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Old 31st March 2008, 02:10 AM   #361 (permalink)
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Gobletchica Goblin Sharpshooter (Lvl 2)
Tor, halfling ranger Approved by orsal and Boddynock

Tor
Code:
Name:  Tor
Class:  Ranger
Race:  Halfling
Size:  Small
Gender:  Female
Alignment:  CG
Deity:  Azwan
Str:  10 +0 ( 4p.)     Level:  Rng1     XP:  375
Dex:  18 +4 (10p.)     BAB:  +1         HP:  9 (1d8+1)
Con:  12 +1 ( 4p.)     Grapple:  +1     Dmg Red:  0/0
Int:  12 +1 ( 4p.)     Speed:  15'      Spell Res:  0
Wis:  14 +2 ( 6p.)     Init:  +4        Spell Save:  +2
Cha:  10 +0 ( 2p.)     ACP:  -3         Spell Fail:  0%
Note that the Strength and Dexterity scores have been adjusted
                           Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:               10    +4    +0    +3    +1    +0    +0       18
Touch:  14              Flatfooted:  15
                         Base   Mod  Misc  Total
Fort:                       2    +1   +1     +4
Ref:                        2    +4   +1     +7
Will:                       0    +2   +1     +3
+1 racial bonus on all saving throws. 
+2 morale bonus on saving throws against fear
Weapon                  Attack   Damage     Critical
Shortbow                  +6     1d4 +0          x3     60 ft.
Spear (melee)             +2     1d6 +0          x3
Spear (throw)             +7     1d6 +0          x3     20 ft.
+1 size bonus on attack rolls
+1 racial bonus on attack rolls with thrown weapons and slings. 
Languages: Common, Halfling, Orc
Abilities
Tor is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Halfling Traits
+2 Dexterity, -2 Strength.
Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
Halfling base land speed is 20 feet.
+2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.
Ranger Features
Favored Enemy (Ex) Tor benefits from a +2 bonus on various rolls against Orcs
At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
Track
A ranger gains Track as a bonus feat.
Wild Empathy (Ex) 1d20+1
A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

Feats: Weapon Finesse (1st), Track (Rgr1)
Code:
Ranger Skill Points:  6+Int    Int: +1
Skill Points:  28          Max Ranks:  4/2
Skills                         Ranks  Mod  Misc   ACP  Racial Total
Climb                                1     +0    +0     -3    +2      +0
Concentration                    0     +1    +0    +0                       +0                +1
Craft (bowmaking)              1     +1     +0    +0                       +0                 +2
Handle Animal                    1     +0    +0    +0                       +0                 +1
Heal                                 1     +2    +0    +0    +0    +3
Hide                                 4     +4    +0    -3    +4    +9
Jump                                1     +0    -6    -3    +2    -6
Knowledge (dungeoneering)  1     +1    +0    +0    +0    +2
Knowledge (geography)       1     +1    +0    +0    +0    +2
Knowledge (nature)            1     +1    +0    +0    +0    +2
Listen                              1     +2    +0    +0    +2    +5
Move Silently                    4     +4    +0    -3    +2    +7
Profession (cook)              1      +2    +0    +0    +0    +3
Ride                                1     +4    +0    +0    +0    +5
Search                            1     +1    +0    +0    +0    +2
Spot                               2     +2    +0    +0    +0    +4
Survival                          4      +2    +0    +0    +0    +6
Swim                             1      +0    +0    -4    +0    -3
Use Rope                       1       +4    +0    +0    +0    +5
Equipment:               Cost  Weight
Explorer's Outfit        Free    Free
Chain Shirt            100 gp  12.5 lbs
Shortbow                10 gp     1 lbs
    Arrows (80)          1.33 gp     6 lbs
Spear                    2 gp     3 lbs
Backpack                 2 gp   .5 lbs
Bedroll                 .1 gp  1.25 lbs
Oil (2 flask)           .2 gp   2 lbs
Tindertwig (2)           2 gp     - lbs
flask of alchemist's fire, a smokestick, 65 silver pieces, and a silver dagger
http://www.enworld.org/showthread.php?p=4308299#post4308299
Total Weight: 26.25lb      Money:  122gp 4sp 7cp
                           Lgt   Med   Hvy  Lift  Push
Max Weight:                24.75   49.5   75   150   375
Age: 23
Height: 2'8"
Weight: 27lb
Eyes: black
Hair: black
Skin: ruddy
Appearance: Tor is as a halfling small. She has waistlength wavy black hair that she keeps in a braid down her back. Her eyes are black as well and complement her ruddy complexion.
Background: Tor is an only child and often writes to her parents. Her family still lives in her childhood home.
Wealth Tracking
Code:
Explorer's Outfit        Free    Free      (Free @ character creation)
Chain Shirt            100 gp  12.5 lbs    (purchased @ character creation)
Shortbow                10 gp     1 lbs    (created @ character creation)
    Arrows (80)          1.33 gp     6 lbs    (created @ character creation)
Spear                    2 gp     3 lbs    (purchased @ character creation)
Backpack                 2 gp   .5 lbs    (purchased @ character creation)
Bedroll                 .1 gp  1.25 lbs    (purchased @ character creation)
Oil (2 flask)           .2 gp   2 lbs    (purchased @ character creation)
Tindertwig (2)           2 gp     - lbs    (purchased @ character creation)

Craft Log
146 Craft Points
150 Recieved @ character creation
-3 Craft shortbow @ character creation
-1 craft 80 arrows @ character creation

Experience Tracking
blank
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Wie gehts meines Bruder?
Huh? Sis, I don't know what your saying.
shakes head- Nevermind
Playing Dianna in the IVV1:The Forgotten Map
Playing [/url]http://www.enworld.org/showthread.php?p=4273619#post4273619[/url]Tor

Last edited by Gobletchica; 19th June 2008 at 12:14 AM..
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Old 31st March 2008, 09:09 AM   #362 (permalink)
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Jason_Dementia Goblin Sharpshooter (Lvl 2)
Name: Jason Dementia
Class: Telepath 1
Race: Gray Elf
Size: Medium
Gender: Male
Alignment: Chaotic Neutral
Deity: None

Str: 06 Level: 1 XP: 0
Dex: 16 BAB: +0 HP: 3
Con: 08 Grapple: -2 Dmg Red: -
Int: 20 Speed: 30' Spell Res: -
Wis: 14 Init: +3 Spell Save:
Cha: 08 ACP: - Spell Fail: -

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 3 13
Touch: 13 Flatfooted: 10

Base Mod Misc Total
Fort 0 -1 0 -1
Ref: 0 +2 +0 +2
Will: 2 +2 +0 +4

Weapons: Attack Damage Critical

Languages: Common, Elven, Draconic, Sylvan, Gnome, Orc, Goblin

Abilities
Discipline (Telepathy)
Powers:
Inertial Armor
Psionic Charm
Telempathic Projection

Power Points:4 (2 base 2 INT)

Feats:
1 Psionic Endowment
2 G. Psionic Endowment

Skills: Ranks Mod Misc Total
1 Bluff 4 -1 3
2 Diplomacy 4 -1 3
3 Gather Info 4 -1 3
4 Concentration 4 -1 3
5 Psicraft 4 +5 9
6 Sense Motive 4 +2 (+10 vs bluff)
7 Knowledge: Psi 4 +5 9

Equipment: Cost Weight Charges
47 gp
Light Crossbow
100 Bolts
Mule
Riding Saddle
10 Empty Sacks
Tent
10 days rations
Explorers Outfit


Lgt Med Hvy Lift Push
Max Weight:

Age: 122
Height: 5'08"
Weight: 140lb
Eyes: Blue
Hair: Black
Skin: White

Appearance: Jason looks younger than his age, which mostly gets him queer looks from those who know elves; he almost looks too young to be on his own. He smirks, not grins. He’s excitable and gestures wildly. He’s verbose and loud.

Personality: Jason is a cheerful youth with a slightly nihilistic outlook on life. In his own words, he “Dances on the grave of the world,” he dislikes people as a whole, but loves individuals and usually finds things to like about them. And despite his penchant for being hideously honest, they like him as well, for the most part. He rarely troubles himself with ethical deliberations favoring what he calls "Cold, brutal logic," but he would never charm a friend, though he might a stranger if he wanted the money bad enough or he wanted them to “Like him like him.”

Bio: Jason Dementia was a member of an atypical elven family who was despised by their community because of their troublemaking. Jason’s earlier memories were of his alcoholic mother and father constantly fighting amongst themselves in front of their children, and sometimes, if they’d had too much to drink, even the other community members. Because of his embarrassment at this predicament, he taught himself to be a decent interactor with people, and tried to cover up his family’s problems. His sister, Mariah, passed on because of an undiagnosed illness; and a few years later, so did his mother, who refused to take healing from the clerics in the village despite her advanced cirrohsis. Jason began to make trouble. When puberty hit, he found his words had a power, sometimes, to make people do what he wanted, be more helpful than he had ever dreamed. And he used it; they gave him money, favors, and soon enough he learned how to unlock this power when he wanted. The results were extremely heartening for him but extremely brief. Jason won’t talk about it, but he was exiled from his community, renounced his name, and is now some hundred-odd gold richer. All and all, he counted it as a success, and now sets off towards some new adventure…and maybe some new friends along the way.

Last edited by Jason_Dementia; 31st March 2008 at 10:00 AM..
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Old 1st April 2008, 05:26 PM   #363 (permalink)
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serow Goblin Sharpshooter (Lvl 2)
Ter-raen (Approved for level 3)

Code:
Name: Ter-raen
Class: Barbarian (Jaguar) 2, Druid 1
Race: Half-Orc
Size: M
Gender: M
Alignment: CN
Deity: Ayratha

Str: 18 +4 (10p.)     Level: 3        XP: 3013
Dex: 14 +2 (06p.)     BAB: +2         HP: 33 (2d12+1d8+6) Rage HP: 39
Con: 14 +2 (06p.)     Grapple: +6     Dmg Red: -
Int: 08 -1 (02p.)     Speed: 40'      Spell Res: -
Wis: 14 +2 (06p.)     Init: +2        Spell Save: -
Cha: 06 -2 (00p.)     ACP: -4         Spell Fail: -
Racial modifiers: +2 Str, -2 Int, -2 Cha
Rage: +4 Str, +4 Con

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2    +2    +0    +0    +0    18
Touch: 12              Flatfooted: 16
Rage: -2 AC

                         Base   Mod  Misc  Total
Fort:                      5    +2          +7
Ref:                       0    +2          +2
Will:                      2    +2    +2    +6   
Rage: +2 to Fort saves, +2 morale bonus to Will saves

Weapon modifiers, not in Rage
Weapon                  Attack   Damage     Critical
Flail                      +6     1d8+4(+6)     x2        +2 disarm, can use for trip
Scimitar                   +6     1d6+4(+6)     18-20x2
Shortspear                 +6     1d6+4(+6)     x2        20ft
Dagger                     +6     1d4+4         19-20x2   10ft
(+damage) when two-handing weapon, otherwise single-handing

Weapon modifiers, in Rage
Weapon                  Attack   Damage     Critical
Flail                      +8     1d8+6(+9)     x2        +2 disarm, can use for trip
Scimitar                   +8     1d6+6(+9)     18-20x2
Shortspear                 +8     1d6+6(+9)     x2        20ft
Dagger                     +8     1d4+6         19-20x2   10ft
(+damage) when two-handing weapon, otherwise single-handing

Languages: Common, Orc, Druidic

Abilities: 
Darkvision 60ft
Fast Movement +10ft
Rage 3/day (+4 Str, +4 Con, +2 morale bonus to Will saves, -2 AC, 7 rounds)
Uncanny Dodge
Animal Companion
Nature Sense
Wild Empathy

Feats: Iron Will (level1),  Extra Rage (level3)

Skill Points: 18       Max Ranks: 6/3
Skills                   Ranks  Mod  Misc  Total
Jump                       5    +4    +4     +13 (misc: +4 bonus for having 40ft movement)
Concentration              1    +2           +3
K(Nature)                  1    -1    +4     +4 (misc: +2 synergy bonus from Survival, +2 bonus from Nature Sense)
Survival                   6    +2    +2     +10 (misc: +2 bonus from Nature Sense)
Tumble  (CC)               2.5  +2    +2     +6 (misc: +2 synergy bonus from 5 ranks in jump)
Rage: +2 to Jump, +2 to Concentration

Equipment:               Cost  Weight
Flail                     8 gp   5 lb
Scimitar                 15 gp   4 lb
Shortspear                1 gp   3 lb
Dagger                    2 gp   1 lb

Chain Shirt		100 gp	25 lb
Heavy wooden shield       7 gp   10 lb

Backpack		2 gp	2 lb
Flint & Steel		1 gp	- lb
Grappling Hook		1 gp	4 lb
Rope, Silk		10 gp	5 lb
Waterskin		1 gp	4 lb
Rations, Trail x10	5 gp	10 lb
Whetstone               2 cp    1 lb

Travelers outfit

Total Weight:74 lb      Money: 20.98 gp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               100   200   300   600   1500

Age: 20
Height: 6'0"
Weight: 220lb
Eyes: Red
Hair: Short
Skin: Light green
Appearance: Ter-raen is unremarkable, even by half-orc standards. He has no battle scars, his muscles are not sensationally large, his intelligence and charisma can be called "one of us". That's really not a problem for Ter-raen.

Background: The 2nd child in the family, Ter-raen didn't mind being the useless bum to his elder sister. He is a bum of sorts, after all. He can't cast spells, not like his sister. But when his sister went missing, he knew he had to find her. Not to fulfill some family heritage, but because he missed her. And so Ter-raen journeys. He is illiterate, but trying to learn how to read/write.

