Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )


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[sblock=Mesa]There has been a lot of entertaining posts already, but Mesa's last turn had me in stitches.

Considering the fall; in my home game I have a houserule that you can only make an acrobatic check to reduce damage when you jump willingly. This is, however, most definetely a house rule and here we play core so...

Free check when falling
Mesa Acrobatics (1d20+4=11)

No damage

He is still prone, though. In sewer water, nice.
[/sblock]

Tor jumps to his feet and circles the hole to threaten Jarec.

Seeing that he is cornered, Jarec panics and jumps into the hole, falling painfully to the ground, falling right over Mesa and knocking the breath from him.

-''What the hell...'' Jarec mutters and tries to move past the druid.

But the shifter lashes madly and a lucky kick catch Jarec in the lower adomen as he flees in the tunnel.

-''Ouch, for the love of Lauto...'' he groans.

Upstairs, the Spider Zombie tries to finish off his latest victim. But Apoli is with Montroya and he avoid any harm.

[sblock]
Tor
Move:Stand up
Standard:Move to M3
Minor : Quarry Jarec

Jarec
Move: Shift to M4; fall into hole
Acrobatic check:
acrobatic (1d20+2=8)
fall (1d10=10)
10 -4 = 6 points of damage

Falling on Mesa
vs Mesa Reflex 14 (1d20+3=15, 1d6+3=4) hit
(that was pretty much an improvised value for a man falling 10 feet on your sqare)

Standard action : Move to D13 (difficult terrain)
Mesa get an OA
OA vs Jarec 14 (1d20+1=14, 1d4+1=3) hit

SZ vs Montroya
vs Montroya AC 17 (1d20+8=12, 1d6+5=11)
[/sblock]













[sblock=Status]
SZ : 33/45
Jarec : 38/47 Flesh rotting cloud expanded, Quarry

Andrec : 21/22 [3]
Jarel Karn: 20 /37 [10]
Matlal : 21 +8 /31 [10] AP
Mesa : 19/26 [7] Prone
Montroya : 12/24 [5] bloodied
Tor : 29 /31 [5] Shifting

Jarec
Perception 12; low-light vision
HP 47; Bloodied 23
AC 14; Fortitude 13, Reflex 14, Will 16
Dark Staff Strike (Standard, at-will)
+7 vs Armor Class; 1d6+1 damage.

Spider Zombie
Perception 17
HP 45; Bloodied 22
AC 17; Fortitude 15, Reflex 17, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
OA : Slam (Standard, at-will)
+8 vs Armor Class; 1d6+5 damage.

Halfling Thief (Ht)
Perception 11
HP 34; Bloodied 17
AC 16; Fortitude 13, Reflex 15, Will 14
Dagger (Standard, at-will) Weapon
+7 vs Armor Class; 1d4+3 damage.

Zombie
Perception 10; darkvision
HP 40; Bloodied 20
AC 13; Fortitude 13, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Slam (Standard, at-will)
+6 vs Armor Class; 2d6+2 damage.
[/sblock]
 

"No you won't" tells Jarel-karn as he jump down, following Jarec. With his free hand, he control his fall and finish below without a scratch.

A ligthning shoot out of his sword and Jarec is drag next to him. Than a force bound attach Jarec to Jarel-karn sword, immobilizing him.

[SBLOCK=OOC]Move: Shift to M4 (fall on D11)
fall damage (1d10=1)
Reduce fall damage (1d20+1=10)

Standard: Ligthning Lure vs. Jarec (1d20+6=15, 1d6+6=8) Jarec is pull to D12.

Free: Pinning Sword. Jarec is immobilized as long as I am standing next to him.

Note: Jarec was mark last round.[/SBLOCK]
 

Mesa's head began to clear, his left arm holding it out of the sewer water. Something semi-solid feeling brushed against his arm. Ok, it was almost water. He got ready to leverage himself to his feet when something heavy landed between his shoulder blades, driving his head back down into the water (and coincidently through the semi-solid mass he had felt), where his nose smashed painfully against the stone floor of the sewer. The weight, clearly feet, moved off.

He whipped his head out of the water, trying not to think what it might have been he'd just put his face through, and roared, "That's it! That is bloody well it! I hate these bloody sewers!" His eyes saw Jarec, and Mesa rose to his feet, water cascading off of him. "And it's yer fault I'm here!"

