Tor, halfling ranger Approved by orsal and Boddynock
Tor
Code:
Name: Tor
Class: Ranger
Race: Halfling
Size: Small
Gender: Female
Alignment: CG
Deity: Azwan
Str: 10 +0 ( 4p.) Level: Rng1 XP: 375
Dex: 18 +4 (10p.) BAB: +1 HP: 9 (1d8+1)
Con: 12 +1 ( 4p.) Grapple: +1 Dmg Red: 0/0
Int: 12 +1 ( 4p.) Speed: 15' Spell Res: 0
Wis: 14 +2 ( 6p.) Init: +4 Spell Save: +2
Cha: 10 +0 ( 2p.) ACP: -3 Spell Fail: 0%
Note that the Strength and Dexterity scores have been adjusted
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +0 +3 +1 +0 +0 18
Touch: 14 Flatfooted: 15
Base Mod Misc TotalFort: 2 +1 +1 +4
Ref: 2 +4 +1 +7
Will: 0 +2 +1 +3
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear
Weapon Attack Damage Critical
Shortbow +6 1d4 +0 x3 60 ft.
Spear (melee) +2 1d6 +0 x3
Spear (throw) +7 1d6 +0 x3 20 ft.
+1 size bonus on attack rolls
+1 racial bonus on attack rolls with thrown weapons and slings.
Languages: Common, Halfling, Orc
Abilities
Tor is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Halfling Traits
+2 Dexterity, -2 Strength.
Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
Halfling base land speed is 20 feet.
+2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.
Ranger Features
Favored Enemy (Ex)Tor benefits from a +2 bonus on various rolls against Orcs
At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher. Track
A ranger gains Track as a bonus feat. Wild Empathy (Ex)1d20+1
A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.
Age: 23 Height: 2'8" Weight: 27lb Eyes: black Hair: black Skin: ruddy Appearance: Tor is as a halfling small. She has waistlength wavy black hair that she keeps in a braid down her back. Her eyes are black as well and complement her ruddy complexion. Background: Tor is an only child and often writes to her parents. Her family still lives in her childhood home.
Wealth Tracking
Code:
Explorer's Outfit Free Free (Free @ character creation)
Chain Shirt 100 gp 12.5 lbs (purchased @ character creation)
Shortbow 10 gp 1 lbs (created @ character creation)
Arrows (80) 1.33 gp 6 lbs (created @ character creation)
Spear 2 gp 3 lbs (purchased @ character creation)
Backpack 2 gp .5 lbs (purchased @ character creation)
Bedroll .1 gp 1.25 lbs (purchased @ character creation)
Oil (2 flask) .2 gp 2 lbs (purchased @ character creation)
Tindertwig (2) 2 gp - lbs (purchased @ character creation)
Craft Log
146 Craft Points
150 Recieved @ character creation
-3 Craft shortbow @ character creation
-1 craft 80 arrows @ character creation
Experience Tracking
blank
__________________ Comments Welcome!
Wie gehts meines Bruder?
Huh? Sis, I don't know what your saying.
shakes head- Nevermind
Playing Dianna in the IVV1:The Forgotten Map
Playing [/url]http://www.enworld.org/showthread.php?p=4273619#post4273619[/url]Tor
Last edited by Gobletchica; 19th June 2008 at 12:14 AM..
Age: 122
Height: 5'08"
Weight: 140lb
Eyes: Blue
Hair: Black
Skin: White
Appearance: Jason looks younger than his age, which mostly gets him queer looks from those who know elves; he almost looks too young to be on his own. He smirks, not grins. He’s excitable and gestures wildly. He’s verbose and loud.
Personality: Jason is a cheerful youth with a slightly nihilistic outlook on life. In his own words, he “Dances on the grave of the world,” he dislikes people as a whole, but loves individuals and usually finds things to like about them. And despite his penchant for being hideously honest, they like him as well, for the most part. He rarely troubles himself with ethical deliberations favoring what he calls "Cold, brutal logic," but he would never charm a friend, though he might a stranger if he wanted the money bad enough or he wanted them to “Like him like him.”
Bio: Jason Dementia was a member of an atypical elven family who was despised by their community because of their troublemaking. Jason’s earlier memories were of his alcoholic mother and father constantly fighting amongst themselves in front of their children, and sometimes, if they’d had too much to drink, even the other community members. Because of his embarrassment at this predicament, he taught himself to be a decent interactor with people, and tried to cover up his family’s problems. His sister, Mariah, passed on because of an undiagnosed illness; and a few years later, so did his mother, who refused to take healing from the clerics in the village despite her advanced cirrohsis. Jason began to make trouble. When puberty hit, he found his words had a power, sometimes, to make people do what he wanted, be more helpful than he had ever dreamed. And he used it; they gave him money, favors, and soon enough he learned how to unlock this power when he wanted. The results were extremely heartening for him but extremely brief. Jason won’t talk about it, but he was exiled from his community, renounced his name, and is now some hundred-odd gold richer. All and all, he counted it as a success, and now sets off towards some new adventure…and maybe some new friends along the way.
Last edited by Jason_Dementia; 31st March 2008 at 10:00 AM..
Name: Ter-raen
Class: Barbarian (Jaguar) 2, Druid 1
Race: Half-Orc
Size: M
Gender: M
Alignment: CN
Deity: Ayratha
Str: 18 +4 (10p.) Level: 3 XP: 3013
Dex: 14 +2 (06p.) BAB: +2 HP: 33 (2d12+1d8+6) Rage HP: 39
Con: 14 +2 (06p.) Grapple: +6 Dmg Red: -
Int: 08 -1 (02p.) Speed: 40' Spell Res: -
Wis: 14 +2 (06p.) Init: +2 Spell Save: -
Cha: 06 -2 (00p.) ACP: -4 Spell Fail: -
Racial modifiers: +2 Str, -2 Int, -2 Cha
Rage: +4 Str, +4 ConBase Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +2 +2 +0 +0 +0 18
Touch: 12 Flatfooted: 16
Rage: -2 ACBase Mod Misc TotalFort: 5 +2 +7
Ref: 0 +2 +2
Will: 2 +2 +2 +6
Rage: +2 to Fort saves, +2 morale bonus to Will savesWeapon modifiers, not in RageWeapon Attack Damage Critical
Flail +6 1d8+4(+6) x2 +2 disarm, can use for trip
Scimitar +6 1d6+4(+6) 18-20x2
Shortspear +6 1d6+4(+6) x2 20ft
Dagger +6 1d4+4 19-20x2 10ft
(+damage) when two-handing weapon, otherwise single-handingWeapon modifiers, in RageWeapon Attack Damage Critical
Flail +8 1d8+6(+9) x2 +2 disarm, can use for trip
Scimitar +8 1d6+6(+9) 18-20x2
Shortspear +8 1d6+6(+9) x2 20ft
Dagger +8 1d4+6 19-20x2 10ft
(+damage) when two-handing weapon, otherwise single-handingLanguages: Common, Orc, Druidic
Abilities:
Darkvision 60ft
Fast Movement +10ft
Rage 3/day (+4 Str, +4 Con, +2 morale bonus to Will saves, -2 AC, 7 rounds)
Uncanny Dodge
Animal Companion
Nature Sense
Wild Empathy
Feats: Iron Will (level1), Extra Rage (level3)
Skill Points: 18 Max Ranks: 6/3
Skills Ranks Mod Misc Total
Jump 5 +4 +4 +13 (misc: +4 bonus for having 40ft movement)
Concentration 1 +2 +3
K(Nature) 1 -1 +4 +4 (misc: +2 synergy bonus from Survival, +2 bonus from Nature Sense)
Survival 6 +2 +2 +10 (misc: +2 bonus from Nature Sense)
Tumble (CC) 2.5 +2 +2 +6 (misc: +2 synergy bonus from 5 ranks in jump)
Rage: +2 to Jump, +2 to ConcentrationEquipment: Cost Weight
Flail 8 gp 5 lb
Scimitar 15 gp 4 lb
Shortspear 1 gp 3 lb
Dagger 2 gp 1 lb
Chain Shirt 100 gp 25 lb
Heavy wooden shield 7 gp 10 lb
Backpack 2 gp 2 lb
Flint & Steel 1 gp - lb
Grappling Hook 1 gp 4 lb
Rope, Silk 10 gp 5 lb
Waterskin 1 gp 4 lb
Rations, Trail x10 5 gp 10 lb
Whetstone 2 cp 1 lb
Travelers outfit
Total Weight:74 lb Money: 20.98 gp
Lgt Med Hvy Lift PushMax Weight: 100 200 300 600 1500
Age: 20
Height: 6'0"
Weight: 220lb
Eyes: Red
Hair: Short
Skin: Light green
Appearance: Ter-raen is unremarkable, even by half-orc standards. He has no battle scars, his muscles are not sensationally large, his intelligence and charisma can be called "one of us". That's really not a problem for Ter-raen.
