[sblock=Mesa]There has been a lot of entertaining posts already, but Mesa's last turn had me in stitches.
Considering the fall; in my home game I have a houserule that you can only make an acrobatic check to reduce damage when you jump willingly. This is, however, most definetely a house rule and here we play core so...
Free check when falling
Mesa Acrobatics (1d20+4=11)
No damage
He is still prone, though. In sewer water, nice.
[/sblock]
Tor jumps to his feet and circles the hole to threaten Jarec.
Seeing that he is cornered, Jarec panics and jumps into the hole, falling painfully to the ground, falling right over Mesa and knocking the breath from him.
-''What the hell...'' Jarec mutters and tries to move past the druid.
But the shifter lashes madly and a lucky kick catch Jarec in the lower adomen as he flees in the tunnel.
-''Ouch, for the love of Lauto...'' he groans.
Upstairs, the Spider Zombie tries to finish off his latest victim. But Apoli is with Montroya and he avoid any harm.
[sblock]
Tor
Move:Stand up
Standard:Move to M3
Minor : Quarry Jarec
Jarec
Move: Shift to M4; fall into hole
Acrobatic check:
acrobatic (1d20+2=8)
fall (1d10=10)
10 -4 = 6 points of damage
Falling on Mesa
vs Mesa Reflex 14 (1d20+3=15, 1d6+3=4) hit
(that was pretty much an improvised value for a man falling 10 feet on your sqare)
Standard action : Move to D13 (difficult terrain)
Mesa get an OA
OA vs Jarec 14 (1d20+1=14, 1d4+1=3) hit
SZ vs Montroya
vs Montroya AC 17 (1d20+8=12, 1d6+5=11)
[/sblock]
[sblock=Status]
SZ : 33/45
Jarec : 38/47 Flesh rotting cloud expanded, Quarry
Andrec : 21/22 [3]
Jarel Karn: 20 /37 [10]
Matlal : 21 +8 /31 [10] AP
Mesa : 19/26 [7] Prone
Montroya : 12/24 [5] bloodied
Tor : 29 /31 [5] Shifting
Jarec
Perception 12; low-light vision
HP 47; Bloodied 23
AC 14; Fortitude 13, Reflex 14, Will 16
Dark Staff Strike (Standard, at-will)
+7 vs Armor Class; 1d6+1 damage.
Spider Zombie
Perception 17
HP 45; Bloodied 22
AC 17; Fortitude 15, Reflex 17, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
OA : Slam (Standard, at-will)
+8 vs Armor Class; 1d6+5 damage.
Halfling Thief (Ht)
Perception 11
HP 34; Bloodied 17
AC 16; Fortitude 13, Reflex 15, Will 14
Dagger (Standard, at-will) Weapon
+7 vs Armor Class; 1d4+3 damage.
Zombie
Perception 10; darkvision
HP 40; Bloodied 20
AC 13; Fortitude 13, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Slam (Standard, at-will)
+6 vs Armor Class; 2d6+2 damage.
[/sblock]