This thread contains historical records from the 3.5 Living Eberron. Please see the appropriate 4E Living Eberron thread for up-to-date information.
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This thread is the record for the Living Eberron game of ENWorld. Each player is restricted to 3 characters, one started at 1st, one started at 2nd, and one started at 3rd.
Characters are created using standard point buy, with 33 points. They can currently be created using anything in the Accepted Rules and Content Thread. Starting gold and starting hit points are maximum for your class at 1st level, appropriate PC wealth at higher levels.
When leveling up, take 3/4 of the maximum possible roll for your hit points. For classes using a d6 or d10, round down, but make it up at the next such hit die.
d4 - 3 hp
d6 - 4 hp/5 hp
d8 - 6 hp
d10 - 7 hp/8 hp
d12 - 9 hp
*For sorcerers and wizards, don't forget that summoning a familiar takes 100gp worth of components.
To get approval, email us with a link to your character.
A few notes on posting your character: The more math you show the sooner it will be reviewed. So, if you would be so kind as to make our lives a little easier by posting things such as how many skill points you spend on each skill, we'll get to your character faster. If you don't post your math, the character will be returned without review. Fill out the advancement information for each level (including 1st!).
The heavily recommended standard sheet is attached to this post. While it is not required, it makes things much easier.
Likewise, email us if your character isn't listed yet and you haven't received email for him/her.
Please make sure to title emails with a LEB Tag line so that there is less chance that it will be deleted it as spam.
Unapproved characters will recieve NO experience for adventuring before they are fully approved.
The List
This is the list of all of the characters that are approved. All of these characters are good to go for Living Eberron adventuring.
Also, please take note that we've included the level for which the character is approved for. That is, every time your character increases in level, you have to come to us for re-approval. We know that it may be tiresome for you to keep emailing the LEB Character Judge for approval, but think of how we feel about it after an adventure is concluded. It may be tedious but it's for the common good so please bear with us. It would be a big help if you kept a XP and GP log on your character sheet.
A character without a number is approved for level 1. Playing a character of higher level than he is approved for has dire consequences. Please email the Character Judges if you find that you haven't been approved for your current level. We will take a look at the character, and he/she/it will be approved as soon as we are able.
Player's Name: Level Slot - Character's Name <level approved>, 2nd Character's Name <level approved>...
Animus 1 - Gimble Niffledorn
Anti-Sean 1 - Meksoor Dhakaan
ajanders 1 - Kenn Allyard <2>
Aristeas 1 - Sirrel Torralyn d'Sivis
Autumn 1 - Kaerreske Sarzhik
Bogre 2 - Bennit bel-Roan
Bront: 1 - Stulgar Swift <4>, 2 - Arvan the Chosen, 3 - Valahandra Da'briel
Name: Raven Thorn
Class: Rogue 3/fighter 1/Dragonmark Heir 1 Starting Level: 1
Race: Human
Region of Origin:Thrane
Size: Medium
Gender: Female
Alignment: Neutral Good
Action Points: 7
Deity: Kol Korran
Str: 14 +2 ( 6p.) Level: 5 XP: 10,016
Dex: 16 +3 ( 8p.) BAB: +3 HP: 38 (1d6(6)+1d10(7)+2d6(9)+1d8(6)+10)
Con: 14 +2 ( 6p.) Grapple: +5 Craft Points:Int: 14 +2 ( 6p.) Speed: 30' Stat Increases:Wis: 10 +0 ( 2p.) Init: +3 Spell Save:Cha: 13 +1 ( 5p.) ACP: -0 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc
TotalArmor: 10 +5 +2 +3 +0 +0 +0 20
Touch: 15 Flatfooted: 15
Spell Res: None
Dmg Red: None
Total Base Mod MiscFort: +7 +5 +2 --
Ref: +8 +5 +3 --
Will: +3 +3 +0 --
Notes: Add'n +1 vs Aberations due to orc pin. +1 Ref save vs traps
Weapon Attack Damage Critical Range
MW Long Sword +6 1d8+2 19-20/x2 ------
Light Crossbow +6 1d8+0 19-20/x2 80 ft
Dagger +5 1d4+2 19-20/x2 10 ft
Notes:Languages: Common, elven, goblin, giant
Abilities: Sneak attack +2d6; Trapfinding; evasion; Trap Sense +1
Dimension Leap [takes a standard action. She can use it to teleport up to 10
feet/character level/use in 10 foot increments 1x/day.
This is a spell-like ability that incurs an AoO]
Phantom Steed (1x/day), House Status (Add Dragonmark Heir class level to charisma based checks in House Orien)
Feats: Least Dragonmark of Passage [Dimension Leap](1st level), combat expertise
(human bonus), improved feint(ftr1), Favored in House (can call on favors from House Orien)
Skill Points: 78 Max Ranks: 8/4
Skills Total Ranks Mod Misc
Appraise.........7.......5.......2.......0
Bluff 9 8 1 --
Climb............3.......2.......2......-1 (armor)
Diplomacy 7 2 1 +4 synergy from sense motive & bluff
Disable Device 9.......7 2 --
Gather Info 6 3 1 +2 synergy from K-local
Intimidate.......3.......1.......0......+2 synergy from bluff
Jump.............6.......5.......2.......-1 (armor) +2 synergy from tumble
Knowledge(local).7.......5.......2
Knowledge(N&R)..3.......1.......2
Listen...........4.......4.......0
Open Locks......10.......7.......3
Search...........7.......5.......2
Sense Motive.....8.......8.......0
Spot.............7.......7.......0
Speak Language 1 (giant)
Survival.........2.......0.......2(least dragonmark)
Tumble...........9.......5.......+3 dex -1 (armor) +2 (jump synergy)
Notes:Equipment: Cost Weight
+1 Chain Shirt ---gp 25lb
Darkwood Heavy wooden shield.... 257 gp.....5lb
MW Long Sword 315gp 4lb
Light Crossbow 35gp 4lb
Quiver, 20 bolts 2gp 2lb
Handy Haversack 2gp 5lb
[]potion of CLW(x3)
[]potion of invisibility
[]3 torches .03gp 3lb
[]2 days trail rations 1gp 2lb
[]bedroll .1gp 5lb
[]signal whistle .8gp --
[]empty sack .1gp .5lb
[]50 foot silk rope 10gp 5lb
[]MW thieves tools 100gp 1lb
[]dagger 2gp 1lb
[]Identification papers...2gp.....---
[]Traveling papers........2sp......--
Total Weight:45lb Money: 927gp 5sp 0cp
Lgt Med Hvy Lift PushMax Weight: 58 116 175 350 875
Age: 18
Height: 5'6"
Weight: 140 lbs
Eyes: Black
Hair: Jet Black
Skin: Olive
Appearance:Raven has jet-black hair, worn long and back in a pony tail. She has sharp features and moves quickly and assertively. Raven's least dragonmark is on left shoulder. She also has a small black rose, with stem and prominate thorn, tattoed on her right shoulder. She wears very fine chain shirt armor, a black round wooden shield, reinforced by a steel ring around the edge and a steel stud in the middle.
Personality: Raven is used to being in charge and respected. She operates under the assumption that she is capable.
Background: The Thorn's are an important family in house Orien. Raven's four older brothers all have found a place in the clan's hierarchy. Raven's father always doted on his youngest, and only daughter. She worked in the family business part time from a young age. Her father was impressed with her abilities, and gave her responsiblity for leading an important caravan to Sharn from Thrane. 17 was just too young for such responsibility, however, given what transpired.
Raven handpicked a cadre of guards and scouts to take this caravan from Flamekeep to Sharn. She didn't know exactly what was in some of the chests she was to deliver to the House Sivis, but didn't ask. In two guards in particular, she placed great faith. A veteran guard with thick fingers and short white beard, Tharok Voam she selected as her right hand man. Put in charge of the chests was the young, hansome Vlor Kham.
Raven and Vlor got along well. They joked and began to flirt as the caravan moved on. Disaster struck on the road near Dragon's Crown. Tharok Voam himself was on watch that night, but no warning was given before a score of hobgoblins swept down upon the caravan, where most people were sleeping. Raven awoke with a start and grabbed her sword.
The hobgoblins had surrounded the caravan, though, and Raven didn't know what to do. She jumped into the main wagon and saw Vlor there with the Sivis chests. Outside, she could hear the guards and couriers getting butchered. "At least we die together", she said tenderly to Vlor as a hobgoblin smashed open the back door.
"No." said Vlor smiling, and pulling on a tabard with a claw insignia. "You die; I live." He then whipped his flail around at her. Raven realized she'd been betreyed and rolled back out the way she'd come in. She managed to slip past the attackers using her diminsion leap ability, and hide in a small grove of trees. She watched as her caravan was stripped of value and taken off the road. She saw that two humans accompanied the goblins. One was Vlor. The other seemed to be Tharok, though she couldn't tell for sure.
