Registry Desk
"Here. Have some coffee. To 'perk' ye up," Trek chuckles, holding his belly to keep it from jiggling. "Perk? Yer next character feature? Oh, just choose one. Like the rest, ye can change it later if ye really want."
Perks add a special benefit to your character. They are discussed in detail by the
trainer. Choose one:
| Armor training | One type of armor improves its protection for you by 1 point. |
| Charisma | Get one free try when attempting to improve an attitude. |
| Craven | Return to Guild from anywhere in a quest. |
| Hefty | Carry 4 additional gronds above P score. |
| Mage | Spells cost 3 MP damage instead of 5. |
| Night Eye | Can see in the dark, but bright light hurts. |
| Off the Mark | Quick to begin combat. |
| Warrior | Unarmed damage is d6, minimum protection is 2. |
| Weapon training | One type of weapon does more damage for you. |
Sample character sheet:
E A M O D O S
Sam Samplerton
Concept: a typical adventurer. Goal: get rich. Flaw: doesn't stop to smell the flowers.
P 12, +3
M 10, +2
MP 8, +2
Skill: Attack 1
Perk: Training (sword)
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