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Old 9th July 2006, 05:26 PM   #1 (permalink)
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Old Living Eberron Character Thread

This thread is closed!

This thread contains historical records from the 3.5 Living Eberron. Please see the appropriate 4E Living Eberron thread for up-to-date information.

----

This thread is the record for the Living Eberron game of ENWorld. Each player is restricted to 3 characters, one started at 1st, one started at 2nd, and one started at 3rd.

Characters are created using standard point buy, with 33 points. They can currently be created using anything in the Accepted Rules and Content Thread. Starting gold and starting hit points are maximum for your class at 1st level, appropriate PC wealth at higher levels.

When leveling up, take 3/4 of the maximum possible roll for your hit points. For classes using a d6 or d10, round down, but make it up at the next such hit die.
d4 - 3 hp
d6 - 4 hp/5 hp
d8 - 6 hp
d10 - 7 hp/8 hp
d12 - 9 hp

*For sorcerers and wizards, don't forget that summoning a familiar takes 100gp worth of components.

To get approval, email us with a link to your character.

A few notes on posting your character: The more math you show the sooner it will be reviewed. So, if you would be so kind as to make our lives a little easier by posting things such as how many skill points you spend on each skill, we'll get to your character faster. If you don't post your math, the character will be returned without review. Fill out the advancement information for each level (including 1st!).

The heavily recommended standard sheet is attached to this post. While it is not required, it makes things much easier.

Likewise, email us if your character isn't listed yet and you haven't received email for him/her.

Please make sure to title emails with a LEB Tag line so that there is less chance that it will be deleted it as spam.

Unapproved characters will recieve NO experience for adventuring before they are fully approved.

The List

This is the list of all of the characters that are approved. All of these characters are good to go for Living Eberron adventuring.

Also, please take note that we've included the level for which the character is approved for. That is, every time your character increases in level, you have to come to us for re-approval. We know that it may be tiresome for you to keep emailing the LEB Character Judge for approval, but think of how we feel about it after an adventure is concluded. It may be tedious but it's for the common good so please bear with us. It would be a big help if you kept a XP and GP log on your character sheet.

A character without a number is approved for level 1. Playing a character of higher level than he is approved for has dire consequences. Please email the Character Judges if you find that you haven't been approved for your current level. We will take a look at the character, and he/she/it will be approved as soon as we are able.

Player's Name: Level Slot - Character's Name <level approved>, 2nd Character's Name <level approved>...
  • Animus 1 - Gimble Niffledorn
  • Anti-Sean 1 - Meksoor Dhakaan
  • ajanders 1 - Kenn Allyard <2>
  • Aristeas 1 - Sirrel Torralyn d'Sivis
  • Autumn 1 - Kaerreske Sarzhik
  • Bogre 2 - Bennit bel-Roan
  • Bront: 1 - Stulgar Swift <4>, 2 - Arvan the Chosen, 3 - Valahandra Da'briel
  • byronhicks: 1 - Johanel d'Sivis
  • corcio 1 - Fearalan
  • Craw Hammerfist: 1 - Craw Hammerfist
  • D. Shaffer: 1 - Calren
  • Defcon1: 1 - Pohl D’Velderan
  • Dirk Nightbreese: 1 - Genithar ir'Rume, 3 - Wulfcyne
  • Drerek: 1 - Lorth
  • drothgery: 1 - Italimelk <2>
  • Drowned Hero: 1 - Khuther Qbyer <2>
  • DrZombie: 1 - Irrinaer <2>, 2 - Latharion Swiftblade <3>
  • El Jefe: 1 - Shoot <2>
  • Erekose13: 1 - Bloodtalon <2>, 2 - Aethelus d'Cannith <3>
  • EternalSword 1 - Shearan Vadallia (retired)
  • frostrune: 1 - Caz
  • Graybeard: 1 - Nuria Perrin D'Cannith
  • GwydapLlew: 1 - Del <2>, 2 - Cahaldross d'Lyrandar
  • hornedturtle: 1 - Experiment 354b
  • IamTheTest: 1 - Fritz <2>
  • IcyCool: 1 - Guardian <2> (Aidan ir'Allistair - retired)
  • inky: 1 - Niccolo <2>
  • InVinoVeritas: 1 - Balnibar Jiminyblivet <2>
  • Jack of Tales 1 - Kyra Moonborn
  • jaker2003 3 - Jack
  • Jarrick: 1 - Jarik d'Velderan
  • JRYoung: 1 - Rethlin
  • Kaodi: 1 - Veyk <2>, 3 - Makharat
  • Knight Otu: 1 - Sedar Spirewalker <2>
  • krappleby: 3 - Alton Tealeaf
  • Logicsfate 1 - Folashade Ofori-Tigris
  • Manzanita: 1 - Raven Thorn <4>
  • Mellubb 1 - Mathew d'Cannith <2>, 2 - Links, 3 - Braidan
  • mfloyd3 1 - Kendra ir'Dennon
  • Moggthegob 1- Mardigan d'Orien <2>, 2 - Zook Archizald, 3 - Taran Kestrel
  • neoweasel 3 - Sir Leland Seriah
  • Oshum: 1 - Najoz
  • Paranoia833 1 - Ambra
  • pathfinderq1: 2 - Reveka 'Scrapscale', 3 - Jehennady’aashta
  • Patlin: 1 - Anvuss <3>, 2 - Rionus el'Audair <3>, 3 - T'Ranis
  • penance: 1 - Samarik Thertas
  • RavensPath 1 - Lorinal Stral
  • Redclaw 1 - Coran d'Tharashk <2>, 2 - Justice
  • renau1g 1 - Kaz Bolod
  • Rystil Arden: 1 - Siobhan Swift <4>, 2 - Sin <3>
  • s@squ@tch: 1 - Silvanon d'Thuranni <2>
  • SelcSilverhand: 1 - Ahki d'Orein <2>
  • Semmarin: 1 - Donnanarr Soranath
  • serow: 1 - Raekz Krusst
  • Solange 1 - Kho'Tara Draguul, 2 - Lily d'Orien <3>, 3 - Lori Bender (Lor) <4>
  • Someone: 1 - Seat Ib´iza <2>, 2 - Tam Aritz <3>
  • stonegod: 1 - Weapon <3>, 2 - Thral'k Kos <3>, 3 - Tondrek <4>
  • Velmont: 1 - Kharas Mroranon <3>, 2 - Benedict Reynold <3>, 3 - Haltash Novannah <4>
  • Wik: 1 - Khoros Taural <2>, 2 - Brelach, 3 - Jezira Flame d'Deneith

Character Links in Alphabetical Order
Aethelus d'Cannith
Ahki d'Orein
Alton Tealeaf
Ambra
Anvuss
Arvan the Chosen
Balnibar Jiminyblivet
Benedict Reynold
Bennit bel-Roan
Bloodtalon
Braidan
Brelach
Cahaldross d'Lyrandar
Calren
Caz
Coran d'Tharashk
Craw Hammerfist
Del
Donnanarr Soranath
Experiment 354b
Fearalan
Folashade Ofori-Tigris
Fritz
Genithar ir'Rume
Gimble Niffledorn
Guardian
Haltash Novannah
Irrinaer
Italimelk
Jack
Jarik d'Velderan
Jehennady’aashta
Jezira Flame d'Deneith
Johanel d'Sivis
Justice
Kaerreske Sarzhik
Kaz Bolod
Kendra ir'Dennon
Kenn Allyard
Kharas Mroranon
Khoros Taural
Kho'Tara Draguul
Khuther Qbyer
Kyra Moonborn
Latharion Swiftblade
Sir Leland Siriah
Lily d'Orien
Links
Lori Bender (Lor)]
Lorinal Stral
Lorth
Makharat
Mardigan d'Orien
Mathew d'Cannith
Meksoor Dhakaan
Najoz
Niccolo
Nuria Perrin D'Cannith
Pohl D’Velderan
Raekz Krusst
Raven Thorn
Rethlin
Reveka 'Scrapescale'
Rionus el'Aundair
Samarik Thertas
Seat Ib´iza
Sedar Spirewalker
Shearan Vadallia
Shoot
Silvanon d'Thuranni
Sin
Siobhan Swift
Sirrel Torralyn d'Sivis
Stulgar Swift
T'Ranis
Tam Aritz
Terran Kestral
Thral'k Kos
Tondrek
Valahandra Da'briel
Veyk
Weapon
Wulfcyne
Zook Archizald
Attached Files
File Type: txt EberronForm.txt (2.7 KB, 283 views)

Last edited by Living Eberron Judge; 19th June 2009 at 02:40 AM..
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Old 9th July 2006, 08:51 PM   #2 (permalink)
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Manzanita Goblin Sharpshooter (Lvl 2)
Raven Thorn

Code:
Name: Raven Thorn
Class: Rogue 3/fighter 1/Dragonmark Heir 1 	Starting Level: 1
Race: Human
Region of Origin:Thrane
Size: Medium
Gender: Female
Alignment: Neutral Good
Action Points: 7
Deity: Kol Korran
Str: 14 +2 ( 6p.)	Level: 5	XP: 10,016
Dex: 16 +3 ( 8p.)	BAB: +3		HP: 38 (1d6(6)+1d10(7)+2d6(9)+1d8(6)+10)
Con: 14 +2 ( 6p.)	Grapple: +5	Craft Points: 
Int: 14 +2 ( 6p.)	Speed: 30'	Stat Increases:
Wis: 10 +0 ( 2p.)	Init: +3	Spell Save: 
Cha: 13 +1 ( 5p.)	ACP: -0		Spell Fail: 0%

	Base	Armor	Shld	Dex	Size	Nat	Misc	
Total
Armor:	10	+5	+2	+3	+0	+0	+0	20
Touch:	15	Flatfooted: 15

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+7	+5	+2	--
Ref:	+8         +5	+3	--
Will:	+3	+3	+0	--
Notes: Add'n +1 vs Aberations due to orc pin.  +1 Ref save vs traps

Weapon			Attack	Damage	Critical	Range
MW Long Sword		+6	1d8+2	19-20/x2	------
Light Crossbow		+6	1d8+0	19-20/x2	 80 ft
Dagger			+5	1d4+2	19-20/x2	 10 ft  
Notes:

Languages: Common, elven, goblin, giant

Abilities: Sneak attack +2d6; Trapfinding; evasion; Trap Sense +1
Dimension Leap [takes a standard action.  She can use it to teleport up to 10 
feet/character level/use in 10 foot increments 1x/day.  
This is a spell-like ability that incurs an AoO]  
Phantom Steed (1x/day), House Status (Add Dragonmark Heir class level to charisma based checks in House Orien)

Feats:  Least Dragonmark of Passage [Dimension Leap](1st level), combat expertise
(human bonus), improved feint(ftr1), Favored in House (can call on favors from House Orien)

Skill Points: 78	Max Ranks: 8/4
Skills		Total	Ranks	Mod 	Misc
Appraise.........7.......5.......2.......0
Bluff		 9	 8	 1	--
Climb............3.......2.......2......-1 (armor)
Diplomacy	 7	 2	 1	+4 synergy from sense motive & bluff
Disable Device	 9.......7	 2	--
Gather Info	 6	 3	 1	+2 synergy from K-local
Intimidate.......3.......1.......0......+2 synergy from bluff
Jump.............6.......5.......2.......-1 (armor) +2 synergy from tumble
Knowledge(local).7.......5.......2
Knowledge(N&R)..3.......1.......2
Listen...........4.......4.......0
Open Locks......10.......7.......3
Search...........7.......5.......2
Sense Motive.....8.......8.......0
Spot.............7.......7.......0
Speak Language 1 (giant)
Survival.........2.......0.......2(least dragonmark)
Tumble...........9.......5.......+3 dex -1 (armor) +2 (jump synergy)

Notes:

Equipment:		Cost	Weight
+1 Chain Shirt		---gp	25lb
Darkwood Heavy wooden shield.... 257 gp.....5lb
MW Long Sword		315gp	 4lb
Light Crossbow		35gp	 4lb
Quiver, 20 bolts	 2gp	 2lb
Handy Haversack	 2gp	 5lb
[]potion of CLW(x3)          
[]potion of invisibility
[]3 torches		.03gp	 3lb
[]2 days trail rations	 1gp	 2lb
[]bedroll			.1gp	 5lb
[]signal whistle		.8gp	 --
[]empty sack		.1gp	.5lb
[]50 foot silk rope	10gp	 5lb
[]MW thieves tools	100gp	 1lb
[]dagger			 2gp	 1lb
[]Identification papers...2gp.....---
[]Traveling papers........2sp......--

Total Weight:45lb	Money: 927gp 5sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	 58	116	175	350	875

Age: 18
Height: 5'6"
Weight: 140 lbs
Eyes: Black
Hair: Jet Black
Skin: Olive
Appearance:Raven has jet-black hair, worn long and back in a pony tail. She has sharp features and moves quickly and assertively. Raven's least dragonmark is on left shoulder. She also has a small black rose, with stem and prominate thorn, tattoed on her right shoulder. She wears very fine chain shirt armor, a black round wooden shield, reinforced by a steel ring around the edge and a steel stud in the middle.

Personality: Raven is used to being in charge and respected. She operates under the assumption that she is capable.

Background: The Thorn's are an important family in house Orien. Raven's four older brothers all have found a place in the clan's hierarchy. Raven's father always doted on his youngest, and only daughter. She worked in the family business part time from a young age. Her father was impressed with her abilities, and gave her responsiblity for leading an important caravan to Sharn from Thrane. 17 was just too young for such responsibility, however, given what transpired.

Raven handpicked a cadre of guards and scouts to take this caravan from Flamekeep to Sharn. She didn't know exactly what was in some of the chests she was to deliver to the House Sivis, but didn't ask. In two guards in particular, she placed great faith. A veteran guard with thick fingers and short white beard, Tharok Voam she selected as her right hand man. Put in charge of the chests was the young, hansome Vlor Kham.

Raven and Vlor got along well. They joked and began to flirt as the caravan moved on. Disaster struck on the road near Dragon's Crown. Tharok Voam himself was on watch that night, but no warning was given before a score of hobgoblins swept down upon the caravan, where most people were sleeping. Raven awoke with a start and grabbed her sword.

The hobgoblins had surrounded the caravan, though, and Raven didn't know what to do. She jumped into the main wagon and saw Vlor there with the Sivis chests. Outside, she could hear the guards and couriers getting butchered. "At least we die together", she said tenderly to Vlor as a hobgoblin smashed open the back door.

"No." said Vlor smiling, and pulling on a tabard with a claw insignia. "You die; I live." He then whipped his flail around at her. Raven realized she'd been betreyed and rolled back out the way she'd come in. She managed to slip past the attackers using her diminsion leap ability, and hide in a small grove of trees. She watched as her caravan was stripped of value and taken off the road. She saw that two humans accompanied the goblins. One was Vlor. The other seemed to be Tharok, though she couldn't tell for sure.

Alone and disgraced, she made it to Sharn. After giving her report to the House Orien office there, she left. She couldn't face her family with the taint of her failure. Raven now has decided to spend some time in Sharn, gaining experience and making a name for herself, so she can return to her family business and prove her worth. She also ponders how she can find Vlor to gain her vengence, and find Tharok, if he's alive, to see what he knows.

Head of the Class

Raven visits the Tower Shard, and is soon hired by one Malentis Reeger of Morgrave University to recover a codex which has been taken from him. The codex is said to give instructions to building...what?

It appears this codex was taken by cultists of the Dragon below. Raven and her allies took common cause with the street gang 'the Bedlam Boys' and attacked the Kyber cultists' HQ in an abandoned bakery. Raven destroyed a skelleton and killed a Vargouille.

The group recaptured the codex after destroying a 'Brain in a Jar' creature named Bryllys who reported to someone/something named Wuulhash.

What Happened?

Here, Raven and 5 others were hired out of the Tower Shard by an agent of House Lyrander. They had to swear not to reveal the details of the assignment. They were to go to Zarash'ak, the city of stilts, and find out what happened to a merchant ship, its dragonshards, and its crew. They discovered that it had run into a tree in the swamps, been attacked by aberations, and the crew captured. With the help from some orcs, Raven and the team rescued the captives, and killed many aberations, including a Gauth. They returned the captive & received their reward.

Raven has reported her whereabouts to Houes Orien and has largely been forgiven of her failure.