Alone and disgraced, she made it to Sharn. After giving her report to the House Orien office there, she left. She couldn't face her family with the taint of her failure. Raven now has decided to spend some time in Sharn, gaining experience and making a name for herself, so she can return to her family business and prove her worth. She also ponders how she can find Vlor to gain her vengence, and find Tharok, if he's alive, to see what he knows.
Head of the Class
Raven visits the Tower Shard, and is soon hired by one Malentis Reeger of Morgrave University to recover a codex which has been taken from him. The codex is said to give instructions to building...what?
It appears this codex was taken by cultists of the Dragon below. Raven and her allies took common cause with the street gang 'the Bedlam Boys' and attacked the Kyber cultists' HQ in an abandoned bakery. Raven destroyed a skelleton and killed a Vargouille.
The group recaptured the codex after destroying a 'Brain in a Jar' creature named Bryllys who reported to someone/something named Wuulhash.
What Happened?
Here, Raven and 5 others were hired out of the Tower Shard by an agent of House Lyrander. They had to swear not to reveal the details of the assignment. They were to go to Zarash'ak, the city of stilts, and find out what happened to a merchant ship, its dragonshards, and its crew. They discovered that it had run into a tree in the swamps, been attacked by aberations, and the crew captured. With the help from some orcs, Raven and the team rescued the captives, and killed many aberations, including a Gauth. They returned the captive & received their reward.
Raven has reported her whereabouts to Houes Orien and has largely been forgiven of her failure.
Raven went on an expedition to the Shadow Marches to catch a rogue Ogre who had stolen shards from House Lyrander. They tracked down the ogre who had been possessed by a Rakasha, and brought it back.
Logs
XP log: Head of the Class 1080 for battling cultists and investigating a kidnaping 1910 XPs for time spent, skelletons, Vargoules, cultists and the Brain in a Jar
The Funeral 600 XPs for battle at chapel 750 XPs for time spent & investigation 1200 XPs for planning ambush and destorying crystal 150 XPs for time spent.
What Happened 2526 XPs for combatting stirges, aberations, finding traps & rescuing captives.
Catch Me if You Can 200 XPs for ghoul fight. 1600 XPs for time spend/abandonment.
Wealth and Craft log:
XXX gp, X sp from
Paid 100 for advance in Head of the Class
Sold short sword for 5 gp
bought long sword for 15 gp
bought heavy wooden shield for 7 gps
1212.7 gps, MW longsword & potion of CLW from HotC
Bought MW Chain Shirt for 250 gps
Bought Darkwood Heavy Shield for 257 gps
sold heavy wooden shield
gave up longsword
Used potion of CLW at the end of The Funeral
bought potion of CLW before What Happened for 50 gps
From 'What Happened?' Raven obtained:
+1 chain shirt
Handy Haversack
potion of invisibility
2 potions of CLW
And a pin in the shape of a gatekeepers rune which provide a +1 sacred bonus against the special abilities of aberrations.
and 156.33 gold.
She'll sell her MW chainshirt & backpack for 126 gold
Leaving her with 1053.5 gold
Dex: 18 +4 Speed: 60' Init: +4
Total Base Armor Shld Dex Size Nat MiscArmor: 19 10 +4 +0 +4 +0 +0 +1
Touch: 15 Flatfooted: 14
Total Base Mod MiscRef: +8 3 +4 +1
Weapon Attack Damage Critical Range
Throwing Axe +8 1d6+3 20/x2 10 ft
Light Hammer +8 1d4+3 20/x2 20 ft
Dagger +8 1d4+3 19-20/x2 10 ft
Longbow +8 1d8 20/x2 100 ft
Ranged Only
Skills Total Ranks Mod Misc
Balance +5 0 +4 +1
Hide +6 2 +4 0
Jump +18 2 +3 +13
Move Silently +6 2 +4 0
Ride +5 1 +4
Use Rope +5 1 +4
Rage Adjustments
Code:
Str: 21 +5 Con: 18 +4
HP: 48 (2d8+1d12+16) Grapple: +9
Total Base Armor Shld Dex Size Nat MiscArmor: 15 10 +4 +0 +3 +0 +0 -2
Touch: 11 Flatfooted: 13
Total Base Mod MiscFort: +10 6 +4 +0
Will: +3 0 +1 +2
Weapon Attack Damage Critical Range
Battle Axe +9 1d8+5 20/x3
Throwing Axe +9 1d6+5 20/x2 10 ft
Light Hammer +9 1d4+5 20/x2 20 ft
Dagger +9 1d4+5 19-20/x2 10 ft
TWF:
Battle Axe +7 1d8+5 20/x3
Throwing Axe +7 1d6+2 20/x2 10 ft
Melee Only
Skills Total Ranks Mod Misc
Climb +12 4 +5 +3
Jump +12 2 +5 +5
Swim +7 2 +5 0
Shifted + Rage Adjustments
Code:
Dex: 18 +4 Speed: 60' Init: +4
Str: 21 +5 Con: 18 +4
HP: 48 (1d8+1d12+8) Grapple: +9
Total Base Armor Shld Dex Size Nat MiscArmor: 17 10 +4 +0 +4 +0 +0 -1
Touch: 13 Flatfooted: 13
Total Base Mod MiscFort: +9 5 +4 +0
Ref: +8 3 +4 +1
Will: +3 0 +1 +2
Weapon Attack Damage Critical Range
Battle Axe +8 1d8+5 20/x3
Throwing Axe +8 1d6+5 20/x2 10 ft
Light Hammer +8 1d4+5 20/x2 20 ft
Dagger +8 1d4+5 19-20/x2 10 ft
TWF:
Battle Axe +6 1d8+5 20/x3
Throwing Axe +6 1d6+2 20/x2 10 ft
Melee Only
Throwing Axe +7 1d6+5 20/x2 10 ft
Light Hammer +7 1d4+5 20/x2 20 ft
Dagger +7 1d4+5 19-20/x2 10 ft
Longbow +7 1d8 20/x2 100 ft
Ranged Only
Skills Total Ranks Mod Misc
Climb +12 4 +5 +3
Balance +5 0 +4 +1
Hide +6 2 +4 0
Jump +20 2 +5 +13
Move Silently +6 2 +4 0
Swim +7 2 +5 0
Use Rope +5 1 +4
Appearance:
Stulgar's long hair is held back in braids, keeping his face free from most of it. His cat like eyes and ears look alert at all times, and he stands lithe and muscular, striding with confidence and purpose. He is dressed for travel, in worn studded leather and simple clothing.
Personality:
Stulgar is very methodical and level headed, even when shifting. He is a caretaker, and watches over those under his guard with a close eye. He is passionate and fierce, but those are layered and carefully controlled emotions most of the time.
Lately, Stulgar has become a little wilder, and his anger more visable. He is still methodical in his anger, just more likely to give into his anger.
Background:
In the town of Durgan, a town of a settled shifter tribe, Seamus and Sylva Swift gave birth to Stulgar early in their marriage. It was a proud day for the Swift clan, a clan with a long tradition of longstriders and beasthides in their blood. Indeed, little Stulgar appeared to have the Longstrider gift, and all was good.
But a mere three years later, the pair gave birth again, to Siobhan. She did not manifest either gift, but instead, manifested the gift of Dreamsight. The Swift clan was shocked at this, and there was rumor of unfaithfulness and others of impure blood. The other shifters in the town of Durgan however, viewed this as a blessing Balinor, sent to guide them. Meanwhile the non-shifters in the town were weary, but otherwise unimpressed.
Stulgar, a student of the forest a young warrior like his father, found himself sticking up for his little sister while she was a kid. What friends he had beyond her were few, and he kept them close as well. He spent much of his time in the wilderness, often with his sister, trying to teach her what she could. She was an excellent learner, and seemed to be more in tune with nature than he was.
Seamus and Sylva were above most of the fray about Siobhan, though Seamus seemed blissfully ignorant of his daughter's gift. They spared no love for either child, and provided what they could when they could.
One night, Stulgar awoke to a racket, and found the townsfolk busting down the door. Quickly, he grabbed what he could with Siobhan, and the two fled, not knowing what had incited the townsfolk. Siobhan mentioned heading to Sharn, which seemed an unlikely place, but was as good as any, and if he could, he would provide for his sister as best he could. So now, Stulgar and his sister Siobhan have arrived in Sharn looking for a new life.
Notes:
Haversack is owned by Siobhan, but he carries it for her.