Background: The 2nd child in the family, Ter-raen didn't mind being the useless bum to his elder sister. He is a bum of sorts, after all. He can't cast spells, not like his sister. But when his sister went missing, he knew he had to find her. Not to fulfill some family heritage, but because he missed her. And so Ter-raen journeys. He is illiterate, but trying to learn how to read/write.
L02 -> Barbarian 2
HP: +11 (1d12+2)
SP: +3 (4-1)
PP: 1 (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
Jump +1, Survival +1, Tumble (CC) +0.5
Feat: -
Spells Known: -
Powers Known: -
Other: Uncanny Dodge
Name: Omera Perryn
Class: Barbarian
Race: Goblin
Size: Small
Gender: Male
Alignment: NG
Deity: Verdante
Str: 13 +1 (XXp.) Level: 1 XP: 0
Dex: 15 +2 (XXp.) BAB: +X HP: 13
Con: 12 +1 (XXp.) Grapple: -1 Dmg Red: XX/XXXX
Int: 7 -2 (XXp.) Speed: 30' Spell Res: XX
Wis: 11 +0 (XXp.) Init: +2 Spell Save: +X
Cha: 7 -2 (XXp.) ACP: -5 Spell Fail: XX%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 5 +0 +2 +1 +0 +0 +18 XX
Touch: 13 Flatfooted: 16
Base Mod Misc TotalFort: 2 +1 +3
Ref: 0 +2 +2
Will: 0 +0 +0
Weapon Attack Damage Critical
Spear +3 1d6+00 X3
Languages: Common
Abilities: Rage
Dark-Vison (see 60 feet in pitch dark)
Feats: Power Attack
Skill Points: XX Max Ranks: X/X
Skills Ranks Mod Misc Total
Appraise X -2 -2
Balance** X +2 +2
Bluff X -2 -2
Climb 2 +1 +3
Concentration +1 +1
Diplomacy -2 -2
Disguise -2 -2
Escape Artist** +2 +2
Forgery -2 -2
Gather Information -2 -2
Handle Animal 3 -2 +1
Heal 0 0
Hide** 2 +4 +6
Intimidate -2 -2
Jump** +1 +1
Listen 1 0 +1
Move Silently +2 +4 +6
Ride +2 +4 +6
Search -2 -2
Sense Motive 0 0
Spot: 0 0
Survival 0 0
Swim** +1 +1
Use Rope +2 +2
**=Check penalty for wearing armor.
Equipment: Cost Weight
Rations x5 (from home) 00cp 05lb
Backpack (from home) 00sp 02lb
Total Weight:30lb Money: 124gp 2sp 00cp
Lgt Med Hvy Lift PushMax Weight:563 38 38-75 76-113 113 225
Age: 10
Height: 3'8"
Weight: 47lb
Eyes: Black
Hair: None
Skin: Green
Appearance: Goblin
Background: Omera was found as a helpless infant by an adventuring ranger and his group. The ranger's name was Zahn Perryn. Zahn Perryn
took Omera from the goblin lair and raised him to love and respect nature. He was tought basic melee weapons skills, as well as shortbow use,
although Omera prefers spears. Later in his life, a thief invaded Zahn's home. As Omera woke up, he knew that Zahn never stayed up late,
and decided to grab his spear. He heard footsteps going toward Zahn's room. When Omera arrived, a hooded man with a bloody dagger was there.
Omera charged at the invader, piercing his heart. As Omera checked on his 'father', he realised Zahn's throat had been slit. Zahn's death
led Omera to live by himself.
((Note: The from home label on the rations and backpack mean that they were taken from Omera's/Zahn's home. The chainmail was given to Omera
because Omera would adventure with the ranger on occasion.
Unless of course the mods disapprove of it.))
Other Info: Goblin:
* +2 dexterity, -2 strength, -2 charisma (already included)
* Darkvision (see 60 feet in pitch-dark)
* +4 on move silently and ride (already included)
Barbarian:
* Illiteracy (2 skill points to learn to read)
* Rage
* Fast Movement (already included)
* Uncanny Dodge (level 2)
* Trap Sense (level 3)
* Improved Uncanny Dodge (level 5)
* Damage Reduction 1/- (level 7)
* Damage Reduction 2/- (level 10)
* Greater Rage (level 11)
* Damage Reduction 3/- (level 13)
* Indominitable Will (level 14)
* Damage Reduction 4/- (level 16)
* Tireless Rage (level 17)
* Damage Reduction 5/- (level 19)
* Mighty Rage (level 20)
Appearance: The best way to describe Cyian is long. Almost everything
about him is long arms and a long face and chin. He hasn't grown a full beard
yet only the soft dow of his first hairs. Cyian has curly shoulder length hair
and an average build. He always seems to be worrying over something by the
look on his face.
Background: Cyian was never given a chance to make any choices in his
life. He comes to believe that that is really unfair and has started to rebel.
Since the age of four he has done nothing but learn (what he would call boring)
the art of music and song, his parents started teaching him and when they had
put all their knowledge into him they sent him to a bardic school. Cyian has
since runaway from the boring place and managed to live off the streets making
money but that he has also found boring. He would give up music for a little
excitment, taking what little he owns Cyian walks into the Red Dragon Inn looking
for excitment...
Starting money: 9gp, 6sp Purchases 10 days rations, sling w/10 bullets -5gp,-1sp Aquired Short bow and arrows (37)
Used 5 days rations traveling to Cragger's Rest
Funds: 4gp, 5sp Total weight:81lbs
__________________ Jerrand Redband
Last edited by Jerrand Redband; 14th June 2008 at 01:18 AM..
Reason: fixing from e-mail
Appearance: Gildrim has a shock of wiry black hair and an untidy beard, oddly crisped lighter at the ends. Beneath his chain shirt, he wears clothing of hairy somewhat odoriferous goatskin. His voice is a rumbling bass. He tries his best, but he lacks social graces.
Background
Clan Nurazak isn't the largest of dwarven clans, or the richest, or the most powerful. Nor do they live in magnificent caverns deep within the living rock of a great mountain. They live comfortably well in halls dug into a rugged but green hill. What they are known for is reliability - their name means Steady Anvil – devotion to tradition, and piousness. Their only distinctive feature is that they keep herds of goats on the hillside, for meat, milk, wool and hide. Over the years, many Nurazak dwarves have been entrusted with divine power, most often those following Gundar, Chennet' or Sela, or even Zephos the Shepherd.
Gildrim son of Darak, a priest of Gundar, never quite fitted in. He studied the faith of Gundar under his father, but no similar power was granted to him. The arts of the forge mostly eluded him. The ends of his beard took on a permanently crispy look. Careless of his appearance, he scarcely noticed. He had no special talents at baking or brewing or the working of stone. He spent time as a goatherd, but the goats ran from his voice, leaving him to hunt them over the hill for hours. Strong of arm, he drilled with the clan militia, but he found it difficult to just keep quiet and take orders without offering his own opinions, opinions drawn from the tales of dwarves of bygone days, history and legend that he had lapped up from childhood. It was suggested he take on the task of teaching young dwarves about these matters, and this suited him better, though he struggled to overcome his impatience.
Then came a fateful day. An elven dignitary visiting Nurazak Farnore chanced upon Gildrim's schoolroom and, engaging him in conversation, jestingly commented that in his own tongue, Gildrim meant 'Griffin-flyer', an unlikely profession for a dwarf. Best not to dwell on Gildrim's response. Suffice it to say that the visit was cut short, and it was very soon decided Gildrim too should leave the clanhold. He wasn't cast out, exactly. He was declared bargen, a stone that might still be of use if polished of its rough edges, and narvar, an honourable exile, one sent away for his own good, to learn more about the world and the people in it, to return when he might bring new knowledge and skills to the clan.