Raven went on an expedition to the Shadow Marches to catch a rogue Ogre who had stolen shards from House Lyrander. They tracked down the ogre who had been possessed by a Rakasha, and brought it back.

Logs

XP log:
Head of the Class
1080 for battling cultists and investigating a kidnaping
1910 XPs for time spent, skelletons, Vargoules, cultists and the Brain in a Jar

The Funeral
600 XPs for battle at chapel
750 XPs for time spent & investigation
1200 XPs for planning ambush and destorying crystal
150 XPs for time spent.

What Happened
2526 XPs for combatting stirges, aberations, finding traps & rescuing captives.

Catch Me if You Can
200 XPs for ghoul fight.
1600 XPs for time spend/abandonment.

Wealth and Craft log:
XXX gp, X sp from
Paid 100 for advance in Head of the Class
Sold short sword for 5 gp
bought long sword for 15 gp
bought heavy wooden shield for 7 gps

1212.7 gps, MW longsword & potion of CLW from HotC
Bought MW Chain Shirt for 250 gps
Bought Darkwood Heavy Shield for 257 gps
sold heavy wooden shield
gave up longsword
Used potion of CLW at the end of The Funeral
bought potion of CLW before What Happened for 50 gps
From 'What Happened?' Raven obtained:
+1 chain shirt
Handy Haversack
potion of invisibility
2 potions of CLW
And a pin in the shape of a gatekeepers rune which provide a +1 sacred bonus against the special abilities of aberrations.
and 156.33 gold.
She'll sell her MW chainshirt & backpack for 126 gold
Leaving her with 1053.5 gold

Saving excess gold at House Orien.


Other log:
XXXX from


Notes:
XXXX

Advancement

L2 -> Figher 1 HP: +9 (1d10HD+2CON) SP: +5 (2CLASS+2INT+1human)
SKILL: +1 RANK Jump, 2 ranks intimidate, 2 ranks climb
Feat: Improved Feint
+1 BAB, +2 Fort, martial weapon proficiencies, armor & sheild proficiencies

L3 -> Rogue 2 HP: +6 (1d6+2) SP: +11 (8class+2Int+1human)
Skills: Bluff(2), disable device, K-local, Open locks, sense motive(2), search, spot, tumble
Feat: Favored in House. Ability: Evasion. +1 BAB, +1 Ref

L4 -> Rogue 3 HP 7 (1d6+2) SP: +11 (8class+2Int+1Human) BAB +1
Skills: bluff, disable device(2), K-local(2), open locks(2), sense motive, spot(2), tumble
Ability: Sneak attack increases to 2d6, Trap Sense +1. Increase DEX +1. +1 FOR, +1 WIL

L5 -> Dragonmark Heir HP 8 (1d8+2) SP: +7 (4 class+2 Int +1 race) BAB+0 Fort +2 Wil +2 Ref +2;
Skills: Appraise, Bluff, Gather Information, K -nobility & royalty, Ride, Sense Motive, speak language (giant)
Abilities: Lesser Dragonmark (Phantom Steed), House Status
__________________
My PbP characters
Spoiler:

LEW
Ignatious O'Reilly: halfling wizard7/Loremaster 2
Esmerelda Persephone Jara: Human Sorcerer6/Paragon3
Rowan McTavish: Human Barbarian3/Fighter1/Ranger1/Sorcerer1
Living Eberon:
Raven Rogue3/Fighter1/Dragonmark Heir 1

Last edited by Manzanita; 9th December 2008 at 07:19 AM.. Reason: add xp
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Old 9th July 2006, 10:18 PM   #3 (permalink)
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Bront Goblin Sharpshooter (Lvl 2)
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Stulgar Swift

Code:
Name: Stulgar Swift
Class: Ranger 2/Barbarian 2
Race: Shifter
Region of Origin:
Size: Medium
Gender: Male
Alignment: NGf
Action Points: 7
Deity: Balinor

Str: 17 +3 (10p.)	Level: 4	XP: 6054 /  10000
Dex: 16 +3 ( 6p.)	BAB: +4		HP: 40 (2d8+2d12+8)
Con: 14 +2 ( 6p.)	Grapple: +7	Craft Points: ??
Int: 10 +0 ( 4p.)	Speed: 40'	Stat Increases:
Wis: 13 +1 ( 5p.)	Init: +3	Spell Save: XX
Cha:  8 -1 ( 2p.)	ACP: 0		Spell Fail: X%

	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
Armor:	17	10	+4	+0	+3	+0	+0	+0
Touch:	13	Flatfooted: 14
Notes:
Uncanny Dodge (2)

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+7	6	+2	+0
Ref:	+5	3	+3	+0
Will:	+1	0	+1	+0
Notes:
+1 sacred bonus vs spells and special abilities of aberations

Weapon			Attack	Damage	Critical	Range
Battle Axe		+7	1d8+3	  20/x3 	------
Throwing Axe		+7	1d6+3	  20/x2 	 10 ft
Light Hammer		+7	1d4+3	  20/x2 	 20 ft
Dagger			+7	1d4+3	19-20/x2	 10 ft
Longbow 		+7	1d8	  20/x2 	100 ft
TWF: 
Battle Axe		+5	1d8+3	  20/x3 	------
Throwing Axe		+5	1d6+1	  20/x2 	 10 ft
Notes:

Languages: Common

Abilities: 
Primary Shifter Type: Longstrider
-Shifting: 
--Free Action, 2/day, 7 (9 in rage) (5 + Adjusted Con) Rounds
--+2 Dex, +20' Base move 
--+1 Dodge AC, +1 to Ref save
Lowlight Vision (120')
Favored Enemy: Human +2
Wild Empathy:* Listed in skills (Wisdom based)
Fast Movement
Rage - 1/day, Lasts 7 (3 + Adjusted Con)
Combat Style: Two Weapon Fighting
Uncanny Dodge

Feats:  Tracking, Shifter Agility (RoE), Longstrider Elite, Two Weapon Fighting*

Skill Points: 38	Max Ranks: 7/3.5
Skills		Total	Ranks	Mod 	Misc
Balance		+4	 0	+3	+1
Climb		+10	 4	+3	+3
Handle Animal	+0	 1	-1	
Hide		+5	 2	+3	0
Heal		+2	 1	+1	
Jump		+10	 2	+3	+5
KN: Dungeon	+1	 1	+0	
KN: Nature	+5	 5	+0	
Listen		+5	 4	+1	
Move Silently	+5	 2	+3	0
Ride		+4	 1	+3
Search		+1	 1	+0	
Spot		+5	 4	+1	
Survival 	+10	 7	+1	+2
Swim		+5	 2	+3	0
Use Rope	+4	 1	+3	
Wild Empathy*	+2	 2*	+1	
Notes:

Equipment:		Cost	Weight
Battleaxe		10gp	6lb
Throwing Axe		8gp	2lb
Dagger			2gp	1lb
Longbow			75gp	3lb
Arrows (20)		1gp	3lb
Light Hammer		1gp	2lb
Mithril Chain Shirt	25gp	10lb
Gatekeeper Rune Pin - +1 sacred bonus vs spells and special abilities of aberations
		
Handy Haversack		2000gp	5lb
-Trail Rations (2)	1gp	2lb*
-50' Silk Rope		10gp	5lb*
-Sunrods (2)		4gp	2lb*
-Fishhooks (10)		1gp	-
-Waterskin		1gp	4lb*
-Whetstone		2cp	1lb*
-Pitons (2)		1gp	2lb*
-Climbers Kit		80gp	5lb*
-Flint and Steel	1gp	-
-Grapling Hook		1gp	4lb*
-Flask of Oil		1sp	1lb*
-Pot: Cure Moderate	300gp	-
-Pot: Cure Light (2)	200gp	-
Total Weight:32lb	Money: 16pp 5gp 11sp 11cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	 86	173	260	520	1300

Age: 25
Height: 5'5"
Weight: 140
Eyes: Green
Hair: Brown
Skin: Deep Tan
Shifted Adjustments
Code:
Dex: 18 +4     Speed: 60'   Init: +4
	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
Armor:	19	10	+4	+0	+4	+0	+0	+1
Touch:	15	Flatfooted: 14
	Total	Base	Mod	Misc
Ref:	+8	3	+4	+1
Weapon			Attack	Damage	Critical	Range 
Throwing Axe		+8	1d6+3	  20/x2 	 10 ft
Light Hammer		+8	1d4+3	  20/x2 	 20 ft
Dagger			+8	1d4+3	19-20/x2	 10 ft
Longbow 		+8	1d8	  20/x2 	100 ft
Ranged Only
Skills		Total	Ranks	Mod 	Misc
Balance		+5	 0	+4	+1
Hide		+6	 2	+4	0
Jump		+18	 2	+3	+13
Move Silently	+6	 2	+4	0
Ride		+5	 1	+4
Use Rope	+5	 1	+4


Rage Adjustments
Code:
Str: 21 +5	Con: 18 +4
HP: 48 (2d8+1d12+16)	Grapple: +9
	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
Armor:	15	10	+4	+0	+3	+0	+0	-2
Touch:	11	Flatfooted: 13
	Total	Base	Mod	Misc
Fort:	+10	6	+4	+0
Will:	+3	0	+1	+2
Weapon			Attack	Damage	Critical	Range 
Battle Axe		+9	1d8+5	  20/x3 	 
Throwing Axe		+9	1d6+5	  20/x2 	 10 ft
Light Hammer		+9	1d4+5	  20/x2 	 20 ft
Dagger			+9	1d4+5	19-20/x2	 10 ft
TWF: 
Battle Axe		+7	1d8+5	  20/x3 	 
Throwing Axe		+7	1d6+2	  20/x2 	 10 ft
Melee  Only
Skills		Total	Ranks	Mod 	Misc
Climb		+12	 4	+5	+3
Jump		+12	 2	+5	+5
Swim		+7	 2	+5	0


Shifted + Rage Adjustments
Code:
Dex: 18 +4     Speed: 60'   Init: +4
Str: 21 +5	Con: 18 +4
HP: 48 (1d8+1d12+8)	Grapple: +9
	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
Armor:	17	10	+4	+0	+4	+0	+0	-1
Touch:	13	Flatfooted: 13
	Total	Base	Mod	Misc
Fort:	+9	5	+4	+0
Ref:	+8	3	+4	+1
Will:	+3	0	+1	+2
Weapon			Attack	Damage	Critical	Range 
Battle Axe		+8	1d8+5	  20/x3 	 
Throwing Axe		+8	1d6+5	  20/x2 	 10 ft
Light Hammer		+8	1d4+5	  20/x2 	 20 ft
Dagger			+8	1d4+5	19-20/x2	 10 ft
TWF: 
Battle Axe		+6	1d8+5	  20/x3 	 
Throwing Axe		+6	1d6+2	  20/x2 	 10 ft
Melee  Only
Throwing Axe		+7	1d6+5	  20/x2 	 10 ft
Light Hammer		+7	1d4+5	  20/x2 	 20 ft
Dagger			+7	1d4+5	19-20/x2	 10 ft
Longbow 		+7	1d8	  20/x2 	100 ft
Ranged Only
Skills		Total	Ranks	Mod 	Misc
Climb		+12	 4	+5	+3
Balance		+5	 0	+4	+1
Hide		+6	 2	+4	0
Jump		+20	 2	+5	+13
Move Silently	+6	 2	+4	0
Swim		+7	 2	+5	0
Use Rope	+5	 1	+4



Appearance:
Stulgar's long hair is held back in braids, keeping his face free from most of it. His cat like eyes and ears look alert at all times, and he stands lithe and muscular, striding with confidence and purpose. He is dressed for travel, in worn studded leather and simple clothing.

Personality:
Stulgar is very methodical and level headed, even when shifting. He is a caretaker, and watches over those under his guard with a close eye. He is passionate and fierce, but those are layered and carefully controlled emotions most of the time.

Lately, Stulgar has become a little wilder, and his anger more visable. He is still methodical in his anger, just more likely to give into his anger.

Background:
In the town of Durgan, a town of a settled shifter tribe, Seamus and Sylva Swift gave birth to Stulgar early in their marriage. It was a proud day for the Swift clan, a clan with a long tradition of longstriders and beasthides in their blood. Indeed, little Stulgar appeared to have the Longstrider gift, and all was good.

But a mere three years later, the pair gave birth again, to Siobhan. She did not manifest either gift, but instead, manifested the gift of Dreamsight. The Swift clan was shocked at this, and there was rumor of unfaithfulness and others of impure blood. The other shifters in the town of Durgan however, viewed this as a blessing Balinor, sent to guide them. Meanwhile the non-shifters in the town were weary, but otherwise unimpressed.

Stulgar, a student of the forest a young warrior like his father, found himself sticking up for his little sister while she was a kid. What friends he had beyond her were few, and he kept them close as well. He spent much of his time in the wilderness, often with his sister, trying to teach her what she could. She was an excellent learner, and seemed to be more in tune with nature than he was.

Seamus and Sylva were above most of the fray about Siobhan, though Seamus seemed blissfully ignorant of his daughter's gift. They spared no love for either child, and provided what they could when they could.

One night, Stulgar awoke to a racket, and found the townsfolk busting down the door. Quickly, he grabbed what he could with Siobhan, and the two fled, not knowing what had incited the townsfolk. Siobhan mentioned heading to Sharn, which seemed an unlikely place, but was as good as any, and if he could, he would provide for his sister as best he could. So now, Stulgar and his sister Siobhan have arrived in Sharn looking for a new life.
Logs

XP log:
1178 from Forgoten Forge
600 from The Funeral
600 from The Funeral
1200 from The Funeral
100 from The funeral
2226 from What Happened? so far (9/20/07)
GM Credit from Moggthegob (Will pay back later) 150 XP

Notes:
Haversack is owned by Siobhan, but he carries it for her.
Stulgar has paid for half of Siobhan's Eternal CLW wand (205) and part of the Eternal CMW wand (600)
Stulgar is owed one favor by house Lyrander (Favor in house feat use once)

Advancement

L1 -> Ranger 1 Shifter Racial Sub HP: +10 (8+2) SP: +24 (24)
Climb 2, Handle Animal 1, Hide 2, Jump 2, KN: Nature 2, Listen 2, Move Silently 2, Search 1, Spot 2, Survival 4, Swim 2, Heal 1, Use Rope 1
Feat: Shifter Agility

L2 -> Barbarian 1 HP: +11 (9+2) SP: +4 (4)
Survival +1, Listen +1, Climb +1, Ride +1

L3 -> Ranger 2 HP: +8 (6+2) SP: +6 (6)
Spot +2, KN: Nature +3, KN: Dungeoneering +1
Feat: Longstrider Elite

L4 -> Barbarian 2 HP: +11 (9+2) SP: +4 (4)
Survival +2, Listen +1, Climb +1
Stat: +1 Str

Last edited by Bront; 16th November 2007 at 10:21 AM..
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Old 9th July 2006, 10:48 PM   #4 (permalink)
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Rystil Arden Goblin Sharpshooter (Lvl 2)
Code:
Name: Siobhan Swift
Class: Druid
Race: Shifter
Size: Medium
Gender: Female
Alignment: NG
Deity: 

Str: 8 -1 (0p.)     Level: 4        XP: 6607/6000
Dex: 18 +4 (6p.)     BAB: +3        HP: 34 (4d8+8)
Con: 14 +2 (6p.)     Grapple: +2     Dmg Red: XX/XXXX
Int: 12 +1 (6p.)     Speed: 30'      Spell Res: XX
Wis: 18 +4 (13p.)    Init: +6        Spell Save: +4
Cha: 8 -1 (2p.)     ACP: -0         Spell Fail: XX%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +2    +2    +4    +0    +0    +1    19
Touch: 15              Flatfooted: 15

                         Base   Mod  Misc  Total
Fort:                      4    +2          +6
Ref:                       1    +4          +5
Will:                      4    +4          +8

Weapon                  Attack   Damage     Critical


Languages: Common, Sylvan, Druidic

Abilities: 
Shifter:
Shifter Type: Dreamsight
Shifting: Free Action, 2/day for 8 rounds each.  +2 Wis, +2 Handle Animal/Wild Empathy, Speak with Animals
Lowlight Vision (120')

Beast Totem (Su):
Alertness
Extended Shifting (+2 rounds)
Feral Empathy (+4 Handle Animal and Wild Empathy)
Will of the Beast (reroll Enchantment saves 1 round later)
+2 to any physical ability score (currently Dex, 1 minute to change)

