Xeviat
Dungeon Mistress, she/her
So, day 1 with 4E. I've been reading through "Keep on the Shadowfell" so that I can start running it next week, and I've discovered something disconcerting about the Zombie Minions (Zombie Rotters):
Zombie Rotter (Level 3 Minion)
Initiative -2
Senses Perception -1; darkvision
HP 1; a missed attack never damages a minion.
AC 13; Fort 13, Ref 9, Will 10
Immune Disease, poison
Speed 4
--------
Slam (standard, at will)
+6 vs. AC; 5 damage
Now compare this to a 1st level minion ...
Goblin Cutter (Level 1 Minion)
Initiative +3
Senses Perception +1; low-light vision
HP 1; a missed attack never damages a minion.
AC 16; Fort 12, Ref 14, Will 11
Speed 6; see also goblin tactics
--------
Short sword (standard; at-will)
+5 vs. AC; 4 damage (5 damage if the goblin has combat advantage against the enemy)
Goblin Tactics (immediate reaction, when missed by a melee attack; at will)
The goblin shifts 1 square
My issue is that the goblin has 5 better initiative, 2 better perception, 3 better AC, 5 better Ref, 1 better Will, 2 better speed, and a special ability, while the zombie has 1 better fort, 1 better to hit, and 1 better damage in most circumstances.
If you were to scale up the goblin to 3rd level, based on the Legion Devils, you would get the following:
Advanced Goblin Cutter (Level 3 Minion)
Initiative +4
Senses Perception +2; low-light vision
HP 1; a missed attack never damages a minion.
AC 18; Fort 14, Ref 16, Will 13
Speed 6; see also goblin tactics
--------
Short sword (standard; at-will)
+7 vs. AC; 4 damage (5 damage if the goblin has combat advantage against the enemy)
Goblin Tactics (immediate reaction, when missed by a melee attack; at will)
The goblin shifts 1 square
And now it is far better than the zombie. I feel this zombie minion needs to be reduced to 1st level and be given a special ability, perhaps the Zombie Grab ability that the normal zombie has (to make them better at attacking en mass).
What do you all think?
Zombie Rotter (Level 3 Minion)
Initiative -2
Senses Perception -1; darkvision
HP 1; a missed attack never damages a minion.
AC 13; Fort 13, Ref 9, Will 10
Immune Disease, poison
Speed 4
--------
Slam (standard, at will)
+6 vs. AC; 5 damage
Now compare this to a 1st level minion ...
Goblin Cutter (Level 1 Minion)
Initiative +3
Senses Perception +1; low-light vision
HP 1; a missed attack never damages a minion.
AC 16; Fort 12, Ref 14, Will 11
Speed 6; see also goblin tactics
--------
Short sword (standard; at-will)
+5 vs. AC; 4 damage (5 damage if the goblin has combat advantage against the enemy)
Goblin Tactics (immediate reaction, when missed by a melee attack; at will)
The goblin shifts 1 square
My issue is that the goblin has 5 better initiative, 2 better perception, 3 better AC, 5 better Ref, 1 better Will, 2 better speed, and a special ability, while the zombie has 1 better fort, 1 better to hit, and 1 better damage in most circumstances.
If you were to scale up the goblin to 3rd level, based on the Legion Devils, you would get the following:
Advanced Goblin Cutter (Level 3 Minion)
Initiative +4
Senses Perception +2; low-light vision
HP 1; a missed attack never damages a minion.
AC 18; Fort 14, Ref 16, Will 13
Speed 6; see also goblin tactics
--------
Short sword (standard; at-will)
+7 vs. AC; 4 damage (5 damage if the goblin has combat advantage against the enemy)
Goblin Tactics (immediate reaction, when missed by a melee attack; at will)
The goblin shifts 1 square
And now it is far better than the zombie. I feel this zombie minion needs to be reduced to 1st level and be given a special ability, perhaps the Zombie Grab ability that the normal zombie has (to make them better at attacking en mass).
What do you all think?