Scribble
First Post
Sojorn said:Yeah, minions are never EVER meant to be used in a vacuum (unless you design several minion types to work together well, but then that's still not a vacuum)
Zombies are assumed to be bolstered, or raised or otherwise improved by the presence of a necromancer, or made deadly though another zombie type. Or perhaps they can give some bonuses to something as they die. Or you can indeed put them as doorstops in a poison trap.
Goblin minions are assumed to have fewer benefits from leader types, and so each one is a bit stronger individually to compensate.
If this is the way they're created... I have an issue... I mean sure, right NOW goblin minions are assumed to have no outside benefits. But then what happens if somewhere down the line some designer decides it would be "cool" to make a goblin booster monster. Does this then change the original goblin's xp?
I understand what you're getting at, but still.