D&D 5E Z's New Character- Advice


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You have a good opportunity since you have played the module already to add to the DM and make the table enjoy it more. You have plenty of PCs and came up with a good role to fill. You should figure out a need to why your adventuring and slip some hints to the DM to make the game better. You could be searching for a McGruffin and heard that the Redshirts have it, or lost lore on Wave Echo you are trying to locate. Perhaps your old master is the notic in the Redbrand lair. You could also get the DM to add some sub-bosses to the area since your group is larger than planned for the adventure. Great opportunity to play and not DM
 

You have a good opportunity since you have played the module already to add to the DM and make the table enjoy it more. You have plenty of PCs and came up with a good role to fill. You should figure out a need to why your adventuring and slip some hints to the DM to make the game better. You could be searching for a McGruffin and heard that the Redshirts have it, or lost lore on Wave Echo you are trying to locate. Perhaps your old master is the notic in the Redbrand lair. You could also get the DM to add some sub-bosses to the area since your group is larger than planned for the adventure. Great opportunity to play and not DM

Did that with missing sister and family secret. Youngest son of a cadet branch if house Hawkwind out if Waterdeep.

Ranged PC that heals was my concept. Did not want yet another light cleric. Also wanted to see a single classed warlock in action not played by a mushroom.
 
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