Druid:
Nature Sense
Wild Empathy +7 (+9 while Shifting)
Woodland Stride
Trackless Step
Resist Nature' Lure

Spells: 0-5, 1-4, 2-3

Prepped:
0-CmWx2, Light, Create Water
1-Speak With Animals, Magic Stone, Entangle, Entangle
2-Barkskin, Cat's Grace, Bull's Strength

Feats: Shifter Instincts, Spirit Visions (+1 insight to one of several choices, currently AC)

Skill Points: 35       Max Ranks: 7/3.5
Skills                Ranks  Mod  Misc  Total
Balance			0    +4     +2   +6
Climb			0    -1     +2   +1
Handle Animal           7    -1     +4   +10 (+12 in Shift)
Jump			0    -1     +2   +1
KN: Nature		7    +1     +4   +12
KN: Religion            1    +1          +2
Listen			5    +4     +3   +12
Sense Motive            0    +4     +1   +5
Spot			7    +4     +3-2  +12
Survival		7    +4     +2/+4   +13/+15

Equipment:               Cost  Weight
Leather	Armour		10	15
Scimitar                15      4
Sling                   
Bullets (20)            .2      10                 
		
Wand of Cure Moderate Wounds, 10 charges
Eternal Wand of Cure Moderate Wounds
Eternal Wand of Cure Light Wounds
Charm of the Serpent--Wildshape into Small Viper 1/day as Druid's Wildshape
Keepers Pin--+1 to saves vs aberrations

Backpack(carried by Stulgar) 2	2
-Waterskin		1	4
-3 Days trail rations	1.5	3
-Flint and Steel	1	
-Fishhooks (10)		1
Total Weight:43lb      Money: 486gp 3sp 8cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                43   86    130

Action Points: 7

Age: 22
Height: 5'0"
Weight: 100lb
Eyes: Green
Hair: Chestnut Brown
Skin: Light Beige

Appearance: XXXX

Advancement
3881 + 2426 = 5307 + 300 = 5607

Last edited by Rystil Arden; 22nd April 2008 at 08:27 AM..
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Old 9th July 2006, 10:55 PM   #5 (permalink)
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Velmont Goblin Sharpshooter (Lvl 2)
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Code:
Name: Kharas Mroranon
Class: Artificer 3	Starting Level: 1
Race: Dwarf
Region of Origin: Mroranonhold
Size: Medium
Gender: Male
Alignment: Neutral Good
Action Points: 6
Deity: Onatar

Str: 14 +2 ( 6p.)	Level: 3	XP: 4220
Dex: 14 +2 ( 6p.)	BAB: +2		HP: 24 (3d6+9)
Con: 16 +3 ( 6p.)	Grapple: +4	Craft Days/Craft Resreve: 155/60
Int: 14 +2 ( 6p.)	Speed: 20'	Stat Increases:
Wis: 11 +0 ( 3p.)	Init: +2	Spell Save: XX
Cha: 12 +1 ( 6p.)	ACP: -4		Spell Fail: X%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+4	+2	+2	+0	+0	+0	18
Touch:	12	Flatfooted: 16

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+4	+1	+3	+0
Ref:	+3	+1	+2	+0
Will:	+3	+3	+0	+0
Notes:

Weapon			Attack	Damage	Critical	Range
Heavy Mace, mw		+5	1d8+2	20/x2		-
Dart			+4	1d4+2	20/x2		20 ft
Notes:

Languages: Common, Dwarven, Halfling, Undercommon

Abilities: 
Darkvision [60 feets] 
Stonecunning 
Weapon Familiarity[Dwarven] 
Stability 
+2 saves vs poison, spells and spell-like effect 
+1 attack vs. orcs and goblinoid 
+4 dodge bonus vs. Giants
+2 Appraise and Craft with Stone and Metal
Artificer Knowledge [+3]
Artisan Bonus
Disable Trap
Item Creation

Feats:  
1st: Extraordinary Artisan, 
BAr: Scribe Scroll
BAr: Brew Potion
BAr: Craft Wonderous Item
3rd: Skill Focus (Use Magic Device) 

Spells prepared (Save DC 12 + spell level; 13): 1st - 4

Skill Points: 30	Max Ranks: 6/3
Skills			Total	Ranks	Mod 	Misc
Craft[Armorsmithing]	 +8	 6	 2	 0
Craft[Trapmaking]	 +8	 6	 2	 0
Disable Device		+10	 6	 2	 2
Open lock		+10	 6	 2	 2
Search			 +8	 6	 2	 0
Use Magic Device	 +7	 6	 1	 0
Notes:
+2 to all Appraise and Craft of Stone and Metal
+2 to Search unusual stonework
+2 to Use Magic Device with Scroll, Potion and Wonderous Items
+2 to Use Magic Device to create items with masterwork tools

Equipment:			Quantity	Weight
Explorer's Outfit		 1	 N/A
Scale Mail			 1	30.0lb
Heavy Steel Shield		 1	15.0lb
Heavy Mace, mw			 1	 6.0lb
Dart				10	 2.5lb
Light Crossbow			 1	 4.0lb
 Bolt				20	 4.0lb
Backpack			 1	 2.0lb
Thieves Tools, Masterwork	 1	 2.0lb
Trapmaking Tools		 1	 5.0lb
Armorsmithing Tools		 1	 5.0lb
Artificer Tools, masterwork	 1	 5.0lb
Scroll of Repair Light Damage	 2	 N/A
Scroll of Cure Light Wounds	 4	 N/A
Scrolls of Remove Fear		 1	 N/A

Total Weight:67.5lb	Money: 550gp 4sp 6cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	 58	116	175	350	875

Age: 70
Height: 4'5" 
Weight: 193 lbs.
Eyes: Deep brown
Hair: Obsidian Black
Skin: Tan
Appearance:
Kharas looks like the stereotype dwarf. His long hairs and beard are prowdly shown and are of a drak obsidian color. His deep brown eyes have a merry look, giving him the look of dwarf who is not sober. His hands are large and show many years of work. All his equipementis showing mark of use, except his armor, who is always proudly clean and perfect.

Personality:
Kharas is a crafter in the soul. He like to craft thing, to study them. what fascinate him the most are the famous warforge, and consider that the summum of all craft, as it is the creation of a living item. When he is not crafting or talking about one of his art, he likes to chat and drink without excess, and have a merry time with the first who want to join him.

Background:
Kharas is born in the Mror Hold. His family have become famous for his traps, which are highly demand by the Banker and Warding Guild. But Kharas interest have more been on the warfare, so he find a way to study the armorsmith work with his best friend, Durnam Soldorak. Between his two apprenticeship, he find no time to do anything else. Among his family, it is a tradition that an apprentice must leave the family for at least five years and travel the world to learn more about the trapmaking art. It is under that condition that Kharas left.

Logs

XP log:
The Forgotten Forge: 1220
Heart of Artifice: 900, 1350, 750, 150

Wealth and Craft log:
50 gp from The Forgotten Forge
802.21 gp from The Forgotten Forge

Craft Log
Level 1
All the items under are produce with the help of:
Extraordinary Artsian Feat
Use Magic Device at +7 [Rank 4, Cha +1, Masterwork Tools +2]
Also, note all roll have been made at +6, my mistake. It change the result of only the first scroll. I've linked all the rolls under here.
Item List
Scroll of Repair Light Damage x4 (37.5 gp, 4 XP, 4 Craft Days)
- First scroll creation attempt: Failed 1st roll, Failed 2nd roll
- Second scroll creation attempt: Failed
- Third scroll creation attempt: Success
- Fourth scroll creation attempt: Success
Scroll of Cure Light Wounds x8 (75gp, 8 XP, 8 Craft Days) [One DC:21 roll to produce]
- First scroll creation attempt: Success
- Second scroll creation attempt: Failed
- Third scroll creation attempt: Failed
- Fourth scroll creation attempt: Failed
- Fifth scroll creation attempt: Failed
- Sixthscroll creation attempt: Success
- Seventh scroll creation attempt: Success
- Eigth scroll creation attempt: Success
Scroll of Remove Fear x2 (18.75gp, 2 XP, 2 Craft Days) [One DC:21 roll to produce]
- First scroll creation attempt: Failed
- Second scroll creation attempt: Success


Total gold spend: 131.25gp

Total Craft Points Spent: 28

Total XP Spend:
From Reserve: 14
From personal XP: 0


Other log:
XXXX from


Notes:
XXXX

Advancement

L1 -> Artificer 1 HP: +9 (1d6+3) SP: +24 ([4+2]x4)
Craft[Armorsmithing] +4, Craft[Trapmaking] +4, Disable Device +4, Open lock +4, Search +4, Use Magic Device +4
Feat: Scribe Scroll, Extraordinary Artisan
Craft Points: 100 (From Start)
Craft Reserve: 20

Craft Point: 5 (Tavern from 12/07/2006 to 17/07/2006)

L2 -> Artificer 2 HP: +7 (1d6+3) SP: +6 ([4+2])
Craft[Armorsmithing] +1, Craft[Trapmaking] +1, Disable Device +1, Open lock +1, Search +1, Use Magic Device +1
Feat: Brew Potion
Craft Reserve: 40

Craft Point: 64 (Tavern from 29/12/2006 to 03/03/2007)

L3 -> Artificer 2 HP: +8 (1d6+3) SP: +6 ([4+2])
Craft[Armorsmithing] +1, Craft[Trapmaking] +1, Disable Device +1, Open lock +1, Search +1, Use Magic Device +1
Feat: Craft Wonderous item, Skill Focus (Use Magic Device)
Craft Reserve: 60
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Last edited by Velmont; 25th July 2007 at 08:58 PM..
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Old 10th July 2006, 03:09 AM   #6 (permalink)
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stonegod Hobgoblin Soldier (Lvl 3)
Weapon, Warforged Fighter 3 [Approved for Level 3]

Code:
Name: Weapon
Class: Fighter 3  Starting Level: 1
Race: Warforged
Region of Origin: Cyre
Size: Medium
Gender: Male
Alignment: LN
Action Points: 6/6
Deity: None

Str: 18 +4 (16p.)    Level: 3      XP: 4075/6000
Dex: 14 +2 ( 6p.)    BAB: +3       HP: 37
Con: 16 +3 ( 6p.)    Grapple: +7   Craft Points: 0
Int: 13 +1 ( 5p.)    Speed: 20'    Stat Increases: 0
Wis:  6 -2 ( 0p.)    Init: +5      Spell Save: N/A
Cha:  6 -2 ( 0p.)    ACP: -5       Spell Fail: 35%

         Base  Armor  Shld  Dex  Size  Nat  Misc  Total
Armor:   10    +8    +0    +1    +0    +0   +0    19
Touch:   11    Flatfooted: 18

Spell Res: 0
Dmg Red: 3/adamantine

         Total  Base  Mod  Misc
Fort:    +6     +3    +3   --
Ref:     +3     +1    +2   --
Will:    -1     +1    -2   --
Notes: Immune poison, sleep effects, paralysis, nausea, fatigue,
exhaustion, sickness effects, energy drain; +3 save vs. fear

Weapon                             Attack  Damage  Critical  Range
cold iron heavy flail              +7      1d10+6  19-20/x2  ------
alchemical silver dwarven waraxe   +7      1d10+5     20/x3  ------
slam                               +7      1d4+6      20/x2  ------
Notes: Power Attack

Languages: Common

Abilities: battle hardened (RoE), light fortification

Feats:  Adamantine Body, Improved Damage Reduction, Power Attack

Skill Points: 15 Max Ranks: 6/2.5
Skills                  Total  Ranks  Mod  Misc
Climb                   +5     6      +4   -5 ACP
Craft (armorsmithing)   +7     6      +1   --
Jump                    +5     6      +4   -5 ACP
Notes: None

Equipment:                          Cost    Weight
alchemical silver dwarven waraxe    120gp   8lbs
backpack                            2gp     2lbs
cold iron heavy flail               30gp    10lbs
crowbar                             2gp     5lbs
flint and steel                     1gp     --
identity papers, standard           2gp     --
oils of repair, 3                   150gp   --
ram, portable                       10gp    20lbs
rope, hemp (knotted, 50')           1gp     10lbs
sunrods, 5                          10gp    5lbs
torches, 9                          1sp     9lbs
warforged repair kit                50lb    1lb

Total Weight:72lbs    Money: 1374gp, 4sp, 1 cp

             Lgt  Med  Hvy  Lift  Push
Max Weight:  100  200  300  600   1500

Age: 5
Height: 6' 5"
Weight: 355lbs
Concept:
Weapon is built to be the ultimate fighting machine. He is designed to explore the construct nature of the warforged, and will go for the Warforged Juggernaught PrC. Though it seems a bit cliched, it is a direction I have always wanted to explore.

Appearance:
Weapon is an imposing sight: A tall warforged in dark composite plating. There are signs of considerable scarring along the warforged's body, giving it a very beaten-up appearance. It carries a large pack on its back, two large weapons, and, incongruently, wears a battered, reddish-brown leather coat.

Personality:
Weapon is a bit taciturn when not discussing tactics, previous campaigns, or the Last War. The Last War was all he knew, and has found civilian life difficult to adjust to, especially with the destruction of Cyre. He takes companionship in other warforged or Last War veterans, especially from Cyre units.

Weapon tends to be a bit morose; he still exhibits the typical warforged naivety, but with a mordant streak.

Background:
Weapon was forged 5 years ago and made part of the great Cyran army. As a warforged in the nation that invited the living constructs (so to speak), Weapon was filled with pride in its duties. It fought amongst several warforged and other construct units, occasionally with humanoid support. His unit was lead by a charismatic House Cannith ex-pat named Mallan who knew best how to utilize his special army. Mallan's unit had several victories even before Weapon joined.

That all changed on the Day of Mourning four years ago.

Mallan's unit was engaging Brelish forces near Vathirond when the grey mist destroyed Cyre. The erie grey mist sucked the will out of the human Cyran units, Mallan included, leaving the warforged units confused and leaderless. The battle ended in a route, with many Cyran dead. Mallan would be one of them, after suffering a grevious chest wound. Weapon could not heal him, and watched as his beloved commander died in his arms. To this day, he wears the odd, battered coat that was Mallan's signature possession.

Weapon continued to fight for Cyre, though the fight had gone out of them. When the war ended, and the Treaty of Thronehold ceased the creation of the warforged, Weapon was left directionless. Unsure of his future, he made it to Sharn, where he has picked up odd jobs here and there. But none of them has held, and he was once again turned to a militaristic life---this time through adventuring.

The Forgotten Forge

Soon after trying his hand at adventuring, Weapon was dragged into a 'spirit'-instigated investigation involving a dead scholar, and ancient schema, and Cannith machinations. It was made more difficult by divergent agendas of the various companions he met in the Tavernd Shard. Eventually, the schema was found, and after tense inter-party negotiations, returned to its buyer.

Weapon learned the fleshy ones are intricate in their self-deception.

Mad God's Key

Weapon then hired himself on to assist a Morgrave Provost in recovering at item stolen from him. It tied into a brutal murder at the University. After following some clues, the investigation hit a dead end, and Weapon returned unsuccessful to the Tavern.

Weapon learned that waiting can wear even a construct thin.

Marked by Destiny, Marked by Tragedy

Weapon found himself with a group caught up in a large explosion and fire. It affected the marked. After a long wait in front of a burning house and dealings with a stubborn Deneith Heir, he learned that it had to do with aberrant dragonmarks and chaos below Sharn. And crafty, deadly kobolds.

