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Old 25th May 2004, 09:31 AM   #101 (permalink)
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kiznit Goblin Sharpshooter (Lvl 2)
Friar Kroth, dwarven cleric

Code:
Name: Thovaas Kroth ("Friar" Kroth)
Class: Cleric
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Grendath (trickery, war)

Str: 14 +2 (6p.)     Level: 1        XP: 0
Dex:  8 -1 (0p.)     BAB: +0         HP: 10 (1d8+2)
Con: 14 +2 (4p.)     Grapple: +2     Dmg Red: -
Int: 12 +1 (4p.)     Speed: 20'      Spell Res: -
Wis: 16 +3 (10p.)    Init: -1        Spell Save: -
Cha: 12 +1 (6p.)     ACP: -6         Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10     +4   +2    -1                      15
Touch: 9              Flatfooted: 15     (+4 AC vs. Giants)

                         Base   Mod  Misc  Total
Fort:                      2    +2          +4
Ref:                       0    -1          -1
Will:                      2    +3          +5
(+2 vs. poison, spells,  spell-like effects)

Weapon                  Attack   Damage     Critical
longsword                 +3     1d8+2      19-20/x2
sling                     -1     1d4+2       20/x2
(+1 vs. orcs and goblinoids)

Languages: common, dwarven, goblin

Abilities: darkvision, stonecunning, stability, turn undead

Feats: Negotiator (+2 to Diplomacy & Sense Motive)
       Weapon Focus (longsword) (War domain granted power)

Skill Points: 12       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
appraise                   0    +1    +2    +3
bluff                      2    +1          +3
craft (brewing)            4    +1          +5
concentration              4    +2          +6
diplomacy                  2    +1    +2    +5
sense motive               0    +3    +2    +5

Equipment:               Cost  Weight
longsword                15gp    4lb
sling and bolts           0gp    5lb
scale mail               50gp   30lb
hvy. wood shield          7gp   10lb
keg of ale                4sp   16lb
tin cup                   4cp    1lb
bedroll                   1sp    5lb
Total Weight:71lb      Money: 127gp 5sp 6cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                 58   116   175   350   875

Age: 63
Height: 4'5"
Weight: 255lb
Eyes: black
Hair: brownish-gray  (cropped in a friar's circle)
Skin: deep tan
Background: Nothing worse than a claustrophobic dwarf - so Kroth decided to become a wandering cleric!

Appearance Though a bit on the fat and clumsy side, Kroth more than makes up for it with his apple-red cheeks, well-tended beard and ear-to-ear grin. His dusty scale-mail is well-wrapped in simple robes of burlap, and his shaven head is topped off with a small steed-studded skullcap. In lieu of a backpack, Kroth hefts a large wooden keg of ale on his back that he brews himself, offering it to roadside travelers for a small donation - and wanders where he will, as any chaotic good priest is apt to do.

Background Kroth is that rare abberation of a dwarf - one who grew up afraid of the dark and of enclosed spaces. Not knowing what to do with the child, Kroth was relinquished to a small abbey by his clan and left to find what comfort he could under the great outdoors. Raised by the good monks to respect the open air and the taste for adventure, Kroth found that he still retained the dwarven talent for brewing a hearty ale and being able to hold it. Now he wanders the road, and curiosity has brought him to Orussus.
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Last edited by kiznit; 25th May 2004 at 09:44 AM..
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Old 27th May 2004, 04:50 AM   #102 (permalink)
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Code:
Name: Shadowlyn Darkfoot
Class: Rogue
Race: Halfling
Size: Small
Gender: Female
Alignment: True Neutral
Deity: None

Str: 12 +1 (-2 Racial, 6p.)     Level: 1        XP: 0
Dex: 16 +3 (+2 Racial, 6p.)     BAB: +0         HP: 7 (1d6+1)
Con: 12 +1 (4p.)     Grapple: -3     Dmg Red: 0/0
Int: 14 +2 (6p.)     Speed: 20'      Spell Res: 0
Wis: 12 +1 (4p.)     Init: +7        Spell Save: +2
Cha: 12 +1 (4p.)     ACP: -1         Spell Fail: 15%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +0    +3    +1    +0    +0    17
Touch: 14              Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                      0    +1     +1     +2
Ref:                       2    +3     +1     +6
Will:                      0    +1     +1     +2