Temporarily rootless and bereft, he prayed to all gods of good will that he might find his purpose. To his surprise, his prayers were answered. It was a long while before he accepted that he'd been chosen by Grendath, rather than one of the gods more usual to his clan. But learning more about the Lord of Fools, he realised it made more sense than he cared to admit.
Gildrim, Ter-raen, Erf Rasbaer and Cyian are hired by hardnosed Orussus businessman Alvar Thorne to retrieve a burial urn from an old manor house in the middle of the Grellgo swamplands. Cyian is lost to a strange standing stone. Erf abandons them for the love of a nixie. Ter-raen and newcomer Karm are killed by undead. Gildrim chalks up another successful undertaking.
Character tracking
Starting funds 160 gp; crafted chain shirt (33.33 gp, 10 CP); after initial purchases 84 gp 8 sp 6 cp remaining Purchased rations, waterskin, canvas, 78 gp 2 sp 6 cp Obtains a short sword from a dead bandit. +663 XP for fighting goons, ghouls and not fighting lizardmen +450 XP from centipedes, crocodile, time award, squabbling (total 1113)
Gildrim is given antique playing cards and two silver darts +1900 XP for various victories, to reach 3013 XP and level 3
Removed field rations, probably eaten some time
Given an unspecified amount of jewellery here
Stows away a portrait of a frowning woman, later given to Alvar Thorne Takes a share of 126 pp and 335 gp (531.66 gp, total 609.92 gp) Takes two wands; identifies one as CLW, but loses it; identifies other as magic missile, CL 1, 20 charges Paid 1500 gp by Alvar Thorne (2109.92 gp) Sells MM wand to Rinaldo for 180 gp (2289.92 gp)
Awarded 3650 XP at completion of Urn Your Pay, reaching 4th level. Sells jewelry for 3000 gp.
Purchases light crossbow, 20 bolts (37 gp, 5252.92 remaining)
Upgrades to +1 full plate and a +1 greatsword (2650+2350gp, 252.92 gp remaining)
Party expenses and rations, 64.5 gp (188.42 gp)
Last edited by Trouvere; 22nd November 2009 at 05:30 PM..
APPEARANCE: Jerrand is well muscled and tanned do to his years working as a
mason in the great city. He keeps his long blond hair tied in a ponytailand his
beard and moustache are neatly trimmed. Though he lives outside the city now
he keeps his apperance neat and clean because he knows Sela is watching.
BACKGROUND: Jerrand grew up a stonecutters son and lived in the wilds near the
mountains that would produce the materials of his fathers trade. His father
a devout follower of Sela brought his son up to respect the Stone .
Jerrand not happy with a life of just dirt and stone has traveled to the
city looking for more that life has to offer.
Name: Jordan Halfshield
Class: Fighter
Race: Halfling
Size: Small
Gender: Male
Alignment: Chaotic Good
Deity: Grendath
Str: 12 +1 (06p.) Level: 1 XP: 0
Dex: 18 +4 (10p.) BAB: +1 HP: 15 (1d10+5)
Con: 14 +2 (06p.) Grapple: -2 Dmg Red: ---
Int: 10 +0 (02p.) Speed: 20' Spell Res: ---
Wis: 12 +1 (04p.) Init: +4 Spell Save: ---
Cha: 10 +0 (02p.) ACP: -4 Spell Fail: ---
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +2 +4 +1 21
Touch: 15 Flatfooted: 17
Base Mod Misc TotalFort: 2 +2 +1 +5
Ref: 0 +4 +1 +5
Will: 0 +1 +1 +2*
* +2 morale save vs fear and fear affects
Weapon Attack Damage Critical
Javelins(2) +7 1d4+1 x2
Longsword +4 1d6+1 19-20x2
Dagger(melee) +3 1d3+1 19-20x2
Dagger(thrown) +7 1d3+1 19-20x2
Languages: Common and Halfling
Abilities: +2dex, -2str, SIZE: +1AC, +1 to attack rolls, +4 to hide
skill, lifhting/carrying 3/4 normal),+1 bonus to all saves, +2 morale save
vs. fear,+1 bonus to attack with thrown weapons and slings,skill bonuses
+2 to climb, listen, Move silently, and jump
Feats: Toughness(L1) and Weapon Focus- Longsword (bonus fighter L1)
Skill Points: 8 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Climb 2 +1 -2 +1
Swim 2 +1 -8 -5
Tumble(cc) 2 +4 -4 +2
Jump 0 +1 -2 -1
Hide 0 +4 +0 +4
Move silently 0 +4 -2 +2
Listen 0 +1 +2 +3
Equipment: Cost Weight
Traveler's outfit 0gp 0lb
Chain Shirt 100gp 12.5lb
Shield, heavy steel 20gp 7.5lb
Javelins(2) 2gp 2lb
Longsword 15gp 2lb
Dagger 2gp .5lb
Bedroll 1sp 1.25lb
Backpack 2gp .5lb
- flint and steel 1gp ---
- sunrods(2) 4gp 2lb
- rations, trail(2days) 10sp .5lb
- waterskin 1gp 1lb
- whetstone 2cp 1lb
- peasent's outfit 1sp .5lb
Total Weight:31.25lb Money: 8pp, 11gp, 7sp, 8cp
Lgt Med Hvy Lift PushMax Weight: 32.25 64.50 97.50 195 487.50
Age: 33
Height: 3'02"
Weight: 39lb
Eyes: brown
Hair: dark brown
Skin: ruddy
APPEARANCE: Jordan is a strongly built tough halfling.He keeps
His hair cut really short and his sideburns long and neat. He
is one of those people who is always smiling like he is hearing
a joke all the time. His nose is a little long and that is why
he prefers open faced helms.
BACKGROUND: After an attack that left his clan scattered and
Jordan homeless. He sought out a warriors guild to be better
prepared for the dangers of the world. Now Jordan has traveled
to The Red Dragon Inn looking to put his new skills to the test.
__________________ Jerrand Redband
Last edited by Jerrand Redband; 21st May 2008 at 03:22 PM..
Reason: approved
Droog Dwarf Sorcerer (but you aren't suppose to know that)
Code:
Name: Droog
Class: Sorcerer
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Chaotic Neutral
Deity: Mongrel
Str: 12 +1 (04p.) Level: 1 XP: 0
Dex: 15 +2 (08p.) BAB: +0 HP: 8 (1d4+1+3)
Con: 12 +1 (02p.)* Grapple: +1 Dmg Red: ---
Int: 12 +1 (04p.) Speed: 20' Spell Res: ---
Wis: 10 +0 (02p.) Init: +2 Spell Save: 12+ sp lvl
Cha: 14 +2 (10p.)* ACP: -1 Spell Fail: 15%
* +2 con, -2 cha for race
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +2 +1 +2 15
Touch: 12 Flatfooted: 13
Base Mod Misc TotalFort: 0 +1 +1
Ref: 0 +2 +2
Will: 2 +0 +2
Weapon Attack Damage Critical Range
Club(melee) +1 d6+1 x2
Club(thrown) +2 d6+1 x2 10'
Dagger(melee) +1 d4+1 19-20x2
Dagger(thrown) +2 d4+1 19-20x2 10'
Light crossbow +2 d8 19-20x2 80'
Languages: Common, Dwarven, and Terran
Abilities:movement: not reduced when carrying medium or heavy load or when
wearing medium or heavy armor, Darkvision 60', Stonecunning: +2
racial bonus to search checks to find unusal stonework(merely passing within 10'
of unusual stonework allows a check), can make search checks for stonework traps
can intuit depth underground, Weapon Familiarity: treat dwarven waraxes and dwarven
urgroshes as martial weapons, Stability: +4 bonus to ability checks made to resist
being bull rushed or tripped when standing on the ground, +2 racial bonus on saving
throws vs. poisons, +2 racial bonus to saving throws vs. spell and spell like effects
+1 racial bonus on attack rolls vs. orcs, half orcs, and goblinoids, +4 dodge bonus to
AC against monsters of the giant type(lossing dex bonus to Ac causes loss of dodge bonus)
+2 racial bonus on appraise checks and craft checks related to stone or metal items, Favored
Class: Fighter, Summon Familiar: not used at this time, Spellcasting
Spells Per Day: 0 level = 5 1st level = 4
Spells Known: 0 level = read magic, mend, daze, ray of frost
1st level = charm person and disguise self
Feats: Toughness
Skill Points: 12 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Open Locks(cc) 1 +2 +3
Disable Device(cc) 1 +1 +2
Hide(cc) 1 +2 -1 +2
Concentration 2 +1 +3
Bluff 4 +2 +6
Equipment: Cost Weight
Club --- 3lb
Dagger 2gp 1lb
Light Crossbow 35gp 4lb
-10 bolts, crossbow 1gp 1lb
Leather Armor 10gp 15lb
Buckler 15gp 5lb
Traveler's Outfit (wool vest) free 0lb
Burlap Sack 1sp .5lb
-Thieve's Tools 30gp 1lb
-Peasant's Outfit(no belt or shoes) 1sp 2lb
-Trail Rations (2 days) 10sp 2lb
-Waterskin 1gp 4lb
Belt Pouch 1gp .5lb
-Flint and Steel 1gp ---
-Very Simple Lock 20gp 1lb
-Mineral Prism (for read magic spell) 1gp .5lb
Total Weight:42.5lb Money: 1gp 8sp
Lgt Med Hvy Lift PushMax Weight: 43 86 130 260 650
Age: 58
Height: 4'-3"
Weight: 155lb
Eyes: black
Hair: black
Skin: very tanned (if not has tinge of light green)
Appearance: Droog is 1/8th ogre mage and still has a little of the monsters features.