Logs
XP log:
1223 XP from The Forgotten Forge
950 XP from Mad God's Key
580 XP from Marked by Destiny, Marked by Tragedy
187 XP from Marked by Destiny, Marked by Tragedy
910 XP from Marked by Destiny, Marked by Tragedy
225 XP from Marked by Destiny, Marked by Tragedy

Wealth and Craft log:
852 gp, 5 sp, 1 cp from The Forgotten Forge
Paid 41 gp, 1sp for 2 alchemist fires, flint and steel, and 10 torches for The Forgotten Forge
Paid 150 gp for 3 oils of repair
Awarded 100gp letter of credit from Provost Altamaic in Mad God's Key
Awarded 200gp after dead end in Mad God's Key
Awarded 400gp after dead end in Marked by Destiny, Marked by Tragedy
Sold XXX for
Crafted XXX for

Other log:
XXXX from [thread=][/thread]

Notes:
XXXX

Advancement

L1 -> Warforged Fighter 1 (RoE) HP: +15 (1d12+3) SP: +12 (2x4+1x4)
Climb +4, Craft (armorsmithing) +4, Jump +4
Feat: Adamantine Body
Other: Battle Hardened (+3 Init, +3 save vs. fear) [Warforged Fighter Ability]

L2 -> Warforged Fighter 2 (RoE) HP: +12 (1d12+3) SP: +3 (2+1)
Climb +1, Craft (armorsmithing) +1, Jump +1
Feat: Improved Damage Reduction [Warforged Fighter Bonus]

L2 -> Fighter 3 HP: +10 (1d10+3) SP: +3 (2+1)
Climb +1, Craft (armorsmithing) +1, Jump +1
Feat: Power Attack
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Last edited by stonegod; 9th September 2008 at 04:46 AM.. Reason: EB damage
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Old 10th July 2006, 06:06 PM   #7 (permalink)
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SelcSilverhand Goblin Sharpshooter (Lvl 2)
Ahki d'Orien

Code:
Name: Ahki
Class: Barbarian 2	Starting Level: 1
Race: Human
Region of Origin: Argonnessen
Size: Medium
Gender: Male
Alignment: Neutral Evil
Action Points: 6
Deity: None 

Str: 16 +3 (10p.)	Level: 2	XP: 1155
Dex: 13 +1 (05p.)	BAB: +2		HP: 27 (2d12+3)(Raging=31)
Con: 16 +3 (10p.)	Grapple: +5	Craft Points: 0
Int: 12 +1 (04p.)	Speed: 40'	Stat Increases:
Wis: 12 +1 (04p.)	Init: +1	
Cha: 08 00 (00p.)	ACP: -0		

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+4	+0	+1	+0	+0	+0	15
Touch:	11	Flatfooted: 14

Energy Res: 5 Fire Resistance
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+6	+3	+3	+0 
Ref:	+1	+0	+1	+0
Will:	+1	+0	+1	+0
Notes:
When Raging, Fort Saves increase to +8, Will Save to +3, AC -2

MW Greatclub			+6	1d10+4	20/x2	
 (Raging)			+8	1d10+6	20/x2
(+2 BAB, +5 Str, +1 Masterwork)

Notes:

Languages: Common, Draconic

Abilities:
Fast Movement
Illiteracy
Rage 1/day - Duration 9 rounds
	+4 Str, +4 Con, +2 Will Save, -2 AC
  Fatigue: -2 Str, -2 Dex, No Charge or Run until encounter ends
Uncanny Dodge - A barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.


Feats:  
Least Mark of Passage - Dimension Leap 1/day - Standard action to teleport 20'.
Dragon Totem - Red Dragon - +5 Fire Resistance

Skill Points: 24	Max Ranks: 4/2
Skills		Total	Ranks	Mod 	Misc
Craft(WoodCarving)	05	02	+1	+2
Climb			05	04	+3	-2
Handle Animal		-2	00	-2	--
Intimidate		00	02	-2	--
Jump			06	05	+3	-2
Listen			06	05	+1	--
Ride			03	02	+1	--
Survival		06	05	+1	--
Swim			05	04	+3	-2

Notes:
ACP -2 Chain Shirt


Equipment:		Cost	Weight
MW Greatclub		305gp	08lb
Chain Shirt		100gp	15lb
Alchemist Fire		40gp	02lb
Sack			01sp	.5lb
Rope,Silk		10gp	05lb
MW Artisan Tools	55gp	05lb
Grappling Hook		01gp	04lb
Waterskin		01gp	04lb
Rations			05sp	01lb
Everburning Torch	110gp   01lb
Thunderstone		01gp	01lb
Tanglefoot Bag		40gp	04lb
Total Weight:46.5lb	Money: 293gp 6sp 1cp



		Lgt	Med	Hvy	Lift	Push
Max Weight:	76	77-153	154-230	460	1150

Age:25 
Height:6'4" 
Weight:220 
Eyes:Blue 
Hair:Blond 
Skin:Tanned 
Appearance:
Clad in tanned hides taken from the strange creatures that inhabit the continant of Argonnessen. Upon his back is a cloak formed from the body of a Yrthak. It's head drapes from his shoulder to his hip like a sash. His long blond hair is tied back in two braids as is his beard. Thick wooden hoops carved to resemble a dragon swallowing its tail pierce both of his ears. His skin is leathery in appearence and crisscrossed with scars. His greatclub is partially carved with intricate designs depicting battles he has fought.

Personality:
Ahki is a loner by nature and feels set apart from the normal races of Khorvaire. The tribes of Seren Island and Argonnessen have a long tradition of worshipping the great dragons of that realm and Ahki brings many of his tribal beliefs with him. He sees Argonnessen as sacred land that none but the most pious should ever set foot upon. He seeks the glory of battle so that he may one day be worthy to tread those sacred lands and gain wisdom from the ancient wyrms. He has a cruel streak in battle, seeing failure as weakness, and gives no quarter to his foes.

Background:
Ahki was born shortly after the extablishment of the joint Lyrander, Orien, and Tharask trading post on Seren Island. His mother dallied with a man from the House of Orien. He was trained to be a warrior for the tribe until shortly after puberty when he manifested a dragonmark. The village shaman ordered him to travel to the mainland and seek a destiny among those with the same mark. He was accepted into the ranks of House Orien and now works as a trusted courier, due to his inability to read any documents he is entrusted with.




Logs

XP log:
1155 from http://www.enworld.org/showpost.php?...&postcount=833

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
XXXX





Advancement

L2 -> CLASS Barbarian HP: +12 (9HD+3CON) SP: +5 (4CLASS+1INT)

SKILL +RANKS
Jump 5 (+1sp)
Listen 5 (+1sp)
Ride 2 (+2sp)
Survival 5(+1sp)

Feat: None
Other: Uncanny Dodge
BAB +1
Fort +1
Least Mark of Passage Increases +10'

Sold Leather for Chain Shirt

Last edited by SelcSilverhand; 14th January 2007 at 04:58 PM.. Reason: Fixed wpn dmg for 2h weapon.
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Old 11th July 2006, 09:42 PM   #8 (permalink)
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Bloodtalon, Kenku Urban Ranger 1/Warlock 1

Code:
Name: Bloodtalon
Class: Urban Ranger 1 (UA)/Warlock 1 	Starting Level: 1
Race: Kenku (MM3)
Region of Origin: Breland (Sharn)
Size: Medium
Gender: Male
Alignment: CG
Action Points: 6
Deity: Ollandra

Str: 12 +1 (06p.)	Level: 2	XP: 2250
Dex: 15 +2 (05p.)	BAB: +1		HP: 14 (1d8+1d6+2)
Con: 12 +1 (04p.)	Grapple: +2	Craft Points: 132
Int: 14 +2 (06p.)	Speed: 30'	Stat Increases: -
Wis: 14 +2 (06p.)	Init: +2	Spell Save: -
Cha: 14 +2 (06p.)	ACP: -0		Spell Fail: -%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+2	+0	+2	+0	+0	+0	14
Touch:	12	Flatfooted: 12

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+3	+2	+1	--
Ref:	+4	+2	+2	--
Will:	+4	+2	+2	--
Notes:

Weapon			Attack	Damage	Critical	Range
Shortsword		+2	1d6+1	19-20/x2	------
Sap			+2	1d6+1	20/x2		------
Shortbow		+3	1d6	20/x3		60 ft
Claws (2)		+2/+2	1d3+1	20/x2		------
Eldritch Blast		+3touch	1d6	20/x2		30 ft
Notes:

Languages: Common, Kenku, Auran, Goblin

Abilities: Great Ally (Ex): Aid another +3; Flanking +4
Mimicry (Ex): Bluff check to imitate any sound, voice, or accent.
Natural Weapons: 2 Claws (1d3)
Racial Skills: +2 Hide and Move Silently
Low-Light Vision
Favored Enemy (Daask)
Urban Tracking
Wild Empathy (d20+2[Cha]+0[1/2lvl])
Eldritch Blast (1d6, 30', no Save, SR)
Least Invocation (See the Unseen (darkvision 60', see invisible))

Feats:  Investigate (ECS), Urban Tracking (ECS)

Skill Points: 36	Max Ranks: 5/2.5
Skills			Total	Ranks	Mod 	Misc
Bluff			+6	04	+2	--
Gather Information	+6	04	+2	--
Hide 	   		+8	04	+2	+2
Knowledge (local)	+6	04	+2	--
Listen	  		+6	04	+2	--
Move Silently		+8	04	+2	+2
Search 	 		+6	04	+2	--
Sense Motive		+6	04	+2	--
Spot    		+6	04	+2	--
Notes: +4 Hide in Shadows

Equipment:			Cost	Weight
Shortsword			10gp	2lb
Sap				1gp	2lb
Shortbow			30gp	2lb
20 arrows			1gp	3lb
MW Studded Leather		175gp	20lb
Backpack			2gp	2lb
Flint & Steel			1gp	-lb
Oil (2 Flasks)			2sp	2lb
5 Candles			5cp	-lb
Alchemist's Fire (2)		40gp	2lb
Travelers's Outfit		0gp	-lb
Potion (Cure Light Wounds)	50gp	-lb
Identification Papers (Stnd)	2gp	-lb (ECS)
Traveling Papers		2sp	-lb (ECS)
Darkweave cloak		105gp		-lb
Inquisitive's Kit		300gp		4lb

Total Weight:39lb	Money: 66gp 10sp 5cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	43	86	130	260	650

Age: 10
Height: 4'8" 
Weight: 64lbs
Eyes: black beady
Hair: dark brown feathers
Skin: dark brown feathers
Appearance:
With black talons instead of feat or hands, Bloodtalon's brid like frame is typically hidden beneath a dark cowl. He has black beady eyes and a long beak. The soft feathers that cover his face and body are a deep dark brown. Standing a little shorter than most elves, Bloodtalon is much lighter as his bones are partly hollow.

Personality:
Bloodtalon is as secretive and mysterious as other Kenku, but rather than hatching plots against his fellow Sharnites, Bloodtalon seeks to find a place among them. Without a flock to call his own, Bloodtalon wants to be accepted. He has keen mind for solving problems and identifying clues and would like to turn that into a profession.

Background:
Life in Malleon's Gate is rough for most and it has certainly not been easy for Bloodtalon. The Gate, being a goblin slum in a huge metropolis, has a different set of rules all unto itself. Early in life Bloodtalon's aerie was attacked by a gang of hoodlums seeking to take out their fury on some 'else'. His relatives gone, Bloodtalon picked up what he could and hid in one of the abandoned tenements in Malleon's Gate. The arrival of Daask has prooved fortuitous for the young inquisitive Kenku. He has recently signed up with Gasslak, the self-appointed 'Law' in Malleon's Gate. He has done a few jobs for the Medusa, tracking criminals and the like. A little more confident given his new role, the little Kenku has begun sneaking out of Malleon's Gate at night. He is wary of what people will think of his birdlike features, knowing that there are few Kenku in the city. He does not know of the Nightswift aerie in the city yet. Perhaps if he were to find room in an adventuring party he'd abandon Malleon's Gate for good.

Logs
XP log:
Into Kyhber's Gate: +1000 +550 +700

Wealth and Craft log:
Code:
Adventure		Gained	Spent	Total	Notes
Starting Cash		62.55	0	62.55
Into Khyber's Gate	589.5 	0	642.05
Inquisitive's Kit	0	300	342.05	
Leather 		5	0	347.05	
MW Studded Leather	0	175 	172.05
Darkweave Cloak		0	105	67.05


Notes:
Approved for Level 2

Advancement
L1 -> CLASS Urban Ranger HP: +9 SP: +32
Skills: Gather Information +4, Hide +4, Knowledge (local) +4, Listen +4, Move Silently +4, Search +4, Sense Motive +4, Spot +4
Feat: Investigate

L2 -> CLASS Warlock HP: +5 SP: +4; Will +2; Action Points: 6;
Skills: Bluff +4
Abilities: Eldritch Blast, See the Unseen
__________________
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[Living ENWorld]
Tenebrynn Glimmersight Elf Diviner 5/Fighter 1/Eldritch Knight 4

[Living 4th Edition]
[L4W] the Sibylline Idol Tracking
Callen Stewart Human Wizard 3
Beyrk Verkunder Hobgoblin Bard 1

[Living Eberron]
Gogmorthak d'Tharashk Orc Barbarian 5

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Last edited by Erekose13; 10th October 2007 at 07:16 AM.. Reason: advancing to L2
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Old 11th July 2006, 11:28 PM   #9 (permalink)
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IcyCool Goblin Sharpshooter (Lvl 2)
(Retired, Available for Public Use) - Aidan ir'Allistair - Paladin 1

Code:
Name: Aidan ir'Allistair
Class: Paladin 1    	Starting Level: 1
Race: Human
Region of Origin: Thrane
Size: Medium
Gender: Male
Alignment: Lawful Good
Action Points:  5
Deity: The Silver Flame (Domains: None)

Str: 14 +2 ( 6p.)	Level: 1	XP:    350
Dex: 14 +2 ( 6p.)	BAB: +1		HP: 12 (1d10 +  2)
Con: 14 +2 ( 6p.)	Grapple: +3	Craft Points: 150
Int: 13 +1 ( 5p.)	Speed: 30'	Stat Increases:
Wis: 12 +1 ( 4p.)	Init: +2	Spell Save: +1
Cha: 14 +2 ( 6p.)	ACP: -4		Spell Fail: 0%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+4	+2	+2	+0	+0	+0	18
Touch:	12	Flatfooted: 16

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+4	+2	+2	+0
Ref:	+2	+0	+2	+0
Will:	+1	+0	+1	+0
Notes:

Weapon			Attack	Damage	Critical	Range
Rapier  		+3	1d6+2	18-20/x2	------
Shortbow		+3	1d6+0	   20/x3	 60 ft
Unarmed Strike 		+3	1d3+2s	   20/x2	------
Notes:
Humanoid (Human), Human Bonus Feat, 
Human Bonus Skill Points (4 at 1st level, +1/level after that)

Languages: Common, Elven

Abilities: Aura of Good,
Detect Evil at will,
Smite Evil 1/day

Feats:  Combat Expertise (1st),
Silver Smite (Human Bonus)

Spells prepared (Save DC 12 + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
Domains: None
Spellbook/Spells Known:
	0 - XX, XX, XX;
	1st - XX, XX, XX;

Psionic Powers  (Save DC 12 + Power level; Manifester Level XX)
Power Points: XX
Powers Known:
	1st - XX, XX, XX;

Spell-Like/Psi-like Abilities: Detect Evil at will

Skill Points: 16	Max Ranks: 4/2
Skills                        Total    Ranks   Mod     Misc
Balance(Dex)cc                  +3       1      +2      +0
Concentration(Con)              +2       0      +2      +0
Craft(Int)                      +1       0      +1      +0
Diplomacy(Cha)                  +2       0      +2      +0
Handle Animal(Cha)              +2       0      +2      +0
Heal(Wis)                       +1       0      +1      +0
Knowledge[Nobility/Royalty](Int)+2       1      +1      +0
Knowledge[The Planes](Int)cc    +3       2      +1      +0
Knowledge[Religion](Int)        +5       4      +1      +0
Listen(Wis)cc                   +1       0      +1      +0
Profession(Wis)                 +1       0      +1      +0
Ride(Dex)                       +3       1      +2      +0
Sense Motive(Wis)               +3       2      +1      +0
Spot(Wis)cc                     +1       0      +1      +0
Tumble(Dex)cc                   +3       1      +2      +0
Notes:
An Armor Check Penalty of -4 applies to Aidan's Balance, Climb,
Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and
Tumble checks.

Equipment:		Cost	Weight
Rapier                  20gp     2lb
Heavy Steel Shield      20gp    15lb
Chain Shirt            100gp    25lb
Shortbow                30gp     2lb
Arrows(20)               1gp     3lb
Backpack                 2gp     2lb
Silver Holy Symbol      25gp     1lb
Signet Ring              5gp    --lb
Waterskin                1gp     4lb
Belt Pouch               1gp   0.5lb
Flint and Steel          1gp    --lb
Bedroll                  1sp     5lb
Traveler's Outfit(free) --gp    --lb

Total Weight:59.5lb	Money:  33gp 9sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	 58	116	175	350	875

Age: 20
Height: 6'1"
Weight: 175
Eyes: Blue
Hair: Black
Skin: Tanned
Appearance: Aidan has shoulder length black hair, usually tied back in a ponytail. His handsome face usually holds a confident half-smile. His shield bears the Silver Flame symbol on a blue and white checkered background, and his holy symbol is prominently displayed around his neck.