Spells/Powers

DRUID Caster level 1

Level 0: 3/day -- Save DC 12

Level 1: 2/day -- Save DC 13


Animal Companion
TBC. Might not summon.


Crafting
Craft points: 900




XP log


Advancement

L03 -> Druid 1
HP: +8 (1d8+2)
SP: +3 (4-1)
Concentration +1, K(Nature) +1, Survival +1
Feat: Extra Rage
Spells Known: -
Powers Known: -
Other: Animal Companion, Nature Sense, Wild Empathy

L02 -> Barbarian 2
HP: +11 (1d12+2)
SP: +3 (4-1)
PP: 1 (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
Jump +1, Survival +1, Tumble (CC) +0.5
Feat: -
Spells Known: -
Powers Known: -
Other: Uncanny Dodge

Last edited by serow; 14th March 2009 at 05:12 AM..
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Old 22nd April 2008, 12:32 AM   #364 (permalink)
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Omera Goblin Sharpshooter (Lvl 2)
Code:
Name: Omera Perryn
Class: Barbarian
Race: Goblin
Size: Small
Gender: Male
Alignment: NG
Deity: Verdante

Str: 13 +1 (XXp.)     Level: 1        XP: 0
Dex: 15 +2 (XXp.)     BAB: +X         HP: 13 
Con: 12 +1 (XXp.)     Grapple: -1     Dmg Red: XX/XXXX
Int: 7  -2 (XXp.)     Speed: 30'      Spell Res: XX
Wis: 11 +0 (XXp.)     Init: +2        Spell Save: +X
Cha: 7  -2 (XXp.)     ACP: -5         Spell Fail: XX%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:         10     5    +0    +2    +1    +0    +0    +18    XX
Touch:  13             Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                  2    +1          +3
Ref:                   0    +2          +2
Will:                  0    +0          +0

Weapon                  Attack   Damage     Critical
Spear                     +3     1d6+00        X3


Languages: Common

Abilities: Rage
                  Dark-Vison (see 60 feet in pitch dark)
                  

Feats: Power Attack
              

Skill Points: XX       Max Ranks: X/X
Skills                   Ranks  Mod  Misc  Total
Appraise                     X    -2          -2
Balance**                    X    +2          +2
Bluff                        X    -2          -2
Climb                        2    +1          +3
Concentration                     +1          +1
Diplomacy                         -2          -2
Disguise                          -2          -2
Escape Artist**                   +2          +2
Forgery                           -2          -2
Gather Information                -2          -2
Handle Animal                3    -2          +1
Heal                               0           0
Hide**                             2     +4   +6
Intimidate                        -2          -2
Jump**                            +1          +1
Listen                       1     0           +1
Move Silently                     +2     +4   +6
Ride                              +2     +4   +6
Search                            -2          -2
Sense Motive                       0           0
Spot:                              0           0  
Survival                           0           0
Swim**                            +1          +1 
Use Rope                          +2          +2
**=Check penalty for wearing armor.






             




Equipment:               Cost  Weight
Rations x5 (from home)   00cp   05lb
Backpack   (from home)   00sp   02lb
Total Weight:30lb      Money: 124gp 2sp 00cp

                              Lgt   Med     Hvy     Lift     Push
Max Weight:563            38    38-75  76-113   113      225

Age: 10
Height: 3'8"
Weight: 47lb
Eyes: Black
Hair: None
Skin: Green
Appearance: Goblin

Background: Omera was found as a helpless infant by an adventuring ranger and his group. The ranger's name was Zahn Perryn. Zahn Perryn
took Omera from the goblin lair and raised him to love and respect nature. He was tought basic melee weapons skills, as well as shortbow use,
although Omera prefers spears. Later in his life, a thief invaded Zahn's home. As Omera woke up, he knew that Zahn never stayed up late,
and decided to grab his spear. He heard footsteps going toward Zahn's room. When Omera arrived, a hooded man with a bloody dagger was there.
Omera charged at the invader, piercing his heart. As Omera checked on his 'father', he realised Zahn's throat had been slit. Zahn's death
led Omera to live by himself. 
((Note: The from home label on the rations and backpack mean that they were taken from Omera's/Zahn's home. The chainmail was given to Omera
because Omera would adventure with the ranger on occasion.
Unless of course the mods disapprove of it.))




Other Info: Goblin:

    * +2 dexterity, -2 strength, -2 charisma (already included)

    * Darkvision (see 60 feet in pitch-dark)

    * +4 on move silently and ride (already included)

Barbarian:

    * Illiteracy (2 skill points to learn to read)

    * Rage

    * Fast Movement (already included)

    * Uncanny Dodge (level 2)

    * Trap Sense (level 3)

    * Improved Uncanny Dodge (level 5)

    * Damage Reduction 1/- (level 7)

    * Damage Reduction 2/- (level 10)

    * Greater Rage (level 11)

    * Damage Reduction 3/- (level 13)

    * Indominitable Will (level 14)

    * Damage Reduction 4/- (level 16)

    * Tireless Rage (level 17)

    * Damage Reduction 5/- (level 19)

    * Mighty Rage (level 20)
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Old 26th April 2008, 12:45 AM   #365 (permalink)
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Jerrand Redband Goblin Sharpshooter (Lvl 2)
Approved just need a

Code:
Name: Cyian
Class: Bard
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic good
Deity: Phyrah

Str: 12 +1 (04p.)     Level: 1        XP: 0
Dex: 16 +3 (10p.)     BAB: +0         HP: 9 (d6+3 toughness)
Con: 10 +0 (02p.)     Grapple: +1     Dmg Red: ---
Int: 14 +2 (06p.)     Speed: 20'      Spell Res: ---
Wis: 10 +0 (02p.)     Init: +3        Spell Save: 12+ sp lvl
Cha: 14 +2 (06p.)     ACP: -3         Spell Fail: 5%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +1    +3                      18
Touch: 13              Flatfooted: 15

                         Base   Mod  Misc  Total
Fort:                     0     +0          +0
Ref:                      2     +3          +5
Will:                     2     +0          +2

Weapon                  Attack   Damage     Critical
Longsword               +1       d8+1        19-20x2
Dagger(melee)           +1       d4+1        19-20x2
dagger(thrown)          +3       d4+1        19-20x2

Languages: Common, Elven, Gnome

Abilities: Bardic Knowledge (d20+3), Bardic Music 1/day (countersong
                  fascinate, inspire courage +1)

Feats: Toughness-1st lvl, Skill Focus (Perform: Strings)-human

Spells Known: 4- 0lvl: Read Magic, Ghost Sound, Know Direction, Mending
Spells per Day: 0lvl 2/day 

Skill Points: 36 (class 6 + Int 2 x 4)+ 4 human       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
     - Perform: Strings    4    +2    +3    +9
     - Perform: Singing    2    +2          +4
     - Bluff               4    +2          +6
     - Diplomacy           4    +2          +6
     - Sense Motive        4    +0          +4
     - Know(history)       4    +2          +6
     - Know(local)         2    +2          +4
     - Hide                4    +3    -3    +4
     - Move Sliently       4    +3    -3    +4
     - Listen              4    +0          +4

Equipment:                        Cost    Weight
     - Traveler's outfit           1gp      0lb
     - Chain Shirt               100gp     25lb
     - Shield, light steel         9gp      6lb
     - Longsword                  15gp      4lb
     - Dagger                      2gp      1lb
     - Holy Symbol, wood           1gp      ---
     - Bedroll                     1sp      5lb
     - Spell componenet pouch      5gp      2lb
     - Backpack                    2gp      2lb
         - Harp                    5gp      3lb
         - rations, trail,(2 days)10sp      2lb
         - Waterskin               1gp      4lb
         - flint and steel         1gp      ---
         - Oil, flask (3)          3sp      3lb
         - lantern, hooded         7gp      2lb
         - Entertainer's outfit    0gp      4lb

Total Weight:63lb      Money: 9gp 6sp 

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                43    86    130   260   650

Age: 16
Height: 5'10"
Weight: 163lb
Eyes: hazel
Hair: light brown(curly)
Skin: white/ lightly tanned
Appearance: The best way to describe Cyian is long. Almost everything
about him is long arms and a long face and chin. He hasn't grown a full beard
yet only the soft dow of his first hairs. Cyian has curly shoulder length hair
and an average build. He always seems to be worrying over something by the
look on his face.


Background: Cyian was never given a chance to make any choices in his
life. He comes to believe that that is really unfair and has started to rebel.
Since the age of four he has done nothing but learn (what he would call boring)
the art of music and song, his parents started teaching him and when they had
put all their knowledge into him they sent him to a bardic school. Cyian has
since runaway from the boring place and managed to live off the streets making
money but that he has also found boring. He would give up music for a little
excitment, taking what little he owns Cyian walks into the Red Dragon Inn looking
for excitment...

Adventuring History
Currently playing in Urn Your Pay


Character Tracking
Starting money: 9gp, 6sp
Purchases 10 days rations, sling w/10 bullets -5gp,-1sp
Aquired Short bow and arrows (37)
Used 5 days rations traveling to Cragger's Rest

Funds: 4gp, 5sp Total weight:81lbs
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Jerrand Redband

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Old 26th April 2008, 09:01 PM   #366 (permalink)
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Trouvere Goblin Sharpshooter (Lvl 2)
Gildrim Nurazak, Divine Bard 3 / Fighter 1 (unapproved)

Code:
Name: Gildrim, son of Darak, of Clan Nurazak
Class: Divine Bard 3 / Fighter 1
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Grendath

Str: 17 +3 (10p.) 1   Level: 4        XP: 6663/10000
Dex: 10 +0 (02p.)     BAB: +3         HP: 34 (3d6+d10+12)
Con: 16 +3 (06p.)     Grapple: +6     Craft Points: 1490
Int: 14 +2 (06p.)     Speed: 20'      Spell Res: -
Wis: 14 +2 (06p.)     Init: +0        Spell Save: -2
Cha: 06 -2 (00p.)     ACP: -5         Spell Fail: 0%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +9    +0    +0    +0    +0    +0    19
Touch: 10              Flatfooted: 19

(Or: +1 full plate, shield, AC 20, touch 10, ff 20, ACP -7
     chain shirt, shield, AC 16, touch 10, ff 16, ACP -4
     chain shirt, AC 14, touch 10, ff 14, ACP -3 (medium load))

                         Base   Mod  Misc  Total
Fort:                      3    +3          +6
Ref:                       3    +0          +3
Will:                      3    +2          +5
+2 racial bonus on saves vs. poison and spells/SLAs

Weapon                  Attack   Damage     Critical
+1 Greatsword             +8     2d6+5      19-20/x2
Light crossbow            +3     1d8        19-20/x2
Longsword                 +6     1d8+3      19-20/x2
Heavy shield bash         +6     1d4+3      x2
Morning star              +6     1d8+3      x2
Short sword               +6     1d6+3      19-20/x2
Dagger (melee)            +6     1d4+3      19-20/x2
Dagger (thrown)           +3     1d4+3      19-20/x2
Whip                      +6     1d3+3*     x2         *non-lethal

Languages: Common, Dwarven, Gnome, Goblin, Celestial, Draconic,
           Halfling, Orc, Giant, Terran, Sylvan

Abilities: Dwarf traits, divine spellcasting, bardic weapon proficiencies,
           bardic music 3/day (countersong, fascinate, inspire courage +1,
           inspire competence), bardic knowledge +7, heavy armor proficiency,
           martial weapon proficiency

Feats: Track; Reckless Offense; Weapon Focus (greatsword)

Spells known:
(0)  Cure minor wounds; Dancing Lights; Mending; Message; Open/Close; Prestidigitation
(1)  Feather Fall; Identify; Protection from Evil

Spells/day: 3/1

Skill Points: 52       Max Ranks: 7/3.5
Skills                   Ranks  Mod  Misc  Total
Balance                    0    +0    -5    -5
Bluff                      0    -2          -2
Climb                      0    +3    -5    -2
Concentration              0    +3          +3
Diplomacy                  0    -2    +2    +0  (Sense motive synergy)
Gather Information         0    -2    +2    +0  (Knowledge (local) synergy)
Heal                       0    +2          +2
Hide                       0    +0    -5    -5
Jump                       0    +3    -11   -8
Knowledge (dungeoneering)  5    +2          +7
Knowledge (history)        5    +2          +7  (+2 to bardic knowledge)
Knowledge (local)          6    +2          +8
Knowledge (nature)         5    +2          +7
Knowledge (religion)       4    +2          +6
Listen                     1    +2          +3
Move Silently              0    +0    -5    -5
Perform (singing(chant))   6    -2          +4
Search                     0    +2          +2
Sense Motive               6    +2          +8
Speak Language             7    -           -   (1 cc)
Spot                       0    +2          +2
Survival                   3    +2   (+2)   +5  (+2 Knowledge synergies may apply) (3 cc)
Swim                       0    +3    -10   -7

Equipment:                   Cost   Weight
Traveler's clothes            -      -
+1 full plate              2650gp     50lb
+1 greatsword              2350gp     08lb
Longsword                    15gp    04lb 
Morning star                  8gp    06lb
Short sword                   -      02lb
Dagger                        2gp    01lb
Whip                          1gp    02lb
Heavy wooden shield           7gp    10lb
Light crossbow               35gp    04lb
  20 bolts                    2gp    02lb
Wooden holy symbol            1gp    -
Spell component pouch         5gp    02lb 
Signal whistle                0.8gp   -
Backpack                      2gp    02lb
  Chain shirt                33.33gp 25lb
  Waterskin                   1gp    04lb
  6 sq yards canvas           0.6gp  06lb
  4 days trail rations        2gp    04lb
Total Weight: 130lb      Money: 18pp 08gp 04sp 02cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               086   173   260   520   1300

Age: 57
Height: 4'3"
Weight: 188lb
Eyes: Brown
Hair: Black
Skin: Ruddy
Appearance: Gildrim has a shock of wiry black hair and an untidy beard, oddly crisped lighter at the ends. Beneath his chain shirt, he wears clothing of hairy somewhat odoriferous goatskin. His voice is a rumbling bass. He tries his best, but he lacks social graces.

