ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone

Check out part two of the classic “Rough Night At The Three Feathers” using the ZWEIHÄNDER ruleset:

GDR Live Iniziamo questa nuova avventura nel mondo Grim and Perilous di Warhammer Fantasy utilizzando il regolamento di Zweihander by Daniel Fox.
Avventura presa da “Anime Inquiete” by Nexux, Giocano Stefano, Niilo e Simone


[video=youtube_share;T61bXkcd29w]https://youtu.be/T61bXkcd29w[/video]
 

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ZWEIHÄNDER print-on-demand is finally available exclusively at DriveThruRPG!

This Platinum Rated top selling book (#3 of all time) on DriveThruRPG comes with a full color cover by Jussi Alaurahio. We used the Hardcover Color Book (Standard Heavyweight) option to make Dejan Mandic's grim and inspiring interior black & white images richer. In addition, the heavier paper weight makes this book retail quality!

Our public pre-release price is $49.99, discounted from its normal listing price of $59.99. Plus, you can get the PDF alongside the hardcover version for $6.50. This specially-discounted won’t last long, so be sure to get your copy of Zweihander before it returns to its retail price.

Buy It Here For $49.99: http://www.drivethrurpg.com/product/210516/ZWEIHANDER-Grim--Perilous-RPG?src=hottest

Let us know how your adventures go on our home page at Strike-to-stun.net. Happy gaming, and thanks once again for your support!

ps. Note that the Kickstarter-exclusive version is miles ahead in terms of quality. The DTRPG version does not have smyth sewn binding, nor does it have the red bookmark, soft touch cover or clay matte paper. The DTRP version is glossy cover, with #70 paper. Very sturdy, but nothing beats your exclusive, limited release you backed here on Kickstarter and CrowdOx.
 
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Ah, I have been curious about this game.

So it's a retro clone of warhammer frpg 2nd ed. What is "better" about this system over the original? Why shouldn't I just keep using the old books?

Sent from my SM-G930W8 using EN World mobile app
 

Ah, I have been curious about this game.

So it's a retro clone of warhammer frpg 2nd ed. What is "better" about this system over the original? Why shouldn't I just keep using the old books?

Sent from my SM-G930W8 using EN World mobile app

Thanks for your interest. Here’s a review from DTRPG from the perspective of a Warhammer fan:

The five-stars is not fluff, ZWEIHÄNDER is a real labor of love. From the style of the illustrations to the mechanics, ZWEIHÄNDER is the product of a team that has studied what made Warhammer Fantasy Roleplay memorable and fun, and they've improved upon it, too!

Character Creation is evocative, and should satisfy Warhammer vets. Racial choices have a better balance to them, with fewer useless/extremely niche talents. You can, in WFRP fashion, roll up your character through tables completely. Additionally, the careers have been touched-up rather nicely, with many fewer irredeemable careers. Each Career has a unique trait: an ability that focus that career or give them a particular niche. Commoner careers still exist, as one might expect, but their abilities help them stand up as canny peasantfolk or resourceful scroungers.

Combat is improved since WFRP2e, with some more cohesive rules. The flow of combat is as savage and exciting as ever, and, while decisive blows on either side of the battlefield can pivot a fight, it is less prone to fluke swinginess. The ZWEIHÄNDER team has also taken care to balance options and choices pretty well - you certainly aren't likely to find 'Naked Dwarf' balance issues, for the WFRP1e veterans out there.

The Magic system portrays magic as useful and dangerous, without invalidating or overriding other character archetypes. With the benefit of hindsight following the power creep from books like Realms of Sorcery from WFRP2e, spell effects and target numbers are sensible and suggestive of the risk-for-reward system of magic without being too restrictive or too generous. With some of the labels filed off, and a more generalized explanation, it's fairly easy to fit the magic system into most settings.

ZWEIHÄNDER is a love letter to WFRP, and it is a real success - not just as an homage, but as a game in its own right. There are other elements, like the wonderfully done Bestiary and the Order & Chaos Alignment system, the way the game handles mental stresses and disorders, and more which I haven't had a chance to touch on. The superlative terms that I've described the game in, above, follow along with these mechanics and sections, too, and not without good reason
 

Folks all over the world are already using ZWEIHÄNDER in the world of Warhammer Fantasy Roleplay. In preparation for their adventure ‘Rough Night At The Three Feathers’, Niilo and players prepare characters for their game:

[video=youtube_share;KCQHLFq-fg4]https://youtu.be/KCQHLFq-fg4[/video]
 

Video Review: Questing Beast On ZWEIHÄNDER Grim & Perilous RPG!

