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Zio's ChimeraTool for campaign management 21.01.14

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Zio_the_dark

The dark one :)
Epic
Zio_the_dark updated Zio's ChimeraTool for campaign management with a new update entry:

v20.05.17

Corrected some missing informations from imported compendium in database, corrections of some bugs, sheets are still WIP but should be useable for tracking hp and initiative during battle as well as campaign data! Automatic battle formulas as well as level up don't work for now, do not use them ;) instead edit your entries with the various editors!

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Zio_the_dark

The dark one :)
Epic
Zio_the_dark updated Zio's ChimeraTool for campaign management with a new update entry:

Small improvements and bugs correction

DD4 sheet now allows to import creatures exported to html format directly from Masterplan (in data editor). Powers from imported creatures are now parsed directly for attack/defense and damage.

DD5 sheet now includes a very basic random character generator based on @Emirikol sheet (with his permission of course!!!) data still need to be added and results for now are far from his own creation but it will allow to quicly add NPC to the database (you can still edit...

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Zio_the_dark

The dark one :)
Epic
Zio_the_dark updated Zio's ChimeraTool for campaign management with a new update entry:

New improvements

Corrected some very minor bugs, ability to sort tables alphabetically in data editor (DD4 only for now), very little improvement in DD5 combat manager, most userform that don’t edit data are now useable in a non-modal form allowing to have multiple screens open (random generator, campaign view, dice roller, etc…), started working on a random hex generator (data still to add!), added more data to random solo generator (you can add your own data just look how tables are done!)

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Zio_the_dark

The dark one :)
Epic
Zio_the_dark updated Zio's ChimeraTool for campaign management with a new update entry:

Seeking help for random tables

Hi if some of you have taken a look at this, there's some random generator in there that allows to parse tables to output random results.
I'm seeking help to improve the tables (base generation algorithm is ok) with data (for now some tables are not populated at all ^^ )
If any of you have abundant imagination I'm all ears! We can talk in MP if needed, thanks!
Mainly seeking to improve the hexgen data from DD5 sheet (will be ported later to others it's just a generator after all)

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Zio_the_dark

The dark one :)
Epic
Zio_the_dark updated Zio's ChimeraTool for campaign management with a new update entry:

20.08.12 update

Improvement in random generator speed and formulas (new options to roll from other tables, new format is [R:number:eek:ptions]Tablename to roll on a table or just [number:eek:ptions] to roll dices and return a value. Number represents a number or a dice roll (in the form XdY+Z or X@Y). Available options are h (hide formula and table name), p, u or l (proper, upper or lower case formatted result). Implemented a name generator using Markov algorithm (possibility to add you own lists as always...

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Zio_the_dark

The dark one :)
Epic
Zio_the_dark updated Zio's ChimeraTool for campaign management with a new update entry:

20.14.12 update

New format for table random generation use [R:number:tablename:eek:ptions], now allowing spaces in tablenames, house rule allowing for half save proficiency in DD5 sheet (use a triple state checkbox now), slight improvement in DD4 power parser in combat manager (always from a masterplan statblock!), correction to randomize spellbook function in DD5, ability to edit resistances/reduction in DD5, other minor improvements lost in my mind....

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Zio_the_dark

The dark one :)
Epic
Zio_the_dark updated Zio's ChimeraTool for campaign management with a new update entry:

Next update will bring a map generator

Currently working on a map generator for the sheet, allowing to create/edit tables for you to fill your rooms/hexes.
Algorithm still need some work (dungeon generator is based from jamis buck's work, wilderness generator is a custom one)
For now, still need to generate doors (or at least their description in the room cell comment) and more varied room shapes (room can be a bit randomized to not be always rectangle)

Hexmaps need a bit more options and tables to feed with data (but that can...

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Zio_the_dark

The dark one :)
Epic
Zio_the_dark updated Zio's ChimeraTool for campaign management with a new update entry:

21.01.06

Update posted, map generator is still beta but functionnal if you take a bit of time to add to the tables.

You may also create you own tables for the dungeon generator (copy and insert/paste the columns you want to edit and rename the "Default" part with your own name, or just edit the default table as is).
For the hexmap you may only edit existing tables (just add/change the data it will be automatically used).

Some bug corrections are included too ;)

As always if you need help with...

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Zio_the_dark

The dark one :)
Epic
Zio_the_dark updated Zio's ChimeraTool for campaign management with a new update entry:

Added DMG treasure tables for D&D5

Almost no code update in this one, except the spellbook available in DD3 sheet (taken directly from the DD5 sheet so spells were not updated but at least now it's possible to add a list of spells and slots available to track, some further edits are still needed to make this fully functionnal).
Just a small data update in DD5 sheet, now the treasure tables from DMG are available from the random generator (first dropdown list!)

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