Background
Clan Nurazak isn't the largest of dwarven clans, or the richest, or the most powerful. Nor do they live in magnificent caverns deep within the living rock of a great mountain. They live comfortably well in halls dug into a rugged but green hill. What they are known for is reliability - their name means Steady Anvil – devotion to tradition, and piousness. Their only distinctive feature is that they keep herds of goats on the hillside, for meat, milk, wool and hide. Over the years, many Nurazak dwarves have been entrusted with divine power, most often those following Gundar, Chennet' or Sela, or even Zephos the Shepherd.

Gildrim son of Darak, a priest of Gundar, never quite fitted in. He studied the faith of Gundar under his father, but no similar power was granted to him. The arts of the forge mostly eluded him. The ends of his beard took on a permanently crispy look. Careless of his appearance, he scarcely noticed. He had no special talents at baking or brewing or the working of stone. He spent time as a goatherd, but the goats ran from his voice, leaving him to hunt them over the hill for hours. Strong of arm, he drilled with the clan militia, but he found it difficult to just keep quiet and take orders without offering his own opinions, opinions drawn from the tales of dwarves of bygone days, history and legend that he had lapped up from childhood. It was suggested he take on the task of teaching young dwarves about these matters, and this suited him better, though he struggled to overcome his impatience.

Then came a fateful day. An elven dignitary visiting Nurazak Farnore chanced upon Gildrim's schoolroom and, engaging him in conversation, jestingly commented that in his own tongue, Gildrim meant 'Griffin-flyer', an unlikely profession for a dwarf. Best not to dwell on Gildrim's response. Suffice it to say that the visit was cut short, and it was very soon decided Gildrim too should leave the clanhold. He wasn't cast out, exactly. He was declared bargen, a stone that might still be of use if polished of its rough edges, and narvar, an honourable exile, one sent away for his own good, to learn more about the world and the people in it, to return when he might bring new knowledge and skills to the clan.

Temporarily rootless and bereft, he prayed to all gods of good will that he might find his purpose. To his surprise, his prayers were answered. It was a long while before he accepted that he'd been chosen by Grendath, rather than one of the gods more usual to his clan. But learning more about the Lord of Fools, he realised it made more sense than he cared to admit.
Level Archive
Level 4 - Fighter 1: +1 BAB, +10 HP, +2 Fort, +600 CP, +feat Weapon Focus (greatsword), +4 skill points (Speak Language (Sylvan), Survival)
Level 3
Code:
Name: Gildrim, son of Darak, of Clan Nurazak
Class: Divine Bard 3
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Grendath

Str: 16 +3 (10p.)     Level: 3        XP: 3013/6000
Dex: 10 +0 (02p.)     BAB: +2         HP: 24 (3d6+9)
Con: 16 +3 (06p.)     Grapple: +5     Craft Points: 890
Int: 14 +2 (06p.)     Speed: 20'      Spell Res: -
Wis: 14 +2 (06p.)     Init: +0        Spell Save: -2
Cha: 06 -2 (00p.)     ACP: -4         Spell Fail: 0%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2    +0    +0    +0    +0    16
Touch: 10              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      1    +3          +4
Ref:                       3    +0          +3
Will:                      3    +2          +5
+2 racial bonus on saves vs. poison and spells/SLAs

Weapon                  Attack   Damage     Critical
Longsword                 +5     1d8+3      19-20/x2
Heavy shield bash         +1     1d4+3      x2         *non-proficient as weapon
Morning star              +5     1d8+3      x2
Short sword               +5     1d6+3      19-20/x2
Dagger (melee)            +5     1d4+3      19-20/x2
Dagger (thrown)           +2     1d4+3      19-20/x2
Whip                      +5     1d3+3*     x2         *non-lethal

Languages: Common, Dwarven, Gnome, Goblin, Celestial, Draconic,
           Halfling, Orc, Giant, Terran

Abilities: Dwarf traits, divine spellcasting, bardic weapon proficiencies,
           bardic music 3/day (countersong, fascinate, inspire courage +1,
           inspire competence), bardic knowledge +7

Feats: Track; Reckless Offense

Spells known:
(0)  Cure minor wounds; Dancing Lights; Mending; Message; Open/Close; Prestidigitation
(1)  Feather Fall; Identify; Protection from Evil

Spells/day: 3/1

Skill Points: 48       Max Ranks: 6/3
Skills                   Ranks  Mod  Misc  Total
Diplomacy                  0    -2    +2    +0  (Sense motive synergy)
Gather Information         0    -2    +2    +0  (Knowledge (local) synergy)
Knowledge (dungeoneering)  5    +2          +7
Knowledge (history)        5    +2          +7  (+2 to bardic knowledge)
Knowledge (local)          6    +2          +8
Knowledge (nature)         5    +2          +7
Knowledge (religion)       4    +2          +6
Listen                     1    +2          +3
Perform (singing(chant))   6    -2          +4
Sense Motive               6    +2          +8
Speak Language             6    -           -
Survival                   2    +2   (+2)   +4   (+2 Knowledge synergies may apply) (2 cc)
Level 3 - Divine Bard 3, +1 BAB, +8 HP, +450 CP, +1 Fort, +feat Reckless Offense, +spells 1/3 (Open/Close, Feather Fall, Identify, Protection from Evil), +8 skill points (Perform (chant), Sense Motive, Knowledge (local), Knowledge (dungeoneering 4, Speak Language (Terran)), inspire competence
Level 2
Code:
Name: Gildrim, son of Darak, of Clan Nurazak
Class: Divine Bard 2
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Grendath

Str: 16 +3 (10p.)     Level: 2        XP: 1113/3000
Dex: 10 +0 (02p.)     BAB: +1         HP: 16 (2d6+6)
Con: 16 +3 (06p.)     Grapple: +4     Craft Points: 440
Int: 14 +2 (06p.)     Speed: 20'      Spell Res: -
Wis: 14 +2 (06p.)     Init: +0        Spell Save: -2
Cha: 06 -2 (00p.)     ACP: -4         Spell Fail: 0%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2    +0    +0    +0    +0    16
Touch: 10              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      0    +3          +3
Ref:                       3    +0          +3
Will:                      3    +2          +5
+2 racial bonus on saves vs. poison, spells/SLAs

Weapon                  Attack   Damage     Critical
Longsword                 +4     1d8+3      19-20/x2
Heavy shield bash         +0     1d4+3      x2         *non-proficient as weapon
Morning star              +4     1d8+3      x2
Short sword               +4     1d6+3      19-20/x2
Dagger (melee)            +4     1d4+3      19-20/x2
Dagger (thrown)           +1     1d4+3      19-20/x2
Whip                      +4     1d3+3*     x2         *non-lethal

Languages: Common, Dwarven, Gnome, Goblin, Celestial, Draconic,
           Halfling, Orc, Giant

Abilities: Dwarf traits, divine spellcasting, bardic weapon proficiencies,
           bardic music 2/day (countersong, fascinate, inspire courage +1),
           bardic knowledge +6

Feats: Track

Spells known: Cure minor wounds; Dancing Lights; Mending; Message;
              Prestidigitation

Spells/day: 3/0

Skill Points: 40       Max Ranks: 5/2.5
Skills                   Ranks  Mod  Misc  Total
Diplomacy                  0    -2    +2    +0  (Sense motive synergy)
Gather Information         0    -2    +2    +0  (Knowledge (local) synergy)
Knowledge (dungeoneering)  1    +2          +3
Knowledge (history)        5    +2          +7  (+2 to bardic knowledge)
Knowledge (local)          5    +2          +7
Knowledge (nature)         5    +2          +7
Knowledge (religion)       4    +2          +6
Listen                     1    +2          +3
Perform (singing(chant))   5    -2          +3
Sense Motive               5    +2          +7
Speak Language             5    -           -
Survival                   2    +2          +4   (+2 Knowledge (nature) synergy above ground) (2 cc)
Level 2 - Divine Bard 2: +1 BAB, +7 HP, +300 craft points, +1 Refl, +1 Will, +8 skill points (dungeoneering, history, local, nature, listen, perform (chanting), sense motive, speak language (Giant)), +1 cantrip (Dancing Lights)
Level 1
Code:
Name: Gildrim, son of Darak, of Clan Nurazak
Class: Divine Bard 1
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Grendath

Str: 16 +3 (10p.)     Level: 1        XP: 0663/1000
Dex: 10 +0 (02p.)     BAB: +0         HP: 9 (d6+3)
Con: 16 +3 (06p.)     Grapple: +3     Craft Points: 140
Int: 14 +2 (06p.)     Speed: 20'      Spell Res: -
Wis: 14 +2 (06p.)     Init: +0        Spell Save: -2
Cha: 06 -2 (00p.)     ACP: -4         Spell Fail: 0%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2    +0    +0    +0    +0    16
Touch: 10              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      0    +3          +3
Ref:                       2    +0          +2
Will:                      2    +2          +4
+2 racial bonus on saves vs. poison and spells/SLAs

Weapon                  Attack   Damage     Critical
Longsword                 +3     1d8+3      19-20/x2
Heavy shield bash         -1     1d4+3      x2         *non-proficient as weapon
Morning star              +3     1d8+3      x2
Short sword               +3     1d6+3      19-20/x2
Dagger (melee)            +3     1d4+3      19-20/x2
Dagger (thrown)           +0     1d4+3      19-20/x2
Whip                      +3     1d3+3*     x2         *non-lethal

Languages: Common, Dwarven, Gnome, Goblin, Celestial, Draconic, Halfling, Orc

Abilities: Dwarf traits, divine spellcasting, bardic weapon proficiencies,
           bardic music 1/day (countersong, fascinate, inspire courage +1),
           bardic knowledge +3

Feats: Track

Spells known: Cure minor wounds; Mending; Message; Prestidigitation

Spells/day: 2

Skill Points: 32       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Knowledge (history)        4    +2          +6
Knowledge (local)          4    +2          +6
Knowledge (nature)         4    +2          +6
Knowledge (religion)       4    +2          +6
Perform (singing(chant))   4    -2          +2
Sense Motive               4    +2          +6
Speak Language             4    -           -
Survival                   2    +2          +4   (2 cc)
Adventuring history
Urn Your Pay
Events
Gildrim, Ter-raen, Erf Rasbaer and Cyian are hired by hardnosed Orussus businessman Alvar Thorne to retrieve a burial urn from an old manor house in the middle of the Grellgo swamplands. Cyian is lost to a strange standing stone. Erf abandons them for the love of a nixie. Ter-raen and newcomer Karm are killed by undead. Gildrim chalks up another successful undertaking.
Character tracking
Starting funds 160 gp; crafted chain shirt (33.33 gp, 10 CP); after initial purchases 84 gp 8 sp 6 cp remaining
Purchased rations, waterskin, canvas, 78 gp 2 sp 6 cp
Obtains a short sword from a dead bandit.
+663 XP for fighting goons, ghouls and not fighting lizardmen
+450 XP from centipedes, crocodile, time award, squabbling (total 1113)
Gildrim is given antique playing cards and two silver darts
+1900 XP for various victories, to reach 3013 XP and level 3
Removed field rations, probably eaten some time
Given an unspecified amount of jewellery here
Stows away a portrait of a frowning woman, later given to Alvar Thorne
Takes a share of 126 pp and 335 gp (531.66 gp, total 609.92 gp)
Takes two wands; identifies one as CLW, but loses it; identifies other as magic missile, CL 1, 20 charges
Paid 1500 gp by Alvar Thorne (2109.92 gp)
Sells MM wand to Rinaldo for 180 gp (2289.92 gp)
Awarded 3650 XP at completion of Urn Your Pay, reaching 4th level.
Sells jewelry for 3000 gp.
Purchases light crossbow, 20 bolts (37 gp, 5252.92 remaining)
Upgrades to +1 full plate and a +1 greatsword (2650+2350gp, 252.92 gp remaining)
Party expenses and rations, 64.5 gp (188.42 gp)

Last edited by Trouvere; 22nd November 2009 at 05:30 PM..
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Old 28th April 2008, 05:17 AM   #367 (permalink)
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Jerrand Redband Goblin Sharpshooter (Lvl 2)
Approved by Rae and B4u

Code:
Name: Jerrand Redband
Class: Cleric
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Sela

Str: 14 +2 (06p.)     Level: 1        XP: 0
Dex: 10 +0 (02p.)     BAB: +0         HP: 12  (1d8+4)
Con: 12 +1 (04p.)     Grapple: +2     Dmg Red: ---
Int: 10 +0 (02p.)     Speed: 20'      Spell Res: ---
Wis: 16 +3 (10p.)     Init: +0        Spell Save: 13+ sp lvl
Cha: 14 +2 (06p.)     ACP: -6         Spell Fail: ---

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2                             16
Touch: 10              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                     2    +1            +3
Ref:                      0    +0            +0
Will:                     2    +3            +5

Weapon                  Attack   Damage     Critical
Mace, heavy               +2     1d8+2          x2
Crossbow, light           +0     1d8           19-20x2
Dagger(melee)             +2     1d4+2         19-20x2
Dagger(thrown)            +0     1d4+2         19-20x2
Languages: Common

Abilities: Turn Undead(5/day, range 60', +2 to turn, 2d6+3damage)
Arua(good)
Spells:(3-0lvl, 2-1st lvl +1 domain)  Domains: Earth and Strength
Usual spells prepared: 0lvl- Read magic, Guidance, Mending
                       1lvl- Cure light wounds(d8+1), Bless, Magic Stone(domain) 

Feats: Toughness(L1) and Self-Sufficient(human)

Skill Points: 12       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Heal                       2    +3    +2    +7
Concentration              2    +1          +3
Dipolmacy                  2    +2          +4
Know(religion)             2    +0          +2
Know(history)              2    +0          +2
Profession(mason)          2    +3          +5
survival(cc)               0    +3    +2    +5

Equipment:                  Cost  Weight
Traveler's outfit            0gp       0lb
Scalemail                   50gp      30lb            
Shield, heavy steel         20gp      15lb
Mace, heavy                 12gp       8lb
Crossbow, light             35gp       4lb
Bolts(10), crossbow          1gp       1lb
Dagger                       2gp       1lb
Bedroll                      1sp       5lb
Rope(hemp 50')               1gp      10lb
Holy Symbol(silver)         25gp       1lb
Spell component pouch        5gp       2lb
Backpack                     2gp       2lb
    - flint and steel        1gp      ---
    - torches(3)             3cp       3lb
    - trail rations(4 days) 20sp       4lb
    - waterskin              1gp       4lb
    - sack                   1sp      .5lb
    - peasant's outfit       1sp       2lb

Total Weight:92.5lb      Money: 41gp 6sp 7cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:            58   116   175   350   875

Age: 25
Height: 6'01"
Weight: 219lb
Eyes: ice blue
Hair: long blond
Skin: tanned
APPEARANCE: Jerrand is well muscled and tanned do to his years working as a
mason in the great city. He keeps his long blond hair tied in a ponytailand his
beard and moustache are neatly trimmed. Though he lives outside the city now
he keeps his apperance neat and clean because he knows Sela is watching.