Weapon                  Attack   Damage     Critical
Morningstar               +2      1d6+1           x2
Shortbow                  +4      1d4            x3
Sling                     +5      1d3+1          x2

Languages: Common, Halfling, Elven, Dwarven

Abilities: Sneak attack +1d6, Trapfinding, As a Small creature, a halfling
 gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4
 size bonus on Hide checks, Rogues are proficient with all simple weapons, plus
 the hand crossbow, rapier, shortbow, and short sword. Rogues are proficient with
 light armor, but not with shields,+2 morale bonus on saving throws against fear:
 This bonus stacks with the halfling's +1 bonus on saving throws in general,+1
 racial bonus on attack rolls with thrown weapons and slings.



Feats: Improved Initiative (+4)

Skill Points: 40((8+2)*4)       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Climb                     2    +1     +2   +5
Decipher Script           1    +2          +3
Disable Device            4    +2          +6
Escape Artist             4    +3          +7
Gather Info               1    +1          +2
*Handle Animal            1    +1          +2
Hide                      4    +3     +4   +11
Jump                      2    +1     +2   +5
Knowledge Local           2    +2          +4
Listen                    2    +1     +2   +5
Move Silently             4    +3     +2   +9
open Lock                 4    +3          +7
*Ride                     1    +3          +4
Search                    4    +2          +6
Spot                      2    +1          +1

*denotes Cross Class Skill

Equipment:               Cost  Weight
Morningstar               8gp     3lb
Shortbow                 30gp     1lb
Arrows (20)               1gp     1.5lb
Sling                     0gp     0lb
Bullets                   1sp     2.5lb
Backpack                  2gp     0.5lb
Bedroll                   1sp     1.25lb
Silk Rope                10gp     5lb
Thieve's Tools           30gp     1lb
Studded Leather          25gp    10lb

Guard Dog                25gp    45lb
Saddlebags                4gp     8lb



Total Weight:25.75lb      Money: 64gp 8sp 0cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               32.25   64.5   97.5   195   487.5

Age: 24
Height: 3'3"
Weight: 33lb
Eyes: Green
Hair: Dark Brown
Skin: Slightly Tanned
Appearance: Working on it

Background: Working on it

Last edited by Fangor the Fierce; 15th June 2004 at 01:11 AM..
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Old 28th May 2004, 09:39 PM   #103 (permalink)
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Otakkun Goblin Sharpshooter (Lvl 2)
Code:
Name:   Garret Tealeaf
Class:  Ranger 
Race:   Tallfellow Halfling
Size:   Small
Gender: Male
Alignment:  Neutral Good
Deity:  

Str:  12 +1 ( 6p.)     Level:    1     XP:  0
Dex:  18 +4 (10p.)     BAB:     +1     HP:  10 (1d8+2)
Con:  14 +2 ( 6p.)     Grapple: -3     Dmg Red:     -
Int:  10    ( 2p.)     Speed:   20'    Spell Res:   -
Wis:  14 +2 ( 6p.)     Init:    +4     Spell Save:  -
Cha:  08 -1 ( 0p.)     ACP:     -1     Spell Fail:  -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total 
Armor:               10    +3          +4    +1                18
Touch: 15    
Flatfooted: 14

                         Base   Mod   Misc  Total 
Fort:                       2    +2     +1    +5
Ref:                        2    +4     +1    +7
Will:                       0    +2     +1    +3

Weapons:                Attack   Damage     Critical 	Range 
Glaive (reach weapon)	  +3     1d8+1      20x3	10'
Longsword		  +3     1d6+1`     19-20x2
Spiked Gauntlet		  +3     1d3+1      20x2
Shortbow (within 30ft)    +7     1d4+1	    20x3	60'
Axe, throwing		  +8     1d4+2      20x2	10'
Sling   (within 30ft)	  +8     1d3+2	    20x2	50'

Languages: Common, Halfling.

Abilities: 
Ranger Traits
Track, Favored Enemy [Humans], Wild Empathy.