Stulgar has paid for half of Siobhan's Eternal CLW wand (205) and part of the Eternal CMW wand (600)
Stulgar is owed one favor by house Lyrander (Favor in house feat use once)
Name: Kharas Mroranon
Class: Artificer 3 Starting Level: 1
Race: Dwarf
Region of Origin: Mroranonhold
Size: Medium
Gender: Male
Alignment: Neutral Good
Action Points: 6
Deity: Onatar
Str: 14 +2 ( 6p.) Level: 3 XP: 4220
Dex: 14 +2 ( 6p.) BAB: +2 HP: 24 (3d6+9)
Con: 16 +3 ( 6p.) Grapple: +4 Craft Days/Craft Resreve: 155/60
Int: 14 +2 ( 6p.) Speed: 20' Stat Increases:Wis: 11 +0 ( 3p.) Init: +2 Spell Save: XX
Cha: 12 +1 ( 6p.) ACP: -4 Spell Fail: X%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +2 +2 +0 +0 +0 18
Touch: 12 Flatfooted: 16
Spell Res: None
Dmg Red: None
Total Base Mod MiscFort: +4 +1 +3 +0
Ref: +3 +1 +2 +0
Will: +3 +3 +0 +0
Notes:Weapon Attack Damage Critical Range
Heavy Mace, mw +5 1d8+2 20/x2 -
Dart +4 1d4+2 20/x2 20 ft
Notes:Languages: Common, Dwarven, Halfling, Undercommon
Abilities:
Darkvision [60 feets]
Stonecunning
Weapon Familiarity[Dwarven]
Stability
+2 saves vs poison, spells and spell-like effect
+1 attack vs. orcs and goblinoid
+4 dodge bonus vs. Giants
+2 Appraise and Craft with Stone and Metal
Artificer Knowledge [+3]
Artisan Bonus
Disable Trap
Item Creation
Feats:
1st: Extraordinary Artisan,
BAr: Scribe Scroll
BAr: Brew Potion
BAr: Craft Wonderous Item
3rd: Skill Focus (Use Magic Device)
Spells prepared (Save DC 12 + spell level; 13): 1st - 4
Skill Points: 30 Max Ranks: 6/3
Skills Total Ranks Mod Misc
Craft[Armorsmithing] +8 6 2 0
Craft[Trapmaking] +8 6 2 0
Disable Device +10 6 2 2
Open lock +10 6 2 2
Search +8 6 2 0
Use Magic Device +7 6 1 0
Notes:
+2 to all Appraise and Craft of Stone and Metal
+2 to Search unusual stonework
+2 to Use Magic Device with Scroll, Potion and Wonderous Items
+2 to Use Magic Device to create items with masterwork tools
Equipment: Quantity Weight
Explorer's Outfit 1 N/A
Scale Mail 1 30.0lb
Heavy Steel Shield 1 15.0lb
Heavy Mace, mw 1 6.0lb
Dart 10 2.5lb
Light Crossbow 1 4.0lb
Bolt 20 4.0lb
Backpack 1 2.0lb
Thieves Tools, Masterwork 1 2.0lb
Trapmaking Tools 1 5.0lb
Armorsmithing Tools 1 5.0lb
Artificer Tools, masterwork 1 5.0lb
Scroll of Repair Light Damage 2 N/A
Scroll of Cure Light Wounds 4 N/A
Scrolls of Remove Fear 1 N/A
Total Weight:67.5lb Money: 550gp 4sp 6cp
Lgt Med Hvy Lift PushMax Weight: 58 116 175 350 875
Age: 70
Height: 4'5"
Weight: 193 lbs.
Eyes: Deep brown
Hair: Obsidian Black
Skin: Tan
Appearance:
Kharas looks like the stereotype dwarf. His long hairs and beard are prowdly shown and are of a drak obsidian color. His deep brown eyes have a merry look, giving him the look of dwarf who is not sober. His hands are large and show many years of work. All his equipementis showing mark of use, except his armor, who is always proudly clean and perfect.
Personality:
Kharas is a crafter in the soul. He like to craft thing, to study them. what fascinate him the most are the famous warforge, and consider that the summum of all craft, as it is the creation of a living item. When he is not crafting or talking about one of his art, he likes to chat and drink without excess, and have a merry time with the first who want to join him.
Background:
Kharas is born in the Mror Hold. His family have become famous for his traps, which are highly demand by the Banker and Warding Guild. But Kharas interest have more been on the warfare, so he find a way to study the armorsmith work with his best friend, Durnam Soldorak. Between his two apprenticeship, he find no time to do anything else. Among his family, it is a tradition that an apprentice must leave the family for at least five years and travel the world to learn more about the trapmaking art. It is under that condition that Kharas left.
Logs
XP log:
The Forgotten Forge: 1220
Heart of Artifice: 900, 1350, 750, 150
All the items under are produce with the help of:
Extraordinary Artsian Feat
Use Magic Device at +7 [Rank 4, Cha +1, Masterwork Tools +2]
Also, note all roll have been made at +6, my mistake. It change the result of only the first scroll. I've linked all the rolls under here.
Item List
Scroll of Repair Light Damage x4 (37.5 gp, 4 XP, 4 Craft Days)
- First scroll creation attempt: Failed 1st roll, Failed 2nd roll
- Second scroll creation attempt: Failed
- Third scroll creation attempt: Success
- Fourth scroll creation attempt: Success
Scroll of Cure Light Wounds x8 (75gp, 8 XP, 8 Craft Days) [One DC:21 roll to produce]
- First scroll creation attempt: Success
- Second scroll creation attempt: Failed
- Third scroll creation attempt: Failed
- Fourth scroll creation attempt: Failed
- Fifth scroll creation attempt: Failed
- Sixthscroll creation attempt: Success
- Seventh scroll creation attempt: Success
- Eigth scroll creation attempt: Success
Scroll of Remove Fear x2 (18.75gp, 2 XP, 2 Craft Days) [One DC:21 roll to produce]
- First scroll creation attempt: Failed
- Second scroll creation attempt: Success
Total gold spend: 131.25gp
Total Craft Points Spent: 28
Total XP Spend:
From Reserve: 14
From personal XP: 0
Concept:
Weapon is built to be the ultimate fighting machine. He is designed to explore the construct nature of the warforged, and will go for the Warforged Juggernaught PrC. Though it seems a bit cliched, it is a direction I have always wanted to explore.
Appearance:
Weapon is an imposing sight: A tall warforged in dark composite plating. There are signs of considerable scarring along the warforged's body, giving it a very beaten-up appearance. It carries a large pack on its back, two large weapons, and, incongruently, wears a battered, reddish-brown leather coat.
Personality:
Weapon is a bit taciturn when not discussing tactics, previous campaigns, or the Last War. The Last War was all he knew, and has found civilian life difficult to adjust to, especially with the destruction of Cyre. He takes companionship in other warforged or Last War veterans, especially from Cyre units.
Weapon tends to be a bit morose; he still exhibits the typical warforged naivety, but with a mordant streak.
Background:
Weapon was forged 5 years ago and made part of the great Cyran army. As a warforged in the nation that invited the living constructs (so to speak), Weapon was filled with pride in its duties. It fought amongst several warforged and other construct units, occasionally with humanoid support. His unit was lead by a charismatic House Cannith ex-pat named Mallan who knew best how to utilize his special army. Mallan's unit had several victories even before Weapon joined.
That all changed on the Day of Mourning four years ago.
Mallan's unit was engaging Brelish forces near Vathirond when the grey mist destroyed Cyre. The erie grey mist sucked the will out of the human Cyran units, Mallan included, leaving the warforged units confused and leaderless. The battle ended in a route, with many Cyran dead. Mallan would be one of them, after suffering a grevious chest wound. Weapon could not heal him, and watched as his beloved commander died in his arms. To this day, he wears the odd, battered coat that was Mallan's signature possession.
Weapon continued to fight for Cyre, though the fight had gone out of them. When the war ended, and the Treaty of Thronehold ceased the creation of the warforged, Weapon was left directionless. Unsure of his future, he made it to Sharn, where he has picked up odd jobs here and there. But none of them has held, and he was once again turned to a militaristic life---this time through adventuring.
The Forgotten Forge
Soon after trying his hand at adventuring, Weapon was dragged into a 'spirit'-instigated investigation involving a dead scholar, and ancient schema, and Cannith machinations. It was made more difficult by divergent agendas of the various companions he met in the Tavernd Shard. Eventually, the schema was found, and after tense inter-party negotiations, returned to its buyer.
Weapon learned the fleshy ones are intricate in their self-deception.
Mad God's Key
Weapon then hired himself on to assist a Morgrave Provost in recovering at item stolen from him. It tied into a brutal murder at the University. After following some clues, the investigation hit a dead end, and Weapon returned unsuccessful to the Tavern.
Weapon learned that waiting can wear even a construct thin.
Marked by Destiny, Marked by Tragedy
Weapon found himself with a group caught up in a large explosion and fire. It affected the marked. After a long wait in front of a burning house and dealings with a stubborn Deneith Heir, he learned that it had to do with aberrant dragonmarks and chaos below Sharn. And crafty, deadly kobolds.
