By default, any weapon a character uses references the Combat Bonus (CB) + a 1D6 Fury Die (which "explodes" on a face 6) to determine Damage. Whether its a misericorde, sabre, longbow or arquebus, its Damage output isn’t distinguished weapon by weapon (as you’d see with other role-playing games). Why, you may ask?
Simply put,
ZWEIHÄNDER Grim & Perilous RPG doesn’t distinguish the actual damage math differences between dirks, hunting bows, knuckledusters, mortuary swords, pistols, arbalest crossbows or any other weapon. Instead, the distinctions are made within the Qualities a weapon possess. Qualities distinguish weapons from one another, and when certain Qualities are combined, they begin to tell much more about what a weapon does (other than deal Damage).