Ben Milton of Questing Beast received his copy of ZWEIHÄNDER, and gave it a great critical review. Glad to see he keyed in on one of our key concepts: make the game modular! Do you agree with his points? Let us know over at Strike To Stun!

[video=youtube_share;xEuEbax7TSI]https://youtu.be/xEuEbax7TSI[/video]
 

Cannibal Halfling Gaming is back with a fantastic take on their Zweihänder game! Check it out:

A hunter of vermin who’s eyeing much larger prey for her flail to be used on. An old squire without her knight, looking for some vengeance and maybe some glory. A bounty hunter chasing down the biggest score of her life. A coachwoman just trying to make her way along the roads with the strangest group of passengers she’s ever moved. Meet the Party is adding a new system to its collection, but this time the dice are the ones making the choices. That’s right, we’ve got randomly generated characters hoping to survive in the dark, cruel world of Zweihander. It looks like they just might, too: these are some tough ladies!

Zweihander is something new for Meet the Party, yes, but it also brings an entirely new method of character creation to the series: completely random character generation. As Aaron mentioned when he looked at the game, it’s a ‘retro-clone’, a game specifically built in an old style, and the dice gods have well and truly taken the reins. That’s going to appeal to some people, and outright turn away others; players who get enjoyment from tweaking their characters or finding interesting option combinations might feel a little empty-handed since they don’t get to do much during character creation; it’s only by spending Reward Points, gaining advances, and choosing your second and third Professions that you really get to guide your character’s growth.

On the other hand, though, rolling to see what you’re going to play can be a lot of fun (although it does take time, part of why I decided to offer a pre-rolled party). You can get some pretty zany combinations, and while this quartet aren’t the weirdest I’ve seen, they’ve definitely got some potential...

Read more here: https://cannibalhalflinggaming.com/2017/09/29/meet-the-party-zweihander/
 

Jarl DM runs his group through a ZWEIHÄNDER one-shot entitled ‘The Midnight Aristocracy’, set in the world of Warhammer Fantasy Roleplay. Check it out!

Arch Lector Volkmar the Grim has given the decree that the foul and darkened lands of Sylvania are to be purged of the Midnight Aristocracy. You are being sent with a small army to bring ruination to the risen dead.

[video=youtube_share;qu7_ndPM6Ag]https://youtu.be/qu7_ndPM6Ag[/video]
 

ZWEIHÄNDER Session #1: Night of Blood

Tamás Illés of the blog Vorpal Mace kicks off the classic ‘Night of Blood’ for Warhammer Fantasy Roleplay using ZWEIHÄNDER Grim & Perilous RPG:

We had our first ZWEIHÄNDER session on the 16th of September. I ran the classic module from White Dwarf and Apocrypha Now called Night of Blood for six players. Our protagonists were:

* Agonia Gimdinasdotr, a dwarf adherent of Valaya with a troubled past.
* Blitzkrieg, a dwarf slayer, and sworn enemy of skaven.
* Odger Tobold, a halfing pugilist armed with a stool, a tabletop, and no testicles.
* Johann von Immelscheld, a human squire who hates Chaos with a passion.
* Päether von Sternwart, a human diabolist who wants to join the Colleges of Magic.
* Sternchen, an ogre hedgewise who has a living stump in place of his right leg.

https://vorpalmace.blogspot.com/2017/10/zweihander-session-1-night-of-blood.html
 

Due to popular demand, we have made an important change to the purchase process over at DriveThruRPG.

If you buy the print-on-demand book, the PDF is now free with your order! If you previously purchased the physical book at DriveThru, you should now find that you can download the PDF without paying a cent more.

Thanks so much for your support, and watch these pages in the next few weeks for some exciting updates on our new Game Master Screen + more!

http://www.drivethrurpg.com/product/210516/ZWEIHANDER-Grim--Perilous-RPG?src=hottest
 

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