BACKGROUND: Jerrand grew up a stonecutters son and lived in the wilds near the
mountains that would produce the materials of his fathers trade. His father
a devout follower of Sela brought his son up to respect the Stone .
Jerrand not happy with a life of just dirt and stone has traveled to the
city looking for more that life has to offer.

Adventure history


XP tracker
300 xp vs. Goblins attacking father W2a TDmG
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Last edited by Jerrand Redband; 13th June 2008 at 11:14 PM.. Reason: to add xp
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Old 30th April 2008, 03:14 AM   #368 (permalink)
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Jerrand Redband Goblin Sharpshooter (Lvl 2)
Jordan Halfshield Fighter lvl 1 (approved)

Code:
Name: Jordan Halfshield
Class: Fighter
Race: Halfling
Size: Small
Gender: Male
Alignment: Chaotic Good
Deity: Grendath

Str: 12 +1 (06p.)     Level: 1        XP: 0
Dex: 18 +4 (10p.)     BAB: +1         HP: 15  (1d10+5)
Con: 14 +2 (06p.)     Grapple: -2     Dmg Red: ---
Int: 10 +0 (02p.)     Speed: 20'      Spell Res: ---
Wis: 12 +1 (04p.)     Init: +4        Spell Save: ---
Cha: 10 +0 (02p.)     ACP: -4         Spell Fail: ---

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2    +4    +1                21
Touch: 15              Flatfooted: 17

                         Base   Mod  Misc  Total
Fort:                     2    +2     +1     +5
Ref:                      0    +4     +1     +5
Will:                     0    +1     +1     +2*
* +2 morale save vs fear and fear affects

Weapon                  Attack   Damage     Critical
Javelins(2)               +7     1d4+1        x2
Longsword                 +4     1d6+1       19-20x2
Dagger(melee)             +3     1d3+1       19-20x2
Dagger(thrown)            +7     1d3+1       19-20x2
Languages: Common and Halfling

Abilities: +2dex, -2str, SIZE: +1AC, +1 to attack rolls, +4 to hide
skill, lifhting/carrying 3/4 normal),+1 bonus to all saves, +2 morale save
vs. fear,+1 bonus to attack with thrown weapons and slings,skill bonuses
+2 to climb, listen, Move silently, and jump 

Feats: Toughness(L1) and Weapon Focus- Longsword (bonus fighter L1)

Skill Points: 8       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Climb                      2    +1    -2    +1
Swim                       2    +1    -8    -5
Tumble(cc)                 2    +4    -4    +2
Jump                       0    +1    -2    -1
Hide                       0    +4    +0    +4
Move silently              0    +4    -2    +2
Listen                     0    +1    +2    +3

Equipment:                   Cost  Weight
Traveler's outfit            0gp       0lb
Chain Shirt                100gp    12.5lb
Shield, heavy steel         20gp     7.5lb
Javelins(2)                  2gp       2lb
Longsword                   15gp       2lb
Dagger                       2gp      .5lb
Bedroll                      1sp    1.25lb
Backpack                     2gp      .5lb
    - flint and steel        1gp      ---
    - sunrods(2)             4gp       2lb
    - rations, trail(2days) 10sp      .5lb
    - waterskin              1gp       1lb
    - whetstone              2cp       1lb
    - peasent's outfit       1sp      .5lb

Total Weight:31.25lb      Money: 8pp, 11gp, 7sp, 8cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                32.25 64.50 97.50 195 487.50

Age: 33
Height: 3'02"
Weight: 39lb
Eyes: brown
Hair: dark brown
Skin: ruddy
APPEARANCE: Jordan is a strongly built tough halfling.He keeps
His hair cut really short and his sideburns long and neat. He
is one of those people who is always smiling like he is hearing
a joke all the time. His nose is a little long and that is why
he prefers open faced helms.

BACKGROUND: After an attack that left his clan scattered and
Jordan homeless. He sought out a warriors guild to be better
prepared for the dangers of the world. Now Jordan has traveled
to The Red Dragon Inn looking to put his new skills to the test.
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Old 21st May 2008, 07:46 PM   #369 (permalink)
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jcb2772 Goblin Sharpshooter (Lvl 2)
Droog Dwarf Sorcerer (but you aren't suppose to know that)

Code:
Name: Droog
Class: Sorcerer
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Chaotic Neutral
Deity: Mongrel 

Str: 12 +1 (04p.)     Level: 1        XP: 0
Dex: 15 +2 (08p.)     BAB: +0         HP: 8 (1d4+1+3)
Con: 12 +1 (02p.)*    Grapple: +1     Dmg Red: ---
Int: 12 +1 (04p.)     Speed: 20'      Spell Res: ---
Wis: 10 +0 (02p.)     Init: +2        Spell Save: 12+ sp lvl
Cha: 14 +2 (10p.)*    ACP: -1         Spell Fail: 15%
* +2 con, -2 cha for race

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +2   +1   +2                     15
Touch: 12              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      0    +1          +1
Ref:                       0    +2          +2
Will:                      2    +0          +2

Weapon                  Attack   Damage     Critical  Range
Club(melee)                 +1       d6+1        x2
Club(thrown)                +2       d6+1        x2       10'
Dagger(melee)               +1       d4+1      19-20x2
Dagger(thrown)              +2       d4+1      19-20x2    10'
Light crossbow              +2       d8        19-20x2    80'

Languages: Common, Dwarven, and Terran

Abilities:movement: not reduced when carrying medium or heavy load or when
                 wearing medium or heavy armor, Darkvision 60', Stonecunning: +2
                 racial bonus to search checks to  find unusal stonework(merely passing within 10'
                 of unusual stonework allows a check), can make search checks for stonework traps
                 can intuit depth underground, Weapon Familiarity: treat dwarven waraxes and dwarven
                 urgroshes as martial weapons, Stability: +4 bonus to ability checks made to resist
                 being bull rushed or tripped when standing on the ground, +2 racial bonus on saving
                 throws vs. poisons, +2 racial bonus to saving throws vs. spell and spell like effects
                 +1 racial bonus on attack rolls vs. orcs, half orcs, and goblinoids, +4 dodge bonus to
                 AC against monsters of the giant type(lossing dex bonus to Ac causes loss of dodge bonus)
                 +2 racial bonus on appraise checks and craft checks related to stone or metal items,  Favored
                 Class: Fighter, Summon Familiar: not used at this time, Spellcasting

Spells Per Day: 0 level = 5   1st level = 4
Spells Known: 0 level = read magic, mend, daze, ray of frost
            1st level = charm person and disguise self

Feats: Toughness

Skill Points: 12       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Open Locks(cc)             1    +2          +3
Disable Device(cc)         1    +1          +2
Hide(cc)                   1    +2      -1  +2
Concentration              2    +1          +3
Bluff                      4    +2          +6

Equipment:                                   Cost      Weight
Club                                            ---         3lb
Dagger                                           2gp        1lb
Light Crossbow                                  35gp        4lb
     -10 bolts, crossbow                         1gp        1lb            
Leather Armor                                   10gp       15lb
Buckler                                         15gp        5lb
Traveler's Outfit (wool vest)                   free        0lb
Burlap Sack                                      1sp       .5lb 
    -Thieve's Tools                             30gp        1lb
    -Peasant's Outfit(no belt or shoes)          1sp        2lb
    -Trail Rations (2 days)                     10sp        2lb
    -Waterskin                                   1gp        4lb
Belt Pouch                                       1gp       .5lb
    -Flint and Steel                             1gp        ---
    -Very Simple Lock                           20gp        1lb
    -Mineral Prism (for read magic spell)        1gp       .5lb

Total Weight:42.5lb      Money: 1gp 8sp 

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               43   86   130   260   650

Age: 58
Height: 4'-3"
Weight: 155lb
Eyes: black
Hair: black
Skin: very tanned (if not has tinge of light green)
Appearance: Droog is 1/8th ogre mage and still has a little of the monsters features.
He tries to hide everything that may scare of people he wears a hat and gloves almost every
minute of the day so the only skin showing is his nose,upper cheeks,and eyes. He has let his
hair,beard, and moustaches grow wild and they are thick covering his slightly pointed ears.
He doesn't have ivory horns but there are two "bumps" on his forehead he keeps covered with
his hair and a hat. His skin whwn he doesn't keep it tanned to the point of burning has a faint
green tinge to it.

Background: Droog's great great grandmother was rapped by an ogre mage a fact she kepthidden till the baby was born. After the birth she had to flee with her new born not letting anyoneknow why. She moved to a secluded cottage near the mountains and raised her son. Thisman then founda young dwarf woman (whom he saved with his powers) to wed. And by fate or a cruel jest of the godsthe family line has contiuded slowly thining out the ogre mage . Droog's mother was thefirstto be born and she was only 1/4 ogre mage and showed little signs of the wierd powers, but itwas only on the outside inside she had very powerful magics and when Droog was in the womb those powerspassed on to him. Once he started ly using his abilities he was told the story anddidn't want to believe any of it, but he had his proof in his strange apperance. Droog ran away and wandered alothomeless and hungary he met with a traveling show that he joined as the green dwarf. But after a couplemonths the laughter made Droog bitter so he fled the show and went into stealing for his bread. One daysitting in a tavern a group of adventures came in with a hoard of wealth and Droog new then that the coppershe stole couldn't compare. He wanted to join in but he had no special abilities at least not any he wantedanyone to know about, so he stole an old lock and set of picks and taught himself a skill. Ready to strike it rich the dwarf heads for the nearest tavern.
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Last edited by jcb2772; 21st May 2008 at 07:51 PM..
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Old 21st May 2008, 08:51 PM   #370 (permalink)
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jcb2772 Goblin Sharpshooter (Lvl 2)
Soocula Fighter lvl 1

Code:
Name: Soocula
Class: Fighter
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Azwan

Str: 17 +3 (13p.)     Level: 1        XP: 0
Dex: 11 +0 (03p.)     BAB: +1         HP: 15 (1d10+2+3)
Con: 14 +2 (06p.)     Grapple: +4     Dmg Red: n/a
Int: 10 +0 (02p.)     Speed: 20'      Spell Res: n/a
Wis: 12 +1 (04p.)     Init: +0        Spell Save: n/a
Cha: 10 +0 (02p.)     ACP: -7         Spell Fail: n/a

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +5    (+2)                      15(17)      
Touch: 10             Flatfooted: 15(17)

                         Base   Mod  Misc  Total
Fort:                      2    +2          +4
Ref:                       0    +0          +0
Will:                      0    +1          +1

Weapon                  Attack   Damage     Critical
Greatsword                  +5       d10+4      19-20x2
Morningstar                 +4       d8+3(+4)     x2
Dagger(melee)               +4       d4+3       19-20x2
Dagger(thrown)              +1       d4+1       19-20x2        

Languages: Common

Abilities: +4 skill points at lvl 1, +1 skill point per lvl, 
           bonus feat at 1st lvl, highest class lvl is favored class            

Feats: Toughness(L1), Weapon Focus- greatsword (F1), Athletics (bonus human)

Skill Points: 12       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  ACP  Total
Climb                        4     +3    +2   -7     +2
Swim                         4     +3    +2   -14    -5
Jump                         4     +3         -7     +0

Equipment:                Cost    Weight
Greatsword                   50gp      8lb
Morningstar                   8gp      6lb
Dagger                        2gp      1lb
Chainmail                   150gp     40lb
Shield, Heavy Steel          20gp     15lb
Explorer's Outfit            free      0lb
Bedroll                       1sp      5lb
Rope(50',Hemp)                1gp     10lb
Backpack                      2gp      2lb
 -Trail Rations(2days)       10sp      2lb
 -Waterskin                   1gp      4lb
 -Flint&Steel                 1gp      0lb
 -Sack                        1sp     .5lb
 -Torches(2)                  2cp      2lb
 -Whetstone                   2cp      1lb

Total Weight:96.5lb      Money: 3gp 7sp 6cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               86   173   260   520   1300

Age: 24
Height: 6'4"
Weight: 255lb
Eyes: brown
Hair: bald
Skin: dark brown
Appearance: Soocula is a dark skinned man from the desert lands. He is very large
very well muscled and bald as the day he was born. His large size is all
people ever see and they say he may have some gaint in his familys past