Personality: Aidan is a friendly young man, quick to make friends. Like many of his faith, he is quick to pursue and fight supernatural evil, and he does his best to fight the evil in men's hearts as well. He's a take charge sort of individual, but tends to defer to those with more experience in specific matters. While he is unflinching in his faith, he does have a weakness for wine and women, and he likes to play the dashing hero if given the chance.

Background: Aidan was born to minor nobility in Thrane. He led a sheltered life, his every need and want cared for and he had a member of the clergy as a personal tutor. At the age of 12 he demonstrated an innate ability with the sword, and as he was fourth in the line for his father's estate, his parents decided to send him to Flamekeep to train to be a templar of the Church. Once there he learned quickly, and before long he was ready to head out into the world. Aidan had always been fascinated with adventurers and the dangers they faced. He figured that as an adventurer, he'd have ample opportunity to battle the evils of the world. Not having been to the magnificent city of Sharn before, but knowing its reputation for attracting adventurers, he quickly settled on it as a good place to go and test his skill.

Logs

XP log:
350 from Zombie Hunt

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
Retired, Available for public use.

Advancement

L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
__________________
Character(s) played in Living ENWorld:
Gorefoot, gnomish halfling barbarian/ranger. Currently purging the gnolls and other nasties from The Tomb of Chaos.
Deos Kirith, human wizard/cleric. Currently looking for some nefarious individuals who are holding a little girl for a Ransom for Retirement.
Gideon Redcloak, human sorcerer/fighter. Currently with his companions investigating some goings on in Ravensdale like Rats in a Maze.

Last edited by IcyCool; 6th December 2006 at 11:52 PM..
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Old 13th July 2006, 08:43 AM   #10 (permalink)
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Location: Northern NJ
Posts: 1,912
InVinoVeritas Hobgoblin Soldier (Lvl 3)
Balnibar Jiminyblivet

Code:
Name: Balnibar Jiminyblivet
Class: Rogue 2     Starting Level 1
Race: Gnome
Region of Origin: Zilargo
Size: Small
Gender: Male
Alignment: Neutral
Action Points: 9
Deity: none 

Str:  8 -1 ( 2p.)	Level: 2	XP: 1290
Dex: 15 +2 ( 8p.)	BAB: +1		HP: 16 (2d6+6)
Con: 16 +3 ( 6p.)	Grapple: -3	Craft Days: 165
Int: 17 +3 (13p.)	Speed: 20'	Stat Increases: N/A
Wis:  8 -1 ( 0p.)	Init: +2	Spell Save: +2 vs. Illusions
Cha: 12 +1 ( 4p.)	ACP: -1		Spell Fail: N/A

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+4	+0	+2	+1	+0	+0	17
Touch:	13	Flatfooted: 15

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+3	+0	+3	--
Ref:	+5	+3	+2	--
Will:	-1	+0	-1	--
Notes:

Weapon			Attack	Damage	Critical	Range
MW Light Crossbow	+5	1d6	19-20/x2	80 ft
Rapier			+1	1d4-1	18-20/x2	-------
Notes:

Languages: Common, Gnome, Draconic, Giant, Goblin

Abilities: 
Low-Light Vision
Weapon Familiarity: Gnome Hooked Hammer
+2 Save vs. Illusions
+1 DC for Illusions
+1 attack vs. kobolds and goblinoids
+4 dodge bonus to AC vs. giants
+2 for Listen and Craft (Alchemy) checks
Speak w/ Animals, Dancing Lights, Ghost Sound, Prestidigitation 1/day
Trapfinding
Sneak Attack +1d6
Evasion


Feats:  Point Blank Shot

Skill Points: 55	Max Ranks: 5/2.5
Skills		        Total    Ranks  Mod      Misc
Diplomacy		+8	 5	+1	+2
Bluff			+6	 5	+1	--
Search			+8	 5	+3	--
Craft(Traps)		+8	 5	+3	--
Craft(Weapons)		+8	 5	+3	--
Use Magic Device	+6	 5	+1	--
Sleight of Hand		+8	 5	+2	+1
Decipher Script		+8	 5	+3	--
Escape Artist		+5	 4	+2	-1
Disable Device		+10	 5	+3	+2
Open Lock		+6	 1	+3	+2
Appraise		+8	 5	+3	--
Notes:

Equipment:		Cost	Weight
MW Light Crossbow	335gp	 2lb
20 Bolts		 2gp	 1lb
10 Cold Iron Bolts	 2gp	.5lb
Rapier			20gp	 1lb
MW Chain Shirt		250gp	12.5lb
Artisan's Tools		 5gp	 5lb
Master Thieves' Tools	100gp	 2lb
Artisan's Outfit	--	--
Backpack		 2gp	.5lb
2 Sunrods		 4gp	 2lb
2 Thunderstones		 60gp	 2lb
2 Smokesticks		 40gp	 1lb
15 Tindertwigs		 15gp	 --
Caltrops		 1gp	 2lb
Crowbar			 2gp	 5lb

Total Weight: 36.5lb	Money:  248gp 0sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	19.5	39.25	60	120	300

Age: 56
Height: 3’6”
Weight: 46 lbs
Eyes: Blue
Hair: Black
Skin: Ruddy
Appearance: Balnibar is dark-skinned and goateed. His hair is frizzy and sticks out in all directions. When he's working, he wraps it in a turban to keep it from interfering with his work. He wears a black leather apron, studded with rivets. His sleeves are also black leather, but covered in tight loops in which a number of small hooks, wires, and probes protrude.

Personality: Balnibar is proud of his heritage and of his work. He loves working with traps, secret compartments, and weapons with hidden functions. He's often found scribbling out new designs whenever he has a moment, and finding ways to sell his designs for anyone who would be interested.

Background: The Jiminyblivet family has been in the dungeon business for years. Many a d'Kundarak has contracted the Jiminyblivets for a vault, and certain diabolic contraptions have been the masterpieces of the most famous clan members. Balnibar was raised in this way, and has become decent in his trapmaking skill. He has decided to gain experience in Sharn, as there is definitely someone who needs a clever device--or needs someone to crack them. One day, he dreams of designing a full dungeon from the ground up--er, down.

Logs

XP log:
350 from Zombie Hunt
940 from An Old Friend

Wealth and Craft log:
216 gp, 0 sp +700 gp credit from MW/Alchemicals from An Old Friend
Credit used for:
250gp for MW Chain Shirt
335gp for MW Light Crossbow
60gp for 2 Thunderstones
40gp for 2 Smokesticks
15gp for 15 Tindertwigs
Paid 1gp for Caltrops
Paid 2gp for Crowbar
Sold Studded Leather for 12.5gp
Sold Light Crossbow for 17.5gp

Added 45 craft points for no adventure between 10-31-07 and 12-15-07.

Other log:
XXXX from


Notes:
Approved for Level 2

Advancement

L2 -> CLASS Rogue HP: +7 (1d6+3)
Diplomacy, Bluff, Search, Craft (Traps), Craft (Weapons), Use Magic Device, Sleight of Hand, Decipher Script, Disable Device, Open Lock, Appraise +1 rank
Evasion
__________________

Last edited by InVinoVeritas; 16th December 2007 at 05:08 AM.. Reason: Approved!
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Old 13th July 2006, 06:38 PM   #11 (permalink)
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Posts: 11,303
Knight Otu Goblin Sharpshooter (Lvl 2)
Code:
Name: Sedar Spirewalker
Class: Rogue 2	Starting Level: 1
Race: Halfling
Region of Origin: Sharn
Size: Medium
Gender: Male
Alignment: N
Action Points: 6
Deity: XXX 

Str: 10 +0 ( 4p.)	Level: 2	XP: 2250
Dex: 18 +4 (10p.)	BAB: +1		HP: 12 (2d6+2)
Con: 12 +1 ( 4p.)	Grapple: -3	Craft Points: XXXX
Int: 14 +2 ( 6p.)	Speed: 20'	Stat Increases:
Wis: 12 +1 ( 4p.)	Init: +4	Spell Save: --
Cha: 13 +1 ( 5p.)	ACP: -0		Spell Fail: --

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+2	+1	+4	+1	+0	+0	18
Touch:	15	Flatfooted: 14

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+2	+0	+1	+1
Ref:	+8	+3	+4	+1
Will:	+2	+0	+1	+1	(+2 against fear)
Notes: Misc bonus is racial

Weapon			Attack	Damage	Critical	Range
Dagger			+2/+7	1d3	19-20/x2	10 ft
light crossbow		+6	1d6	19-20/x2	80 ft
Notes:

Languages: Common, Halfling

Abilities: Evasion, Sneak Attack +1d6, trapfinding

Feats:  Aberrant Dragonmark (Jump)(3rd level feat), Investigate

Spell-Like Abilities (CL 0): None Yet

Skill Points: 50	Max Ranks: 5/2.5
Skills		Total	Ranks	Mod 	Misc
Balance		+4	 0	+4	--
Bluff		+5	 4	+1	--
Climb		+2	 0	+0	+2
Diplomacy	+3	 0	+1	+2 (syn)
Gather Info	+9	 5	+2	+2 (syn)
Hide		+10	 2	+4	+4
Jump		+1	 5	+0	+2	-6
Know (Local)	+7	 5	+2	--
Listen		+5	 2	+1	+2
Move Silently	+8	 2	+4	+2
Open Lock	+9	 5	+4	--
Search		+7	 5	+2	--
Sense Motive	+6	 5	+1	--
Spot		+6	 5	+1	--
Use Magic Devic	+6	 5	+1	--
Notes:

Equipment:		Cost	Weight
Dagger			 2gp	.5lb
Light crossbow		35gp	 2lb
20 bolts		 2gp	 1lb
Leather armor		10gp	7.5lb
light steel shield	 9gp	 3lb
Lantern, hooded		 7gp	 2lb
Thieves' Tools		30 gp	 1lb
Artisan's Outfit	-----	-----

Total Weight:17lb	Money: 694gp 2sp 5cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	 24	49	75	150	375

Age: 25
Height: 3 ft.
Weight: 34 lb
Eyes: Green
Hair: Black
Skin: Fair
Appearance:

Personality:

Background:

Logs

XP log:
1000 from Into Khybers Gate
550 from Into Khybers Gate
700 from Into Khybers Gate

Wealth and Craft log:
589 gp, 2 sp, 5 cpfrom Into Khybers Gate
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
XXXX

Advancement

L2 -> Rog2 HP: +6 (HD+CON+OTHER) SP: +10 (CLASS+INT+OTHER)
Bluff +2 Ranks, Gather Info +1 Rank, Jump +1 Rank, Know (local) +1 Rank, Open Lock +1 Rank, Search +1 Rank, sense Motive +1 Rank, Spot +1 Rank, Use Magic Device +1 Rank
Feat: -
Class Abilities: Evasion
__________________
Also posts as Ashardalon (here and elsewhere) and as Eques Concordia and Guinea Pig (only elsewhere).

Semabin ai Harudan, currently hunting goblins.
Ashnar, currently searching the Peregrine Shard.
Sedar Spirewalker, Halfling Investigative in Living Eberron.
Castle Otu *Updated 17/06/07 - Semi-Random Crunch - The Greenjacket*

Last edited by Knight Otu; 14th October 2007 at 10:01 PM.. Reason: Sedar Lvl 2
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Old 13th July 2006, 07:50 PM   #12 (permalink)
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frostrune Goblin Sharpshooter (Lvl 2)
Caz, Changeling rogue

Code:
Name: Caz
Class: ROG	Starting Level: 1
Race: Changeling
Region of Origin: Sharn
Size: M
Gender: Male
Alignment: CN
Action Points: 5
Deity: Traveler (Domains: XXX, XXX)


Str: 11 +0 (3p.)	Level: 1	XP: 0
Dex: 16 +3 (10p.)	BAB: +0		HP: 8 (1d6+2)
Con: 14 +2 (6p.)	Grapple: +0	Craft Points: 
Int: 14 +2 (6p.)	Speed: 30'	Stat Increases:
Wis: 10 +0 (2p.)	Init: +3	Spell Save: 
Cha: 14 +2 (6p.)	ACP: -		Spell Fail: 


	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+2	+0	+3	+0	+0	+0	15
Touch:	13	Flatfooted: 12

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+2	+0	+2	--
Ref:	+5	+2	+3	--
Will:	+0	+0	+0	--

Notes:
+2 racial bonus to saves vs Sleep and Charm spells

Weapon		Attack	Damage	Critical	Range
Rapier		+0	d6	18-20/x2	------
Shortbow	+3	d6	20/x2		60 ft
Dagger (thrown)	+3	d4	19-20/x2	10 ft
Flask (thrown)	+3	*	20/ x2		10 ft


Notes:
Point Blank Shot: +1 to hit and damage within 30'

Languages: Common, Elven, Halfling

Abilities: Sneak Attack +1d6, Trapfinding

Feats:  Point Blank Shot


Skill Points: 40	Max Ranks: 4/2
Skills		Total	Ranks	Mod 	Misc
disguise	+14	2	+2	+10 racial
move silently	+7	4	+3	--
Hide in shadows	+7	4	+3	--
gather info	+4	2	+2	--
intimidate	+4	0	+2	+2 racial
bluff		+8	4	+2	+2 racial
sense motive	+6	2	+2	+2 racial
spot		+4	4	+0	--
listen		+4	4	+0	--
search		+6	4	+2	--
Know (local)	+4	2	+2	--
open lock	+7	4	+3	--
disable device	+5	2	+3	--
tumble		+5	2	+3	--

Notes:

Equipment:		Cost	Weight
Leather Armor		10gp	15lb
Rapier			20gp	2lb
Shortbow		30gp	3lb
Arrows (20)		1gp	3lb
Dagger			2gp	1lb

backpack		2gp	2lb
  bedroll		.1gp	5lb
  caltrops		1gp	2lb
  (2) sunrod		4gp	2lb
  
beltpouch		1gp	1/2lb
  theives tools		30gp	1lb
  chalk
  extra coin

Total Weight:36.5lb	Money: 100gp 9sp Xcp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	38	76	115	115	575

Age:	18 
Height:	5'-7" 
Weight:	135 lbs 
Eyes:	pupil-less white 
Hair:	dull blonde
Skin:	grayish-white
Appearance:

Caz is a male changeling and his true appearance is very alien and non-descript. He is seldom encountered in his true form however.
Normally Caz appears as a wiry human male with rakish good looks (dark complected with long straight black hair held back in a ponytail,
blue eyes, and a well trimmed goatee).

Personality:

Caz is typically reserved and quiet. When approached however he is very well spoken and casual. He is very laid back and even tempered.
He would much rather solve problems with words than swords.

Background:

Caz grew up on the mean streets of the Dragoneyes district of Sharn. His changeling mother worked in a brothel. He never knew who his father was,
nor does he care. As he grew he spent a lot of time on his own making friends with other street kids and causing his share of trouble. Occasionally,
he and his friends would be hired out as eyes and ears for the Tyrants guild. This put him in contact with his eventual mentor, Abo. This older
changeling fed a curious Caz different tricks and tips about being a good thief and generally looked after him. Abo became his father-figure. As
things continued and Caz grew older he appeared destined for acceptance into the Tyrants Guild. That is until the Boromar clan decided they had seen
enough Tyrant expansion and decided to teach them a lesson. As the Boromar Enforcers descended upon the Tyrant safehouse, Abo got Caz to safety before the place was completely engulfed in flames.

Caz fled to the streets of Deathsgate and disappeared. He plans on using his hard won skills to make a name for himself as an adventurer. He holds no
love for the Boromars however and may someday wish to seek his revenge.