He pointed a hand towards Jarec, and snarled, "Great spirits, teach this fool not to mess with yer chosen." His will rushed out of him, buoyed by the anger he was feeling at the events of the last ten seconds, and reached deep into the sky above him. Thunder roared in response, audible even in the tunnel, and Mesa smiled grimly. "Thank ye," he said as lightning erupted from the walls, slashing into Jarec.

[sblock=Actions]Move Action: Stand Up
Standard Action: Storm Spike +4 versus Reflex on Jarec. Ok, I screwed up on IC and rolled the attack twce, instead of attack and damage. Taking the lower of the two attacks (idiot penalty), I get 1d20+4=18, damage 1d8+4=6. So 6 lightning damage, and four more if he doesn't move at least two squares his next turn.[/sblock]

[sblock=Mesa's Stat Block]Mesa- Male Razorclaw Shifter Druid 1
Passive Perception
: 19, Passive Insight: 19
AC
:16, Fort:12, Reflex:14, Will:15 -- Speed:7
HP
:19/26, Bloodied:13, Surge Value:6, Surges left:6/9
Action Points
: 0, Second Wind: not used

OA

Shifter Form: +1 vs. AC, 1d4+1
Beast Form: +4 vs. REF, 1d8+4, and target is slowed TENT
Powers

Wild Shape
, Grasping Claws, Storm Spike, Chill Wind
Razorclaw Shifting
, Cull the Herd
Fires of Life[/sblock]
 
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Montroya, having little options, swings his staff at the zombie. As he is unused to melee combat, the end of the implement bangs off the wall. Montroya tries to shove the wheeled cart out of the way, but he can't get the leverage.

[sblock=Actions]Standard: Basic melee attack with staff. Miss.
1d20+2=14, 1d8=1
Move: Move cart thingy. Fail. 1d20-1=6 [/sblock]

[sblock=Stats]
Init: +1
Passive Insight: 19 Passive Perception: 19
Defenses*: AC: 19, Fort: 15 Ref: 17 Will: 17
HP: 12/24 Bloodied: 12 Surges: 5/8(6)
AP: 0
Divine Bolts
Vanguard's Lightning
Memory of a thousand lifetimes
Preserver's rebuke
Rebuke undead
Blades of Astral fire

Summon Angel of Fire
*+1 defenses against bloodied creatures.[/sblock]
 
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Tor moves around the table and charges the spider zombie, connecting solidly.

Andrec grabs the rope again and drops to the sewers. He wildy attacks the necromancers and almost puts him down. Jarec counter attacks but Jarel's magic shields flares and absorbs the impact. Unfortunately, Jarel can't exploit the opening, neither can either of the warriors when Jarec successfully cast a dangerous draining spell. Jarel resists the effect but Andrec suddenly feels lethargic.

The spider zombie is frenzied and keeps harassing Montroya without retreating, hoping to slay the servant of Apoli before he departs this unlife. And comes very close to succeeding with a single rake of his claws.

[sblock]
Tor
Move to H6, Minor :Quarry Zombie, Standard:Charge
Charge (1d20+7+1=17, 1d8+4=7, 1d8=7) hit

Andrec
Move; Drops down
Athletic Roll (1d20+8=21)
Brash assault
1:Andrec vs Jarec AC 14; 2:OA vs Andrec is irrelevant because of aegis of shielding 3:Jarel-Karn basic attack vs JArec AC 14 (1d20+7=22, 1d8+4=12, 1d20+7+2=18, 1d6+1=3, 1d20+6+1=13, 1d8+2=8) Aegis Shield is used to negate damage to Andrec

Jarec's Bone wearing glance, ranged attack, 2 targets
Provokes OA from Andrec and Jarel
OA vs AC 14 (1d20+7=13, 1d8+4=8, 1d20+6=9, 1d8+2=6) no hits

1:vs Jarel For 15 2:vs Andrec For 16 (1d20+5=7, 1d6+2=8, 1d20+5=22, 1d6+2=7) miss Jarel, hits Andrec

Aegis shield can't be used again; only one immediate interrupt per turn

vs Montroya AV 17+1 (bloodied) (1d20+8=20, 1d6+5=11) hit
[/sblock]














[sblock=Status]
SZ : 19/45 bloodied
Jarec : 8/47 Flesh rotting cloud expanded, pinned, marked

Andrec : 14/22 [3] Slowed (save ends)
Jarel Karn: 20 /37 [10]
Matlal : 21 +8 /31 [10] AP
Mesa : 19/26 [7]
Montroya : 1/24 [5] bloodied
Tor : 29 /31 [5] Shifting

Jarec
Perception 12; low-light vision
HP 47; Bloodied 23
AC 14; Fortitude 13, Reflex 14, Will 16
Dark Staff Strike (Standard, at-will)
+7 vs Armor Class; 1d6+1 damage.