Background: Takin up at a young age to train with a wealthy mecrenary company. His large size
caught the attention of on of the captains who took Soocula under wing and taught
him alot about sword fighting and then when he improved the captain made him one of
his bodyguard. But the years of battle have worn on Soocula ecspecially now that most
of the jobs the company gets is helping some Baron put down an uprising or a townguard
needing help with bandits. All these jobs had Soocula facing off against men who had just
picked up a sword that morning and were no match for his years experience and training. After
a heated arguement with his captain Soocula took up his gear and left (that was eight months ago)
and has been supporting himself as a sword for hire to any group needing extra muscle.
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Old 28th May 2008, 12:16 AM   #371 (permalink)
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Halford Hobgoblin Soldier (Lvl 3)
Erf Rasbaer (Friendly Greentree) APPROVED for level 2

Code:
Name: Erf Rasbaer (means friendly greentree in Gnome)
Class: Druid 2
Race: Forest Gnome
Size: Small
Gender: Male
Alignment: Neutral Good
Deity: Verdante
 
Str:  6 -2 ( 0p.)  -2 racial   Level: 2        XP: 1113
Dex: 12 +1 ( 4p.)              BAB: +1         HP: 22 (2d8+8)
Con: 18 +4 ( 10p.) +2 racial   Grapple: -5     Dmg Red: -
Int: 14 +2 ( 6p.)              Speed: 20 ft    Spell Res: -
Wis: 16 +3 ( 10p.)             Init: +1        Spell Save: 13 + spell level
Cha:  8 -1 ( 0p.)              ACP: -2         Spell Fail: -
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:               10     +2   +2    +1    +1                 16
Touch: 12              Flatfooted: 15
 
                         Base   Mod  Misc  Total
Fort:                       3    +4    +0     +7
Ref:                        0    +1    +0     +1
Will:                       3    +3    +0     +6
 
Weapons:                Attack   Damage     Critical
Dagger                       0    1d3-2      19-20x2
Sling                       +3    1d3-2         20x2
 
Spells Per Day: 0th 4, 1st 3
 
Languages: Gnome, Sylvan, Elven, Druidic, Common, Dwarven, and a basic languge in which he can communicate with forest creatures.
 
Abilities: SQ Forest Gnome Traits
Animal Companion (Riding Dog called  Fenenn which means sturdy companion in Gnome), 
Nature Sense, 
Wild Empathy (+1)
Woodland Stride
 
Forest Gnome Traits (Ex)
These traits are in addition to the rock gnome traits, except where noted. 
 
Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. 
 
+1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. 
 
Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnome’s speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnome’s automatic and bonus languages.
 
+4 racial bonus on Hide checks, which improves to +8 in a wooded area. 
 
Gnome Traits (Ex) Only those NOT NEGATED by Forest Gnome Traits and revelant to Erf included.
 
Gnomes possess the following racial traits. 
 
+2 Constitution, -2 Strength. 
 
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. 
 
A gnome’s base land speed is 20 feet. 
 
Low-light vision. 
 
+2 racial bonus on saving throws against illusions. 
 
+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). 
 
+2 racial bonus on Listen checks. 
 
+2 racial bonus on Craft (alchemy) checks. 
 
Favored Class: Bard. 
 
Feats: Scribe Scroll
 
Skill Points: 30       Max Ranks: 5/2.5
Skills:                  Ranks  Mod  Misc  Total
Concentration                5   +4           +9
Diplomacy                    3   -1           +2
Handle Animal                5   -1    +4*    +4 or *+8 Animal Companion
Hide                         0   +1    +6     +7 or +11 in Woodland area (+4 size, +4 racial, -2 ACP).
Knowledge Nature             4   +2    +2     +8 Nature Sense gives bonus.
Listen                       4   +3    +2     +9 racial bonus.
Ride                         4   +1    -2     +3 or *+5 for staying in saddle
Spellcraft                   5   +2           +7
Spot                         0   +3           +3
Survival                     0   +3    +2     +5 Nature Sense gives bonus.
 
Equipment:                      Cost  Weight  Charges
Explorer's Outfit                0gp     0lb
Holly and Mistletoe              0gp     0lb
Dagger x2                        4gp     1lb
Sling                            0gp     0lb
Bullets, Sling (17)              2sp  4.25lb 12 In Saddle Bags.
Leather Armor, small            10gp   7.5lb
Heavy Wooden Shield              7gp     5lb
Belt Pouch                       1gp 0.125lb
Everburning Candle             Found     0lb (Party Item)
Silver Dart x 2                Found     1lb In Saddle Bags.
Painted Playing Cards          Found    ??lb In Saddle Bags
Wooden Box                     Found    ??lb In Saddle Bags
Rations Trail (per day) x3     1.5gp  0.75lb In Saddle Bags                              
Sack x2                          2sp  0.25lb In Saddle Bags
Bedroll                          1sp  1.25lb In Saddle Bags
Chunks of Meat x 13              6gp     6.5lb In Saddle Bags
Military Saddle                 20gp    15lb On Animal Companion - Half weight for Medium mount
Saddle Bags                      4gp     4lb On Animal Companion - Half weight for Medium mount.
Total Weight: 14.875lb             Money:  36gp  5sp  0cp
 
                          Lgt   Med   Hvy  Lift  Push
Max Weight:                15    30    45    90   225
 
Fenenn's load = 76.125lb inc. Erf.
 
Age: 111 (Forest Gnome live to be 500)
Height: 2'01"
Weight: 29lb
Eyes: Large Black
Hair: Unruly brown
Skin: Mottled Green Brown
 
Fenenn
Size/Type: Medium Animal 
Hit Dice: 2d8+4 (13 hp) 
Initiative: +2 
Speed: 40 ft. (8 squares) 
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 
Base Attack/Grapple: +1/+3 
Attack: Bite +3 melee (1d6+3) 
Full Attack: Bite +3 melee (1d6+3) 
Space/Reach: 5 ft./5 ft. 
Special Attacks: — 
Special Qualities: Low-light vision, scent 
Saves: Fort +5, Ref +5, Will +1 
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* 
Feats: Alertness, TrackB 
 
Carrying Capacity
A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds. 
 
Combat
If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. I have no idea what actually constitutes being trained for War, seems to be up to DM interpretation.
 
Skills
Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent. 
 
Tricks: Combat Riding (see below), and 1st level Druid trick is attack again so Fenenn can attack creatues of all types.
 
Combat Riding: An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel.  Warhorses and riding dogs are already trained to bear riders into combat, and they don’t require any additional training for this purpose.
Description: Erf stands a mere 2' 2” high and has mottled greenish brown skin. He has large dark eyes that dart around furtively under an unruly mass of brown hair. He is protected by his faithful companion Fenenn a massive wolf hound whose shaggy coat grants the pair an oddly coordinated appearance.

Personality: Erf lives up to his name he is extremely friendly and loyal, though he is a little awkward socially and rather shy at first. His love for animals sometimes gets him into trouble, he still has scars from "The Incident with the Bear", and he cannot abide mistreatment of any animal wild or otherwise.

Unlike most of his kind who remain reclusive within their forest homes Erf is intensely curious about the civilized world. He finds City life both frightening and exhilarating and seeks to promote harmony between it and the natural world. A devoted follower of Verdante Erf believes that the development of civilization is part of a great cycle of all things and simply attempts to smooth the transition. Standing barely over two feet high he has come to hate bullies and is always keen to help the little guy, both literally and metaphorically.

Backstory: Erf spent the first hundred years of his life living amidst the vast Ebondark Forest in the Earth lands with his tribe the Owwed (means something like cherished diamond in Gnome). Erf became the pupil of the great Druid Vanuran (means dedicated keeper in Gnome), though they spoke seldom with Vanuran often frustrating Erf with cryptic pieces of wisdom and making the younger gnome think harder than his light hearted nature felt comfortable with.

One day Erf happened across a strange wolf-like creature near the edge of the forest and followed its trail. The dog, as Erf later learned the creature was known, lead him to the beginnings of the small Village of Daunton. As a guardian of the forest Erf took it upon himself to watch this strange and troubling development, quickly befriending the dog – Fenenn is a distant ancestor of this animal. Gradually Erf became known to the Villagers befriending some of the children whom – from Erf's point of view – grew rapidly to adulthood. Erf became fascinated by his new found friends tales of civilization and eventually plucked up the courage to head for the great population centers deeply skeptical of the unbelievable idea of thousands of people.



Tracking XP
Urn Your Pay Total = 1113xp
Carlos Cloudsong & 3x Bandits = 263xp
Negotiating a peaceful way through the swamp = 100xp
2x Ghouls = 150xp
Dart Trap = 100xp
Roleplaying = 50xp
+663 XP for the above
8x Tiny Monsterous Centipedes = 100xp
Crocodile = 150xp
3 months of play time = 150xp
Roleplaying = 50xp
+450 XP from the above


Tracking Equipment

7x Chunks of Meat eaten or thrown to monsters
3 Sling bullets used takes 3 from saddlebags so that he is carrying 5 again.
2gp spent on ale, gp now = 21.
15gp from sale of Shortbow, gp now = 36
1x Trail rations eaten
Currently carrying an Everburning Torch, in Candle form, for the party. Assuming normal Candle weight of -
Carved wooden box with a set of painted playing cards placed in saddle bags.
2x Silver Darts aquired


Tracking Craft Points
1st level 150
2nd level 300
Scribe Scroll 500
Total = 950


Erf Facts
Erf's Grandmother is 502 and still going strong.
Erf's Mother is dead.
Forest Gnomes live in burrows and inside trees, Erf prefers trees.


Erf's to do list
Deal with Carlos Cloudsong
Hire a wagon and bring weapons to the Lizardfolk
Attached Thumbnails
record-official-character-thread-erf-pic.jpg  

Last edited by Halford; 23rd November 2008 at 04:53 PM..
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Old 4th June 2008, 04:19 PM   #372 (permalink)
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Halford Hobgoblin Soldier (Lvl 3)
Dair Shadowcatch APPROVED

Code:
Name: Dair Shadowcatch
Class: Rogue
Race: Halfling
Size: Small
Gender: Male
Alignment: Chaotic Neutral
Deity: None
 
Str: 10 +0 (4p.)     Level: 1        XP: XXXX
Dex: 20 +5 (16p.)    BAB: +0         HP: 8 (1d6+2)
Con: 14 +2 (6p.)     Grapple: -4     Dmg Red: n/a
Int: 12 +1 (4p.)     Speed: 20'      Spell Res: n/a
Wis:  8 -1 (0p.)     Init: +5        Spell Save: n/a
Cha:  8 -1 (0p.)     ACP: -0         Spell Fail: n/a
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:               10     +3   +0    +5    +1    +0    +0     19
Touch: 16              Flatfooted: 14
 
                         Base   Mod  Misc  Total
Fort:                       0    +2    +1     +3
Ref:                        2    +5    +1     +8
Will:                       0    -1    +1     +0 (+2 vs Fear)
 
Weapon                               Attack   Damage     Critical
Sling                                    +7      1d3         20x2
Sling within 30ft.                       +8    1d3+1         20x2
Dagger Thrown                            +7      1d3      19-20x2
Dagger Melee                             +1      1d3      19-20x2
 
Languages: Halfling, Common, Dwarven, Elven
 
Abilities: Sneak Attack +1d6, Trapfinding, SQ: Halfling Traits
 
Feats: Point-Blank Shot
 
Skill Points: 36       Max Ranks: 4/2
Skills                          Ranks  Mod  Misc  Total
Escape Artist                       4   +5           +9
Disable Device                      4   +1    +2     +7
Hide                                4   +5    +4    +13
Listen                              4   -1    +2     +5
Move Silently                       4   +5    +2    +11
Open Lock                           4   +5    +2    +11
Search                              4   +1           +5
Spot                                4   -1           +3
Tumble                              4   +5           +9
 
Equipment:               Cost  Weight
Sling                      --      --
Bullets, Sling (40)       4sp    10lb
Dagger x6                12gp     3lb
Flint and steel           1gp      --
Chalk x4                  4cp      --
Signal Whistle            8sp      --
+1 Leather              Found   7.5lb
Leather                  10gp   7.5lb - with Commander
Chainshirt               Found 25lb - medium sized with Commander
MW Thieves Tools         100gp    2lb
Bedroll                   1sp  1.25lb
Backpack                  2gp   0.5lb
Explorer's Outfit          --      --
 
Total Weight:24.25lb      Money: 7pp 3gp 6sp 6cp
 
                           Lgt   Med   Hvy  Lift  Push
Max Weight:               24.75   49.5   75   150   375
 
Age: 22
Height: 3'
Weight: 30lb
Eyes: Brown
Hair: Black
Skin: Pale
Appearance: A small dark individual with a massive pair of side burns and oiled hair.

Background: Dair came from a loving nurturing family, where he enjoyed all the advantages a Halfling could hope for. He was nevertheless a horrible little bugger almost constantly stealing from friends and family. Over time he honed his skills, but no matter how good you are at stealing it is no use if everyone knows you did it – especially when you are not a very convincing liar. It was not exactly by his own volition that Dair left home to adventure.

Since leaving home the little rogue has lined his pockets and generally lived the high life, drinking, gambling, an ineffectually lusting after women large and small. He has set up home in Orusss, from which he occasionally discovers an urgent need to absent himself...