Tallfellow Halfling Traits 
-Small Size. +1 bonus to Armor Class, +1 bonus on attack rolls, 
+4 bonus on Hide checks, ?4 penalty on bullrush, grapple, overrun and 
trip rolls, lifting and carrying limits 3/4 those of Medium characters.
-Base Speed: 20 feet.
-Favored Class: Rogue. 
-Halfling Weapon Skills. +1 to hit with Slings or Thrown Weapons
-+2 racial bonus on Search, Spot, and Listen checks. Like an elf, a tallfellow
who merely passes within 5 feet of a secret or concealed door is entitled to
a Search check as though actively looking for it.
-Halfling Luck. +1 racial bonus on all saving throws.
-Halfling Courage. +2 morale bonus on saving throws against fear. 

Feats:  Point Blank Shot.

Skill Points:  24         Max Ranks:  4/2
Skills:                  Ranks  Mod  Misc  Total 
Handle Animal		   3    -1          +2
Hide                       3    +4   +4    +11
Knowledge (Geography)      1    +0          +1
Knowledge (Nature)         1    +0          +1
Listen                     3    +2   +2     +7
Move Silently              3    +4          +7
Profession (Mapmaking)	   1	+2	    +3
Search                     1    +1   +2     +4
Spot                       3    +2   +2     +7
Survival                   4    +2          +6
Use Rope		   1    +4          +5


Equipment:               Cost  Weight 
Longsword(S)             15gp    2lb
Glaive (S)		  8gp    5lb
3 Handaxe (S)            18gp  4.5lb
Shortbow (S)             30gp    1lb
Studded Leather (S)      25gp   10lb
Spiked Gauntlet	(S)	  5gp    1lb
Backpack                  2gp   .5lb
  Flint and steel         1gp
  Ink vial                8gp
  Inkpen                  1sp
 4 parchments (sheet)     8sp    
 4 trail rations          2gp    1lb
 Waterskin (full)         1gp    1lb
Map case		  1gp   .5lb
4 sunrods                 8gp    4lb


Total Weight:  30.5lb       Money:  24gp 1sp (150)

                            Lgt   Med   Hvy  Lift  Push 
Max Weight:                 32    64    97   194   485


Age:  25
Height: 4'01"
Weight: 32lb
Eyes:   Small Green
Hair:   Short Light Brown
Skin:   Tanned White
Appeareance : Standing 4'1, Garret looks more like a small elf than a big halfling, especially due to his lithe build. Black, brown and green are his usual colors. He is self centered and doesn't like to speak that much. In battle most of the time you'll find him offering support for fighter and barbarians with his trusty glaive or attacking from a range with his sling or bow. Garret excels as a scout/guide and usually works on his maps as he adventures.

Background: To be written.
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Old 1st June 2004, 12:02 AM   #104 (permalink)
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Torlax Goblin Sharpshooter (Lvl 2)
Reilin Maseth

Code:
Name: Reilin Maseth
Class: Cleric
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Hyrag (Good and Sun)

Str:  8 -1 ( 0 p.)     Level: 1        XP: 0
Dex: 10 +0 ( 2 p.)     BAB: +0         HP: 9 (1d8+1)
Con: 12 +1 ( 4 p.)     Grapple: -1     Dmg Red: none
Int: 12 +1 ( 4 p.)     Speed: 20'      Spell Res: none
Wis: 16 +3 (10 p.)     Init: +0        Spell Save: none
Cha: 16 +3 (10 p.)     ACP: -3         Spell Fail: 10%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +2    +0    +0    +0    +0    +0    12
Touch: 10              Flatfooted: 12

                         Base   Mod  Misc  Total
Fort:                      2    +1          +3
Ref:                       0    +0          +0
Will:                      2    +3          +5

Weapon                  Attack   Damage     Critical
Light Crossbow            +0     1d8     19-20x2
Quarterstaff              -1     1d6-1     x2
Dagger                    -1     1d4-1   19-20/x2

Languages: Common, Celestial

Abilities: Turn Undead (6x/day)

Feats: Rapid Reload (light crossbow), Scribe Scroll

Skill Points: 16       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Concentration                 4    +1          +5
Knowledge (arcana)            4    +1          +5
Knowledge (religion)          4    +1          +5
Spellcraft                    4    +1          +5

