and deep into his entrails. The orc was dead before it hit the ground. After that, the battle was all ours. The cleric fell next, then the other half-orc. Glyth shot an arrow through the orc archer's throat.

I tended to our wounds as best I could, managing to save Grunk's life in the process. Jax was quite dead. I also picked the lock on the cage, even though Mupp had taken the keys from the cleric's body. Who needs keys? I can get into Father's liquor cabinet without a key; an orcish lock is child's play. Florin was somewhat worse for wear, but not too badly wounded by rough treatment. We broke camp as quickly as possible, having stripped the orcs of their gear and throwing the bodies into the swamp. I destroyed that detestible symbol of Gruumsh. We loaded gear into the cage and took it along with our own cart, and began the trip back to Gyrax.

Along the way, we met those lizard folk again. This time, they didn't attack us. I negotiated a toll with them, and we gave them three of the shields we took from the orcs. They don't seem to be a bad sort at all. If we pass back through there, I really should bring some more appropriate gifts. Allies are always useful.

We had one major scare on the way back. Zara woke me on her guard shift and said she heard something big moving through the trees. How she could hear anything over the Suss's infernal bug noises is a miracle. Since I am quite stealthy, I snuck off to investigate, and found a lone monster the likes of which I'd never seen. It was huge, at least the size of an ogre, with long, rubbery limbs and a green, bumpy hide. By the way it sniffed the the air, I feared it my catch my scent, so I slowly moved back to camp. When I described the monster, Mupp said it sounded like a troll to him. Imagine that! A troll! If it had been closer to sunrise, I'd have felt braver, because everyone knows trolls turn into toads when sunlight touches them.

Eventually, we made it back to the road to Gyrax. We were attacked by two creatures that resembled, of all things, demonic chickens. Zara says they were cockatrices, the peck of which can turn flesh to stone. I collected some of their blood after we had slain them, thanks largely to Grunk, who had recovered from his wounds by this time. I'm a bit of an alchemist, and I recalled that cockatrice blood has some alchemical uses, but I couldn't quite recall for what.

In Gyrax, we sold our loot, getting a reasonable fair price thanks to Mupp's negotiating skills. We also collected the reward of 500 gold pieces for Florin's safe return. While that was being done, I found the local alchemist and sold him the cockatrice blood for 750 gold pieces! Garl will forgive me for not sharing with the others. Of course, that isn't quite true. I did share some. I forget to mention we had taken two magical potions off the orc cleric. I paid to have the alchemist identify them for us. One is of cure light wounds and the other is a magical toxin. Both will come in handy. I also purchased some more alchemist fire, another tanglefoot bag, and two more potions of cure light wounds.

Later in the day, I purchased a score of masterwork arrows for Zara. My purse is nearly empty again, but the delight in her wonderful eyes when I presented the gift to her were worth every copper. Soon, Zara will see that I am more noble than fool. Well, my diary, that is all for now. We do have another assignment, but I'll write about that later, and Zara and Glyth have agreed to join our merry band. Grunk says he'll be staying in Gyrax for the time being. Perhaps we'll meet him again. Only Garl knows for sure.
 
Last edited:

Mark Chance

Boingy! Boingy!
Some Limericks

Well, I'm back on guard duty. By Garl, why am I having to stand guard when we're traveling with over twenty cavalrymen? Aren't there enough of them to do this?

I thought I'd try my had at some poetry, but all I really, sort of know how to write are limericks. Here are a few:

There's this gnome from the Sphincter
Who mixed up an unusual tincture.
He put it in an orc's cup,
And the orc drank it up,
Which made his extremities much, much pinker.

I met an elf maiden named Zara,
Who is unbelievably faira.
I bought her arrows in a quiver,
And the gift made her shiver,
Maybe now she'll show me her underweara.

Shadra is a psion no one matches,
But her clothes are always in patches.
Whenever she is asked why,
She can be heard to reply,
"Because when I itches, I scratches."

Well, that's enough for now. I think I hear something shuffling among the rocks over there.
 
Last edited:

Aliro

First Post
Mupp’s Marginal Musings

Limericks, my dear brother, are a form of music, and you best leave the music to experts.

There once was a daring young gnome
Who traveled away from his home
He left with his brother
They met many others​
And still to this day does he roam


So wander o’er hill and through wood
As any good traveler should
Go gather some friends
The fun never ends​
Raise a glass, kiss a lass, life is good


The monk, named Eben, is quiet
He speaks, but rarely does try it
He strikes like a flash
He strikes with panache​
He’s handy, I won’t deny it


So wander o’er hill and through wood
As any good traveler should
Go gather some friends
The fun never ends​
Raise a glass, kiss a lass, life is good


The woman we all know and love
Shadra appears meek as a dove
She strikes with her mind
Leaves none left behind​
What wonder from great Garl above


So wander o’er hill and through wood
As any good traveler should
Go gather some friends
The fun never ends​
Raise a glass, kiss a lass, life is good


The half-orc, he’s big, name is Grunk
He’s dangerous, has lots of spunk
Well, he turned the tide
We all might have died​
He dropped those bigguns with a thunk


So wander o’er hill and through wood
As any good traveler should
Go gather some friends
The fun never ends​
Raise a glass, kiss a lass, life is good


The archer, an elf name of Glith
A great one to go trav’lin with
He’s death with a bow
A musical show​
Elves and their bows, tis not a myth


So wander o’er hill and through wood
As any good traveler should
Go gather some friends
The fun never ends​
Raise a glass, kiss a lass, life is good


Oh Zara, fair Zara, my lass
An elf and a gnome, is it crass
My poet’s duty
She’s such a beauty​
She’s got her a cute little…


(Ahem)


So wander o’er hill and through wood
As any good traveler should
Go gather some friends
The fun never ends​
Raise a glass, kiss a lass, life is good


Travel and look forward to more
And try not to be such a bore
Go gather some friends
The fun never ends​
Raise a glass, kiss a lass, it’s no chore
 

Remove ads

Top