XP Tracking
Total = 274xp

The Darque Portal
Skeleton 33xp
Orcs 75xp
Orc and Grimlock 133xp


Treasure Tracking

2 Cure Light Wounds Potions - from Verminar
Assorted clothes armor and weapons from Orcs and Grimlock - in Darques basement.
+1 Leather - gift from Commander
Chainshirt - discarded by Periwinkle in possession of Commander
Attached Thumbnails
record-official-character-thread-dair-shadowcatch.jpg  

Last edited by Halford; 18th October 2008 at 01:25 AM.. Reason: Added 4 missing skill points in Disable Device
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Old 6th June 2008, 04:01 PM   #373 (permalink)
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Halford Hobgoblin Soldier (Lvl 3)
RETIRED Rigabold Parr RETIRED

Code:
Name: Rigabold Parr
Class: Urban Ranger
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Azwan
 
Str: 14 +2 ( 6p.)     Level: 1        XP: XXXX
Dex: 16 +3 (10p.)     BAB: +1         HP: 9 (1d8+1)
Con: 12 +1 ( 4p.)     Grapple: +3     Dmg Red: XX/XXXX
Int: 12 +1 ( 4p.)     Speed: 30'      Spell Res: n/a
Wis:  8 -1 ( 0p.)     Init: +3        Spell Save: n/a
Cha: 14 +2 ( 6p.)     ACP: -4         Spell Fail: n/a
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2    +3    +0    +0    +0    19
Touch: 13              Flatfooted: 16
 
                         Base   Mod  Misc  Total
Fort:                      2    +1          +3
Ref:                       2    +3          +5
Will:                      0    -1          -1
 
Weapon                  Attack   Damage     Critical
 
Ranged
Dagger                    +4(5*)     1d4+2      19-20x2 
Trident                   +4(5*)     1d8+2      20x2
 
*5 = Within 30ft. due to Point Blank Shot.
 
Melee
Trident                   +3        1d8+2      20x2
Warhammer                 +3        1d8+2      20x3
 
Languages: Common, Halfling
 
Abilities: Wild Empathy (1/2 class level), Favoured Enemy Human
 
Feats: Urban Tracking, Point Blank Shot, Precise Shot
 
Skill Points: 32       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Gather Information          4      +2         +6
Hide                        4      +3   -4    +3
K. Local                    4      +1         +5
Listen                      4      -1         +3
Move Silently               4      +3   -4    +3
Pro. Detective              4      -1         +3
Search                      4      +1         +5
Spot                        4      -1         +3
 
Equipment:               Cost  Weight
Trident x 2                 30gp   8lb
Dagger x 4                   8gp   4lb
Warhammer                   12gp   5lb
Chainshirt                 100gp  25lb
Heavy Wooden Shield          7gp  10lb
Manacles                    15gp   2lb
Signal Whistle               8sp   --
Chalk                        1cp   --
Sunrod x 2                   4gp   2lb
 
Total Weight:56lb      Money: 63gp 1sp 9cp
 
                           Lgt   Med   Hvy  Lift  Push
Max Weight:            58    116   175  350  875
 
Age: 27
Height: 5'11"
Weight: 220lb
Eyes: Gray
Hair: Brown, salt and pepper.
Skin: Tanned
Appearance: Rigabold looks older than his years, a weary eyed man whose
gaze is nevertheless piercing. A mane of salt and pepper hair is kept swept
up beneath a grey wide brimmed hat, and his clothing is generally grey in order
to blend in with the streets of Orussus.

Background: Rigabold was a watchman who became disatisfied with the
rampent corruption in his squad, after reporting his concerns to a superior he
was beaten by his fellows and left for dead. Since then he has formed close ties
with some of the more idealistic watchmen and has found sporadic work as a
detective.

He has lived in Orussus all his life and has an intimate understanding of the city.
Attached Thumbnails
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Last edited by Halford; 13th November 2008 at 03:11 AM..
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Old 14th June 2008, 11:03 PM   #374 (permalink)
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Location: Cambridge, UK
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covaithe Hobgoblin Soldier (Lvl 3)
Periwinkle Bluebelle, Cloistered Cleric 1 / Sorcerer 1

Code:
Name: Periwinkle Bluebelle (submitted for level 1)
XP: 2516
Class: Cloistered Cleric 1 / Sorcerer 1
Race: Human
Size: Medium
Gender: Female
Alignment: CG
Deity: Galatea

Str:  8 -1 ( 0p.)     Level: 2
Dex: 14 +2 ( 6p.)     BAB: 0          HP: 11   (1d6+1d4+2 con )
Con: 12 +1 ( 4p.)     Grapple: -1      Dmg Red: -
Int: 12 +1 ( 4p.)     Speed: 20' (medium load)
Wis: 15 +2 ( 8p.)     Init: +2        Spell Save: +2
Cha: 15 +2 ( 8p.)     ACP:  -1         Spell Fail:  20%

                  Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +5    +0    +2    +0    +0    +0    17
Touch: 12              Flatfooted: 15

                        Base   Mod  Misc  Total
Fort:                      2    +1          +3
Ref:                       0    +2          +2
Will:                      4    +2          +6

Weapon                  Attack   Damage     Critical
Light Crossbow            +2     1d8        19-20x2
Dagger                    -1     1d4-1      19-20x2

Languages: Common, Celestial, *Sylvan, *Dwarven, *Gnome
  * = from ranks in Speak Language

Abilities:
 Turn undead 5/day as a level 1 cleric
 Lore:  Equivalent to bardic knowledge.  +2 check modifier
 Good domain: Cast good spells at +1 caster level
 Water domain:  turn fire creatures or rebuke water creatures as undead 5/day
 Knowledge domain: Cast divination spells at +1 caster level

Domains
 Knowledge (from cloistered cleric)
 Water
 Good

Feats:
 Scribe Scroll (clvl 1)
 Arcane Tap (cloistered cleric) (human bonus feat)


Skill Points: 36 = (6 +1 (int) +1 (human)) * 4 + (2+1+1)*1
Max Ranks: 5/2.5
Skills                   Ranks  Mod  Misc  Total
Spellcraft                 5    +1          +6
Concentration              5    +1          +6
Decipher script            1    +1          +2
Diplomacy                  4    +2          +6
Heal                       1    +2          +3
Craft (alchemy)            4    +1          +5
Knowledge (geography)      1    +1          +2
Knowledge (nature)         2    +1          +3
Knowledge (history)        2    +1          +3 
Knowledge (religion)       4    +1          +5
Knowledge (nobility)       1    +1          +2
Knowledge (arcana)         3    +1          +4
Speak Language             3  



Equipment:
Wt:  Paid:      Description:
 -      -       Scholar's outfit
 6      8       morningstar
 4     35       Lt. Crossbow
 2      2       Crossbow bolts x20
 -      1       holy symbol, wooden
 -      0.1     candles x10
 -      8       ink
 -      0.1    inkpen
 3     15       Diary (used price of blank spellbook)
 5      3       light wooden shield 
25    here     +1 chain shirt
 -     here    2x potion of CLW
 -     here    Wand of CLW, 1 charge remaining

Total weight carried:  45 lb     

Money: 1030g 13s

                          Lgt   Med   Hvy  Lift  Push
Max Weight:                26    53    80   160   400

Cleric spells per day:  3/2+1, caster level 2
Cleric spells known:  All cleric spells, plus:
0 - message
1 - erase, identify, unseen servant
(more at higher levels, will add as needed)

Sorcerer spells per day:  5/4, caster level 1
Spells known:  
0 - prestidigitation, detect magic, ghost sound, dancing lights
1 - magic missile, ray of enfeeblement

Age: 20
Height: 5'6"
Weight: 130lb
Eyes: blue
Hair: pale brown
Skin: pale, freckled
Appearance: Periwinkle is a relentlessly energetic young woman, with a big, contagious smile and dancing blue eyes. Her sun-bleached hair is tucked into a ponytail and held in place with a pink and green striped ribbon, but she is always playing with fugitive strands, chewing on them or twirling them in her fingers or braiding them into circles. She wears a simple robe of light blue, belted at the waist.

Background: "I grew up in Cragger's Rest, which is, like, a hundred miles from Orussus, but I wasn't born there. I was left on the doorstep of Sister Anemone's chapel there when I was a baby, at least that's what she says. Soren says that I was put there by the pixies as a prank, but he's just jealous 'cause I beat him in the three-legged race last midsummer's day. I toooold him that he should take the blue sack instead of the red one, because it didn't match his tunic, but he just won't listen sometimes. Anyway, I'd listen to Sister Anemone instead of him any time. She's really wise, which is probably good because I ask a lot of questions. She tries to answer them all, 'cause she says that's her duty as my instructor in the service of Galatea, but she only really knows about stuff like books and ceremonies and plants and alchemy and stuff. She doesn't know very much about important things, like ponies or rainbows or boys. She says that rainbows are just miracles of our mistress, which I guess is one of the reasons I love serving Galatea so much. Hey, do you think we call her "mistress" because of, you know, mist? Which is, like, water? But anyway, Galatea is sooo nice, she's all like 'it's your duty to help people and make them happy and stuff', which is awesome because I think everyone should be happy, don't you? Which is why I told Sister Anemone that we should get a pony, because ponies make people happy and so we would be doing Galatea's will, but she just rolled her eyes like she does and gave me another list of Dwarven words to memorize. Booo-ring! I mean, how many kinds of whiskey do they need, anyways? I miss Sister Anemone, dwarven grammar and stinky potions and all, but I probably won't go back to visit her any time soon. I think she's still mad at me for taking that morningstar she kept in the closet to kill stirges with when I left. I told her that I really meant it this time when I said I was going adventuring, but she just rolled her eyes at me. I mean, what is it with everyone and the eye rolling? See, look! You're doing it too!"

spells prepared

Cleric spells per day: 3/2+1 Casts at caster level 2
Save DC: 12 + spell lvl
0: detect magic, message, light
1: bless, prot. from evil (D), shield of faith

Sorcerer spells: 5/4. Used 0/3. Casts at caster level 1
0: prestidigitation, detect magic, ghost sound, dancing lights
1: magic missile, ray of enfeeblement


tracking

money

Starting gold: 200
-8g morningstar
-35g light crossbow
-2g bolts x20
-1g holy symbol
-0.1g candles x10
-8g ink
-0.1g inkpen
-15g "diary" (blank spellbook)
-100g chain shirt (later discarded)
-3g light wooden shield
+100g retainer for finding Darque
+3g 5s from the bodies of some goblins
+500g from Balthazar's corpse
+400g reward from Allahastor Darque

Current total: 1030g 13s


treasure




wand charges

Wand of CLW, acquired with 20 charges here. Charges used: 1, 2, 3, 4, 5, 6, 7,8,9, 10,11, 12, 13,
14,15,16, 17, 18,19,


xp

PH2: Darque Portal:
33 xp for defeating a skeleton
75 xp for defeating 2 orcs
113 xp for defeating an orc and a grimlock
220 xp for defeating a choker and some roleplaying
100 xp for disarming some traps
125 xp for defeating some goblins
150 xp for defeating some other goblins
200 xp for a bugbear and friends
600 xp for 12 months of time xp
600 xp for defeating Balthazar
300 xp for 3 months time xp at level 2


Total 2516




Periwinkle level 1 archive

Code:
Name: Periwinkle Bluebelle (approved for level 1)
XP: 0
Class: Cloistered Cleric 1
Race: Human
Size: Medium
Gender: Female
Alignment: CG
Deity: Galatea

Str:  8 -1 ( 0p.)     Level: 1
Dex: 14 +2 ( 6p.)     BAB: 0          HP: 7   (1d6 +1 con )
Con: 12 +1 ( 4p.)     Grapple: -1      Dmg Red: -
Int: 12 +1 ( 4p.)     Speed: 20' (medium load)
Wis: 15 +2 ( 8p.)     Init: +2        Spell Save: +2
Cha: 15 +2 ( 8p.)     ACP:  -3         Spell Fail:  0%

                  Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +1    +2    +0    +0    +0    17
Touch: 12              Flatfooted: 15

                        Base   Mod  Misc  Total
Fort:                      2    +1          +3
Ref:                       0    +2          +2
Will:                      2    +2          +4

Weapon                  Attack   Damage     Critical
Light Crossbow            +2     1d8        19-20x2
Dagger                    -1     1d4-1      19-20x2

Languages: Common, Celestial, *Sylvan, *Dwarven, *Gnome
  * = from ranks in Speak Language

Abilities:
 Turn undead 5/day as a level 1 cleric
 Lore:  Equivalent to bardic knowledge.  +2 check modifier
 Good domain: Cast good spells at +1 caster level
 Water domain:  turn fire creatures or rebuke water creatures as undead 5/day
 Knowledge domain: Cast divination spells at +1 caster level

Domains
 Knowledge (from cloistered cleric)
 Water
 Good

Feats:
 Scribe Scroll (clvl 1)
 Arcane Tap (cloistered cleric) (human bonus feat)


Skill Points: 32 = (6 +1 (int) +1 (human)) * 4
Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Spellcraft                 4    +1          +5
Concentration              4    +1          +5
Decipher script            1    +1          +2
Diplomacy                  4    +2          +6
Heal                       1    +2          +3
Craft (alchemy)            4    +1          +5
Knowledge (geography)      1    +1          +2
Knowledge (nature)         2    +1          +3
Knowledge (history)        2    +1          +3 
Knowledge (religion)       4    +1          +5
Knowledge (nobility)       1    +1          +2
Knowledge (arcana)         1    +1          +2
Speak Language             3  



Equipment:
Wt:  Paid:      Description:
 -      -       Scholar's outfit
 6      8       morningstar
 4     35       Lt. Crossbow
 2      2       Crossbow bolts x20
 -      1       holy symbol, wooden
 -      0.1     candles x10
 -      8       ink
 -      0.1    inkpen
 3     15       Diary (used price of blank spellbook)
25     100    chain shirt
 5      3       light wooden shield 
25    here     +1 chain shirt
 -     here    2x potion of CLW
 -     here    Wand of CLW, 3 charges remaining

Total weight carried:  45 lb     

Money: 1030g 13s

                          Lgt   Med   Hvy  Lift  Push
Max Weight:                26    53    80   160   400

Spells per day:  3/2+1
Cleric spells known:  All cleric spells, plus:
0 - message
1 - erase, identify, unseen servant
(more at higher levels, will add as needed)

Age: 20
Height: 5'6"
Weight: 130lb
Eyes: blue
Hair: pale brown
Skin: pale, freckled
Appearance: Periwinkle is a relentlessly energetic young woman, with a big, contagious smile and dancing blue eyes. Her sun-bleached hair is tucked into a ponytail and held in place with a pink and green striped ribbon, but she is always playing with fugitive strands, chewing on them or twirling them in her fingers or braiding them into circles. She wears a simple robe of light blue, belted at the waist.