He tries to hide everything that may scare of people he wears a hat and gloves almost every
minute of the day so the only skin showing is his nose,upper cheeks,and eyes. He has let his
hair,beard, and moustaches grow wild and they are thick covering his slightly pointed ears.
He doesn't have ivory horns but there are two "bumps" on his forehead he keeps covered with
his hair and a hat. His skin whwn he doesn't keep it tanned to the point of burning has a faint
green tinge to it.
Background: Droog's great great grandmother was rapped by an ogre mage a fact she kepthidden till the baby was born. After the birth she had to flee with her new born not letting anyoneknow why. She moved to a secluded cottage near the mountains and raised her son. Thisman then founda young dwarf woman (whom he saved with his powers) to wed. And by fate or a cruel jest of the godsthe family line has contiuded slowly thining out the ogre mage . Droog's mother was thefirstto be born and she was only 1/4 ogre mage and showed little signs of the wierd powers, but itwas only on the outside inside she had very powerful magics and when Droog was in the womb those powerspassed on to him. Once he started ly using his abilities he was told the story anddidn't want to believe any of it, but he had his proof in his strange apperance. Droog ran away and wandered alothomeless and hungary he met with a traveling show that he joined as the green dwarf. But after a couplemonths the laughter made Droog bitter so he fled the show and went into stealing for his bread. One daysitting in a tavern a group of adventures came in with a hoard of wealth and Droog new then that the coppershe stole couldn't compare. He wanted to join in but he had no special abilities at least not any he wantedanyone to know about, so he stole an old lock and set of picks and taught himself a skill. Ready to strike it rich the dwarf heads for the nearest tavern.
__________________ oh no rolled a one again
Last edited by jcb2772; 21st May 2008 at 07:51 PM..
Appearance: Soocula is a dark skinned man from the desert lands. He is very large
very well muscled and bald as the day he was born. His large size is all
people ever see and they say he may have some gaint in his familys past
Background: Takin up at a young age to train with a wealthy mecrenary company. His large size
caught the attention of on of the captains who took Soocula under wing and taught
him alot about sword fighting and then when he improved the captain made him one of
his bodyguard. But the years of battle have worn on Soocula ecspecially now that most
of the jobs the company gets is helping some Baron put down an uprising or a townguard
needing help with bandits. All these jobs had Soocula facing off against men who had just
picked up a sword that morning and were no match for his years experience and training. After
a heated arguement with his captain Soocula took up his gear and left (that was eight months ago)
and has been supporting himself as a sword for hire to any group needing extra muscle.
Erf Rasbaer (Friendly Greentree) APPROVED for level 2
Code:
Name: Erf Rasbaer (means friendly greentree in Gnome)
Class: Druid 2
Race: Forest Gnome
Size: Small
Gender: Male
Alignment: Neutral Good
Deity: Verdante
Str: 6 -2 ( 0p.) -2 racial Level: 2 XP: 1113
Dex: 12 +1 ( 4p.) BAB: +1 HP: 22 (2d8+8)
Con: 18 +4 ( 10p.) +2 racial Grapple: -5 Dmg Red: -
Int: 14 +2 ( 6p.) Speed: 20 ft Spell Res: -
Wis: 16 +3 ( 10p.) Init: +1 Spell Save: 13 + spell level
Cha: 8 -1 ( 0p.) ACP: -2 Spell Fail: -
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +2 +2 +1 +1 16
Touch: 12 Flatfooted: 15
Base Mod Misc Total
Fort: 3 +4 +0 +7
Ref: 0 +1 +0 +1
Will: 3 +3 +0 +6
Weapons: Attack Damage Critical
Dagger 0 1d3-2 19-20x2
Sling +3 1d3-2 20x2
Spells Per Day: 0th 4, 1st 3
Languages: Gnome, Sylvan, Elven, Druidic, Common, Dwarven, and a basic languge in which he can communicate with forest creatures.
Abilities: SQ Forest Gnome Traits
Animal Companion (Riding Dog called Fenenn which means sturdy companion in Gnome),
Nature Sense,
Wild Empathy (+1)
Woodland Stride
Forest Gnome Traits (Ex)
These traits are in addition to the rock gnome traits, except where noted.
Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels.
+1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids.
Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnome’s speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnome’s automatic and bonus languages.
+4 racial bonus on Hide checks, which improves to +8 in a wooded area.
Gnome Traits (Ex) Only those NOT NEGATED by Forest Gnome Traits and revelant to Erf included.
Gnomes possess the following racial traits.
+2 Constitution, -2 Strength.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A gnome’s base land speed is 20 feet.
Low-light vision.
+2 racial bonus on saving throws against illusions.
+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Favored Class: Bard.
Feats: Scribe Scroll
Skill Points: 30 Max Ranks: 5/2.5
Skills: Ranks Mod Misc Total
Concentration 5 +4 +9
Diplomacy 3 -1 +2
Handle Animal 5 -1 +4* +4 or *+8 Animal Companion
Hide 0 +1 +6 +7 or +11 in Woodland area (+4 size, +4 racial, -2 ACP).
Knowledge Nature 4 +2 +2 +8 Nature Sense gives bonus.
Listen 4 +3 +2 +9 racial bonus.
Ride 4 +1 -2 +3 or *+5 for staying in saddle
Spellcraft 5 +2 +7
Spot 0 +3 +3
Survival 0 +3 +2 +5 Nature Sense gives bonus.
Equipment: Cost Weight Charges
Explorer's Outfit 0gp 0lb
Holly and Mistletoe 0gp 0lb
Dagger x2 4gp 1lb
Sling 0gp 0lb
Bullets, Sling (17) 2sp 4.25lb 12 In Saddle Bags.
Leather Armor, small 10gp 7.5lb
Heavy Wooden Shield 7gp 5lb
Belt Pouch 1gp 0.125lb
Everburning Candle Found 0lb (Party Item)
Silver Dart x 2 Found 1lb In Saddle Bags.
Painted Playing Cards Found ??lb In Saddle Bags
Wooden Box Found ??lb In Saddle Bags
Rations Trail (per day) x3 1.5gp 0.75lb In Saddle Bags
Sack x2 2sp 0.25lb In Saddle Bags
Bedroll 1sp 1.25lb In Saddle Bags
Chunks of Meat x 13 6gp 6.5lb In Saddle Bags
Military Saddle 20gp 15lb On Animal Companion - Half weight for Medium mount
Saddle Bags 4gp 4lb On Animal Companion - Half weight for Medium mount.
Total Weight: 14.875lb Money: 36gp 5sp 0cp
Lgt Med Hvy Lift Push
Max Weight: 15 30 45 90 225
Fenenn's load = 76.125lb inc. Erf.
Age: 111 (Forest Gnome live to be 500)
Height: 2'01"
Weight: 29lb
Eyes: Large Black
Hair: Unruly brown
Skin: Mottled Green Brown
Fenenn
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB
Carrying Capacity
A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds.
Combat
If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. I have no idea what actually constitutes being trained for War, seems to be up to DM interpretation.
Skills
Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.
Tricks: Combat Riding (see below), and 1st level Druid trick is attack again so Fenenn can attack creatues of all types.
Combat Riding: An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Warhorses and riding dogs are already trained to bear riders into combat, and they don’t require any additional training for this purpose.