Wealth and Craft log:
852 gp, 5 sp, 1 cp from The Forgotten Forge
Paid 41 gp, 1sp for 2 alchemist fires, flint and steel, and 10 torches for The Forgotten Forge
Paid 150 gp for 3 oils of repair
Awarded 100gp letter of credit from Provost Altamaic in Mad God's Key
Awarded 200gp after dead end in Mad God's Key
Awarded 400gp after dead end in Marked by Destiny, Marked by Tragedy
Sold XXX for
Crafted XXX for
Name: Ahki
Class: Barbarian 2 Starting Level: 1
Race: Human
Region of Origin: ArgonnessenSize: Medium
Gender: Male
Alignment: Neutral Evil
Action Points: 6
Deity: None
Str: 16 +3 (10p.) Level: 2 XP: 1155
Dex: 13 +1 (05p.) BAB: +2 HP: 27 (2d12+3)(Raging=31)
Con: 16 +3 (10p.) Grapple: +5 Craft Points: 0
Int: 12 +1 (04p.) Speed: 40' Stat Increases:Wis: 12 +1 (04p.) Init: +1
Cha: 08 00 (00p.) ACP: -0
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +0 +1 +0 +0 +0 15
Touch: 11 Flatfooted: 14
Energy Res: 5 Fire Resistance
Dmg Red: None
Total Base Mod MiscFort: +6 +3 +3 +0
Ref: +1 +0 +1 +0
Will: +1 +0 +1 +0
Notes:
When Raging, Fort Saves increase to +8, Will Save to +3, AC -2
MW Greatclub +6 1d10+4 20/x2
(Raging) +8 1d10+6 20/x2
(+2 BAB, +5 Str, +1 Masterwork)
Notes:Languages: Common, Draconic
Abilities:
Fast Movement
Illiteracy
Rage 1/day - Duration 9 rounds
+4 Str, +4 Con, +2 Will Save, -2 AC
Fatigue: -2 Str, -2 Dex, No Charge or Run until encounter ends
Uncanny Dodge - A barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Feats:
Least Mark of Passage - Dimension Leap 1/day - Standard action to teleport 20'.
Dragon Totem - Red Dragon - +5 Fire Resistance
Skill Points: 24 Max Ranks: 4/2
Skills Total Ranks Mod Misc
Craft(WoodCarving) 05 02 +1 +2
Climb 05 04 +3 -2
Handle Animal -2 00 -2 --
Intimidate 00 02 -2 --
Jump 06 05 +3 -2
Listen 06 05 +1 --
Ride 03 02 +1 --
Survival 06 05 +1 --
Swim 05 04 +3 -2
Notes:
ACP -2 Chain Shirt
Equipment: Cost Weight
MW Greatclub 305gp 08lb
Chain Shirt 100gp 15lb
Alchemist Fire 40gp 02lb
Sack 01sp .5lb
Rope,Silk 10gp 05lb
MW Artisan Tools 55gp 05lb
Grappling Hook 01gp 04lb
Waterskin 01gp 04lb
Rations 05sp 01lb
Everburning Torch 110gp 01lb
Thunderstone 01gp 01lb
Tanglefoot Bag 40gp 04lb
Total Weight:46.5lb Money: 293gp 6sp 1cp
Lgt Med Hvy Lift PushMax Weight: 76 77-153 154-230 460 1150
Age:25Height:6'4"Weight:220Eyes:BlueHair:BlondSkin:Tanned
Appearance:
Clad in tanned hides taken from the strange creatures that inhabit the continant of Argonnessen. Upon his back is a cloak formed from the body of a Yrthak. It's head drapes from his shoulder to his hip like a sash. His long blond hair is tied back in two braids as is his beard. Thick wooden hoops carved to resemble a dragon swallowing its tail pierce both of his ears. His skin is leathery in appearence and crisscrossed with scars. His greatclub is partially carved with intricate designs depicting battles he has fought.
Personality:
Ahki is a loner by nature and feels set apart from the normal races of Khorvaire. The tribes of Seren Island and Argonnessen have a long tradition of worshipping the great dragons of that realm and Ahki brings many of his tribal beliefs with him. He sees Argonnessen as sacred land that none but the most pious should ever set foot upon. He seeks the glory of battle so that he may one day be worthy to tread those sacred lands and gain wisdom from the ancient wyrms. He has a cruel streak in battle, seeing failure as weakness, and gives no quarter to his foes.
Background:
Ahki was born shortly after the extablishment of the joint Lyrander, Orien, and Tharask trading post on Seren Island. His mother dallied with a man from the House of Orien. He was trained to be a warrior for the tribe until shortly after puberty when he manifested a dragonmark. The village shaman ordered him to travel to the mainland and seek a destiny among those with the same mark. He was accepted into the ranks of House Orien and now works as a trusted courier, due to his inability to read any documents he is entrusted with.
Appearance:
With black talons instead of feat or hands, Bloodtalon's brid like frame is typically hidden beneath a dark cowl. He has black beady eyes and a long beak. The soft feathers that cover his face and body are a deep dark brown. Standing a little shorter than most elves, Bloodtalon is much lighter as his bones are partly hollow.
Personality:
Bloodtalon is as secretive and mysterious as other Kenku, but rather than hatching plots against his fellow Sharnites, Bloodtalon seeks to find a place among them. Without a flock to call his own, Bloodtalon wants to be accepted. He has keen mind for solving problems and identifying clues and would like to turn that into a profession.
Background:
Life in Malleon's Gate is rough for most and it has certainly not been easy for Bloodtalon. The Gate, being a goblin slum in a huge metropolis, has a different set of rules all unto itself. Early in life Bloodtalon's aerie was attacked by a gang of hoodlums seeking to take out their fury on some 'else'. His relatives gone, Bloodtalon picked up what he could and hid in one of the abandoned tenements in Malleon's Gate. The arrival of Daask has prooved fortuitous for the young inquisitive Kenku. He has recently signed up with Gasslak, the self-appointed 'Law' in Malleon's Gate. He has done a few jobs for the Medusa, tracking criminals and the like. A little more confident given his new role, the little Kenku has begun sneaking out of Malleon's Gate at night. He is wary of what people will think of his birdlike features, knowing that there are few Kenku in the city. He does not know of the Nightswift aerie in the city yet. Perhaps if he were to find room in an adventuring party he'd abandon Malleon's Gate for good.
(Retired, Available for Public Use) - Aidan ir'Allistair - Paladin 1
Code:
Name: Aidan ir'Allistair
Class: Paladin 1 Starting Level: 1
Race: Human
Region of Origin: Thrane
Size: Medium
Gender: Male
Alignment: Lawful Good
Action Points: 5
Deity: The Silver Flame (Domains: None)
Str: 14 +2 ( 6p.) Level: 1 XP: 350
Dex: 14 +2 ( 6p.) BAB: +1 HP: 12 (1d10 + 2)
Con: 14 +2 ( 6p.) Grapple: +3 Craft Points: 150
Int: 13 +1 ( 5p.) Speed: 30' Stat Increases:Wis: 12 +1 ( 4p.) Init: +2 Spell Save: +1
Cha: 14 +2 ( 6p.) ACP: -4 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +2 +2 +0 +0 +0 18
Touch: 12 Flatfooted: 16
Spell Res: None
Dmg Red: None
Total Base Mod MiscFort: +4 +2 +2 +0
Ref: +2 +0 +2 +0
Will: +1 +0 +1 +0
Notes:Weapon Attack Damage Critical Range
Rapier +3 1d6+2 18-20/x2 ------
Shortbow +3 1d6+0 20/x3 60 ft
Unarmed Strike +3 1d3+2s 20/x2 ------
Notes:
Humanoid (Human), Human Bonus Feat,
Human Bonus Skill Points (4 at 1st level, +1/level after that)
Languages: Common, Elven
Abilities: Aura of Good,
Detect Evil at will,
Smite Evil 1/day
Feats: Combat Expertise (1st),
Silver Smite (Human Bonus)
Spells prepared (Save DC 12 + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
Domains: None
Spellbook/Spells Known:
0 - XX, XX, XX;
1st - XX, XX, XX;
Psionic Powers (Save DC 12 + Power level; Manifester Level XX)
Power Points: XX
Powers Known:
1st - XX, XX, XX;
Spell-Like/Psi-like Abilities:Detect Evil at will
Skill Points: 16 Max Ranks: 4/2
Skills Total Ranks Mod Misc
Balance(Dex)cc +3 1 +2 +0
Concentration(Con) +2 0 +2 +0
Craft(Int) +1 0 +1 +0
Diplomacy(Cha) +2 0 +2 +0
Handle Animal(Cha) +2 0 +2 +0
Heal(Wis) +1 0 +1 +0
Knowledge[Nobility/Royalty](Int)+2 1 +1 +0
Knowledge[The Planes](Int)cc +3 2 +1 +0
Knowledge[Religion](Int) +5 4 +1 +0
Listen(Wis)cc +1 0 +1 +0
Profession(Wis) +1 0 +1 +0
Ride(Dex) +3 1 +2 +0
Sense Motive(Wis) +3 2 +1 +0
Spot(Wis)cc +1 0 +1 +0
Tumble(Dex)cc +3 1 +2 +0
Notes:
An Armor Check Penalty of -4 applies to Aidan's Balance, Climb,
Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and
Tumble checks.