Spider Zombie
Perception 17
HP 45; Bloodied 22
AC 17; Fortitude 15, Reflex 17, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
OA : Slam (Standard, at-will)
+8 vs Armor Class; 1d6+5 damage.

Halfling Thief (Ht)
Perception 11
HP 34; Bloodied 17
AC 16; Fortitude 13, Reflex 15, Will 14
Dagger (Standard, at-will) Weapon
+7 vs Armor Class; 1d4+3 damage.

Zombie
Perception 10; darkvision
HP 40; Bloodied 20
AC 13; Fortitude 13, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Slam (Standard, at-will)
+6 vs Armor Class; 2d6+2 damage.
[/sblock]
 

Jarel-karn swing his blade, but that time with the flat and the blade hit hard the head of the necromancer who fall unconscious. "He will have a few answers to answers, but first, go back up there and take down the spider zombie." On that, Jarel-karn gives an hand to anyone who want to climb up.

[SBLOCK=OOC]Standard: Booming Blade vs. Jarec (1d20+9=20, 1d8+6=12)[/SBLOCK]
 

Jarec falls to the ground like a lump. But he doesn't lie still or silent; his body thrashes violently and a long, guttural scream escape his lips. It isn't any sound a human body can emit. Under the horrified eyes of Mesa, Jarel-Karn and Andrec, the body of Jarec begins to balloon. His skins stretches and suddenly ruptures. A new creatures escapes from the confines of its flesh prison like a gruesome newborn.

Soon, a gigantic shadowy octopus looking nightmare stands where the necromancer stood. It wildly flails with its dozen of tentacles, forcing the heroes back against the wall in a hurry and then breaks free, moving south a bit before breaking through the roof violently and moving to the street.

---

Up in the morgue, a wild Tor suddenly roars.
-''ENOUGH!''

He tears with both swords into the zombie and nearly cut it down in three distinct pieces. The Spider Zombie falls inert to the floor.

Tor's breathing is heavy. At first, his ally think he is just exhausted but he soons keels over, shivering uncontrollably and breathing irregularly.

-''That's.... I am all right. I think I caught something from one of these beastie. I... I don't think I can continue. I am so sorry...''

He seems in bad shape but in no immediate danger. Luckily for him, he is in an hospital.

[sblock]
I run Tor early in the hope of closing the fight right now.

I forgot the extra 2 poinst of damage from Longtooth shifting in previous attacks, I am adding it now.

Two fanged Strike
vs AC 17 (1d20+7=21, 1d8+6=9, 1d20+7=20, 1d8+6=14, 1d8=8) 2 hits, 31 points of damage. Way to go Tor, as your last act in this adventure!

Tor now leaves the party.
[/sblock]

[sblock=Tor XP]
Time XP : Tor's PC has been involved from July 11th to August 24th : 44 day.

1000 XP / 365 * 44 = 121 XP.

Monster XP

9 minion zombie * 31 = 279
9 Zombie * 125 = 1125
1 Grave hound = 150
1 Jarec = 150
8 thugs = 200
1 Halfling thief = 125
Spider Zombie = 150

279 + 1125 + 150 + 150 +200 + 125 + 150 = 2179

2179 / 6 = 363 XP

Total :

121 + 363 = 484 XP

For Judge approval

Treasure : due to the nature of the adventure, to be officialized at the end of the adventure, but it will be worth 48% of what you are supposed to get in one level.
[/sblock]

[sblock=What next?]
A bit of roleplay as you catch your breath then you can't escape the fact that the poor citizens of Daunton are screaming bloody murder because a Chtulluesque creature is wreaking havok up in the streets.

Give me some time to whip up the map.

Of course, you get a short rest.

This is also a milestone
[/sblock]
 
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Montroya leans on his staff, catching his breath and looking over his wounds. Vowing to be more careful next time, the invoker searches the body of the halfling and the other thugs.




[sblock=Post combat Stats]

Init: +1
Passive Insight: 19 Passive Perception: 19
Defenses*: AC: 19, Fort: 15 Ref: 17 Will: 17
HP: 24/24 Bloodied: 12 Surges: 1/8(6)
AP: 0
Divine Bolts
Vanguard's Lightning
Memory of a thousand lifetimes
Preserver's rebuke
Rebuke undead
Blades of Astral fire
Summon Angel of Fire
*+1 defenses against bloodied creatures. [/sblock]
 

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