Description: Erf stands a mere 2' 2” high and has mottled greenish brown skin. He has large dark eyes that dart around furtively under an unruly mass of brown hair. He is protected by his faithful companion Fenenn a massive wolf hound whose shaggy coat grants the pair an oddly coordinated appearance.
Personality: Erf lives up to his name he is extremely friendly and loyal, though he is a little awkward socially and rather shy at first. His love for animals sometimes gets him into trouble, he still has scars from "The Incident with the Bear", and he cannot abide mistreatment of any animal wild or otherwise.
Unlike most of his kind who remain reclusive within their forest homes Erf is intensely curious about the civilized world. He finds City life both frightening and exhilarating and seeks to promote harmony between it and the natural world. A devoted follower of Verdante Erf believes that the development of civilization is part of a great cycle of all things and simply attempts to smooth the transition. Standing barely over two feet high he has come to hate bullies and is always keen to help the little guy, both literally and metaphorically.
Backstory: Erf spent the first hundred years of his life living amidst the vast Ebondark Forest in the Earth lands with his tribe the Owwed (means something like cherished diamond in Gnome). Erf became the pupil of the great Druid Vanuran (means dedicated keeper in Gnome), though they spoke seldom with Vanuran often frustrating Erf with cryptic pieces of wisdom and making the younger gnome think harder than his light hearted nature felt comfortable with.
One day Erf happened across a strange wolf-like creature near the edge of the forest and followed its trail. The dog, as Erf later learned the creature was known, lead him to the beginnings of the small Village of Daunton. As a guardian of the forest Erf took it upon himself to watch this strange and troubling development, quickly befriending the dog – Fenenn is a distant ancestor of this animal. Gradually Erf became known to the Villagers befriending some of the children whom – from Erf's point of view – grew rapidly to adulthood. Erf became fascinated by his new found friends tales of civilization and eventually plucked up the courage to head for the great population centers deeply skeptical of the unbelievable idea of thousands of people.
Urn Your Pay Total = 1113xp
Carlos Cloudsong & 3x Bandits = 263xp
Negotiating a peaceful way through the swamp = 100xp
2x Ghouls = 150xp
Dart Trap = 100xp
Roleplaying = 50xp +663 XP for the above
8x Tiny Monsterous Centipedes = 100xp
Crocodile = 150xp
3 months of play time = 150xp
Roleplaying = 50xp +450 XP from the above
Tracking Equipment
7x Chunks of Meat eaten or thrown to monsters
3 Sling bullets used takes 3 from saddlebags so that he is carrying 5 again.
2gp spent on ale, gp now = 21.
15gp from sale of Shortbow, gp now = 36
1x Trail rations eaten
Currently carrying an Everburning Torch, in Candle form, for the party. Assuming normal Candle weight of -
Carved wooden box with a set of painted playing cards placed in saddle bags.
2x Silver Darts aquired
Appearance: A small dark individual with a massive pair of side burns and oiled hair.
Background: Dair came from a loving nurturing family, where he enjoyed all the advantages a Halfling could hope for. He was nevertheless a horrible little bugger almost constantly stealing from friends and family. Over time he honed his skills, but no matter how good you are at stealing it is no use if everyone knows you did it – especially when you are not a very convincing liar. It was not exactly by his own volition that Dair left home to adventure.
Since leaving home the little rogue has lined his pockets and generally lived the high life, drinking, gambling, an ineffectually lusting after women large and small. He has set up home in Orusss, from which he occasionally discovers an urgent need to absent himself...
XP Tracking
Total = 274xp
The Darque Portal
Skeleton 33xp
Orcs 75xp
Orc and Grimlock 133xp
Treasure Tracking
2 Cure Light Wounds Potions - from Verminar
Assorted clothes armor and weapons from Orcs and Grimlock - in Darques basement.
+1 Leather - gift from Commander
Chainshirt - discarded by Periwinkle in possession of Commander
Last edited by Halford; 18th October 2008 at 01:25 AM..
Reason: Added 4 missing skill points in Disable Device
Name: Rigabold Parr
Class: Urban Ranger
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Azwan
Str: 14 +2 ( 6p.) Level: 1 XP: XXXX
Dex: 16 +3 (10p.) BAB: +1 HP: 9 (1d8+1)
Con: 12 +1 ( 4p.) Grapple: +3 Dmg Red: XX/XXXX
Int: 12 +1 ( 4p.) Speed: 30' Spell Res: n/a
Wis: 8 -1 ( 0p.) Init: +3 Spell Save: n/a
Cha: 14 +2 ( 6p.) ACP: -4 Spell Fail: n/a
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +2 +3 +0 +0 +0 19
Touch: 13 Flatfooted: 16
Base Mod Misc TotalFort: 2 +1 +3
Ref: 2 +3 +5
Will: 0 -1 -1
Weapon Attack Damage Critical
Ranged
Dagger +4(5*) 1d4+2 19-20x2
Trident +4(5*) 1d8+2 20x2
*5 = Within 30ft. due to Point Blank Shot.
Melee
Trident +3 1d8+2 20x2
Warhammer +3 1d8+2 20x3
Languages: Common, Halfling
Abilities: Wild Empathy (1/2 class level), Favoured Enemy Human
Feats: Urban Tracking, Point Blank Shot, Precise Shot
Skill Points: 32 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Gather Information 4 +2 +6
Hide 4 +3 -4 +3
K. Local 4 +1 +5
Listen 4 -1 +3
Move Silently 4 +3 -4 +3
Pro. Detective 4 -1 +3
Search 4 +1 +5
Spot 4 -1 +3
Equipment: Cost Weight
Trident x 2 30gp 8lb
Dagger x 4 8gp 4lb
Warhammer 12gp 5lb
Chainshirt 100gp 25lb
Heavy Wooden Shield 7gp 10lb
Manacles 15gp 2lb
Signal Whistle 8sp --
Chalk 1cp --
Sunrod x 2 4gp 2lb
Total Weight:56lb Money: 63gp 1sp 9cp
Lgt Med Hvy Lift PushMax Weight: 58 116 175 350 875
Age: 27
Height: 5'11"
Weight: 220lb
Eyes: Gray
Hair: Brown, salt and pepper.
Skin: Tanned
Appearance: Rigabold looks older than his years, a weary eyed man whose
gaze is nevertheless piercing. A mane of salt and pepper hair is kept swept
up beneath a grey wide brimmed hat, and his clothing is generally grey in order
to blend in with the streets of Orussus.
Background: Rigabold was a watchman who became disatisfied with the
rampent corruption in his squad, after reporting his concerns to a superior he
was beaten by his fellows and left for dead. Since then he has formed close ties
with some of the more idealistic watchmen and has found sporadic work as a
detective.
He has lived in Orussus all his life and has an intimate understanding of the city.