Equipment: Cost Weight
Rapier 20gp 2lb
Heavy Steel Shield 20gp 15lb
Chain Shirt 100gp 25lb
Shortbow 30gp 2lb
Arrows(20) 1gp 3lb
Backpack 2gp 2lb
Silver Holy Symbol 25gp 1lb
Signet Ring 5gp --lb
Waterskin 1gp 4lb
Belt Pouch 1gp 0.5lb
Flint and Steel 1gp --lb
Bedroll 1sp 5lb
Traveler's Outfit(free) --gp --lb
Total Weight:59.5lb Money: 33gp 9sp 0cp
Lgt Med Hvy Lift PushMax Weight: 58 116 175 350 875
Age: 20
Height: 6'1"
Weight: 175
Eyes: Blue
Hair: Black
Skin: Tanned
Appearance: Aidan has shoulder length black hair, usually tied back in a ponytail. His handsome face usually holds a confident half-smile. His shield bears the Silver Flame symbol on a blue and white checkered background, and his holy symbol is prominently displayed around his neck.
Personality: Aidan is a friendly young man, quick to make friends. Like many of his faith, he is quick to pursue and fight supernatural evil, and he does his best to fight the evil in men's hearts as well. He's a take charge sort of individual, but tends to defer to those with more experience in specific matters. While he is unflinching in his faith, he does have a weakness for wine and women, and he likes to play the dashing hero if given the chance.
Background: Aidan was born to minor nobility in Thrane. He led a sheltered life, his every need and want cared for and he had a member of the clergy as a personal tutor. At the age of 12 he demonstrated an innate ability with the sword, and as he was fourth in the line for his father's estate, his parents decided to send him to Flamekeep to train to be a templar of the Church. Once there he learned quickly, and before long he was ready to head out into the world. Aidan had always been fascinated with adventurers and the dangers they faced. He figured that as an adventurer, he'd have ample opportunity to battle the evils of the world. Not having been to the magnificent city of Sharn before, but knowing its reputation for attracting adventurers, he quickly settled on it as a good place to go and test his skill.
Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for
Other log:
XXXX from
Notes:
Retired, Available for public use.
Advancement
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
__________________ Character(s) played in Living ENWorld: Gorefoot, gnomish halfling barbarian/ranger. Currently purging the gnolls and other nasties from The Tomb of Chaos. Deos Kirith, human wizard/cleric. Currently looking for some nefarious individuals who are holding a little girl for a Ransom for Retirement. Gideon Redcloak, human sorcerer/fighter. Currently with his companions investigating some goings on in Ravensdale like Rats in a Maze.
Last edited by IcyCool; 6th December 2006 at 11:52 PM..
Appearance: Balnibar is dark-skinned and goateed. His hair is frizzy and sticks out in all directions. When he's working, he wraps it in a turban to keep it from interfering with his work. He wears a black leather apron, studded with rivets. His sleeves are also black leather, but covered in tight loops in which a number of small hooks, wires, and probes protrude.
Personality: Balnibar is proud of his heritage and of his work. He loves working with traps, secret compartments, and weapons with hidden functions. He's often found scribbling out new designs whenever he has a moment, and finding ways to sell his designs for anyone who would be interested.
Background: The Jiminyblivet family has been in the dungeon business for years. Many a d'Kundarak has contracted the Jiminyblivets for a vault, and certain diabolic contraptions have been the masterpieces of the most famous clan members. Balnibar was raised in this way, and has become decent in his trapmaking skill. He has decided to gain experience in Sharn, as there is definitely someone who needs a clever device--or needs someone to crack them. One day, he dreams of designing a full dungeon from the ground up--er, down.
Wealth and Craft log:
216 gp, 0 sp +700 gp credit from MW/Alchemicals from An Old Friend
Credit used for:
250gp for MW Chain Shirt
335gp for MW Light Crossbow
60gp for 2 Thunderstones
40gp for 2 Smokesticks
15gp for 15 Tindertwigs
Paid 1gp for Caltrops
Paid 2gp for Crowbar
Sold Studded Leather for 12.5gp
Sold Light Crossbow for 17.5gp
Added 45 craft points for no adventure between 10-31-07 and 12-15-07.
Other log:
XXXX from
Notes:
Approved for Level 2
Advancement
L2 -> CLASS Rogue HP: +7 (1d6+3)
Diplomacy, Bluff, Search, Craft (Traps), Craft (Weapons), Use Magic Device, Sleight of Hand, Decipher Script, Disable Device, Open Lock, Appraise +1 rank
Evasion
Caz is a male changeling and his true appearance is very alien and non-descript. He is seldom encountered in his true form however.
Normally Caz appears as a wiry human male with rakish good looks (dark complected with long straight black hair held back in a ponytail,
blue eyes, and a well trimmed goatee).
Personality:
Caz is typically reserved and quiet. When approached however he is very well spoken and casual. He is very laid back and even tempered.
He would much rather solve problems with words than swords.
Background:
Caz grew up on the mean streets of the Dragoneyes district of Sharn. His changeling mother worked in a brothel. He never knew who his father was,
nor does he care. As he grew he spent a lot of time on his own making friends with other street kids and causing his share of trouble. Occasionally,
he and his friends would be hired out as eyes and ears for the Tyrants guild. This put him in contact with his eventual mentor, Abo. This older
changeling fed a curious Caz different tricks and tips about being a good thief and generally looked after him. Abo became his father-figure. As
things continued and Caz grew older he appeared destined for acceptance into the Tyrants Guild. That is until the Boromar clan decided they had seen
enough Tyrant expansion and decided to teach them a lesson. As the Boromar Enforcers descended upon the Tyrant safehouse, Abo got Caz to safety before the place was completely engulfed in flames.
Caz fled to the streets of Deathsgate and disappeared. He plans on using his hard won skills to make a name for himself as an adventurer. He holds no
love for the Boromars however and may someday wish to seek his revenge.
Logs
XP log:
XXXX from
Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for
Other log:
XXXX from
Notes:
XXXX
Advancement
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
Last edited by frostrune; 21st July 2006 at 04:05 AM..
Reason: Arrrgh... I can't get the #$%# columns to line up!!!
Name: Del
Class: Rogue Starting Level: 1
Race: Changeling
Region of Origin: Breland
Size: Medium
Gender: Male
Alignment: Neutral
Action Points: 06
Deity: The Traveler
Str: 10 +0 (02p.) Level: 2 XP: 1,200
Dex: 16 +3 (10p.) BAB: +1 HP: 12 (2d6+2)
Con: 13 +1 (05p.) Grapple: +1 Craft Points: 150
Int: 14 +2 (06p.) Speed: 30' Stat Increases:Wis: 12 +1 (04p.) Init: +3 Spell Save: +0
Cha: 14 +2 (06p.) ACP: -0 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +2 +0 +3 +0 +0 +0 15
Touch: 13 Flatfooted: 12
Spell Res: None
Dmg Red: None
Total Base Mod MiscFort: +1 +0 +1
Ref: +6 +3 +3
Will: +1 +0 +1
Notes: +2 racial bonus vs sleep and charm effects.
Weapon Attack Damage Critical Range
Dagger +1 1d4+0 19-20/x2 10 ft
Notes: Point Blank Shot grants him a +1 to hit and damage within 30' range.
Languages: Common, Dwarven, Gnome.
Abilities: Shapechanger subtype; evasion, minor shape change (su); natural linguist; social intuition (ex); sneak attack +1d6.
Notes:Social Intuition (ex):A changeling rogue has an uncanny awareness of the tone of any social situation in which he finds himself. This grants benefits to a number of his skill checks.
Making a Gather Information check to gain knowledge takes a changeling rogue only 1d4+1 minutes, instead of the normal 1d4+1 hours.
A gut assessment of a social situation with a Sense Motive check can be made as a full-round action instead of a full minute.
A changeling rogue can take 10 on Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive checks, even if stress or distraction would normally prevent him from doing so.
This substitution feature replaces the standard rogue's trapfinding ability.
Feats: Point Blank Shot.
Skill Points: 50 Max Ranks: 5/2.5
Skills Abil Total Ranks Mod Misc
Appraise Int +5 3 +2
Bluff Cha +9 5 +2 +2 racial
Climb Str +2 2 +0
Diplomacy Cha +4 0 +2 +2 synergy
Disable Device Int +6 4 +2
Disguise Cha +6/8 4 +2 +2 synergy (while acting)
Escape Artist Dex +4 1 +3
Gather Info. Cha +7 5 +2
Intimidate Cha +7 1 +2 +2 racial, +2 synergy
Know. (local) Int +6 4 +2
Listen Wis +2 1 +1
Open Lock Dex +6 3 +3
Search Int +7 5 +2
Sense Motive Wis +8 5 +1 +2 racial
Sleight of Hand Dex +7 2 +3 +2 synergy
Spot Wis +4 3 +1
Survival Wis +13 0 +1 +2 synergy (following tracks)
Tumble Dex +5 2 +3
Notes: +10 circumstance bonus while uing minor shape change to disguise himself.
