Zardnaar
Legend
Well I get to play again with a new PC. Joining a group, level 3 playing lost mines of phandlver which I have played before but gonna keep my mouth shut.
The DM uses a higher stat array. After racials as a variant human I have these scores.
Str 10
Dex 14
Con 17
Int 10
Wis 12
Cha 18
The party has an Earth Genasi Barbarian, dual wielder ranger, scout rogue, a wizard and druid, not sure of the missing subclasses. Anyway 3 ranger characters hence the warlock thing. I took the tomelock option and waterhavian noble option (SCAG). Looking at having a lot of utility via rituals.
Invocations
Agonizing Blast
Book of Ancient Secrets
Cantrips (7 lol) 2 base, +3 tomelock, +2 celestial
Eldritch BLast
Presdigination
Guidance
Shocking Grasp
Light
Sacred Flame
Druidcraft
Rituals
Find Familiar
Comprehend language
Spells Known
Guiding Bolt
Hold Person
Cure
Shatter
Skills
Deception
History
Intimidation
Perception
Persuasion
Feat: Healer
So the basic idea is ranged PC with a bit of utility with my social skills and a few cantrips and uidance to helpout in the exploraiton pillar. Combat is going to be mostly eldritch blast+ hex but I have flaming sphere+ guiding bolt to use as well.
A side helping of healing is also there with 4d6 bonus action healing via celestial, the healer feat, and cure spell (in extremis). Picking up some rituals maybe via the wizard will also help. Anyway thoughts on what I am trying to achieve. Putting a bit of effort into out of combat stuff, expect to excel in combat/social and not such to much at exploration due to cantrips, guidance, rutuals etc. This is kind of my idea of a rounded character.
The DM uses a higher stat array. After racials as a variant human I have these scores.
Str 10
Dex 14
Con 17
Int 10
Wis 12
Cha 18
The party has an Earth Genasi Barbarian, dual wielder ranger, scout rogue, a wizard and druid, not sure of the missing subclasses. Anyway 3 ranger characters hence the warlock thing. I took the tomelock option and waterhavian noble option (SCAG). Looking at having a lot of utility via rituals.
Invocations
Agonizing Blast
Book of Ancient Secrets
Cantrips (7 lol) 2 base, +3 tomelock, +2 celestial
Eldritch BLast
Presdigination
Guidance
Shocking Grasp
Light
Sacred Flame
Druidcraft
Rituals
Find Familiar
Comprehend language
Spells Known
Guiding Bolt
Hold Person
Cure
Shatter
Skills
Deception
History
Intimidation
Perception
Persuasion
Feat: Healer
So the basic idea is ranged PC with a bit of utility with my social skills and a few cantrips and uidance to helpout in the exploraiton pillar. Combat is going to be mostly eldritch blast+ hex but I have flaming sphere+ guiding bolt to use as well.
A side helping of healing is also there with 4d6 bonus action healing via celestial, the healer feat, and cure spell (in extremis). Picking up some rituals maybe via the wizard will also help. Anyway thoughts on what I am trying to achieve. Putting a bit of effort into out of combat stuff, expect to excel in combat/social and not such to much at exploration due to cantrips, guidance, rutuals etc. This is kind of my idea of a rounded character.
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