__________________ Characters: Living EnWorld and L4W
Name: Periwinkle Bluebelle (submitted for level 1)
XP: 2516
Class: Cloistered Cleric 1 / Sorcerer 1
Race: Human
Size: Medium
Gender: Female
Alignment: CG
Deity: Galatea
Str: 8 -1 ( 0p.) Level: 2
Dex: 14 +2 ( 6p.) BAB: 0 HP: 11 (1d6+1d4+2 con )
Con: 12 +1 ( 4p.) Grapple: -1 Dmg Red: -
Int: 12 +1 ( 4p.) Speed: 20' (medium load)
Wis: 15 +2 ( 8p.) Init: +2 Spell Save: +2
Cha: 15 +2 ( 8p.) ACP: -1 Spell Fail: 20%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +5 +0 +2 +0 +0 +0 17
Touch: 12 Flatfooted: 15
Base Mod Misc TotalFort: 2 +1 +3
Ref: 0 +2 +2
Will: 4 +2 +6
Weapon Attack Damage Critical
Light Crossbow +2 1d8 19-20x2
Dagger -1 1d4-1 19-20x2
Languages: Common, Celestial, *Sylvan, *Dwarven, *Gnome
* = from ranks in Speak Language
Abilities:
Turn undead 5/day as a level 1 cleric
Lore: Equivalent to bardic knowledge. +2 check modifier
Good domain: Cast good spells at +1 caster level
Water domain: turn fire creatures or rebuke water creatures as undead 5/day
Knowledge domain: Cast divination spells at +1 caster level
Domains
Knowledge (from cloistered cleric)
Water
Good
Feats:
Scribe Scroll (clvl 1)
Arcane Tap (cloistered cleric) (human bonus feat)
Skill Points: 36 = (6 +1 (int) +1 (human)) * 4 + (2+1+1)*1
Max Ranks: 5/2.5
Skills Ranks Mod Misc Total
Spellcraft 5 +1 +6
Concentration 5 +1 +6
Decipher script 1 +1 +2
Diplomacy 4 +2 +6
Heal 1 +2 +3
Craft (alchemy) 4 +1 +5
Knowledge (geography) 1 +1 +2
Knowledge (nature) 2 +1 +3
Knowledge (history) 2 +1 +3
Knowledge (religion) 4 +1 +5
Knowledge (nobility) 1 +1 +2
Knowledge (arcana) 3 +1 +4
Speak Language 3
Equipment:
Wt: Paid: Description:
- - Scholar's outfit
6 8 morningstar
4 35 Lt. Crossbow
2 2 Crossbow bolts x20
- 1 holy symbol, wooden
- 0.1 candles x10
- 8 ink
- 0.1 inkpen
3 15 Diary (used price of blank spellbook)
5 3 light wooden shield
25 here +1 chain shirt
- here 2x potion of CLW
- here Wand of CLW, 1 charge remaining
Total weight carried: 45 lb
Money: 1030g 13s
Lgt Med Hvy Lift PushMax Weight: 26 53 80 160 400
Cleric spells per day: 3/2+1, caster level 2
Cleric spells known: All cleric spells, plus:
0 - message
1 - erase, identify, unseen servant
(more at higher levels, will add as needed)
Sorcerer spells per day: 5/4, caster level 1
Spells known:
0 - prestidigitation, detect magic, ghost sound, dancing lights
1 - magic missile, ray of enfeeblement
Age: 20
Height: 5'6"
Weight: 130lb
Eyes: blue
Hair: pale brown
Skin: pale, freckled
Appearance: Periwinkle is a relentlessly energetic young woman, with a big, contagious smile and dancing blue eyes. Her sun-bleached hair is tucked into a ponytail and held in place with a pink and green striped ribbon, but she is always playing with fugitive strands, chewing on them or twirling them in her fingers or braiding them into circles. She wears a simple robe of light blue, belted at the waist.
Background: "I grew up in Cragger's Rest, which is, like, a hundred miles from Orussus, but I wasn't born there. I was left on the doorstep of Sister Anemone's chapel there when I was a baby, at least that's what she says. Soren says that I was put there by the pixies as a prank, but he's just jealous 'cause I beat him in the three-legged race last midsummer's day. I toooold him that he should take the blue sack instead of the red one, because it didn't match his tunic, but he just won't listen sometimes. Anyway, I'd listen to Sister Anemone instead of him any time. She's really wise, which is probably good because I ask a lot of questions. She tries to answer them all, 'cause she says that's her duty as my instructor in the service of Galatea, but she only really knows about stuff like books and ceremonies and plants and alchemy and stuff. She doesn't know very much about important things, like ponies or rainbows or boys. She says that rainbows are just miracles of our mistress, which I guess is one of the reasons I love serving Galatea so much. Hey, do you think we call her "mistress" because of, you know, mist? Which is, like, water? But anyway, Galatea is sooo nice, she's all like 'it's your duty to help people and make them happy and stuff', which is awesome because I think everyone should be happy, don't you? Which is why I told Sister Anemone that we should get a pony, because ponies make people happy and so we would be doing Galatea's will, but she just rolled her eyes like she does and gave me another list of Dwarven words to memorize. Booo-ring! I mean, how many kinds of whiskey do they need, anyways? I miss Sister Anemone, dwarven grammar and stinky potions and all, but I probably won't go back to visit her any time soon. I think she's still mad at me for taking that morningstar she kept in the closet to kill stirges with when I left. I told her that I really meant it this time when I said I was going adventuring, but she just rolled her eyes at me. I mean, what is it with everyone and the eye rolling? See, look! You're doing it too!"
spells prepared
Cleric spells per day: 3/2+1 Casts at caster level 2
Save DC: 12 + spell lvl
0: detect magic, message, light
1: bless, prot. from evil (D), shield of faith
Sorcerer spells: 5/4. Used 0/3. Casts at caster level 1
0: prestidigitation, detect magic, ghost sound, dancing lights
1: magic missile, ray of enfeeblement
tracking
money
Starting gold: 200
-8g morningstar
-35g light crossbow
-2g bolts x20
-1g holy symbol
-0.1g candles x10
-8g ink
-0.1g inkpen
-15g "diary" (blank spellbook)
-100g chain shirt (later discarded)
-3g light wooden shield
+100g retainer for finding Darque
+3g 5s from the bodies of some goblins
+500g from Balthazar's corpse
+400g reward from Allahastor Darque
Name: Periwinkle Bluebelle (approved for level 1)
XP: 0
Class: Cloistered Cleric 1
Race: Human
Size: Medium
Gender: Female
Alignment: CG
Deity: Galatea
Str: 8 -1 ( 0p.) Level: 1
Dex: 14 +2 ( 6p.) BAB: 0 HP: 7 (1d6 +1 con )
Con: 12 +1 ( 4p.) Grapple: -1 Dmg Red: -
Int: 12 +1 ( 4p.) Speed: 20' (medium load)
Wis: 15 +2 ( 8p.) Init: +2 Spell Save: +2
Cha: 15 +2 ( 8p.) ACP: -3 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +1 +2 +0 +0 +0 17
Touch: 12 Flatfooted: 15
Base Mod Misc TotalFort: 2 +1 +3
Ref: 0 +2 +2
Will: 2 +2 +4
Weapon Attack Damage Critical
Light Crossbow +2 1d8 19-20x2
Dagger -1 1d4-1 19-20x2
Languages: Common, Celestial, *Sylvan, *Dwarven, *Gnome
* = from ranks in Speak Language
Abilities:
Turn undead 5/day as a level 1 cleric
Lore: Equivalent to bardic knowledge. +2 check modifier
Good domain: Cast good spells at +1 caster level
Water domain: turn fire creatures or rebuke water creatures as undead 5/day
Knowledge domain: Cast divination spells at +1 caster level
Domains
Knowledge (from cloistered cleric)
Water
Good
Feats:
Scribe Scroll (clvl 1)
Arcane Tap (cloistered cleric) (human bonus feat)
Skill Points: 32 = (6 +1 (int) +1 (human)) * 4
Max Ranks: 4/2
Skills Ranks Mod Misc Total
Spellcraft 4 +1 +5
Concentration 4 +1 +5
Decipher script 1 +1 +2
Diplomacy 4 +2 +6
Heal 1 +2 +3
Craft (alchemy) 4 +1 +5
Knowledge (geography) 1 +1 +2
Knowledge (nature) 2 +1 +3
Knowledge (history) 2 +1 +3
Knowledge (religion) 4 +1 +5
Knowledge (nobility) 1 +1 +2
Knowledge (arcana) 1 +1 +2
Speak Language 3
Equipment:
Wt: Paid: Description:
- - Scholar's outfit
6 8 morningstar
4 35 Lt. Crossbow
2 2 Crossbow bolts x20
- 1 holy symbol, wooden
- 0.1 candles x10
- 8 ink
- 0.1 inkpen
3 15 Diary (used price of blank spellbook)
25 100 chain shirt
5 3 light wooden shield
25 here +1 chain shirt
- here 2x potion of CLW
- here Wand of CLW, 3 charges remaining
Total weight carried: 45 lb
Money: 1030g 13s
Lgt Med Hvy Lift PushMax Weight: 26 53 80 160 400
Spells per day: 3/2+1
Cleric spells known: All cleric spells, plus:
0 - message
1 - erase, identify, unseen servant
(more at higher levels, will add as needed)
Age: 20
Height: 5'6"
Weight: 130lb
Eyes: blue
Hair: pale brown
Skin: pale, freckled
Appearance: Periwinkle is a relentlessly energetic young woman, with a big, contagious smile and dancing blue eyes. Her sun-bleached hair is tucked into a ponytail and held in place with a pink and green striped ribbon, but she is always playing with fugitive strands, chewing on them or twirling them in her fingers or braiding them into circles. She wears a simple robe of light blue, belted at the waist.