Equipment:               Cost  Weight
Quarterstaff                 - gp   4 lb
Dagger                       2 gp   1 lb
Light Crossbow              35 gp   4 lb
Bolts (50)                   5 gp   5 lb
Leather                     10 gp  15 lb  
Backpack                     2 gp   2 lb
Bedroll                      1 sp   5 lb
Explorer's outfit            - gp   - lb
Flint and steel              1 gp   - lb
Paper (10 sheets)            4 gp   - lb
Scroll case                  1 gp  .5 lb
Signet ring                  5 gp   - lb
Silk rope, 50 ft.           10 gp   5 lb
Silver holy symbol          25 gp   - lb
Spell component pouch        5 gp   2 lb
Torch (5)                    5 cp   5 lb
Waterskin                    1 gp   4 lb
Total Weight:52.5 lb      Money: 93 gp 8 sp 5 cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               26    53    80   160   400

Age: 22
Height: 6'0"
Weight: 148 lbs.
Eyes: Blue
Hair: Dark
Skin: Fair
Appearance: Reilin is tall and thin, with generally attractive features. He moves with a confident ease. People tend to like his calm, soft-spoken demeanor. Large crowds tend to make him nervous, and so do a lot of other things.

Background: undecided

Spells: The typically memorized spells for Reilin:
Lvl 0: Detect Magic, Detect Magic, Read Magic
Lvl 1: Bless, Summon Monster I, (Protection from Evil)

Last edited by Torlax; 2nd June 2004 at 02:58 PM.. Reason: minor corrections, adding spells
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Old 1st June 2004, 09:58 PM   #105 (permalink)
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Cain Richter - halfling rogue

Code:
Name: CAIN RICHTER
Class: Rogue
Race: deep halfling
Size: small
Gender: male
Alignment: neutral
Deity: honors all gods, but doesn't favor any single god.

Str: 10 +0 (04p.)     Level: 1        XP: zero
Dex: 18 +4 (10p.)     BAB: +0         HP: 008 (1d6+02)
Con: 14 +2 (06p.)     Grapple: -4     Dmg Red: -/-
Int: 14 +2 (06p.)     Speed: 20'      Spell Res: -
Wis: 08 -1 (00p.)     Init: +4        Spell Save: -
Cha: 12 +1 (04p.)     ACP: -0         Spell Fail: 10%

                   Base  Armor Shld   Dex  Size   Nat  Misc  =Total
Armor:              10    +2    +X    +4    +1    +X    +X    =17
Touch: 15              Flatfooted: 13

                         Base   Mod  Misc       Total
Fort:                      0    +2 con +1 race = +3
Ref:                       2    +4 dex +1 race = +7
Will:                      0    -1 wis +1 race = +0 (+2 vs fear)

Weapon                             Attack   Damage     Critical
shortsword                     +1 size= +1     1d4        19-20x2
dagger                         +1 size= +1     1d3        19-20x2
sling   +0 BAB, +4 dex +1 size +1 race =+6     1d3           20x2

Languages: common, halfling, dwarf, goblin

Abilities:
• +2 Dexterity, –2 Strength.
• Small: +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, uses smaller weapons than humans use, lifting and carrying limits are 3/4s of those of a Medium character.
• Halfling base land speed is 20 feet.
• +1 racial bonus on all saving throws.
• +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
• +1 racial bonus on attack rolls with thrown weapons and slings.
• +2 racial bonus on Listen checks.
• Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
• Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether he takes an experience point penalty for multiclassing.
• Darkvision out to 60 feet.
• Stonecunning: +2 racial bonus on checks to notice unusual stonework. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A deep halfling who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A deep halfling can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
• +2 racial bonus on Appraise checks and Craft checks that are related to stone or metal.
• Deep halflings are less athletic than lightfoot halflings and do not have a racial bonus on Climb, Jump, and Move Silently checks.

• Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
• Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from his attack, she can strike a vital spot for extra damage.
The rogue’s attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
• Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. 
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it.


Feats: combat expertise (useless now, but an investment for the future)

Skill Points: 40       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
appraise                   1    +2          +3
bluff                      4    +1          +5
craft (weaponsmith)        1    +2          +3
decipher script            4    +2          +6
disable device             4    +2          +6
escape artist              4    +4          +8
hide                       1    +4 +4 size  +9
listen                     3    -1 +2 race  +4
move silently              2    +4          +6
open lock                  4    +4          +8
search                     4    +2          +6
sense motive               2    -1          +1
sleight of hand            2    +4          +6
tumble                     4    +4          +8

