ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone


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Daniel D. Fox

Explorer
Hail, grim & perilous fans!


Through rigorous play testing, we’ve been working discover imbalances, identify overlooked mechanics and “breaking” the rules of character creation. Although we’re not quite ready for primetime, we are coming close to finalizing the world’s first Warhammer Fantasy Roleplay retroclone. Today, we wanted to share with you our internal beta documents. It includes many changes to the way characters are built, simplification of the Primary Attributes system, revision of the Fortune Point pool and streamlined combat mechanics.


Check out the links here to download the latest version of the play test for ZWEIHÄNDER Grim & Perilous RPG!


http://grimandperilous.com/?p=421
 
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Daniel D. Fox

Explorer
We are continuing to work through the Gamemaster’s section, which includes Corruption mechanics, Wilderness Travel, Social Influence encounters and Stress/Fear/Terror subchapters. However, we wanted to give you a sneak peak at Wilderness travel, and how a Gamemaster can shape the narrative around the roles each character plays during the journey.


Head over to our ZWEIHÄNDER Grim & Perilous RPG home page to learn more: http://grimandperilous.com/?p=431
 

Daniel D. Fox

Explorer
Warhammer Fantasy Roleplay 3rd Edition has been officially retired by Fantasy Flight Games. However, ZWEIHÄNDER Grim & Perilous RPG (the world's only Warhammer Fantasy Roleplay retroclone) is still here and going strong.


Want to know more about ZWEIHÄNDER? Come participate in the public beta now: http://grimandperilous.com/


Be sure to visit Strike to Stun, where the (un)official WFRP community still thrives: http://forum.strike-to-stun.net/index.php
 



Daniel D. Fox

Explorer
Hard to believe it's been over two and a half years since we began development! As we close in on our final beta, titled "GRIMDARK Edition", I'd like to share with you some of the inspiration for writing. Dejan Mandic, our resident artist, penned many of these images during the infancy of development alongside Ana Cmelic and Jussi Alarauhio. They lend a glimpse into ZWEIHÄNDER's principles in design: brutal violence, grim tidings, riveting intrigue, survival horror and perilous adventure.


Carrying a spark of hope, the lost souls of the world are embattled against corruption. Beset by the lure of chaos, these champions of order - both small and large - vie for their place in the world. Reeves ally with footpads, servants bear blades alongside sellswords, cheapjacks find themselves thrown into tense social situations with envoys while rat catchers help blaze the trail with trappers; a true motley crew. What fate awaits these destined children of a grim & perilous world?


View more of Dejan Mandic's work at this video link!
 




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