Background: "I grew up in Cragger's Rest, which is, like, a hundred miles from Orussus, but I wasn't born there. I was left on the doorstep of Sister Anemone's chapel there when I was a baby, at least that's what she says. Soren says that I was put there by the pixies as a prank, but he's just jealous 'cause I beat him in the three-legged race last midsummer's day. I toooold him that he should take the blue sack instead of the red one, because it didn't match his tunic, but he just won't listen sometimes. Anyway, I'd listen to Sister Anemone instead of him any time. She's really wise, which is probably good because I ask a lot of questions. She tries to answer them all, 'cause she says that's her duty as my instructor in the service of Galatea, but she only really knows about stuff like books and ceremonies and plants and alchemy and stuff. She doesn't know very much about important things, like ponies or rainbows or boys. She says that rainbows are just miracles of our mistress, which I guess is one of the reasons I love serving Galatea so much. Hey, do you think we call her "mistress" because of, you know, mist? Which is, like, water? But anyway, Galatea is sooo nice, she's all like 'it's your duty to help people and make them happy and stuff', which is awesome because I think everyone should be happy, don't you? Which is why I told Sister Anemone that we should get a pony, because ponies make people happy and so we would be doing Galatea's will, but she just rolled her eyes like she does and gave me another list of Dwarven words to memorize. Booo-ring! I mean, how many kinds of whiskey do they need, anyways? I miss Sister Anemone, dwarven grammar and stinky potions and all, but I probably won't go back to visit her any time soon. I think she's still mad at me for taking that morningstar she kept in the closet to kill stirges with when I left. I told her that I really meant it this time when I said I was going adventuring, but she just rolled her eyes at me. I mean, what is it with everyone and the eye rolling? See, look! You're doing it too!"
spells prepared
Spells per day: 3/2+1
Save DC: 12 + spell lvl
0: detect magic, message, light
1: bless, prot. from evil (D), shield of faith
tracking
money
Starting gold: 200
-8g morningstar
-35g light crossbow
-2g bolts x20
-1g holy symbol
-0.1g candles x10
-8g ink
-0.1g inkpen
-15g "diary" (blank spellbook)
-100g chain shirt
-3g light wooden shield
+100g retainer for finding Darque
+3g 5s from the bodies of some goblins
Current total: 130g 13s
Name: Torgal Wynn
Class: Barbarian
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Grendath
Str: 16 +3 (10 p.) Level: 1 XP: 0
Dex: 14 +2 (06 p.) BAB: +1 HP: 14/14 (1d12+2)
Con: 14 +2 (06 p.) Grapple: +4 Dmg Red: None
Int: 10 +0 (02 p.) Speed: 40' Spell Res: None
Wis: 12 +1 (04 p.) Init: +1 Spell Save: N/A
Cha: 10 +0 (02 p.) ACP: -1 Spell Fail: 20%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +0 +2 +0 +0 +0 16
Touch: 12 Flatfooted: 14
Base Mod Misc TotalFort: +2 +2 +4
Ref: 0 +2 +2
Will: 0 +1 +1
Weapon Attack Damage Critical
Greataxe +5 1d12+3 x3
Dagger +4 1d4+3 19-20/x2
Languages: Common (Illiterate)
Abilities:
Simple Weapon Proficiency
Martial Weaopon Proficiency
Light Armor Proficiency
Heavy Armor Proficiency
Shield Proficiency (except Tower shields)
Fast Movement
Illiteracy
Rage: 1/day
Feats:
Human Bonus Feat: Medium Armor Optimization
(From http://www.enworld.org/forum/showpost.php?p=2464175&postcount=5)
Level 1 Feat: Weapon Focus (Greataxe)
Skill Points: 16 (4/level) Max Ranks: 4/2
Skills Ranks Mod Misc Total
Intimidate 4 +0 +4
Listen 4 +1 +5
Perform (Gladiatorial) 4 +0 +4
Survival 4 +1 +5
Equipment: Cost Weight
Chain Shirt 100 gp 25 lb
Greataxe 20 gp 12 lb
Dagger 2 gp 1 lb
Backpack 2 gp 2 lb
Flint & Steel 1 gp - lb
Rations x5 2.5 gp 5 lb
Waterskin 1 gp 4 lb
Whetstone 2 cp 1 lb
Total Weight: 50 lb Money: 32 gp 4 sp 8 cp
Lgt Med Hvy Lift PushMax Weight: 76 77-153 154-230 230 1,150
Age: 22
Height: 6' 2"
Weight: 215 lb
Eyes: Brown
Hair: Red
Skin: Tanned
Appearance: Torgal bears the marks of a youth who grew up in a harsh land. His skin sports many scars, where it is not covered by the rough chain shirt that has obviously seen prior uses before the barbarian got his hands on it. Standing at well over 6 feet tall, the long handle of his greataxe pokes above the burgundy shock of hair that caps his impressive figure. The common brown eyes reveal a hint of wisdom that is unusual in one so young.
Background: Torgal grew up among a barbarian tribe that enjoyed the nomadic life. Taught from an early age how to survive in the wilderness, Torgal grew up strong, quick, and hardy from a life of constant challenges. By the time he was old enough to set out on his own, Torgal had realized that he wanted more than just the nomadic existence of his people. Hearing stories of Orussus and the adventuring opportunities in the sprawling metropolis, Torgal packed a few meager possessions and set off for the city, looking to make his fortune among the adventurers of Enworld.
Kona'i -- Human Monk 1 (Approved by Boddyknock and Trouvere)
Code:
Name: Kona'i
Class: Monk 1
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Neutral
Deity: None (Unaffiliated)
Str: 16 +3 (10p.) Level: 1 XP: 428/1000
Dex: 12 +1 ( 4p.) BAB: +0 HP: 10/10* (1d8+2)
Con: 14 +2 ( 6p.) Grapple: +3 Dmg Red: -
Int: 10 +0 ( 2p.) Speed: 30' Spell Res: -
Wis: 15 +2 ( 8p.) Init: +1 Spell Save: -
Cha: 8 -1 ( 0p.) ACP: -0 Spell Fail: -
* Can be concious at negative hit points (Diehard)
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +1 +0 +1 +0 +0 +2* 13
Touch: 13 Flatfooted: 13
* +2 Monk Bonus
Base Mod Misc TotalFort: 2 +2 +4*
Ref: 2 +1 +3
Will: 2 +2 +4
* May be affected by Endurance
Weapon Attack Damage Critical
Unarmed*^ +3 1d6**+3 x2
Quarterstaff* +3 1d6+3 x2
Sling (20 bullets) +1 1d4+3 x2, range 50'
* Can be used with Flurry of Blows
^ Can be used with Stunning Fist
** Monk Unarmed Strike
Flurry of Blows: One extra attack at highest BAB; -2 penalty on all attacks
for the round.
Stunning Fist: Fort DC 12 (10 + ½ character level + 2 Wisdom); 1/1 (daily).
Languages: Common
Abilities:
--Human--
Bonus Feat
All Languages Available
Extra Skill Points
Any Class Favored
--Monk--
Unarmed Strike (1d6)
Flurry of Blows (1 extra attack, -2 penalty)
+2 AC Bonus (2 Wisdom + 0)
Bonus Feat (1st level)
Feats:
Endurance (1st Level)
Diehard (Human Bonus)
Improved Unarmed Strike (Monk Unarmed Strike)
Stunning Fist (Monk 1st Level Bonus)
Skill Points: 20* Max Ranks: 4/2
* 1st level: (4 Monk + 0 Int) * 4 + 4 Human
Skills Ranks Mod Misc Total
--Class--
Balance (2 p.) 2 +1 +3
Listen (4 p.) 4 +2 +6
Sense Motive (4 p.) 4 +2 +6
Spot (4 p.) 4 +2 +6
Tumble (2 p.) 2 +1 +3
Swim (0 p.) 0 +3 +3*
--Cross Class--
Survival (4 p.) 2 +2 +4
* May be affected by Endurance
Equipment: Cost Weight
--Carried / Worn--
Monk's Outfit -- --
Quarterstaff -- 4lb
Belt Pouch 1gp 1/2lb
Backpack 2gp 2lb
Bracers of Armor +1 -- --
--In Belt Pouch--
Sling -- --
Sling Bullets (20) 2sp 10lb
--In Backpack--
Flint & Steel 1gp --
Waterskin (water) 1gp 4lb
Waterskin (wine)* 15sp 4lb
Scented Candles (10)* 1gp 1/2lb
Flute 5gp 3lb
Trail Rations (5) 25sp 5lb
Potion: Cure Light -- --
Wounds, CL1 (4)
* I had to guess prices for these.