Background: "I grew up in Cragger's Rest, which is, like, a hundred miles from Orussus, but I wasn't born there. I was left on the doorstep of Sister Anemone's chapel there when I was a baby, at least that's what she says. Soren says that I was put there by the pixies as a prank, but he's just jealous 'cause I beat him in the three-legged race last midsummer's day. I toooold him that he should take the blue sack instead of the red one, because it didn't match his tunic, but he just won't listen sometimes. Anyway, I'd listen to Sister Anemone instead of him any time. She's really wise, which is probably good because I ask a lot of questions. She tries to answer them all, 'cause she says that's her duty as my instructor in the service of Galatea, but she only really knows about stuff like books and ceremonies and plants and alchemy and stuff. She doesn't know very much about important things, like ponies or rainbows or boys. She says that rainbows are just miracles of our mistress, which I guess is one of the reasons I love serving Galatea so much. Hey, do you think we call her "mistress" because of, you know, mist? Which is, like, water? But anyway, Galatea is sooo nice, she's all like 'it's your duty to help people and make them happy and stuff', which is awesome because I think everyone should be happy, don't you? Which is why I told Sister Anemone that we should get a pony, because ponies make people happy and so we would be doing Galatea's will, but she just rolled her eyes like she does and gave me another list of Dwarven words to memorize. Booo-ring! I mean, how many kinds of whiskey do they need, anyways? I miss Sister Anemone, dwarven grammar and stinky potions and all, but I probably won't go back to visit her any time soon. I think she's still mad at me for taking that morningstar she kept in the closet to kill stirges with when I left. I told her that I really meant it this time when I said I was going adventuring, but she just rolled her eyes at me. I mean, what is it with everyone and the eye rolling? See, look! You're doing it too!"

spells prepared

Spells per day: 3/2+1
Save DC: 12 + spell lvl
0: detect magic, message, light
1: bless, prot. from evil (D), shield of faith


tracking

money

Starting gold: 200
-8g morningstar
-35g light crossbow
-2g bolts x20
-1g holy symbol
-0.1g candles x10
-8g ink
-0.1g inkpen
-15g "diary" (blank spellbook)
-100g chain shirt
-3g light wooden shield
+100g retainer for finding Darque
+3g 5s from the bodies of some goblins
Current total: 130g 13s


treasure




wand charges

Wand of CLW, acquired with 20 charges here. Charges used: 1, 2, 3, 4, 5, 6, 7,8,9, 10,11, 12, 13,
14,15,16, 17,


xp

PH2: Darque Portal:
33 xp for defeating a skeleton
75 xp for defeating 2 orcs
113 xp for defeating an orc and a grimlock
220 xp for defeating a choker and some roleplaying
125 xp for defeating some goblins


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Last edited by covaithe; 12th November 2009 at 04:07 PM..
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Old 18th July 2008, 04:01 PM   #375 (permalink)
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Lingan Goblin Sharpshooter (Lvl 2)
Code:
Name: Torgal Wynn
Class: Barbarian
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Grendath

Str:   16 +3 (10 p.)     Level: 1        XP: 0
Dex:  14 +2 (06 p.)     BAB: +1       HP: 14/14 (1d12+2)
Con:  14 +2 (06 p.)     Grapple: +4   Dmg Red: None
Int:   10 +0 (02 p.)      Speed: 40'    Spell Res: None
Wis:  12 +1 (04 p.)     Init: +1         Spell Save: N/A
Cha:  10 +0 (02 p.)     ACP: -1         Spell Fail: 20%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +4    +0    +2    +0    +0    +0    16
Touch: 12              Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                 +2    +2          +4
Ref:                   0    +2          +2
Will:                  0    +1          +1

Weapon                  Attack   Damage     Critical
Greataxe                     +5     1d12+3     x3
Dagger                       +4     1d4+3      19-20/x2

Languages: Common (Illiterate)

Abilities:
Simple Weapon Proficiency
Martial Weaopon Proficiency
Light Armor Proficiency
Heavy Armor Proficiency
Shield Proficiency (except Tower shields)
Fast Movement
Illiteracy
Rage: 1/day

Feats:
Human Bonus Feat:	Medium Armor Optimization 
(From http://www.enworld.org/forum/showpost.php?p=2464175&postcount=5)

Level 1 Feat:		Weapon Focus (Greataxe) 

Skill Points: 16 (4/level)	Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Intimidate                    4    +0          +4
Listen                          4    +1          +5
Perform (Gladiatorial)    4    +0          +4
Survival                       4    +1          +5

Equipment:               Cost  Weight
Chain Shirt                100 gp   25 lb
Greataxe                    20 gp   12 lb
Dagger                        2 gp    1 lb
Backpack                     2 gp    2 lb
Flint & Steel                 1 gp    - lb
Rations x5                 2.5 gp    5 lb
Waterskin                    1 gp    4 lb
Whetstone                    2 cp    1 lb
Total Weight: 50 lb      Money: 32 gp 4 sp 8 cp

            Lgt    Med       Hvy     Lift    Push
Max Weight:     76   77-153  154-230  230   1,150

Age: 22
Height: 6' 2"
Weight: 215 lb
Eyes: Brown
Hair: Red
Skin: Tanned
Appearance: Torgal bears the marks of a youth who grew up in a harsh land. His skin sports many scars, where it is not covered by the rough chain shirt that has obviously seen prior uses before the barbarian got his hands on it. Standing at well over 6 feet tall, the long handle of his greataxe pokes above the burgundy shock of hair that caps his impressive figure. The common brown eyes reveal a hint of wisdom that is unusual in one so young.

Background: Torgal grew up among a barbarian tribe that enjoyed the nomadic life. Taught from an early age how to survive in the wilderness, Torgal grew up strong, quick, and hardy from a life of constant challenges. By the time he was old enough to set out on his own, Torgal had realized that he wanted more than just the nomadic existence of his people. Hearing stories of Orussus and the adventuring opportunities in the sprawling metropolis, Torgal packed a few meager possessions and set off for the city, looking to make his fortune among the adventurers of Enworld.
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Old 21st August 2008, 07:50 AM   #376 (permalink)
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lukfugl Goblin Sharpshooter (Lvl 2)
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Kona'i -- Human Monk 1 (Approved by Boddyknock and Trouvere)

Code:
Name: Kona'i
Class: Monk 1
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Neutral
Deity: None (Unaffiliated)

Str: 16 +3 (10p.)     Level: 1        XP: 428/1000
Dex: 12 +1 ( 4p.)     BAB: +0         HP: 10/10* (1d8+2)
Con: 14 +2 ( 6p.)     Grapple: +3     Dmg Red: -
Int: 10 +0 ( 2p.)     Speed: 30'      Spell Res: -
Wis: 15 +2 ( 8p.)     Init: +1        Spell Save: -
Cha:  8 -1 ( 0p.)     ACP: -0         Spell Fail: -

* Can be concious at negative hit points (Diehard)

                    Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +1    +0    +1    +0    +0    +2*   13
Touch: 13              Flatfooted: 13

* +2 Monk Bonus

                         Base   Mod  Misc  Total
Fort:                      2    +2          +4*
Ref:                       2    +1          +3
Will:                      2    +2          +4

* May be affected by Endurance

Weapon                  Attack   Damage     Critical
Unarmed*^                 +3     1d6**+3         x2
Quarterstaff*             +3     1d6+3           x2
Sling (20 bullets)        +1     1d4+3           x2, range 50'

* Can be used with Flurry of Blows
^ Can be used with Stunning Fist
** Monk Unarmed Strike

Flurry of Blows: One extra attack at highest BAB; -2 penalty on all attacks
for the round.

Stunning Fist: Fort DC 12 (10 + ½ character level + 2 Wisdom); 1/1 (daily).

Languages: Common

Abilities:

--Human--
Bonus Feat
All Languages Available
Extra Skill Points
Any Class Favored

--Monk--
Unarmed Strike (1d6)
Flurry of Blows (1 extra attack, -2 penalty)
+2 AC Bonus (2 Wisdom + 0)
Bonus Feat (1st level)

Feats:

Endurance (1st Level)
Diehard (Human Bonus)
Improved Unarmed Strike (Monk Unarmed Strike)
Stunning Fist (Monk 1st Level Bonus)

Skill Points: 20* Max Ranks: 4/2
* 1st level: (4 Monk + 0 Int) * 4 + 4 Human

Skills                   Ranks  Mod  Misc  Total

--Class--
Balance         (2 p.)     2    +1          +3
Listen          (4 p.)     4    +2          +6
Sense Motive    (4 p.)     4    +2          +6
Spot            (4 p.)     4    +2          +6
Tumble          (2 p.)     2    +1          +3
Swim            (0 p.)     0    +3          +3*

--Cross Class--
Survival        (4 p.)     2    +2          +4

* May be affected by Endurance

Equipment:               Cost  Weight

--Carried / Worn--
Monk's Outfit              --     --
Quarterstaff               --    4lb
Belt Pouch                1gp  1/2lb
Backpack                  2gp    2lb
Bracers of Armor +1        --     --

--In Belt Pouch--
Sling                      --     --
Sling Bullets (20)        2sp   10lb

--In Backpack--
Flint & Steel             1gp     --
Waterskin (water)         1gp    4lb
Waterskin (wine)*        15sp    4lb
Scented Candles (10)*     1gp  1/2lb
Flute                     5gp    3lb
Trail Rations (5)        25sp    5lb
Potion: Cure Light         --     --
  Wounds, CL1 (4)

* I had to guess prices for these.

Total Weight: 33lb      Money: 9gp 10sp 6cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                 76   153   230   460  1150

Age: 22
Height: 5'7"
Weight: 175lb
Eyes: Black
Hair: Bald
Skin: Olive
Appearance
Kona'i is a little on the short side (for a human...), and quite compact, but what he lacks in size he makes up for in discipline; his muscles are well toned by years of calisthenics. Unfortunately, the skin that lies above those muscles is marred by a turbulent past. His scalp is bald and scarred by the fire that killed his family as a young boy. His arms, torso, and face are further checkered with scars received during his life on the streets before he found his Path. His dark eyes shine with intensity derived from the discipline he learned under his Master's tutelage. His most prominent blemish is the shattered cheekbone he suffered during the fall of the monastery; during the days after the attack, he was able to crudely reset the pieces, but lack of access to a cleric or healer left them to heal crooked.


Background (Public)
Kona'i was born to poor parents in a rural village in the badlands of wind. One night when he was a child, about 7 years old, marauders ransacked and pillaged his village. His house was set to fire towards the beginning, before much of an alarm had been raised. His parents and older sister perished in the blaze; he managed to escape, but a burning timber fell on his head and burnt away his hair and a good chunk of scalp to go with it.

Together with some other refugees from the village, he made his way to the nearest city, but after a few years found himself restless and kept moving from city to city. Eventually as a teenager he found himself in Gotian. Here he managed to start a life as a dock worker, but the corruption and economic stress in the city left him living in the seedier areas of the city. Desperation and loneliness drove him to run with some local thugs, and gang warfare became a way of life.

During these years Kona'i developed his body rigorously, mostly out of necessity due to his size. He also began to pick up "street smarts" and quickly emerged as a cunning operator. He found the ruthlessness hard to come by, however, which disadvantaged him in "the organization". While he did his best to adapt to the moral relativity that surrounded him, he wasn't quite comfortable with it all.

When he was 19 he got a lucky break and landed a job as a deckhand on a passenger ship bound for Orussus. As it happened, one of the passengers on this ship was a Master from the Farun monastery in West Chumbershire, nestled in the foothills of the Stormspike Mountains, south of Brimbor. The Master quickly saw past Kona'i's rough exterior and recognized the potential there. He invited Kona'i to his monastery; Kona'i readily accepted, wishing to leave his life in the gangs behind. Over the next few years Kona'i cast off the vestiges of his chaotic past, wholeheartedly embracing the rigid Code of the Farun monks, disciplining his mind as he had his body.

About a year ago, however, an unusually large band of mountain trolls attacked the monastery, provocation unknown. The students and Masters fought valiantly but were overcome. Kona'i's Master was slain in the battle and Kona'i barely made it out alive after suffering a crushed cheekbone while attempting to aid his Master. Unaware of any other survivors, Kona'i was forced to set his own cheekbone, after which he made the slow and painful journey north to Brimbor. After some time recuperating there, he made his way to Orussus.

Kona'i has vowed to maintain the Code of the Farun and grow in its strength. Perhaps when he is more experienced and disciplined he will investigate and avenge the attack on the Farun monastery. For now, he seeks only to test himself and refine his understanding of the Code.

NOTE: All content from Kona'i's background is Public and may be implemented or expanded upon. However, if a DM wishes to take up an adventure or campaign related to investigation of the Farun attack, Kona'i really wants to be involved.


