Zuggtmoy...

Verdigris

First Post
[warning: spoiler for original Temple of Elemental Evil]


Hey all,
I'm going to lead my adventurers on a conversion of the original AD&D Temple of Elemental Evil. I got my conversion ready, read through the module, etc.

But then I found the Zuggtmoy conversion and the skin on the back of my neck actually stood on end. Not only can she summon a couple of Balors per hour, and has 661 hit points, has cold, fire and acid immunity up to 20, but her AC is...get this...42. I'm not quite sure how a monster goes from 0 AC in the original module to 42, but I suppose wiser minds than mine might be responsible.

So if my 8th level players (the max they're supposed to be after fighting Ogres and elementals of the Temple) get past the 42 AC, they then have to contend with her 40/+6 damage resistance...

I didn't even think there were +6 weapons. My 3E books tell me +5 is the max.

Anyway, the Challenge Rating of 32 says it all. Zug is as mighty as a Princess Demon should be, but I'm not sure if she belongs in a game against midlevel mortals.

Has anybody (or their PCs) actually faced the conversion of this mighty and formiddable foe? If so, I'd like to hear how and, if possible, get some suggestions on ways I might encourage my PCs to tackle her.

Here's the link to the conversion:
(http://www.enworld.org/cc/converted/outsider/demon/zuggtmoy.htm)

Thanks!
 

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That converted monster is clearly designed for epic play. It has a CR of 32, which means any nonepic party should be quickly annihilated. Nonepic PCs cannot defeat the SR or DR, and therefore have no way to deal damage except in the most unusual circumstances.

This does make sense in the game world; the real Zuggtmoy is a major demon, the ruler of one of the planes of the Abyss, and has a power level matching that of some deities. She should be able to kill most mortals without half trying.

If you want a tough but reasonable challenge for 8th-level PCs, you need a much weaker version of the monster-- call it an "Avatar Of Zuggtmoy" or some such, and put it in the neighborhood of CR 11.
 
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Right....she is for epic level play...hence the +6 weapons.

She'll be getting an update to 3.5 at some point in the future, but for that version, just change her DR to like "DR 20/epic and cold iron"

For 3E and an avatar, I'd set close to or equal to another Demon of the same CR...perhaps a "notch" higher on the amount she can resist since she is a demon lord. Say something like DR 25/+3 or whatever. Just depends on what CR you are shooting for really.

Toning her down to run in ToEE....just call it an avatar or whatever, knock her HD and hp down...knock down a couple of ability scores, etc......set her CR to what you deem appropriate for it
 
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