E_GUILD_CHARGEN2

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   E_ABOUT
      E_ABOUTLEGEND
   E_GUILD
      E_GUILD_CHARGEN
         E_GUILD_CHARGEN1
         E_GUILD_CHARGEN2
         E_GUILD_CHARGEN3
         E_GUILD_CHARGEN4
         E_GUILD_CHARGEN5
         E_GUILD_CHARGEN6
         E_GUILD_CHARGEN7
   E_HELP
      E_HELP_H2P
         E_HELP_H2P_EASYMODE
            E_HELP_H2P_EASYMODEACTION
            E_HELP_H2P_EASYMODEDARK
               E_HELP_H2P_EASYMODEDARKDARK
               E_HELP_H2P_EASYMODEDARKLIGHT
            E_HELP_H2P_EASYMODEDUMMY
            E_HELP_H2P_EASYMODEFIGHT
               E_HELP_H2P_EASYMODEFIGHTA
               E_HELP_H2P_EASYMODEFIGHTB
               E_HELP_H2P_EASYMODEFIGHTC
               E_HELP_H2P_EASYMODEFIGHTD
               E_HELP_H2P_EASYMODEFIGHTE
               E_HELP_H2P_EASYMODEFIGHTF
               E_HELP_H2P_EASYMODEFIGHTG
               E_HELP_H2P_EASYMODEFIGHTH
            E_HELP_H2P_EASYMODEGEMS
            E_HELP_H2P_EASYMODEGEMSEMERALD
            E_HELP_H2P_EASYMODEGOBACK
            E_HELP_H2P_EASYMODEINTERACT
            E_HELP_H2P_EASYMODELOOT
            E_HELP_H2P_EASYMODENPC
            E_HELP_H2P_EASYMODEROOM
            E_HELP_H2P_EASYMODESWITCH
  • Registry Desk

    "Next ye need attribute scores; the way we size ye up with numbers. Ye have three attributes: Physical, Mental, an' Metaphysical, or P, M, and MP fer short. Each attribute helps ye do things related to that attribute, and each one measures yer toughness in that respect. So decide which is your strong attribute. Tha' one gets a score of twelve. Yer weak attribute gets eight, and the middle attribute gets ten."

    Assign a score to each of your attributes: 12, 10, or 8.

    "Yer score tells ye what yer bonus is, too." Trek looks up and away, thinking hard. "Let me get this right . . . each bonus is one-quarter of the score, rounded down. Does tha' make sense? Just write +3 for yer good attribute bonus, and +2 for the others."

    Sample character sheet:
    E A M O D O S

    Sam Samplerton
    Concept: a typical adventurer. Goal: get rich. Flaw: doesn't stop to smell the flowers.
    P 12, +3
    M 10, +2
    MP 8, +2

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