Equipment:               Cost(gp)   Weight
leather armor (+2 AC)    10.00      07.50 lb
shortsword w/lanyard     10.00      01.00 lb
dagger (concealed)       02.00      00.50 lb
sling                    00.00      00.00 lbs
explorer outfit          00.00      00.00 lbs (free at level 1)
signal whistle necklace  00.80      00.00 lbs
signet ring              05.00      00.00 lbs
backpack containing      02.00      00.50 lbs
  waterskin              01.00      01.00 lbs
  rations x2 days        01.00      00.50 lbs
  candle                 00.01      00.00 lbs
  sewing needle          00.50      00.00 lbs
  small steel mirror     10.00      00.50 lbs
  spellbook (blank)      15.00      03.00 lbs
  ink vial               08.00      00.00 lbs
  inkpen x2              00.20      00.00 lbs
  pencil                 01.00      00.00 lbs
  artisan's outfit       01.00      01.00 lbs
  traveler's outfit      01.00      01.25 lbs
  toiletries             01.00      00.50 lbs
  *TOWEL!*               01.00      01.00 lbs
spell component pouch    05.00      02.00 lbs
belt pouch containing    01.00      00.13 lbs
  thieves' tools         30.00      01.00 lbs
  sling bullet x10       00.10      02.50 lbs
  pipe and tobacco       02.00      00.75 lbs
  chalk                  00.01      00.00 lbs
  flint and steel        01.00      00.00 lbs
  tindertwig x5          05.00      00.00 lbs
  potion of CLW x2       50.00      00.20 lbs
TOTAL                    162.62     23.83 lbs

Total Weight: 57.58 lbs inc person, clothes and gear    
Money: 05pp 09gp 01sp 4cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               24.75 49.5  75    150   375

Age: 24
Height: 2'08"
Weight: 032lb
Eyes: green
Hair: brown
Skin: pale
Appearance: A young halfling with long brown hair held in a ponytail and a goatee. He wears green leather travelling clothes with a stiff leather breastplate, and a shortsword at his waist. He maintains a neat and clean appearance. He is friendly to strangers and is eager to give a smile and shake hands. He is somewhat indimidated as a small traveller among much larger strangers, so he tends to avoid attention. At the same time, He does not want to appear "an easy mark" so he keeps his head erect and his bearing relaxed. He is eager for news from home. If he meets any wizards, he will watch them closely in the hopes of advancing his own study of magic.

Background: Cain's underground clan of halflings regularly trades with the 5 points caravan. After finishing his apprenticeship as a weaponsmith, he wanted to see the world. He chose to follow the caravan along its route until it brought him home again. He has always been interested in magic, and he has been studying books of magic and learning from those spell-users that he has met along the way. As he saw more of the surface world, he felt the need to extend his travels. He left the caravan and set out on his own.

Personality: Cain has always been a quick study, and he knows that he is smart. Unfortunately, he is not as smart as he thinks he is. He lacks common sense and is absent-minded. He has big ideas but often forgets critical details.

Alignment: Cain is neutral in alignment. This does not mean that he is undecided. Rather it reflects that his code of behavior includes elements of both law and chaos, right and wrong. He has a conscience and sense of honor, but they are tempered by self interest.
He likes to repay any favors that he receives. He is sure to avenge with cruelty any insult. He will always fulfill contracts and keep his word (as long as he believes the other party is keeping theirs), but does not feel bound by promises made under duress.
He is practical regarding the rules of war. He does not believe in fighting fair. He prefers to attack by surprise without warning, and will not hesitate to kill enemies in their sleep. He will not kill a prisoner who has surrendered, though in cases of revenge he may refuse to accept a surrender. He will not feign surrender himself. He will not violate a parley or white flag (unless he knows the enemy is already planning the same thing). He will torture prisoners for information but not for pleasure.
He will steal from the wealthy without hesitation when he can get away with it but he is generous to those in need. He will murder when it is necessary to accomplish his purposes, but he is strongly opposed to unnecessary killing. He lies as easily as telling the truth.
When in a position of leadership, he is very loyal to his subordinates: employees, followers, or subjects. He will not betray a friend. Otherwise, he will not hesitate to doublecross temporary allies or associates.

