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Another prospect suggestion for the Not DnD program: Stephen Hart from The Grinning Frog.

In recent years he and his assistant Ryan (whose last name slips my mind at the moment) have been creating solo adventures that use dice and a deck of playing cards to great effect.

Take care, Jess. I enjoy the work that EN World does.
R
Redthistle
In addition, there have been separate adventures. The first solo game Hart created was for playing a contestant in a gladiatorial arena titled, well, "Fight Club Arena".
R
Redthistle
Another stand-alone is "Final Quest", where one plays someone who awakes deep underground, the only survivor of a party that set out to take down a legendary beast. In that game, you have a choice of simply finding your way out of the depths, avenging your allies, or taking on the beast by yourself.
R
Redthistle
If you're into Lovecraft, they've made another solo set in 1939 called "Mythos Rising" as WW II is on the horizon. I just recently received that, and haven't yet tried it, but I'm looking forward to playing in that world, too.
Currently working on Why We Fight, a 1-5 player, GMless, narratively driven #ttrpg set in a post-civil war society.
Do you want to fight the oppressive forces of the White Fist, create a solarpunk society, and learn about each other along the way? FOLLOW THE PROJECT bit.ly/whywefightrpg
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