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Zio's ChimeraTool for campaign management [In need of advice, 5th edition wip]

New update today, still not started 5th edition (lack of motivation for now :sneaky: ), anyway some more bugfixes and better syntax for random generator (for those using the solo generator, of course table must be set up by yourself but look at the exemples!)
 

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I started working on the 5th edition version. It still needs a lot of work (many remains of older versions, battle may only be handled manually, some options to remove, status conditions not up to date), but for now full compendium of monster, items and spells is added to the sheet.

Anyway, the sheet allows to consult and keep track of a campaign (only downside is manual handling of stats for battle as no automated macro have been updated for now). Allows linking to external programs of your choice, setup of random tables with strings or card pictures to draw, also include "Muse & Oracles" and "Game master apprentice" automatic card drawer (only if you own the products of course!!! No pictures provided!)

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May post the link later if someone is interested (still a WIP but who knows....)
 



Quick update, tool is now functional for manual tracking and bookkeeping of campaign and encounter data for 5th edition. Combat must still be handled manually (though I don't think this is a problem as your players probably roll dices anyway) but hp and initiative may be tracked without problem (including temp hp, temp boost to stats, etc..)

Data imported from compendium was improved slightly (imported spellbook from creatures, range for weapons, etc...)

I'm not a native english speaker but if I get my hands on a microphone I will try to post a video to explain how to use all this mess ^^
 

Hi if some of you have taken a look at this, there's some random generator in there that allows to parse tables to output random results.
I'm seeking help to improve the tables (base generation algorithm is ok) with data (for now some tables are not populated at all ^^ )
If any of you have abundant imagination I'm all ears! We can talk in MP if needed, thanks!
Mainly seeking to improve the hexgen data from DD5 sheet (will be ported later to others it's just a generator after all)

If you want to take a look at the random generator just open the "DM tools - DD5.xlsm", click on "Main Menu", "Random Generator", "Random Hexcrawl generator" (it's very basic for now). Data is read from the "Hexgen data" sheet in the file!

Sample output:

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Quick explanation on data parser for random tables in "Hexgen data":

1)
Select an option button
Select a value in the box or if you leave the box empty, a "value" will be selected at random (if you want to add more values just add a line in the data sheet)

2)
Random generator then looks for "optionbutton-Base" column and parse each value in this column
From the corresponding value line it displays the entered text (multiple values may be set by using "//" as a data separator to choose at random)

3)
Random generator then looks for "optionbutton-Category" column and parse each values in this column
It displays a random value from each column (you can add "//" and a number to weight the value being choosen at random, default to 1 if not set)

4)
Random generator then looks for "optionbutton-Subcat" column and parse each values in this column
It displays a random value from each column named "value-Subcat" (you can add "//" and a number to weight the value being choosen at random, default to 1 if not set), useful to display data only for certain options

If a column does not exists there will be no error, only a blank line or nothing

Text parser works as follow:
It displays the text written and roll on additional tables with specific commands

Commands:
[diceroll] will return a diceroll (ex: [1d4+1], [3@8], etc...)
[dicerollh] will just return the number without showing the diceroll (ex: [2d6h], [5d12h], [10@60h])
[R:diceroll]TableName will roll diceroll number of times on "TableName", displaying the result as TableName: Result1, Result2, etc.... (ex: [R:1]Items]
[R:dicerollh]TableName will roll diceroll number of times on "TableName", displaying the result as Result1, Result2, etc.... (hiding TableName)

Other commands are available [F], [T], [N] but a bit difficult to explain ^^

Adding new values is as simple as adding new lines with text in each column you want to edit
 

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