Total Weight: 33lb Money: 9gp 10sp 6cp
Lgt Med Hvy Lift PushMax Weight: 76 153 230 460 1150
Age: 22
Height: 5'7"
Weight: 175lb
Eyes: Black
Hair: Bald
Skin: Olive
Appearance
Kona'i is a little on the short side (for a human...), and quite compact, but what he lacks in size he makes up for in discipline; his muscles are well toned by years of calisthenics. Unfortunately, the skin that lies above those muscles is marred by a turbulent past. His scalp is bald and scarred by the fire that killed his family as a young boy. His arms, torso, and face are further checkered with scars received during his life on the streets before he found his Path. His dark eyes shine with intensity derived from the discipline he learned under his Master's tutelage. His most prominent blemish is the shattered cheekbone he suffered during the fall of the monastery; during the days after the attack, he was able to crudely reset the pieces, but lack of access to a cleric or healer left them to heal crooked.
Background (Public)
Kona'i was born to poor parents in a rural village in the badlands of wind. One night when he was a child, about 7 years old, marauders ransacked and pillaged his village. His house was set to fire towards the beginning, before much of an alarm had been raised. His parents and older sister perished in the blaze; he managed to escape, but a burning timber fell on his head and burnt away his hair and a good chunk of scalp to go with it.
Together with some other refugees from the village, he made his way to the nearest city, but after a few years found himself restless and kept moving from city to city. Eventually as a teenager he found himself in Gotian. Here he managed to start a life as a dock worker, but the corruption and economic stress in the city left him living in the seedier areas of the city. Desperation and loneliness drove him to run with some local thugs, and gang warfare became a way of life.
During these years Kona'i developed his body rigorously, mostly out of necessity due to his size. He also began to pick up "street smarts" and quickly emerged as a cunning operator. He found the ruthlessness hard to come by, however, which disadvantaged him in "the organization". While he did his best to adapt to the moral relativity that surrounded him, he wasn't quite comfortable with it all.
When he was 19 he got a lucky break and landed a job as a deckhand on a passenger ship bound for Orussus. As it happened, one of the passengers on this ship was a Master from the Farun monastery in West Chumbershire, nestled in the foothills of the Stormspike Mountains, south of Brimbor. The Master quickly saw past Kona'i's rough exterior and recognized the potential there. He invited Kona'i to his monastery; Kona'i readily accepted, wishing to leave his life in the gangs behind. Over the next few years Kona'i cast off the vestiges of his chaotic past, wholeheartedly embracing the rigid Code of the Farun monks, disciplining his mind as he had his body.
About a year ago, however, an unusually large band of mountain trolls attacked the monastery, provocation unknown. The students and Masters fought valiantly but were overcome. Kona'i's Master was slain in the battle and Kona'i barely made it out alive after suffering a crushed cheekbone while attempting to aid his Master. Unaware of any other survivors, Kona'i was forced to set his own cheekbone, after which he made the slow and painful journey north to Brimbor. After some time recuperating there, he made his way to Orussus.
Kona'i has vowed to maintain the Code of the Farun and grow in its strength. Perhaps when he is more experienced and disciplined he will investigate and avenge the attack on the Farun monastery. For now, he seeks only to test himself and refine his understanding of the Code.
NOTE: All content from Kona'i's background is Public and may be implemented or expanded upon. However, if a DM wishes to take up an adventure or campaign related to investigation of the Farun attack, Kona'i really wants to be involved.
Appearance: Sarn is a large orc, usually seen carrying a large sword. Sarn's skin is a dark grey, his hair is jet black, and his eyes are light grey. He moves with a solid, measured pace.
Background: Sarn was his tribe's champion, but one day while he was delivering his chief's ultimatum to an encroaching gnoll pack, his tribe was slaughtered. Upon returning, Sarn found every member of his tribe dead. The signs indicated a fire-breathing dragon had done the deed. With no tribe left to defend, and knowing that had he been there, he would have died too, Sarn set out to strengthen himself, hoping one day he might have a chance for revenge.
__________________ Gary Hoggatt - www.garyh.net "Such heroic nonsense..."
Last edited by garyh; 5th September 2008 at 04:50 AM..
Reason: Added approvals info.
Appearance: Midias is a trained atletic human. He wears his black hair short and his face clean shaven. He proudly wears his armor and insignia of Hyrag, to show others his devotion.
Background: An orphan whose family killed by hobgoblins, Midias was raised by an orphanage dedicated to Hyrag. There he found his devotion to the sungod and his willingness to fight for the helpless.
Image
approved by Trouvere and orsal
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Hi I'm a comic and rpg nerd. Don't hurt me, please.
Appearance: Yinzar is a dark-tanned wild elf with a faible for dark-green clothes. He normally wears his long chestnut-brown hair in thick braids.
Background: Yinzar travels the known world in the search for adventure and tests for his arcane-enhanced martial skills. Having studied the primal arts of blending swordplay and magic, his disdains book-worm magic nearly as much as drows or goblins.
__________________
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Hi I'm a comic and rpg nerd. Don't hurt me, please.
Name: Reis Moinnael
Class: Ranger
Race: Half-elf
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Respects Halor and Verdante
Str: 14 (+2) [6pt] Level: 1 XP: 0/1000
Dex: 16 (+3) [10pt] BAB: +1 HP: 9 (1d8+1)
Con: 12 (+1) [4pt] Grapple: +3 Dmg Red: 0
Int: 14 (+2) [6pt] Speed: 30' Spell Res: N/A
Wis: 10 (+0) [2pt] Init: +3 Spell Save: N/A
Cha: 10 (+0) [2pt] ACP: -2 Spell Fail: N/A
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +0 +3 +0 +0 +0 17
Touch: 13 Flatfooted: 14
Base Mod Misc TotalFort: 2 +1 +0 +3
Ref: 2 +3 +0 +5
Will: 0 +0 +0 +0
Weapon Attack Damage Critical
Rapier +4 1d6+2 18-20x2
Dagger (thrown) +4 1d4+2 19-20x2
Mace, light +4 1d6+2 x2
Languages: Common, Elven, Goblin, Orc
Abilities: Favored enemy: Goblinoids (+2 to bluff, listen, sense motive, spot,
survival, and weapon damage roll against goblinoids), Wild Empathy, low light
vision, +1 to listen, search, and spot checks, +2 to diplomacy and gather
information checks, immunity to sleep spells and similar magical effects, and a +2
racial bonus on saving throws against enchantment spells or effects.
Feats: Weapon Finesse (1st), Track (Ranger bonus)
Craft Points: 138
Skill Points: 32 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Craft (weapons) 4 +2 +0 +6
Craft (armor) 4 +2 +0 +6
Diplomacy 0 +0 +2 +2
Gather Information 0 +0 +2 +2
Handle Animal 4 +0 +0 +4
Hide 4 +3 -2 +5
Listen 4 +0 +1 +5
Move silently 4 +3 -2 +5
Search 0 +2 +1 +3
Spot 4 +0 +1 +5
Survival 4 +0 +0 +4
Swim 0 +2 -4 -2
Equipment: Cost Weight
Rapier (crafted) 6.67 gp 2 lbs
Dagger (5) 10 gp 5 lbs
Mace, light 5 gp 4 lbs
Chain shirt (crafted) 33.33 gp 25 lbs
Artisan's tools (masterwork)
55 gp 5 lbs
Backpack 2 gp 2 lbs
Flint and steel 1 gp -
Waterskin 1 gp 4 lbs
Bedroll 1 sp 5 lbs
Wooden flute 5 gp 3 lbs
Total Weight: 55 lbs Money: 120 gp 9 sp 0 cp
Lgt Med Hvy Lift PushMax Weight: 58 116 175 350 875
Age: 22
Height: 4'11"
Weight: 115 lbs
Eyes: Green
Hair: Auburn
Skin: Fair
Appearance: Reis is clearly young, but his appearance otherwise is more or less inconspicious. He displays both sides of his heritage, but many of his features - an angular face, slanted eyes, and pointed ears, as well as his small stature - are prominently elvish, causing him to occassionally be mistaken for a pure elf. He is small and slight, but moves with a nimble grace evocative of his elven heritage. His clothes are generally simple, and he wears his hair bound into a cable running down his back.
Last edited by Errandir; 30th October 2009 at 11:32 PM..