Logs

XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
XXXX

Advancement

L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES

Last edited by frostrune; 21st July 2006 at 04:05 AM.. Reason: Arrrgh... I can't get the #$%# columns to line up!!!
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Old 15th July 2006, 09:31 PM   #13 (permalink)
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Location: Columbus, OH
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GwydapLlew Goblin Sharpshooter (Lvl 2)
Del, Changeling Rogue 2

Code:
Name: Del
Class: Rogue		Starting Level: 1
Race: Changeling
Region of Origin: Breland
Size: Medium
Gender: Male
Alignment: Neutral
Action Points: 06
Deity: The Traveler

Str: 10 +0 (02p.)	Level: 2	XP: 1,200
Dex: 16 +3 (10p.)	BAB: +1		HP: 12 (2d6+2)
Con: 13 +1 (05p.)	Grapple: +1	Craft Points: 150
Int: 14 +2 (06p.)	Speed: 30'	Stat Increases:
Wis: 12 +1 (04p.)	Init: +3	Spell Save: +0
Cha: 14 +2 (06p.)	ACP: -0		Spell Fail: 0%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+2	+0	+3	+0	+0	+0	15
Touch:	13	Flatfooted: 12

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+1	+0	+1	
Ref:	+6	+3	+3	
Will:	+1	+0	+1	
Notes: +2 racial bonus vs sleep and charm effects.

Weapon			Attack	Damage	Critical	Range
Dagger			+1	1d4+0	19-20/x2	 10 ft
Notes: Point Blank Shot grants him a +1 to hit and damage within 30' range.

Languages: Common, Dwarven, Gnome.

Abilities: Shapechanger subtype; evasion, minor shape change (su); natural linguist; social intuition (ex); sneak attack +1d6.

Notes:
Social Intuition (ex):A changeling rogue has an uncanny awareness of the tone of any social situation in which he finds himself. This grants benefits to a number of his skill checks.
  • Making a Gather Information check to gain knowledge takes a changeling rogue only 1d4+1 minutes, instead of the normal 1d4+1 hours.
  • A gut assessment of a social situation with a Sense Motive check can be made as a full-round action instead of a full minute.
  • A changeling rogue can take 10 on Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive checks, even if stress or distraction would normally prevent him from doing so.
This substitution feature replaces the standard rogue's trapfinding ability. Feats: Point Blank Shot. Skill Points: 50 Max Ranks: 5/2.5 Skills Abil Total Ranks Mod Misc Appraise Int +5 3 +2 Bluff Cha +9 5 +2 +2 racial Climb Str +2 2 +0 Diplomacy Cha +4 0 +2 +2 synergy Disable Device Int +6 4 +2 Disguise Cha +6/8 4 +2 +2 synergy (while acting) Escape Artist Dex +4 1 +3 Gather Info. Cha +7 5 +2 Intimidate Cha +7 1 +2 +2 racial, +2 synergy Know. (local) Int +6 4 +2 Listen Wis +2 1 +1 Open Lock Dex +6 3 +3 Search Int +7 5 +2 Sense Motive Wis +8 5 +1 +2 racial Sleight of Hand Dex +7 2 +3 +2 synergy Spot Wis +4 3 +1 Survival Wis +13 0 +1 +2 synergy (following tracks) Tumble Dex +5 2 +3 Notes: +10 circumstance bonus while uing minor shape change to disguise himself. Equipment: Cost Weight Carried: Dagger 2gp 1lb Dagger 2gp 1lb Dagger 2gp 1lb Dagger 2gp 1lb Dagger 2gp 1lb Leather Armor 10gp 15lb Backpack 2gp 2lb Case, map 1gp .5lb Flask 3cp 1.5lb Ident Papers (Mordin) 2gp 0lb Outfit, Scholar's 5gp 6lb Pouch, belt 1gp .5lb Thieves' Tools 30gp 1lb Torch, Everburning 110gp 1lb potion of CLW 5gp .1lb Tavern: Case, map 1gp .5lb Ident Papers (Talis) 2gp 0lb Outfit, Explorer's 0gp 8lb Outfit, Peasant's 1sp 2lb Sack 1sp .5lb Sack 1sp .5lb Traveling Papers (Talis)2sp 0lb Whetstone 2cp 1lb Total Weight:32lb Money: 855gp 30sp 16cp Lgt Med Hvy Lift Push Max Weight: 33 66 100 100 500 Age: as Del: 16 as Mordin: 106 as Talis: 22 Height: as Del: 5'4" as Mordin: 4'10" as Talis: 5'10" Weight: as Del: 130 lbs as Mordin: 260 lbs as Talis: 150 lbs Eyes: as Del: White as Mordin: Brown as Talis: Green Hair: as Del: White as Mordin: Brown as Talis: Blonde Skin: as Del: Grey as Mordin: Tan as Talis: Pale
Appearance:
as Del: In his natural form, Del appears to be a stereotypical changeling. He is slim and short, when a blank expression that never wavers.
as Mordin: Heavy-set and overweight, Mordin wears the garb of one of the lower-class. His brown eyes are rheumy, and his beard is crazy and unkempt.
as Talis: Tall and slender, Talis has the pale skin of an academic who has not seen much of the sun in his life.

Personality:
as Del: Del is a rather emotionless individual, relying on the personae he adopts to provide the emotion and flavoring to his conversation. In his natural form, he tends to be bland and expressionless, a fact that unnerves with those few who know of his nature.
as Mordin: Mordin is a fat dwarf who never seems to have a job, always seems to have enough food to support his size, and always knows someone who can help out a friend in need. He is a leech on the underbelly of Sharn, but a useful one.
as Talis: Talis is a junior researcher at Margrave University. He's a bit naive, and has a tendency to disappear for days at a time while working on problem. While not one of the great minds, he has access to all sorts of books through the University.

Background: Del is a Becomer, a sect of Changelings that believe that only in inhabiting a personality to the fullest can one learn the secrets of life. As such, the building block that is Del is rather boring. He rarely reveals the secret of his nature to anyone, instead relying on the personalities he has developed to ensure his existence.
He was born in Sharn just over sixteen years ago, and has spent his short life on the streets. Del prefers change over stability and excitement over boredom. The only constants in his life are his daggers; he collects them and wields them almost exclusively to anything else. The three he possesses are of different styles - Cleaver is almost a short sword, a broad-bladed knife used for cutting up meat; Stitch is a slender stiletto in the gnomish style; Wave is a curved Valenar dagger. The remaining knives are utilitarian in nature, designed to be thrown and perhaps never recovered.

Logs

XP log:
- 1,200 from The Forgotten Forge.
XXXX from

Wealth and Craft log:
- Started with: 23gp 23sp 15cp
- 20 sp from The Forgotten Forge
- Paid 3 sp to Akhi d'Orien, Kharas Mrorannon, Stulgar Swift, Siobhan Swift, and Weapon in The Forgotten Forge
- 50 gp from The Forgotten Force
- 782 gp, 2 sp, 1 cp from The Forgotten Forge

XXX gp, X sp from
Paid XXX for

Sold XXX for
Crafted XXX for

Other log:
potion of cure light wounds from The Forgotten Forge

XXXX from

Notes:
Del has two other personalities, as detailed above. He possesses identification papers allowing him the priviledges of both individuals.

Del speaks in Gray and uses short, simple sentences.

Mordin speaks in Medium Turquoise and uses a thick, rough accent.

Talis speak in Blue and uses large words and complicated grammar.

Advancement

L02 -> Rogue 2 HP: +5 (4+1) SP: +10 (8+2)
Appraise +1, Bluff +1, Climb +1, Disable Device +1, Gather Information +1, Intimidate +1, Knowledge (local) +1, Search +1,Sense Motive +1, Spot +1
Other: Evasion

L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +##

(Class+ATB+Other) [Left out when not needed, also could simply be a new total
instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES

Last edited by GwydapLlew; 29th January 2007 at 08:43 PM.. Reason: Level 2 - approved by Erekose13 1/29/07
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Old 15th July 2006, 11:08 PM   #14 (permalink)
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Patlin Goblin Sharpshooter (Lvl 2)
Anvuss, Warforged Artificer

Code:
Name: Anvuss
Class: Artificer 4	Starting Level: 1
Race: Warforged
Region of Origin:Breland
Size: Medium
Gender: N/A (Male Personality)
Alignment: True Neutral (Undecided)
Action Points: 7
Deity: Undecided

Str: 12 +1 (04p.)	Level: 4	     XP: 7070 (level 10,000)
Dex: 08 -1 (00p.)	BAB: +3		     HP: 34 (3d6+12)
Con: 18 +4 (10p.)	Grapple: +3	     Craft Days/Reserve: 130 days / 80 xp
Int: 18 +4 (13p.+1)	Speed: 20'	     Stat Increases:
Wis: 06 -2 (00p.)	Init: -1             Spell Save: (What??)
Cha: 12 +1 (06p.)	ACP: -2, Special     Spell Fail: 35% (50% with shield)

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+8	+2	-1	+0	+0	+0	19
Touch:	09	Flatfooted: 19

SR: None
Damage Reduction: 2/Adamantine

	Total	Base	Mod	Misc
Fort:	+5	+1	+4	--
Ref:	+0	+1	-1	--
Will:	+2	+4	-2	--
Notes:

Weapon			Attack	Damage	Critical	Range
Cold Iron Morning Star	+4	1d8+1	20/x2		------
Natural Slam Attack	+4	1d4+1	20/x2		------

Notes:

Languages: Common [Warforged do not get bonus languages from Int]

Abilities: Immune to Poison, Sleep, Paralysis, disease, nausea, 
fatigue, exhaustion, sickened condition, energy drain Light fortification 
(25% chance that a critical hit or sneak attack does no extra damage)
Artificer Knowledge, Artisan Bonus, Disable Traps, Item Creation

Level Feats:  Adamantine Body (Level 1), Extraordinary Artisan (Reduced GP cost, Level 3)
Class Feats:  Scribe Scroll (Artificer 1), Brew Potion (Artificer 2), Craft Wonderous Item (Artificer 3), Craft Homunculous (Artificer 4); Legendary Artisan [Reduced XP] (Artificer 4 Bonus)

Infusions Known: All, Spontaneous
Infusions Per Day: Level 1: 4, Level 2: 3

Skill Points: 50	Max Ranks: 7/3.5
Skills		Total	Ranks	Mod 	Misc
Balance	(cc)	-5	3.5	-1	-7
Bluff   	+1	 0	+1	
Concentration	+11	 7	+4	XX
Diplomacy	+1	 0	+1	
Disable Device	+12	 7	+3	-- (+2 Circumstance from Tool)
Gather Info	+1	 0	+1	
Intimidate	+1	 0	+1	
Ride (cc)	1	2.0	-1	--
Search		+10	 7	+3	XX
Spellcraft	+10	 7	+3	XX (+2 Synergy to decipher scrolls)
Swim		-8	 0	+1	-9
Use Magic Dev.	+10	 7	+1	(+2 Synergy Scrolls Only)(+2 Circumstance from Tool)
Craft (B.Smith)	+7	 4	+3	XX 
              [With Kit, Smithing heals 1d20-6 hp in 8 hours, can take 10]
              7.5 Ranks Spent on Cross Class Skills

Notes:

Equipment:		Cost	Weight
Heavy Wooden Shield     	 07gp	10lb
Cold Iron Morning Star     	 16gp	06lb
Warforged Repair Kit    	 50gp	01lb [+2 bonus on checks]
Explorer's Outfit       	 00gp	00lb
Backpack	        	 02gp	02lb
Scroll, 2 Druid Spells (Goodberry, Cure Light)
Scroll, Mount x3
Scroll, Expeditious Retreat x3
Scroll, Bless Weapon x2 (Pal1, CL 2)
Scroll, Lesser Restoration x2 (Pal1, CL 2)
25 gp worth of magic ink (Mat. for 2 level 1 Scrolls)      25gp	01lb?
MW Thieves tools      	 	100gp	02lb
MW Artificer's Tool      	 50gp	01lb

XXXXXXXX		XXgp	XXlb

Total Weight:23lb	Money: 57.7 gp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	43	86	130	260	650

Age: 2 
Height: 6'0" 
Weight: 278 lbs 
Eyes: Adamantine 
Hair:None 
Skin:Bronze, Oak, and Adamantine 
Appearance:

Personality:
Constructed at the end of the last war, and having seen no action in it, Anvuss is extremely young and extremely naive. Hopefully, he will make some friends who can guide him through the world.

Background:
Anvuss was put to work in the creation forges shortly after becoming sentient, only to have them closed down in short order.

Logs

XP log:
1080 from Head of the Class
1910 xp from Head of the Class [Final]
150 xp from Raver Battle in Heart of Artifice
900 xp from the guard Battle in Heart of Artifice
3,150 xp Heart of Artifice
-120 xp crafting, see below

Wealth and Craft log:
200 gp starting - 75 gp equipment = 125 gp
-125 gp scribing materials = 0 gp
XXX gp, X sp from
Gained 100 gp and repaid 25 gp from Shoot as initial payment in Head of the Class
Spent 125 gp for more scroll scribing ink
Gained 1445.2 gp in Head of the Class (Final treasure split.)
Spent 150 gp on masterwork tools
Spend 3 DM Credits to gain 450 gp
-1,687.5 gp from crafting, see below

Initial Craft days: 100
Crafted scroll 2 druid spells for 25 gp of materials, 2 xp, 1 craft day; spent 2 xp and 1 craft day on behalf of same for Shoot. Gave shoot 25 gp of ink as a loan. With Shoot's help providing spell prereqs. XP from 1st level craft reserve.
Entered Inn: 7/16/06 still there as of 8/25/6 = 41 days
Crafted 2 scrolls of 3 1st level spells each (Mount, Expeditous Retreat): -2 days, 6 xp from 2nd level reserve, 75 gp worth of ink (from inventory.)
Crafted 2 scrolls 2 1st level Paladin spells each, CL 2 (Bless Weapon, Restoration): -2 days, 8 xp from 2nd level reserve, 100 gp worth of ink (from inventory.)
Subtotal: Craft Days = 135
Circlet of Persuasion 120 xp + 60 from craft reserve, 1,687.5 gp, 5 days (6 ap available for rolls) DC 25, 6 attempts, used action points; Crafting Failed
Subtotal: Craft Days = 130

Other log:
XXXX from


Notes:


Advancement

Retrospective
L2 -> CLASS Artificer HP: +8 (HD+CON), BAB+1 Will: +1
Concentration +1 RANKS, Disable Device +1 RANKS, Ride (cc) +1.0 Ranks, Search +1 RANKS, Spellcraft +1 RANKS, U.M.D. +1 RANKS
Feat: Brew Potion
Other: Craft Reserve 40 xp, 1 additional 1st level infusion per day

L3 -> CLASS Artificer[/b] HP: +8 (HD+CON), BAB+1 Fort: +1 Ref: +1
Concentration +1 RANKS, Disable Device +1 RANKS, Balance (cc) +1.0 Ranks, Search +1 RANKS, Spellcraft +1 RANKS, U.M.D. +1 RANKS
Feat: Craft Wonderous (Class); Extraordinary Artisan
Other: Craft Reserve 60 xp, 2 additional 2nd level infusions per day (one of which is from int)
L4 -> CLASS Artificer[/b] HP: +8 (HD+CON), BAB+1 Will: +1
Int: +1
Concentration +1 RANKS, Disable Device +1 RANKS, Ride (cc) +1.0 Ranks, Search +1 RANKS, Spellcraft +1 RANKS, U.M.D. +1 RANKS, Balance (cc) +.5 Ranks
Feat: Craft Homunculous (Class); Legendary Artisan [Reduced XP] (Class Bonus)
Other: Craft Reserve 80 xp, 1 additional 2nd level infusions per day
7 Action Points


Prospective
Future Feat Plans

5: Craft Magical Arms and Armor (Class); 6: Craft Wand (Class per Erratta); Extend Spell;
8: Craft Construct (Class Bonus); 9:Improved Fortification; Craft Rod (Class);
12: Twin Spell; Wand Mastery (Class Bonus); Craft Staff (Class);
14: Forge Ring (Class); 15: Persistent Spell?; 16: Extra Rings (Class Bonus)
__________________
PbP details Invisible Castle Dice Rolling LEW DM LEB DM
LEW PCs: Ironwolf Banion Tor LEW PCs: Anvuss Rionus el'Aundair T'Ranis

"Daddy's teaching me to play D&D. I am his 'young apprentice.'" Brielle Patlin, 7 years old, 3/9/08.