Equipment: Cost WeightCarried:
Dagger 2gp 1lb
Dagger 2gp 1lb
Dagger 2gp 1lb
Dagger 2gp 1lb
Dagger 2gp 1lb
Leather Armor 10gp 15lb
Backpack 2gp 2lb
Case, map 1gp .5lb
Flask 3cp 1.5lb
Ident Papers (Mordin) 2gp 0lb
Outfit, Scholar's 5gp 6lb
Pouch, belt 1gp .5lb
Thieves' Tools 30gp 1lb
Torch, Everburning 110gp 1lb
potion of CLW 5gp .1lb
Tavern:
Case, map 1gp .5lb
Ident Papers (Talis) 2gp 0lb
Outfit, Explorer's 0gp 8lb
Outfit, Peasant's 1sp 2lb
Sack 1sp .5lb
Sack 1sp .5lb
Traveling Papers (Talis)2sp 0lb
Whetstone 2cp 1lb
Total Weight:32lb Money: 855gp 30sp 16cp
Lgt Med Hvy Lift PushMax Weight: 33 66 100 100 500
Age:as Del: 16
as Mordin: 106
as Talis: 22
Height:as Del: 5'4"
as Mordin: 4'10"
as Talis: 5'10"
Weight:as Del: 130 lbs
as Mordin: 260 lbs
as Talis: 150 lbs
Eyes:as Del: White
as Mordin: Brown
as Talis: Green
Hair:as Del: White
as Mordin: Brown
as Talis: Blonde
Skin:as Del: Grey
as Mordin: Tan
as Talis: Pale
Appearance: as Del: In his natural form, Del appears to be a stereotypical changeling. He is slim and short, when a blank expression that never wavers. as Mordin: Heavy-set and overweight, Mordin wears the garb of one of the lower-class. His brown eyes are rheumy, and his beard is crazy and unkempt. as Talis: Tall and slender, Talis has the pale skin of an academic who has not seen much of the sun in his life.
Personality: as Del: Del is a rather emotionless individual, relying on the personae he adopts to provide the emotion and flavoring to his conversation. In his natural form, he tends to be bland and expressionless, a fact that unnerves with those few who know of his nature. as Mordin: Mordin is a fat dwarf who never seems to have a job, always seems to have enough food to support his size, and always knows someone who can help out a friend in need. He is a leech on the underbelly of Sharn, but a useful one. as Talis: Talis is a junior researcher at Margrave University. He's a bit naive, and has a tendency to disappear for days at a time while working on problem. While not one of the great minds, he has access to all sorts of books through the University.
Background: Del is a Becomer, a sect of Changelings that believe that only in inhabiting a personality to the fullest can one learn the secrets of life. As such, the building block that is Del is rather boring. He rarely reveals the secret of his nature to anyone, instead relying on the personalities he has developed to ensure his existence.
He was born in Sharn just over sixteen years ago, and has spent his short life on the streets. Del prefers change over stability and excitement over boredom. The only constants in his life are his daggers; he collects them and wields them almost exclusively to anything else. The three he possesses are of different styles - Cleaver is almost a short sword, a broad-bladed knife used for cutting up meat; Stitch is a slender stiletto in the gnomish style; Wave is a curved Valenar dagger. The remaining knives are utilitarian in nature, designed to be thrown and perhaps never recovered.
(Class+ATB+Other) [Left out when not needed, also could simply be a new total
instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
Last edited by GwydapLlew; 29th January 2007 at 08:43 PM..
Reason: Level 2 - approved by Erekose13 1/29/07
Name: Anvuss
Class: Artificer 4 Starting Level: 1
Race: Warforged
Region of Origin:Breland
Size: Medium
Gender: N/A (Male Personality)
Alignment: True Neutral (Undecided)
Action Points: 7
Deity: Undecided
Str: 12 +1 (04p.) Level: 4 XP: 7070 (level 10,000)
Dex: 08 -1 (00p.) BAB: +3 HP: 34 (3d6+12)
Con: 18 +4 (10p.) Grapple: +3 Craft Days/Reserve: 130 days / 80 xp
Int: 18 +4 (13p.+1) Speed: 20' Stat Increases:Wis: 06 -2 (00p.) Init: -1 Spell Save: (What??)
Cha: 12 +1 (06p.) ACP: -2, Special Spell Fail: 35% (50% with shield)
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +8 +2 -1 +0 +0 +0 19
Touch: 09 Flatfooted: 19
SR: None
Damage Reduction: 2/Adamantine
Total Base Mod MiscFort: +5 +1 +4 --
Ref: +0 +1 -1 --
Will: +2 +4 -2 --
Notes:Weapon Attack Damage Critical Range
Cold Iron Morning Star +4 1d8+1 20/x2 ------
Natural Slam Attack +4 1d4+1 20/x2 ------
Notes:Languages: Common [Warforged do not get bonus languages from Int]
Abilities: Immune to Poison, Sleep, Paralysis, disease, nausea,
fatigue, exhaustion, sickened condition, energy drain Light fortification
(25% chance that a critical hit or sneak attack does no extra damage)
Artificer Knowledge, Artisan Bonus, Disable Traps, Item Creation
Level Feats: Adamantine Body (Level 1), Extraordinary Artisan (Reduced GP cost, Level 3)
Class Feats: Scribe Scroll (Artificer 1), Brew Potion (Artificer 2), Craft Wonderous Item (Artificer 3), Craft Homunculous (Artificer 4); Legendary Artisan [Reduced XP] (Artificer 4 Bonus)
Infusions Known: All, SpontaneousInfusions Per Day: Level 1: 4, Level 2: 3
Skill Points: 50 Max Ranks: 7/3.5
Skills Total Ranks Mod Misc
Balance (cc) -5 3.5 -1 -7
Bluff +1 0 +1
Concentration +11 7 +4 XX
Diplomacy +1 0 +1
Disable Device +12 7 +3 -- (+2 Circumstance from Tool)
Gather Info +1 0 +1
Intimidate +1 0 +1
Ride (cc) 1 2.0 -1 --
Search +10 7 +3 XX
Spellcraft +10 7 +3 XX (+2 Synergy to decipher scrolls)
Swim -8 0 +1 -9
Use Magic Dev. +10 7 +1 (+2 Synergy Scrolls Only)(+2 Circumstance from Tool)
Craft (B.Smith) +7 4 +3 XX
[With Kit, Smithing heals 1d20-6 hp in 8 hours, can take 10]
7.5 Ranks Spent on Cross Class Skills
Notes:Equipment: Cost Weight
Heavy Wooden Shield 07gp 10lb
Cold Iron Morning Star 16gp 06lb
Warforged Repair Kit 50gp 01lb [+2 bonus on checks]
Explorer's Outfit 00gp 00lb
Backpack 02gp 02lb
Scroll, 2 Druid Spells (Goodberry, Cure Light)
Scroll, Mount x3
Scroll, Expeditious Retreat x3
Scroll, Bless Weapon x2 (Pal1, CL 2)
Scroll, Lesser Restoration x2 (Pal1, CL 2)
25 gp worth of magic ink (Mat. for 2 level 1 Scrolls) 25gp 01lb?
MW Thieves tools 100gp 02lb
MW Artificer's Tool 50gp 01lb
XXXXXXXX XXgp XXlb
Total Weight:23lb Money: 57.7 gp
Lgt Med Hvy Lift PushMax Weight: 43 86 130 260 650
Age: 2Height: 6'0"Weight: 278 lbsEyes: AdamantineHair:NoneSkin:Bronze, Oak, and Adamantine
Appearance:
Personality:
Constructed at the end of the last war, and having seen no action in it, Anvuss is extremely young and extremely naive. Hopefully, he will make some friends who can guide him through the world.
Background:
Anvuss was put to work in the creation forges shortly after becoming sentient, only to have them closed down in short order.
Logs
XP log:
1080 from Head of the Class
1910 xp from Head of the Class [Final]
150 xp from Raver Battle in Heart of Artifice 900 xp from the guard Battle in Heart of Artifice
3,150 xp Heart of Artifice
-120 xp crafting, see below
Wealth and Craft log:
200 gp starting - 75 gp equipment = 125 gp
-125 gp scribing materials = 0 gp
XXX gp, X sp from
Gained 100 gp and repaid 25 gp from Shoot as initial payment in Head of the Class
Spent 125 gp for more scroll scribing ink
Gained 1445.2 gp in Head of the Class (Final treasure split.)
Spent 150 gp on masterwork tools
Spend 3 DM Credits to gain 450 gp
-1,687.5 gp from crafting, see below
Initial Craft days: 100
Crafted scroll 2 druid spells for 25 gp of materials, 2 xp, 1 craft day; spent 2 xp and 1 craft day on behalf of same for Shoot. Gave shoot 25 gp of ink as a loan. With Shoot's help providing spell prereqs. XP from 1st level craft reserve.
Entered Inn: 7/16/06 still there as of 8/25/6 = 41 days Crafted 2 scrolls of 3 1st level spells each (Mount, Expeditous Retreat): -2 days, 6 xp from 2nd level reserve, 75 gp worth of ink (from inventory.) Crafted 2 scrolls 2 1st level Paladin spells each, CL 2 (Bless Weapon, Restoration): -2 days, 8 xp from 2nd level reserve, 100 gp worth of ink (from inventory.)
