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Latest activity
talien
posted the thread
RPG Evolution: taking the initiative
in
*Dungeons & Dragons
.
Managing a table of ten players is less like storytelling and more like air traffic control. In the heat of my weekly library sessions...
Mar 30, 2026
Corone
posted the thread
White Dwarf Reflections #38
in
*TTRPGs General
.
February 1983. As we step into a new year of gaming Ian Livingstone wonders what might come next. With Treasure Trap starting (or at...
Mar 28, 2026
M.T. Black
posted the thread
Dragon Reflections #102
in
*Dungeons & Dragons
.
TSR Inc. published Dragon #102 in October 1985. It is 100 pages long and has a cover price of $3.00. This issue features gully dwarves...
Mar 23, 2026
talien
posted the thread
RPG Evolution: Me vs. the Mob
in
*Dungeons & Dragons
.
Picture courtesy of Pixabay. In the world of public library gaming, overbooking is more than a strategy; it is a survival mechanism...
Mar 23, 2026
talien
posted the thread
RPG Evolution: The Phantom Party
in
*Dungeons & Dragons
.
Picture courtesy of Pixabay. Running any free event at a public library is an act of local heroism; running a weekly Dungeons & Dragons...
Mar 16, 2026
mamba
reacted to
Thomas Shey's post
in the thread
Million Dollar TTRPG Kickstarter Club
with
Like
.
Well, I'll give them this: "We make all these cool minitures, let's make a dedicated RPG to justify use of all of them!" is a clever take.
Mar 12, 2026
ART!
reacted to
djotaku's post
in the thread
RPG Evolution: Why Paper Beats Pixels
with
Like
.
for those who prefer pen/paper there's an easy solution - copy that stuff onto a piece of paper either long-hand or print it out. The...
Mar 12, 2026
Audiomancer
reacted to
GrimCo's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Core 5e2014 runs pretty fast, specially if you play with no feats. Part of why it runs so fast is lack of options. Usually, it's speed...
Mar 12, 2026
Audiomancer
reacted to
Tessarael's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Negative levels from earlier editions are a dreadful mechanic. It can permanently nerf a character vs. their fellow party members...
Mar 12, 2026
K
Krachek
reacted to
MichaelSomething's post
in the thread
People can stop complaining about "historically inaccurate foods" in their RPGs now
with
Like
.
Is it safe for my character to put pineapple on their pizza now???
Mar 12, 2026
Audiomancer
reacted to
billd91's post
in the thread
D&D General
Design issues with 5e
with
Like
.
In my experience, hit point bloat isn't really a problem - PCs grind through monster hit points much faster than you'd expect. In fact...
Mar 12, 2026
Z
zakael19
reacted to
WitchyD's post
in the thread
D&D General
Design issues with 5e
with
Like
.
5.x having PHB spells in monster statblocks is a big part of why I am in fact running a different game: 13th Age 2e. Having to...
Mar 12, 2026
Clint_L
replied to the thread
AI/LLMs
Hasbro CEO Says AI Integration Has Been "A Clear Success"
.
Much more the latter. Most are aware that AI can write much better than them, in a technical sense, and a disproportionate number of the...
Mar 12, 2026
DrunkonDuty
reacted to
Laurefindel's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
.
Nothing wrong indeed! As a matter of fact, I now deliberately plan for campaign endings in my homebrew games because it feels good to...
Mar 12, 2026
Audiomancer
reacted to
WitchyD's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Negative levels were fussy to deal with, unfun for players, and messes with keeping players at the same level in an era where many...
Mar 12, 2026
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