Last edited by Patlin; 7th December 2008 at 07:37 PM.. Reason: Level to 4
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Old 16th July 2006, 12:46 AM   #15 (permalink)
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Patlin Goblin Sharpshooter (Lvl 2)
Code:
Name: Rionus el'Aundair
Class: Paladin 3 / Sorceror 0 /Knight Phantom 0	Starting Level: 2
Race: Human
Region of Origin:Aundair
Size: Medium
Gender: Male
Alignment: LG
Action Points: 6
Deity: Sovereign Host

Str: 14 +2 (06p.)	Level: 3	XP: 3,600
Dex: 14 +2 (06p.)	BAB: +3		HP: 31 (3d10+6)
Con: 14 +2 (06p.)	Grapple: +5	Craft Days: 117
Int: 13 +1 (05p.)	Speed: 20'	Stat Increases:
Wis: 08 -1 (00p.)	Init: +2
Cha: 16 +3 (10p.)	ACP: -X		Spell Fail: X%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+5	+0	+2	+0	+0	+0	17
Touch:	12	Flatfooted: 15

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Grace     Misc
Fort:	+8	+3	+2	+3
Ref:	+6	+1	+2	+3
Will:	+3	+1	-1	+3
Notes:

Weapon			Attack	Damage	Critical	Range
MW Greatsword		+6	2d6+3	19-20/x2	------
Cold Iron Morningstar	+5	1d8+3	   20/x2		------
Cold Iron Javelin	+5	1d6+2	   20/x3	30 ft
Notes:

Languages: Common, Giant

Feats:  Power Attack, Cleave, Still Spell

Spells Per Day (Save DC XX + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
Spells Known:
	0 - XX, XX, XX;
	1st - XX, XX, XX;

Spell-Like Abilities: Detect Evil; Lay on Hands 9 hp/day; Divine Health
Supernatural Abilities: Smite Evil 1/day [+3 attack & +3 damage]; Aura of Courage
Extraordinary Abilities: 

Skill Points: 20	Max Ranks: 6/3
Skills		Total	Ranks	Mod 	Synergy	Misc
Concentration	 8	6	+2	--	--
Handle Animal	 8	5	+3	--	--
Know (Religion)	 2	1	+1	--	--
Know (Arcana)	NA	0	+1	--	--
Know (Nobility)	NA	0	+1	--	--
Ride		10	6	+2	+2	--
Sense Motive	 5	6	-1	--	--
Diplomacy	 5	0	+3	+2	--
Spellcraft	NA	0	+1	--	--
Spot		-1	0	-1	--	--
Listen		-1	0	-1	--	--

Notes:

Equipment:		Cost	Weight
MW Greatsword		 350gp	08  lb
Breastplate		 200gp	30  lb
Cold Iron Morningstar	  16gp	06  lb
Explorer's Outfit	  00gp	00  lb
Backpack		  02gp	02  lb
Field Rations, 4 days	  02gp	04  lb
Smokestick		  20gp	00.5lb
Tindertwig		  01gp	00  lb
Waterskins, 2		  02gp	08  lb
Cold Iron Javelins, 2	  04gp	04  lb
Travel Papers		  02sp	00  lb
Flint and Steel		  01gp	00  lb
Silk Rope		  10gp	05  lb
Grappling Hook		  01gp	04  lb
Torches, 2		  02cp	02  lb
Bedroll			  01sp	05  lb
Winter Blanket		  05sp	03  lb
Masterwork Dagger

Total Weight:81.5 lb	Money: 68 pp, 53 gp, 6 sp, 8 cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	58	116	175	350	875

Age: 22 
Height:5'9: 
Weight:158 lbs 
Eyes: Green 
Hair: Light Brown 
Skin: Caucasian 
Appearance: Rionus keeps himself trim, and his precise attention to his personal appearance reflects the military discipline he is accustomed to.

Personality: Steadfast, true, and caring Rionus takes his duty to help those in need and his obedience to his order very seriously. His code of conduct calls for honesty, courage, mercy, and good works. Whenever possible, he will try to avoid killing all but the worst of foes, even in the heat of combat. He would never harm a prisoner or helpless person.

Background: In the last war, Rionus was a new recruit with the Knights Arcane. His studies of magic have amounted to little, though, and after the mourning his superiors in that illustrious order cut him loose, with orders to travel and broaden his experiences. He still hopes to recieve more comprehensive orders. He periodically sends messages to his superiors, using the services of house Orien. He makes sure to keep the order aprised of his location, so that he can be reached if the order has need of him. [This is an OPEN plot hook. Any DM may use it at any time to whisk Rionus and any companions he can muster out on an adventure.]

Logs

XP log:
950 xp from Mad God's Key
1050 xp from Beer Run, 1st award
600 xp from Beer Run, 2nd Award

Wealth and Craft log:
Starting 900gp - 609.82 gp equipment = 290.18 gp
100 gp from The Mad God's Key
Paid 6.5 sp for a message to be delivered
200 gp from Mad God's Key
In the Shard from 5/25/7 to 6/11/7: = 17 days
50 gp from Beer Run, Initial Payment
Masterwork Dagger and 10 pp, reward from train.
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
Introducing Rionus el'Aundair

Advancement

Retrospective
L3 -> CLASS Paladin HP: +10 (8 HD + 2 CON) BAB: +1 Reflex: +1 Will: +1
Concentration +1 RANK, Ride +2 RANKS, Sense Motive +1 RANK
Feat: Still Spell
Other: Aura of Courage, Divine Health


Prospective
L4 -> CLASS Paladin HP: +9 (7 HD + 2 CON) BAB: +1 Fort: +1
Concentration +1 RANK, Ride +1 RANKS, Sense Motive +1 RANK, Knowledge (Nobility and Royalty) +1 RANK
Other: Turn Undead 6 times/day
Charisma +1

L5 -> CLASS Sorceror HP: +5 (3 HD + 2 CON) Will: +2
Concentration +1 RANK, Spellcraft +2 RANKS, Knowledge (Arcana) +1 RANK
Spells: 0th: Prestidigitation, Detect Magic, Read Magic, Light
1st: Critical Strike, Benign Transposition
Other: Can Summon Hawk Familiar, "Windshire" (+3 Spot in Light, Alertness)

L6 -> CLASS Sorceror[/b] HP: +5 (3 HD + 2 CON) (Class+ATB+Other)
Concentration +1 RANK, Spellcraft +2 RANKS, Knowledge (Arcana) +1 RANK
Feat: Practiced Spellcaster
Spells Known: Caltrops

L## -> CLASS ##[/b] HP: +## (HD+CON+OTHER) (Class+ATB+Other)
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Other: OTHER NOTES
Attached Thumbnails
old-living-eberron-character-thread-rionus.jpg  
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Old 16th July 2006, 02:34 AM   #16 (permalink)
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Animus Goblin Sharpshooter (Lvl 2)
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Cassius Underbridge (on hold)

*ON HOLD*
Code:
Name: Cassius Underbridge
Class: Fighter 2 Starting Level: 2
Race: Human
Region of Origin: Breland
Size: Medium
Gender: Male
Alignment: Chaotic Neutral
Action Points: 6
Deity: None

Str: 18 +4 (16p.)	Level: 2		XP: 1000
Dex: 13 +1 ( 5p.)	BAB: +2		HP: 26 (2d10+3 plus 3)
Con: 16 +3 (10p.)	Grapple: +6	Craft Points: XXXX
Int: 10 +0 ( 2p.)	Speed: 20'	Stat Increases:
Wis:  8 -1 (XXp.)	Init: +1		Spell Save: XX
Cha:  8 -1 (XXp.)	ACP: -5		Spell Fail: X%

		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+5	+0	+1	+X	+X	+X	16
Touch:	11	Flatfooted: 15

Spell Res: None
Dmg Red: None

		Total	Base	Mod	Misc
Fort:	+6	+3	+3	--
Ref:	+1	+0	+1	+X
Will:	-1	+0	-1	--

Notes:

Weapon		Attack	Damage	Critical	Range
Greatsword		+7	2d6+6	19-20/x2	------
Greatclub		+6	1d10+6	20/x2		XXX ft
Javelin			+3	1d6+4	20/x2		 30 ft
Notes:

Languages: Common

Abilities: Kickin' arse and takin' names.

Feats:  Power Attack, Weapon Focus (Greatsword), Toughness, Endurance

Spells prepared Steel to Flesh

Skill Points: XX	Max Ranks: X/X
Skills	Total	Ranks	Mod 	Misc
Ride		+5	4	+1	--
Swim		+8	4	+4	--
Prof. (Soldier) +4	4	+0
Spot		+0	1.5	-1	XX
Notes:

Equipment:		Cost	Weight
Greatsword		50gp	 8lb
Chainmail		150gp	40lb
Greatclub		 5gp	 8lb
Handaxe		 	 6gp	 3lb
(3) Javelin		 3gp	 6lb
Dagger			 2gp	 1lb
(3) Sunrod		 6gp	 3lb
50' Rope		 1gp	10lb	 
Backpack		 2gp	 2lb
Bedroll			 1sp	 5lb
Waterskin		 1gp	 4lb
(6) Ration		 3gp	 6lb

Total Weight:96lb	Money: 10gp 9sp Xcp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	133	266	400	XXX	XXX

Age:   28
Height: 6'3" 
Weight:  240
Eyes:  brown
Hair: bald (brown goatee) 
Skin: peach 
Appearance: Cassius Underbridge is a rugged looking individual. He wears an everpresent scowl on his face, as if mad at the world (he is). He is tall and on the thick side physically (and not just in the head). He has brown eyes, a brown goatee, bushy eyebrows and a bald head. He wears a tattoo of the unholy symbol of The Devourer on his upper right arm, and a boar on his left upper arm. He wears a silver ring shaped like a couatl on a boot lace around his neck.

Personality: Cassius has a Khyber-may-care, don't-give-a-frak attitude. His speech is often littered with expletives. He'll talk to anyone any way he feels like, with no regard for authority or decency.

Background:
Spoiler:
Cassius Underbridge was born in a small village in northwestern Breland, close to the Drooam border. Loyal to his country, he joined the Brelish army at 16. He gained the rank of corporal after only a year of service. The only thing that held him back from further advancement was his attitude, and in the end it got him in trouble.

At home on a brief leave, Cassius was enjoying the fine taste of beer. He got into a drunken stupor, then got into a fight. With his sergeant. He was sentenced to 10 years hard labor in the work gangs. After getting out, Cassius hired himself out as a mercenary. One year later, he's tired of the mercenary business and is looking to make some real loot--adventuring.

He wears a ring around his neck on a boot lace. When asked about it, he answers that it's none of your business. It may have something to do with a lost loved one or friend, but no one knows for sure.


Logs

XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
XXXX

Advancement

L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not

needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
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Last edited by Animus; 21st December 2006 at 07:12 PM.. Reason: on hold
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Old 16th July 2006, 10:29 PM   #17 (permalink)
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drothgery Goblin Sharpshooter (Lvl 2)
Italimelk, soldier of the Path of the Light

Code:
Name: Italimelk
Class: Soulknife 2	Starting Level: 1
Race: Kalashtar
Region of Origin: Breland (Sharn)
Size: M
Gender: M
Alignment: LG
Action Points: 6
Deity: Path of the Light

Str: 14 +2 ( 6p.)	Level: 2	XP: 1080
Dex: 14 +2 ( 6p.)	BAB: +1		HP: 16 (2d8+2)
Con: 12 +1 ( 4p.)	Grapple: +3	Craft Points: XXXX
Int: 14 +2 ( 6p.)	Speed: 30'	Stat Increases:
Wis: 14 +2 ( 6p.)	Init: +2
Cha: 13 +1 ( 5p.)	ACP: -1, -3 with shield

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+3	+2	+2	+0	+0	+0	17
Touch:	12	Flatfooted: 15
Studded Leather (ACP -1)
Heavy Wooden Shield (ACP -2) (total of -3)

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+1	+0	+1	+0	
Ref:	+5	+3	+2	+0	
Will:	+5	+3	+2	+0	
Notes:
+2 racial bonus on mind-affecting spells and abilities

Weapon		Attack	Damage	Critical	Range
Mind Blade (shortsword)	+4	d6+2	19-20/x2	30 ft
Dagger		+3	d4+2	19-20/x2	10 ft
Notes:

Languages: Common, Quor, Riedran, Draconic

Abilities:
[Kalashtar]
+2 racial bonus on mind-affecting spells and abilities
+2 racial bonus to Bluff, Diplomacy, and Intimidate
+2 racial bonus on Disguise checks made to impersonate a human
Do not dream (immune to spells that rely on ability to dream)
Naturally psionic (gain 1pp/character level, even with 
    no levels in a psionic class)
Mindlink 1/day (manifester level = 1/2 character level, min 1)

[Kalashtar Soulknife]
Align mind blade (spend 1pp as a free action to make mind blade [good])

[Soulknife]
Mind blade
Throw mind blade

Feats:
Weapon Focus (Mind Blade) [Soulknife 1]
Psionic Weapon [Character level 1]

Power Points: 2 (Kalashtar bonus)

Psi-like abilities: Mindlink 1/day (manifester level 1)

Skill Points: 30	Max Ranks: 2/4

Skills			Total	Ranks	Mod 	Misc
Bluff                    3	 0	1	+2 racial
Concentration		 6	 5	1	--
Diplomacy                3	 0	1	+2 racial
Disguise		 3	 2	1	+2 to appear human
Hide    		 5	 2	2	+1 from darkweave cloak
Intimidate               3	 0	1	+2 racial
Knowledge(the planes)	 4	 2	2	--
Listen			 7	 5	2	--
Move Silently   	 7	 5	2	--
Spot			 6	 4	2	--
Tumble			 7	 5	2	--

Notes:
Often has a -3 ACP due to armor and shield or a -1 ACP due to armor

Equipment:		Cost	Weight
dagger			2	1
studded leather armor	25	20
shield, heavy wooden	7	10
backpack		2	2
bedroll			0.1	5
torches (5)		0.05	5
rope (50', silk)	10	5
disguise kit		50	8
darkweave cloak 	100	0
explorer's outfit	-	-

Total Weight: 56lb	Money: 4gp 8sp 5cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	58	116	175	350	875

Age: 48 
Height: 5' 10" 
Weight: 175 
Eyes: Gray 
Hair: Brown 
Skin:  Fair
Appearance:
A little short for a Kalashtar (and just above average height for a human, which he often disguises himself as, Italimelk has fair skin, grey eyes, brown hair, and usually dresses like any other lower-middle class resident of Sharn.

Personality:
Italimelk is quiet, reserved, and committed to the secret war of his people against the Quori and their Inspired hosts. He wonders if the Inspired had anything to do with starting the war that he grew up in the middle of, and if it is truly the right thing to continue leaving the other races of Eberron in the dark.

Background:
Italimelk's family fled to Khorvaire long ago, and both he and his parents grew up in the Kalashtar enclave in Sharn. His father breifly served in Breland's armed forces when it appeared even the City of Towers would not be safe, and put the skills he used in fighting the secret war to use in the open one. But he did not re-enlist, instead going back to his business, his wife, and the Kalashtar's battle.

Italimelk is the eldest of three children, and has learned the ways of the Kalashtar soulknife at his father's knee. But he has seen that the Dreaming Dark is not the only force that threatens Eberron, and is looking for an opportunity to take his place alongside anyone who would take up that fight.

Logs

XP log: 0
2990xp from Head of the Class

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
Italimelk usually tries to appear human outside the Kalashtar enclave in Sharn (though he doesn't use his disguise kit unless he's making an extraordinary effort at this). He doesn't carry his shield around in Sharn unless he expects combat.

Italimelk always becomes psionicly focused at the start of the day, and if he uses his psionic focus, he will regain it as soon as he has time to take 20 on a Concentration check.