Subtotal: Craft Days = 135
Circlet of Persuasion 120 xp + 60 from craft reserve, 1,687.5 gp, 5 days (6 ap available for rolls) DC 25, 6 attempts, used action points; Crafting Failed
Subtotal: Craft Days = 130
Appearance: Rionus keeps himself trim, and his precise attention to his personal appearance reflects the military discipline he is accustomed to.
Personality: Steadfast, true, and caring Rionus takes his duty to help those in need and his obedience to his order very seriously. His code of conduct calls for honesty, courage, mercy, and good works. Whenever possible, he will try to avoid killing all but the worst of foes, even in the heat of combat. He would never harm a prisoner or helpless person.
Background: In the last war, Rionus was a new recruit with the Knights Arcane. His studies of magic have amounted to little, though, and after the mourning his superiors in that illustrious order cut him loose, with orders to travel and broaden his experiences. He still hopes to recieve more comprehensive orders. He periodically sends messages to his superiors, using the services of house Orien. He makes sure to keep the order aprised of his location, so that he can be reached if the order has need of him. [This is an OPEN plot hook. Any DM may use it at any time to whisk Rionus and any companions he can muster out on an adventure.]
Wealth and Craft log:
Starting 900gp - 609.82 gp equipment = 290.18 gp
100 gp from The Mad God's Key
Paid 6.5 sp for a message to be delivered
200 gp from Mad God's Key
In the Shard from 5/25/7 to 6/11/7: = 17 days
50 gp from Beer Run, Initial Payment
Masterwork Dagger and 10 pp, reward from train.
Sold XXX for
Crafted XXX for
Name: Cassius Underbridge
Class: Fighter 2 Starting Level: 2
Race: Human
Region of Origin: BrelandSize: Medium
Gender: Male
Alignment: Chaotic Neutral
Action Points: 6
Deity: None
Str: 18 +4 (16p.) Level: 2 XP: 1000
Dex: 13 +1 ( 5p.) BAB: +2 HP: 26 (2d10+3 plus 3)
Con: 16 +3 (10p.) Grapple: +6 Craft Points: XXXX
Int: 10 +0 ( 2p.) Speed: 20' Stat Increases:Wis: 8 -1 (XXp.) Init: +1 Spell Save: XX
Cha: 8 -1 (XXp.) ACP: -5 Spell Fail: X%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +5 +0 +1 +X +X +X 16
Touch: 11 Flatfooted: 15
Spell Res: None
Dmg Red: None
Total Base Mod MiscFort: +6 +3 +3 --
Ref: +1 +0 +1 +X
Will: -1 +0 -1 --
Notes:Weapon Attack Damage Critical Range
Greatsword +7 2d6+6 19-20/x2 ------
Greatclub +6 1d10+6 20/x2 XXX ft
Javelin +3 1d6+4 20/x2 30 ft
Notes:Languages: Common
Abilities: Kickin' arse and takin' names.
Feats: Power Attack, Weapon Focus (Greatsword), Toughness, Endurance
Spells preparedSteel to FleshSkill Points: XX Max Ranks: X/X
Skills Total Ranks Mod Misc
Ride +5 4 +1 --
Swim +8 4 +4 --
Prof. (Soldier) +4 4 +0
Spot +0 1.5 -1 XX
Notes:Equipment: Cost Weight
Greatsword 50gp 8lb
Chainmail 150gp 40lb
Greatclub 5gp 8lb
Handaxe 6gp 3lb
(3) Javelin 3gp 6lb
Dagger 2gp 1lb
(3) Sunrod 6gp 3lb
50' Rope 1gp 10lb
Backpack 2gp 2lb
Bedroll 1sp 5lb
Waterskin 1gp 4lb
(6) Ration 3gp 6lb
Total Weight:96lb Money: 10gp 9sp Xcp
Lgt Med Hvy Lift PushMax Weight: 133 266 400 XXX XXX
Age: 28
Height: 6'3"
Weight: 240
Eyes: brown
Hair: bald (brown goatee)
Skin: peach
Appearance: Cassius Underbridge is a rugged looking individual. He wears an everpresent scowl on his face, as if mad at the world (he is). He is tall and on the thick side physically (and not just in the head). He has brown eyes, a brown goatee, bushy eyebrows and a bald head. He wears a tattoo of the unholy symbol of The Devourer on his upper right arm, and a boar on his left upper arm. He wears a silver ring shaped like a couatl on a boot lace around his neck.
Personality: Cassius has a Khyber-may-care, don't-give-a-frak attitude. His speech is often littered with expletives. He'll talk to anyone any way he feels like, with no regard for authority or decency.
Background:
Spoiler:
Cassius Underbridge was born in a small village in northwestern Breland, close to the Drooam border. Loyal to his country, he joined the Brelish army at 16. He gained the rank of corporal after only a year of service. The only thing that held him back from further advancement was his attitude, and in the end it got him in trouble.
At home on a brief leave, Cassius was enjoying the fine taste of beer. He got into a drunken stupor, then got into a fight. With his sergeant. He was sentenced to 10 years hard labor in the work gangs. After getting out, Cassius hired himself out as a mercenary. One year later, he's tired of the mercenary business and is looking to make some real loot--adventuring.
He wears a ring around his neck on a boot lace. When asked about it, he answers that it's none of your business. It may have something to do with a lost loved one or friend, but no one knows for sure.
Logs
XP log:
XXXX from
Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for
Other log:
XXXX from
Notes:
XXXX
Advancement
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not
needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
__________________ "Dovie'andi se tovya sagain."
Quote:
Originally Posted by crazy_cat
That is a very logical, sensible, well reasoned, and rational point. This, however, is the internet. I'm therefore going to ignore it utterly and completely.
Name: Italimelk
Class: Soulknife 2 Starting Level: 1
Race: Kalashtar
Region of Origin: Breland (Sharn)
Size: M
Gender: M
Alignment: LG
Action Points: 6
Deity: Path of the Light
Str: 14 +2 ( 6p.) Level: 2 XP: 1080
Dex: 14 +2 ( 6p.) BAB: +1 HP: 16 (2d8+2)
Con: 12 +1 ( 4p.) Grapple: +3 Craft Points: XXXX
Int: 14 +2 ( 6p.) Speed: 30' Stat Increases:Wis: 14 +2 ( 6p.) Init: +2
Cha: 13 +1 ( 5p.) ACP: -1, -3 with shield
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +3 +2 +2 +0 +0 +0 17
Touch: 12 Flatfooted: 15
Studded Leather (ACP -1)
Heavy Wooden Shield (ACP -2) (total of -3)
Spell Res: None
Dmg Red: None
Total Base Mod MiscFort: +1 +0 +1 +0
Ref: +5 +3 +2 +0
Will: +5 +3 +2 +0
Notes:
+2 racial bonus on mind-affecting spells and abilities
Weapon Attack Damage Critical Range
Mind Blade (shortsword) +4 d6+2 19-20/x2 30 ft
Dagger +3 d4+2 19-20/x2 10 ft
Notes:Languages: Common, Quor, Riedran, Draconic
Abilities:
[Kalashtar]
+2 racial bonus on mind-affecting spells and abilities
+2 racial bonus to Bluff, Diplomacy, and Intimidate
+2 racial bonus on Disguise checks made to impersonate a human
Do not dream (immune to spells that rely on ability to dream)
Naturally psionic (gain 1pp/character level, even with
no levels in a psionic class)
Mindlink 1/day (manifester level = 1/2 character level, min 1)
[Kalashtar Soulknife]
Align mind blade (spend 1pp as a free action to make mind blade [good])
[Soulknife]
Mind blade
Throw mind blade
Feats:
Weapon Focus (Mind Blade) [Soulknife 1]
Psionic Weapon [Character level 1]
Power Points: 2 (Kalashtar bonus)
Psi-like abilities: Mindlink 1/day (manifester level 1)
Skill Points: 30 Max Ranks: 2/4
Skills Total Ranks Mod Misc
Bluff 3 0 1 +2 racial
Concentration 6 5 1 --
Diplomacy 3 0 1 +2 racial
Disguise 3 2 1 +2 to appear human
Hide 5 2 2 +1 from darkweave cloak
Intimidate 3 0 1 +2 racial
Knowledge(the planes) 4 2 2 --
Listen 7 5 2 --
Move Silently 7 5 2 --
Spot 6 4 2 --
Tumble 7 5 2 --
Notes:
Often has a -3 ACP due to armor and shield or a -1 ACP due to armor
Equipment: Cost Weight
dagger 2 1
studded leather armor 25 20
shield, heavy wooden 7 10
backpack 2 2
bedroll 0.1 5
torches (5) 0.05 5
rope (50', silk) 10 5
disguise kit 50 8
darkweave cloak 100 0
explorer's outfit - -
Total Weight: 56lb Money: 4gp 8sp 5cp
Lgt Med Hvy Lift PushMax Weight: 58 116 175 350 875
Age: 48
Height: 5' 10"
Weight: 175
Eyes: Gray
Hair: Brown
Skin: Fair
Appearance:
A little short for a Kalashtar (and just above average height for a human, which he often disguises himself as, Italimelk has fair skin, grey eyes, brown hair, and usually dresses like any other lower-middle class resident of Sharn.
