That doesn't make any sense. You build encounters by adding up the XP of monsters to reach some total. If anything, you'd have less zombies than goblins because the zombies are worth more XP. A lvl 1 minion is 25 XP; a level 3 minion is 38 XP.Cadfan said:So it would be ok for a level 3 zombie minion to be weaker than the level 1 goblin minion, as long as there was some advice queuing you to recognize that you should use more minions than usual if the minions are zombies.
Ulthwithian said:I think it's also the immunity issue. As someone pointed out, these minions are completely immune to any Poison-based powers, including AoE powers. I don't know how they're used, but consider that they can be placed as the anvil to a Poison Fume trap's hammer. The Goblin minions would simply die to the trap.
Cadfan said:Read my whole post. I'm arguing that if zombies are special level 3 minions that only cost maybe 30 xp, it would make sense.
I can see designing a minion type monster that has the same damage as a regular minion of that level, but with half the durability. Then you could use twice as many.