Advancement

Took first level as a Kalashtar Soulknife racial substituion level
L1 -> CLASS Soulknife (Kalashtar Soulknife) HP: +9 (d8+1 CON+OTHER)
SKILL +RANKS, SKILL +RANKS
Concentration 4
Disguise 2
Hide 2
Knowledge(the planes) 2
Listen 4
Move Silently 4
Spot 2
Tumble 4

Feat:
Weapon Focus (Mind Blade) [Soulknife 1]
Psionic Weapon [Character level 1]

L2 -> CLASS[/b] Soulknife HP: +7 (d8+1 CON+OTHER)
SKILL +RANKS, SKILL +RANKS
Concentration +1
Listen +1
Move Silently +1
Spot +2
Tumble +1
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Old 17th July 2006, 08:26 AM   #18 (permalink)
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byronhicks Goblin Sharpshooter (Lvl 2)
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Code:
Name: Johanel d'Sivis	
Class: Wiz 1	Starting Level: 1
Race: Gnome
Region of Origin: Korranberg, Zilargo
Size: Small
Gender: Male
Alignment: Neutral
Action Points: 5
Deity: None

Str: 10 +0 (04p.)	Level: 1		XP: 0
Dex: 14 +2 (06p.)	BAB: +0		HP: 7 (1d4+3)
Con: 16 +3 (06p.)	Grapple: -4	Craft Points: N/A
Int: 17 +3 (13p.)	Speed: 20'	Stat Increases:
Wis: 10 +2 (02p.)	Init: +2		Spell Save: 0
Cha: 10 +2 (02p.)	ACP: -X		Spell Fail: 0%

		Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+0	+0	+2	+1	+0	+X	13
Touch:	13	Flatfooted: 11

Spell Res: None
Dmg Red: None

		Total	Base	Mod	Misc
Fort:	+3	+0	+3	--
Ref:	+2	+0	+2	+0
Will:	+2	+2	+0	--

Notes: +2 vs. Illusions

Weapon		Attack	Damage	Critical	Range
Light Crossbow		+3	1d6	19-20/x2	80ft
Dagger			+1	1d3	19-20/x2	



Notes: +1 attack rolls vs kobolds and goblinoids

Languages: Common, Gnome, Draconic, Dwarven, Elven

Abilities: 
Low-Light Vision, 
Gnome spell-like abilities 1/day:
speak with animals, 
dancing lights, 
ghost sound, 
prestidigitation, 
+1 modifier to the DC for Illusions, 
+4 dodge bonus vs Giants, 
+2 listen checks and Craft (alchemy) checks.

Feats:  Scribe scroll, Least Dragonmark of Scribing

Spells prepared (Save DC 13 + spell level; 13/14): 

0 - Read Magic, Detect Magic, Resistance; 
1st - Magic Missile, Mage Armor

Domains:

Spellbook/Spells Known:

0th - All 0 level wizard spells;	

1st - Color spray
feather fall
grease
mage armor
magic missile
repair light damage;

Skill Points: 20	Max Ranks: 4/2
Skills		Total	Ranks	Mod 	Misc

Concentration		+7	4	3	
Knowledge(arcana)	+7	4	3	
Knowledge(history)	+7	4	3	
Knowledge(The Planes)	+7	4	3	
Spellcraft		+7	4	3
Spot			+0	0	0
Search			+3	0	3
Listen			+2	0	0	2(Gnome)
Move Silently		+2	0	2


Notes:

Equipment:		Cost	Weight

Scholar's Outfit	5gp	1.5lb
Backpack		2gp	0.5lb
Light Crossbow		35gp	2lb
20 Bolts		2gp	1lb
Dagger			2gp	0.5lb
Bedroll			0.1gp	1.25lb
Parchment (10)		2gp	-
Ink Pen			0.1gp	-
Ink 			8gp	-
Waterskin		1gp	1lb
Spell Component pouch	5gp	2lb
Wizard's Spellbook	15gp	3lb

Total Weight: 12.75lb	Money: 2gp 8sp

			Lgt	Med	Hvy	Lift	Push
Max Weight:	0-43	44-86	87-130	130	650

Age: 40
Height: 3'6" 
Weight: 46lbs
Eyes: Green
Hair: Brown
Skin: Pale


Appearance: Considering the gnome has spent most of his life studying books, he has a pale complexion. His hair is generally unkempt, and wears the clothes of a scholar.



Personality: He was kicked out of his University because his advisor thought some "real world experience" would do him some good. He cares little for anything beyond the studies of the arcane. He hopes to gain enough knowledge to return to the University to teach and do research.



Background: Johanel d'Sivis is unhappy. He was very happy at the University in Korranberg. He poured over texts, dug into tomes, and tried to gleam what knowledge he could from every book he read. He did well in his studies, but his advisor said that a Wizard can only really learn by doing. He pressed a letter of credit for 80GP in his hand, and shoved him out the door. He is not allowed to return until he can prove that he has grown as a Wizard. He tried to get his father to intercede for him, but his father actually agreed with the University. So now he is searching for ways he can "improve himself," whatever that means.



Logs


XP log:

XXXX from



Wealth and Craft log:

XXX gp, X sp from

Paid XXX for

Sold XXX for

Crafted XXX for



Other log:

XXXX from





Notes:





Advancement


L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]

SKILL +RANKS, SKILL +RANKS

Feat: FEAT(s)

Spells Known: SPELL

Powers Known: POWER

Other: OTHER NOTES


Last edited by byronhicks; 20th July 2006 at 04:02 AM..
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Old 17th July 2006, 06:39 PM   #19 (permalink)
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IcyCool Goblin Sharpshooter (Lvl 2)
Code:
Name: Crackbeak
Class: Wizard 3     	Starting Level: 3
Race: Kenku
Region of Origin: 
Size: Medium
Gender: Male
Alignment: Neutral
Action Points:  6
Deity:            (Domains: None)

Str: 10 +0 ( 4p.)	Level: 3	XP: 3000
Dex: 16 +3 ( 6p.)	BAB: +1		HP: 16 (3d4 +  6)
Con: 14 +2 ( 6p.)	Grapple: +1	Craft Points: 900
Int: 17 +3 (13p.)	Speed: 30'	Stat Increases:
Wis: 10 +0 ( 2p.)	Init: +3	Spell Save: +3
Cha: 10 +0 ( 2p.)	ACP: -0		Spell Fail: 0%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+(4)	+(4)	+3	+0	+0	+0	13(21)
Touch:	13	Flatfooted: 10(18)

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+3	+1	+2	+0
Ref:	+4	+1	+3	+0
Will:	+3	+3	+0	+0
Notes:

Weapon			Attack	Damage	Critical	Range
2 Claws 		+1	1d3+0	   20/x2	------
Ranged Touch		+4	-----	   20/x2	Varies
Melee Touch    		+1	----- 	   20/x2	------
Quarterstaff   		+1	1d6+0 	   20/x2	------
Notes:
Humanoid (Kenku), Great Ally(Ex), 
Mimicry(Ex), +2 Racial bonus on Hide and Move Silently checks,
+2 Dex, -2 Strength, Natural Weapons: 2 Claws (1d3),
Low-light Vision, (Auran, Dwarven, Gnome, Goblin, Halfling)

Languages: Common, Kenku, Auran, Goblin, Halfling

Abilities: Arcane Spells,
Summon Familiar,
Spellbook

Feats:  Empower Spell (1st),
Scribe Scroll (Wizard Bonus),
Craft Wonderous Item (3rd)

Spells prepared (Save DC 13 + spell level; 4/3/2): 
0 - Acid Splash, Detect Magic, Ghost Sound, Prestidigitation; 
1st - Mage Armor, Magic Missile, Shield;
2nd - False Life, Glitterdust;

Domains: None
Spellbook/Spells Known:
	0 - Acid Splash, Arcane Mark, Dancing Lights,
	    Daze, Detect Magic, Detect Poison, Disrupt Undead,
	    Flare, Ghost Sound, Light, Mage Hand, Mending,
	    Message, Open/Close, Prestidigitation,
	    Ray of Frost, Read Magic, Resistance, Touch of Fatigue;
	1st - Charm Person, Expeditious Retreat, Feather Fall,
	      Mage Armor, Magic Missile, Ray of Enfeeblement, Shield,
	      Unseen Servant;
	2nd - False Life, Glitterdust;

Psionic Powers  (Save DC 12 + Power level; Manifester Level XX)
Power Points: XX
Powers Known:
	1st - XX, XX, XX;

Spell-Like/Psi-like Abilities: None

Skill Points: 30	Max Ranks: 6/3
Skills                         Total    Ranks   Mod     Misc
Concentration(Con)               +8       6      +2      +0
Craft(Int)                       +3       0      +3      +0
Decipher Script(Int)             +3       0      +3      +0
Knowledge[Arcana](Int)           +9       6      +3      +0
Knowledge[Architecture/Eng](Int) +3       0      +3      +0
Knowledge[Dungeoneering](Int)    +4       1      +3      +0
Knowledge[Geography](Int)        +4       1      +3      +0
Knowledge[History](Int)          +4       1      +3      +0
Knowledge[Local](Int)            +4       1      +3      +0
Knowledge[Nature](Int)           +4       1      +3      +0
Knowledge[Nobility/Royalty](Int) +4       1      +3      +0
Knowledge[Religion](Int)         +4       1      +3      +0
Knowledge[The Planes](Int)       +4       1      +3      +0
Profession(Wis)                  +0       0      +0      +0
Spellcraft(Int)                  +11      6      +3      +2
Use Magic Device(Cha)cc          +(2)     0      +0      +(2)
Notes:

Equipment:		Cost	Weight
Quarterstaff            --gp     4lb
Spell Component Pouch    5gp     2lb
Spellbook               --gp     3lb
Backpack                 2gp     2lb
Waterskin                1gp     4lb
Belt Pouch               1gp   0.5lb
Flint and Steel          1gp    --lb
Bedroll                  1sp     5lb
Traveler's Outfit(free) --gp    --lb

Total Weight:20.5lb	Money:2689gp 9sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	 33	 66	100	200	500

Age: 20
Height: 5'1"
Weight: 75 
Eyes: Black
Hair: Black feathers
Skin: Leathery black
Appearance:

Personality:

Background:

Logs

XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


Notes:
Not Approved Yet, Character building still in progress.

Advancement

L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
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Character(s) played in Living ENWorld:
Gorefoot, gnomish halfling barbarian/ranger. Currently purging the gnolls and other nasties from The Tomb of Chaos.
Deos Kirith, human wizard/cleric. Currently looking for some nefarious individuals who are holding a little girl for a Ransom for Retirement.
Gideon Redcloak, human sorcerer/fighter. Currently with his companions investigating some goings on in Ravensdale like Rats in a Maze.
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Old 18th July 2006, 02:33 PM   #20 (permalink)
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Join Date: Jun 2004
Posts: 2,422
El Jefe Goblin Sharpshooter (Lvl 2)
Shoot, Warforged Druid 2

Code:
Name:             Shoot
Class:            Druid 2	        Starting Level: 1
Race:             Warforged
Region of Origin: Cyre
Size:             Medium
Gender:           N/A (Male Personality)
Alignment:        Neutral Good
Action Points:    6
Deity:            Undecided

Str:  8 -1 ( 0p.)	Level: 2	     XP: 2990
Dex:  8 -1 ( 0p.)	BAB: +1		     HP: 24 (2d8+10)
Con: 20 +5 (16p.)	Grapple: +1	     Craft points 132
Int:  8 -1 ( 0p.)	Speed: 30'	     Stat Increases:
Wis: 16 +3 (16p.)	Init: -1             Spell Save: (What??)
Cha:  7 -2 ( 1p.)	ACP: -3(-5)          Spell Fail: 20%(35%)

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+3	+2	-1	+0	+0	+0	12(14)
Touch:	 9	Flatfooted: 12(14)

SR: None
Damage Reduction: 2/Slashing

	Total	Base	Mod	Misc
Fort:	+8	+3	+5	--
Ref:	-1	+0	-1	--
Will:	+6	+3	+3	--
Notes:

Weapon			Attack	Damage	Critical	Range
Mithril Masterwork
  Scimitar	        +1	1d6-1	18-20/x2	------
Natural Slam Attack	+0	1d4-1	   20/x2	------
Sling Bullet		+1	1d4	      x2	 50 ft
Notes:

Languages: Common, Druidic

Abilities:
Immune to Poison, Sleep, Paralysis, disease, nausea, 
fatigue, exhaustion, sickened condition, and energy drain
Light Fortification (25% chance that a critical hit or 
sneak attack does no extra damage)
Nature Sense (+2 to Knowledge (Nature) and Survival checks)
Wild Empathy +0
Woodland Stride (normal movement through overgrown areas)

Spells: 0-4, 1-3

Prepped:
0-Cure Minor Wounds, Detect Magic, Flare, Guidance
1-Cure Light Wounds, Goodberry, Magic Stone

Level Feats:  Ironwood Body (Level 1)

Skill Points: 15	Max Ranks: 5/2.5
Skills		Total	Ranks	Mod 	Misc
Craft (Sculpting) +4(+6)  5     -1	 +0(+2) 
  [With Kit, Sculpting heals 1d20-9 hp in 8 hours]
Handle Animal     +3      5     -2       +0 
KN: Nature	  +1      0     -1       +2
Survival	  +5      0     +3       +2
Spellcraft	  +4	  5     -1	 +0
            
Notes:

Equipment:		Cost	Weight
Heavy Wooden Shield      7gp	10  lb
Mithril Masterwork
  Scimitar            1000gp	 2  lb
Masterwork Sling       300gp     0  lb
  8 Bullets              1sp     5  lb
Mistletoe                0gp     0  lb
Warforged Repair Kit    50gp     1  lb [+2 bonus on checks]
Explorer's Outfit        0gp     0  lb
Backpack	         2gp     2  lb
Sack                     1sp      .5lb
  Scroll (2 spells)     25gp     0  lb
    Detect Snares and Pits, Magic Fang
Flint and Steel          1gp     0  lb
3 Torches                3cp     3  lb

Total Weight: 28.5lb	Money: 232 gp  4 sp  7 cp
  
		Lgt	Med	Hvy	Lift	Push
Max Weight:	26	53	 80	160	400

Age: 5 
Height: 6'5" 
Weight: 194 lbs 
Eyes: Jade 
Hair:None 
Skin: Darkwood, Silver, and Iron 

Fang, Wolf Companion
Medium Animal
Hit Dice: 2d8+8(13 HP)
Initiatve: +2
Speed: 50ft
Armor Class: 14(+2 Dex, +2 Natural) Touch AC 12, Flat Footed AC 12
Base Attack/Grapple: +1/+2
Attack: Bite +3(1d6+1)
Special Attack: Trip
Special Qualities: Low-light Vision, Scent, Link with Shoot,
  Share Spells with Shoot
Tricks: Attack, Defend, Down, Guard, Heel, Stay, Track
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
Feats: Track, Weapon Focus(bite)
Appearance:
Shoot is unusally thin for a warforged, and is covered mostly in darkwood rather than metal. Some of Shoot's joints are reinforced with iron, with silvered bearing surfaces, and the druid's eyes are jade. Shoot works hard at staying in good repair, although cleaning is often neglected when away from civilization. The warforged carries a wooden shield slung over one shoulder which overlaps a small backpack. Shoot wears explorer's clothing, mainly for the pockets, and dangles a scimitar in a sheath from a belt. A large grey wolf accompanies Shoot wherever possible.

Personality:
Shoot knows little of fighting, having spent the war under the tutaledge of a human druid. The warforged loves nature and animals, and is happiest when out of doors. Although simple and sometimes uncouth, Shoot is well grounded and has a knack for seeing the truth of things that goes far beyond his meager intellect.

Background:
Shoot was constructed as one of the early prototypes for a line of druidic warforged, serving as gamekeepers, scouts, and woodland auxillaries. The Last War ended before the model could be fully developed, but many of the lessons learned from the construction and operation of Shoot were incorporated in the design of later versions.

Logs

XP log:
1080 from Head of the Class
1910 from Head of the Class

Wealth and Craft log:
80 gp starting - 75 gp 2 sp 3 cp equipment = 4 gp 7 sp 7 cp
100 gp from Head of the Class
1524 gp 2 sp from Head of the Class
Paid 1000 gp for Masterwork Mithril Scimitar
Paid 300 gp for Masterwork Sling
Sold Scimitar for 7gp, 5 sp
Crafted scroll of two spells with Anvuss (2 craft point, 25 gp contribution)

Other log:
XXXX from
Notes:

Advancement

L1 -> Druid 1 HP: +13 (1d8+5) SP: +12 (4x4-1x4)
Craft (Sculpting) +4, Handle Animal +4, Spellcraft +4
Feat: Ironwood Body
Other:
L2 -> Druid 2 HP: +11 (1d8+5) SP: +3 (4-1)
Craft (Scupting) +1, Handle Animal +1, Spellcraft +1
Feat: None
Other:
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Living EN World
Currently playing
Oirhandir in Once Upon a Rheim,
Boog Sammas in Blood of The Werewolf
and DMing The Stuff of Dreams

Living Superheroes
Playing Avatar in The Antiques Roadshow

Living Eberron
Playing Shoot in Head of the class

The road goes on forever and the party never ends...

Last edited by El Jefe; 27th April 2007 at 05:37 AM..
El Jefe is offline  


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