Personality:
Italimelk is quiet, reserved, and committed to the secret war of his people against the Quori and their Inspired hosts. He wonders if the Inspired had anything to do with starting the war that he grew up in the middle of, and if it is truly the right thing to continue leaving the other races of Eberron in the dark.
Background:
Italimelk's family fled to Khorvaire long ago, and both he and his parents grew up in the Kalashtar enclave in Sharn. His father breifly served in Breland's armed forces when it appeared even the City of Towers would not be safe, and put the skills he used in fighting the secret war to use in the open one. But he did not re-enlist, instead going back to his business, his wife, and the Kalashtar's battle.
Italimelk is the eldest of three children, and has learned the ways of the Kalashtar soulknife at his father's knee. But he has seen that the Dreaming Dark is not the only force that threatens Eberron, and is looking for an opportunity to take his place alongside anyone who would take up that fight.
Logs
XP log: 0
2990xp from Head of the Class
Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for
Other log:
XXXX from
Notes:
Italimelk usually tries to appear human outside the Kalashtar enclave in Sharn (though he doesn't use his disguise kit unless he's making an extraordinary effort at this). He doesn't carry his shield around in Sharn unless he expects combat.
Italimelk always becomes psionicly focused at the start of the day, and if he uses his psionic focus, he will regain it as soon as he has time to take 20 on a Concentration check.
Advancement
Took first level as a Kalashtar Soulknife racial substituion level L1 -> CLASS Soulknife (Kalashtar Soulknife) HP: +9 (d8+1 CON+OTHER)
SKILL +RANKS, SKILL +RANKS
Concentration 4
Disguise 2
Hide 2
Knowledge(the planes) 2
Listen 4
Move Silently 4
Spot 2
Tumble 4
Appearance: Considering the gnome has spent most of his life studying books, he has a pale complexion. His hair is generally unkempt, and wears the clothes of a scholar.
Personality: He was kicked out of his University because his advisor thought some "real world experience" would do him some good. He cares little for anything beyond the studies of the arcane. He hopes to gain enough knowledge to return to the University to teach and do research.
Background: Johanel d'Sivis is unhappy. He was very happy at the University in Korranberg. He poured over texts, dug into tomes, and tried to gleam what knowledge he could from every book he read. He did well in his studies, but his advisor said that a Wizard can only really learn by doing. He pressed a letter of credit for 80GP in his hand, and shoved him out the door. He is not allowed to return until he can prove that he has grown as a Wizard. He tried to get his father to intercede for him, but his father actually agreed with the University. So now he is searching for ways he can "improve himself," whatever that means.
Logs
XP log:
XXXX from
Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for
Other log:
XXXX from
Notes:
Advancement
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
Last edited by byronhicks; 20th July 2006 at 04:02 AM..
Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for
Other log:
XXXX from
Notes:
Not Approved Yet, Character building still in progress.
Advancement
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
__________________ Character(s) played in Living ENWorld: Gorefoot, gnomish halfling barbarian/ranger. Currently purging the gnolls and other nasties from The Tomb of Chaos. Deos Kirith, human wizard/cleric. Currently looking for some nefarious individuals who are holding a little girl for a Ransom for Retirement. Gideon Redcloak, human sorcerer/fighter. Currently with his companions investigating some goings on in Ravensdale like Rats in a Maze.
Name: Shoot
Class: Druid 2 Starting Level: 1
Race: Warforged
Region of Origin: Cyre
Size: Medium
Gender: N/A (Male Personality)
Alignment: Neutral Good
Action Points: 6
Deity: Undecided
Str: 8 -1 ( 0p.) Level: 2 XP: 2990
Dex: 8 -1 ( 0p.) BAB: +1 HP: 24 (2d8+10)
Con: 20 +5 (16p.) Grapple: +1 Craft points 132
Int: 8 -1 ( 0p.) Speed: 30' Stat Increases:Wis: 16 +3 (16p.) Init: -1 Spell Save: (What??)
Cha: 7 -2 ( 1p.) ACP: -3(-5) Spell Fail: 20%(35%)
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +3 +2 -1 +0 +0 +0 12(14)
Touch: 9 Flatfooted: 12(14)
SR: None
Damage Reduction: 2/Slashing
Total Base Mod MiscFort: +8 +3 +5 --
Ref: -1 +0 -1 --
Will: +6 +3 +3 --
Notes:Weapon Attack Damage Critical Range
Mithril Masterwork
Scimitar +1 1d6-1 18-20/x2 ------
Natural Slam Attack +0 1d4-1 20/x2 ------
Sling Bullet +1 1d4 x2 50 ft
Notes:Languages: Common, Druidic
Abilities:
Immune to Poison, Sleep, Paralysis, disease, nausea,
fatigue, exhaustion, sickened condition, and energy drain
Light Fortification (25% chance that a critical hit or
sneak attack does no extra damage)
Nature Sense (+2 to Knowledge (Nature) and Survival checks)
Wild Empathy +0
Woodland Stride (normal movement through overgrown areas)
Spells: 0-4, 1-3
Prepped:
0-Cure Minor Wounds, Detect Magic, Flare, Guidance
1-Cure Light Wounds, Goodberry, Magic Stone
Level Feats: Ironwood Body (Level 1)
Skill Points: 15 Max Ranks: 5/2.5
Skills Total Ranks Mod Misc
Craft (Sculpting) +4(+6) 5 -1 +0(+2)
[With Kit, Sculpting heals 1d20-9 hp in 8 hours]
Handle Animal +3 5 -2 +0
KN: Nature +1 0 -1 +2
Survival +5 0 +3 +2
Spellcraft +4 5 -1 +0
Notes:Equipment: Cost Weight
Heavy Wooden Shield 7gp 10 lb
Mithril Masterwork
Scimitar 1000gp 2 lb
Masterwork Sling 300gp 0 lb
8 Bullets 1sp 5 lb
Mistletoe 0gp 0 lb
Warforged Repair Kit 50gp 1 lb [+2 bonus on checks]
Explorer's Outfit 0gp 0 lb
Backpack 2gp 2 lb
Sack 1sp .5lb
Scroll (2 spells) 25gp 0 lb
Detect Snares and Pits, Magic Fang
Flint and Steel 1gp 0 lb
3 Torches 3cp 3 lb
Total Weight: 28.5lb Money: 232 gp 4 sp 7 cp
Lgt Med Hvy Lift PushMax Weight: 26 53 80 160 400
Age: 5Height: 6'5"Weight: 194 lbsEyes: JadeHair:NoneSkin: Darkwood, Silver, and IronFang, Wolf CompanionMedium AnimalHit Dice: 2d8+8(13 HP)
Initiatve: +2
Speed: 50ft
Armor Class: 14(+2 Dex, +2 Natural) Touch AC 12, Flat Footed AC 12
Base Attack/Grapple: +1/+2
Attack: Bite +3(1d6+1)
Special Attack: Trip
Special Qualities: Low-light Vision, Scent, Link with Shoot,
Share Spells with Shoot
Tricks: Attack, Defend, Down, Guard, Heel, Stay, Track
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
Feats: Track, Weapon Focus(bite)
Appearance:
Shoot is unusally thin for a warforged, and is covered mostly in darkwood rather than metal. Some of Shoot's joints are reinforced with iron, with silvered bearing surfaces, and the druid's eyes are jade. Shoot works hard at staying in good repair, although cleaning is often neglected when away from civilization. The warforged carries a wooden shield slung over one shoulder which overlaps a small backpack. Shoot wears explorer's clothing, mainly for the pockets, and dangles a scimitar in a sheath from a belt. A large grey wolf accompanies Shoot wherever possible.
Personality:
Shoot knows little of fighting, having spent the war under the tutaledge of a human druid. The warforged loves nature and animals, and is happiest when out of doors. Although simple and sometimes uncouth, Shoot is well grounded and has a knack for seeing the truth of things that goes far beyond his meager intellect.
Background:
Shoot was constructed as one of the early prototypes for a line of druidic warforged, serving as gamekeepers, scouts, and woodland auxillaries. The Last War ended before the model could be fully developed, but many of the lessons learned from the construction and operation of Shoot were incorporated in the design of later versions.
Wealth and Craft log:
80 gp starting - 75 gp 2 sp 3 cp equipment = 4 gp 7 sp 7 cp
100 gp from Head of the Class
1524 gp 2 sp from Head of the Class
Paid 1000 gp for Masterwork Mithril Scimitar
Paid 300 gp for Masterwork Sling
Sold Scimitar for 7gp, 5 sp
Crafted scroll of two spells with Anvuss (2 craft point, 25 gp contribution)