Adventures




XP Log
+75 for killing two orcs in The Darque Portal
+133 for killing an orc and a grimlock in The Darque Portal
+100 for roleplaying in The Darque Portal
+120 for killing a choker in The Darque Portal

Last edited by lukfugl; 22nd December 2008 at 08:12 PM.. Reason: adjust hitpoints
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Old 1st September 2008, 08:52 AM   #377 (permalink)
Tactical Warlord
 
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garyh Orc Berserker (Lvl 4)
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Approved for 1st level by Trouvere and Orsal, 09/04/08

Code:
Name: Sarn Irontusk
Class: Psychic Warrior
Race: Orc
Size: Medium
Gender: Male
Alignment: Neutral
Deity: Ayratha

Str: 19 +4 (8p.)      Level: 1        XP: 0
Dex: 14 +2 (6p.)      BAB: +0         HP: 10 (1d8+2)
Con: 14 +2 (6p.)      Grapple: +4     Dmg Red: -
Int:  6 -2 (0p.)      Speed: 30'      Spell Res: -
Wis: 14 +2 (10p.)     Init: +2        Power Save: +2
Cha:  6 -2 (0p.)      ACP: -2         Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +0    +2    +0    +0    +0    16
Touch: 12              Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                      2    +2          +4
Ref:                       0    +2          +2
Will:                      0    +2          +2

Weapon                  Attack   Damage     Critical
Greatsword                +4     2d6+6      19-20/x2
Heavy Flail               +4     1d10+6     19-20/x2
Dagger                    +4     1d4+4      19-20/x2
Javelin (ranged)          +2     1d6+4      20/x2

Languages: Common, Orc

Abilities: Darkvision (60'), Light Sensitivity (dazzled in bright sunlight)

Power Points: 1 (1 PP via Wisdom)

Powers Known: Thicken Skin (PsyWar1)

Feats: Power Attack (1), Cleave (PsyWar1)

Skill Points: 4 (PsyWar)       Max Ranks: 4
Skills                   Ranks  Mod  Misc  Total
Concentration              4    +2          +6

Equipment:               Cost  Weight
Greatsword                 50gp      8lb
Explorer's outfit           -        0lb
Chain Shirt               100gp     25lb
Heavy Flail                15gp     10lb
Dagger                      2gp      1lb
Javelins (3)                3gp      6lb
Bedroll                     1sp      5lb
Backpack                    2gp      2lb
  - rations, trail,(2 days)10sp      2lb
  - Waterskin               1gp      4lb
  - flint and steel         1gp      ---

Total Weight:63lb      Money: 24gp 9sp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               116   233   350   700   1,750

Age: 23
Height: 6'4"
Weight: 260lb
Eyes: Grey
Hair: Black
Skin: Grey
Appearance: Sarn is a large orc, usually seen carrying a large sword. Sarn's skin is a dark grey, his hair is jet black, and his eyes are light grey. He moves with a solid, measured pace.

Background: Sarn was his tribe's champion, but one day while he was delivering his chief's ultimatum to an encroaching gnoll pack, his tribe was slaughtered. Upon returning, Sarn found every member of his tribe dead. The signs indicated a fire-breathing dragon had done the deed. With no tribe left to defend, and knowing that had he been there, he would have died too, Sarn set out to strengthen himself, hoping one day he might have a chance for revenge.
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Last edited by garyh; 5th September 2008 at 04:50 AM.. Reason: Added approvals info.
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Old 1st September 2008, 03:38 PM   #378 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Approved

Code:
Name: Midias Sunchosen
Class: Cleric 
Race: Human
Size: Medium
Gender: Male
Alignment: N/G
Deity: Hyrag

Abilities: Level: 1        XP: 0
Str: 14(06pt) [+2] 
Dex: 12(04pt) [+1]     BAB: +0         HP: 10 (d8+2) Dam.: -*
Con: 14(06pt) [+2]     Grapple: +2     Dmg Red: ---
Int: 12(04pt) [+1]     Speed: 20'                Spell Res: -
Wis: 14(06pt) [+2]     Init: +1                  Spell Save: +2
Cha: 12(04pt) [+1]     ACP:  -4                  Spell Fail: 0%


           Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:      10     4     2    1     -      -     -     17
Touch: 11
Flatfooted: 16    

SAVES:
                     Base   Abil Mod  Misc  Total
Fort:                +2       +2               +4
Ref:                  0       +1               +1
Will:                +2       +2               +4


Weapon                  Attack    Damage      Critical
Morningstar              +2        1d8+2          20/X2
Dagger (ranged)          +1        1d4+2       19-20/X2    Range:  10 feet
L. Crossbow              +1        1d8         19-20/X2    Range:  80 feet


Languages: Common, Celestial

Abilities:
Bonus Feat at first level
1 bonus skill point every level (x4 at first level)
Aura of good
Divine Prepared Spellcasting
Healing Domain: +1 CL on healing Spells
Sun Domain: Greater Turning once per day
Spontanous Casting (cure spells)
Turn Undead: 4/day (inc. 1 greater turning), check 1d20+1 (as Clr 2), damage 2d6+3

Feats:
H: Improved Turning
1: Mind over Body

Skill Points: 16pts       Max Ranks: 4/2
Skills                              Ranks  Mod    Misc   Total
Concentration                        4      +2     -      +6
Knowledge (Religion)                 4       +1     -      +5
Heal                                 4       +2    -       +6
Spellcraft                           4       +1    -       +5

(Domains: Healing, Sun)
CL: 1 (2 for healing spells)
Spells Memorized 3/1+1+1
0 Level:  Detect Magic, Light, Resistance
1 Level:  Cure Light Wounds (d) - Bless, Command


Equipment: (starting 200gp)

Item                        Cost (gold)                 Weight(lbs.)

Explorer's Outfit                0                            0
Morningstar                      8                            6
Crossbow, light                 35                            4
Bolts, crossbow (20)             2                            2
Dagger                           2                            1
Shield, heavy wooden             7                           10
Chain Shirt                    100                           25
Holy Symbol, Wooden              1                            0
Whetstone                        0.02                         1
Backpack                         2                            2
- Bedroll                        0.1                          5
- Rations, trail (2 days)        1                            2
- Waterskin (2)                  2                            8
- Rope, hempen (50 ft.)          1                           10
Spell Component Pouch            5                            2
Large Belt Pouch                 1                            0.5
- Sunrods (4)                    8                            4
- Small Mirror                  10                            0.5
185,12

Total Weight: 83 lbs      Money: 14gp 8sp 8cp


                           Lgt   Med   Hvy  Lift  Push
Max Weight:        58    116    175   350   875

Age: 23
Height: 5'9"
Weight: 197lb
Eyes: Brown
Hair: Black
Skin: light tanned
Appearance: Midias is a trained atletic human. He wears his black hair short and his face clean shaven. He proudly wears his armor and insignia of Hyrag, to show others his devotion.


Background: An orphan whose family killed by hobgoblins, Midias was raised by an orphanage dedicated to Hyrag. There he found his devotion to the sungod and his willingness to fight for the helpless.

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approved by Trouvere and orsal
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Last edited by Walking Dad; 8th September 2008 at 11:12 AM.. Reason: approvement status, weight
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Old 1st September 2008, 04:21 PM   #379 (permalink)
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Walking Dad Goblin Sharpshooter (Lvl 2)
Unapproved

Code:
Name: Yinzar
Class: Battle Sorcerer
Race: Wild Elf
Size: Medium
Gender: Male
Alignment: C/G
Deity: Valessa

Abilities: Level: 1        XP: 0
Str: 10(02pt) [+0] 
Dex: 16(06pt) [+3]     BAB: +0         HP: 10 (d8) Dam.: -*
Con: 14(06pt) [+2]     Grapple: +0     Dmg Red: ---
Int: 12(06pt) [+1]     Speed: 30'                Spell Res: -
Wis: 10(02pt) [+0]     Init: +3                  Spell Save: -
Cha: 15(08pt) [+2]     ACP:  -                  Spell Fail: 0%


           Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:      10     0     0    3     0      -     -     14
Touch: 11
Flatfooted: 16    

SAVES:
                     Base   Abil Mod  Misc  Total
Fort:                +0       +2               +2
Ref:                  0       +3               +3
Will:                +2       +0               +2


Weapon                  Attack    Damage      Critical
(Longsword)              +2        1d8         19-20/X3 (not with him)
Dagger                   +0        1d4         19-20/X2    Range:  10 feet
Longbow                  +3        1d8            20/X3    Range:  80 feet


Languages: Common, Elven, Sylvan

Abilities:
- +2 Dexterity, -2 Intelligence.
- Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
- Elf base land speed is 30 feet.
- Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Favored Class: Sorcerer. A multiclass wild elf’s sorcerer class does not count when determining whether she takes an experience point penalty for multiclassing.


Feats:
1: Point Blank Shot

Skill Points: 16pts       Max Ranks: 4/2
Skills                              Ranks  Mod    Misc   Total
Concentration                        4      +2     -      +6
Knowledge (arcane)                   4       +1     -      +5
Spellcraft                           4       +1    -       +5

Spells Known 3/1
0 Level:  Acid Splash, Detect Magic, Light
1 Level:  Colorspray

[b]Equipment: (starting 120gp)

Explorer's Outfit (1 outfit free, PH p.111) (0 lb)
dagger (2gp) (1 lb)
Longbow (75gp) (3 lbs)
40 arrows (2 gp) (3 lbs)
Studded Leather Armor (25gp) (20 lb)
Whetstone (2cp) (1 lbs)
Backpack (2gp) (2 lbs)
-
Shoulder Bag / Satchel (2gp) (1 lb)
- Bedroll (1sp) (5 lbs)
- Rations, trail (2 days) (1gp) (2 lbs)
- Waterskin (2) (2gp) (8 lbs)
- Rope, hempen (50 ft.) (1gp) (10 lbs)
Spell Component Pouch (5gp) (2 lbs)
Large Belt Pouch (1gp) (0.5 lbs)

118,12

Total Weight: ? lbs      Money: 1gp 8sp 8cp
Variant Rules:
SRD Race: Wild Elf
SRD Class: Battle Sorcerer
SRD Familiar: 1/2 level Animal Companion

Appearance: Yinzar is a dark-tanned wild elf with a faible for dark-green clothes. He normally wears his long chestnut-brown hair in thick braids.

Background: Yinzar travels the known world in the search for adventure and tests for his arcane-enhanced martial skills. Having studied the primal arts of blending swordplay and magic, his disdains book-worm magic nearly as much as drows or goblins.
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Hi I'm a comic and rpg nerd. Don't hurt me, please.

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May the 4th be with you!

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http://www.cinga.ch/naturalone/


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Last edited by Walking Dad; 1st September 2008 at 04:41 PM.. Reason: added appearance and background
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Old 7th September 2008, 06:38 PM   #380 (permalink)
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Errandir Goblin Sharpshooter (Lvl 2)
Code:
Name: Reis Moinnael
Class: Ranger
Race: Half-elf
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Respects Halor and Verdante

Str: 14 (+2) [6pt]   Level: 1        XP: 0/1000
Dex: 16 (+3) [10pt]  BAB: +1         HP: 9 (1d8+1)
Con: 12 (+1) [4pt]   Grapple: +3     Dmg Red: 0
Int: 14 (+2) [6pt]   Speed: 30'      Spell Res: N/A
Wis: 10 (+0) [2pt]   Init: +3        Spell Save: N/A
Cha: 10 (+0) [2pt]   ACP: -2         Spell Fail: N/A

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +0      +3    +0      +0    +0     17
Touch: 13              Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                      2    +1     +0     +3
Ref:                       2    +3     +0     +5
Will:                      0    +0     +0     +0

Weapon                  Attack   Damage     Critical
Rapier                     +4           1d6+2       18-20x2
Dagger (thrown)            +4           1d4+2       19-20x2
Mace, light                +4           1d6+2       x2

Languages: Common, Elven, Goblin, Orc

Abilities: Favored enemy: Goblinoids (+2 to bluff, listen, sense motive, spot,
survival, and weapon damage roll against goblinoids), Wild Empathy, low light 
vision, +1 to listen, search, and spot checks, +2 to diplomacy and gather 
information checks, immunity to sleep spells and similar magical effects, and a +2 
racial bonus on saving throws against enchantment spells or effects.

Feats: Weapon Finesse (1st), Track (Ranger bonus)

Craft Points: 138

Skill Points: 32       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Craft (weapons)             4       +2    +0      +6
Craft (armor)               4       +2    +0      +6
Diplomacy                   0       +0    +2      +2
Gather Information          0       +0    +2      +2
Handle Animal               4       +0    +0      +4
Hide                        4       +3    -2      +5
Listen                      4       +0    +1      +5
Move silently               4       +3    -2      +5
Search                      0       +2    +1      +3
Spot                        4       +0    +1      +5 
Survival                    4       +0    +0      +4       
Swim                        0       +2    -4      -2

Equipment:               Cost       Weight
Rapier (crafted)          6.67 gp    2 lbs
Dagger (5)                10 gp      5 lbs
Mace, light               5 gp       4 lbs
Chain shirt (crafted)     33.33 gp   25 lbs
Artisan's tools (masterwork)
                          55 gp      5 lbs 
Backpack                  2 gp       2 lbs
Flint and steel           1 gp       -   
Waterskin                 1 gp       4 lbs
Bedroll                   1 sp       5 lbs
Wooden flute              5 gp       3 lbs

Total Weight: 55 lbs      Money: 120 gp 9 sp 0 cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               58     116   175   350    875

Age: 22
Height: 4'11"
Weight: 115 lbs
Eyes: Green
Hair: Auburn
Skin: Fair
Appearance: Reis is clearly young, but his appearance otherwise is more or less inconspicious. He displays both sides of his heritage, but many of his features - an angular face, slanted eyes, and pointed ears, as well as his small stature - are prominently elvish, causing him to occassionally be mistaken for a pure elf. He is small and slight, but moves with a nimble grace evocative of his elven heritage. His clothes are generally simple, and he wears his hair bound into a cable running down his back.

Last edited by Errandir; 30th October 2009 at 11:32 PM..
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