Code:
Log:
Entry Debit    Credit   XP    Description
10001    25.00                Hired to participate on "Crocodile Hunt" adventure.
10002                         Fought Calamar the wizard to avenge insult. Spent evening in jail.
10003              3.08       Spent on food and lodging at Red Dragon.
10004                         Set off on Crocodile Hunt next morning

Last edited by crueldespot; 16th June 2004 at 10:11 PM.. Reason: log entries
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Old 2nd June 2004, 12:40 PM   #106 (permalink)
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Pbartender Hobgoblin Soldier (Lvl 3)
Code:
Name: Jack "Blackjack" Haggerty
Class: Rogue/Fighter
Race: Halfling
Size: Small
Gender: Male
Alignment: Neutral
Deity: Mongrel

Str: 10 +0 (4)        Level: 2nd/2nd   XP: 7,224 / 10,000
Dex: 19 +4 (10)       BAB: +3         HP: 25 (2d6+2d10+0)
Con: 10 +0 (2)        Grapple: -2     Dmg Red: 0/0
Int: 14 +2 (6)        Speed: 20'      Spell Res: 0
Wis: 14 +2 (6)        Init: +4        Spell Save: -
Cha: 10 +0 (2)        ACP: 0          Spell Fail: 10%

               Base  Armor  Shld  Dex  Size  Nat  Misc  Total
Armor:          10    +4           +4   +1                19
Touch: 15   Flatfooted: 15

           Base   Mod  Misc  Total
Fort:        3    +0    +1    +4
Ref:         3    +4    +1    +8
Will:        0    +1    +1    +2/+4 vs. Fear

Weapon                   Attack   Damage    Critical
+1 Dagger                  +9     1d3+1     19-20/x2
+1 Shortsword, Human Bane  +9     1d4+1     19-20/x2
Longbow                    +8      1d6        20/x3

Languages: Common, dwarf, halfling, goblin

Abilities: 
+1 size bonus to Attack and Armor Class 
+4 size bonus to Hide 
+2 racial bonus to Climb, Jump, Move Silently and Listen
+1 racial bonus on attacks with slings and thrown weapons
+2 morale bonus on Saves vs. Fear effects
Sneak Attack +1D6
Trapfinding
Evasion

Feats: Alertness, Stealthy, Two-Weapon Fighting, Weapon Finesse

Skill Points: 50 Rogue, 8 Fighter  Max Ranks: 7/3.5
Skills                      Ranks  Mod  Misc  Total
Climb                         4    +0    +2     +6
Disable Device                4    +2           +6
Hide                          7    +4    +6    +17
Jump                          0    +0    -4     -4
Listen                        6    +2    +4    +12
Move Silently                 7    +4    +4    +15
Open Lock                     2    +4           +6
Profession (gambler)          4    +2           +6
Search                        6    +2           +8
Sleight of Hand               2    +4           +6
Spot                          6    +2    +2    +10
Tumble                        6    +4          +10


Equipment:                   Cost  Weight


+1 Dagger                  2302gp    0.5 
+1 Shortsword, Human Bane  8310gp    1 
Longbow                      75gp    1 
Arrows (18)                   1gp    1.5 
Mithril Chain Shirt        1100gp    5
Backpack                      2gp    0.5 
Beltpouch                     1gp    - 
Bedroll                       1sp    1.25 
Flint & steel                 1gp    - 
Waterskin                     1gp    1 
Rations (8 days)              4gp    2 
Everburning lantern         117gp    2  
Thieves' Tools, Masterwork  100gp    2
Climber's Kit                80gp    1.25
Explorer's outfit             0gp    -
Wardog, riding, "Rover"     300gp    -
Saddle                       30gp    - 
Bit & Bridle                  2gp    - 

Total Weight: 20.25 lb.      Money: 264 gp, 3 sp 


                Lgt   Med   Hvy  Lift    Push
Max Weight:    24.75  49.5  75   150     375

Age: 30
Height: 3'0"
Weight: 36 lb.
Eyes: Brown
Hair: Brown, curly
Skin: Lightly tanned
Appearance: Jack is perhaps the most inconspicuous halfling you've ever seen... Entirely average and entirely forgettable, as the race goes.

Background: He'd grown up amongst a troupe of traveling halfling gypsies, until he became lost while 'foraging'. Only recently has he wandered his way into the Red Dragon Inn.
  • Jack was involved with a tragic misadventure involving a pair of quarreling wizards. 1300 XP
  • He returned from clearing out vermin from beneath the construction site for the new Temple of Hyrag in Orussus. 1220 XP
  • Jack helped clobber a tribe of uppity kobolds led by a sorcerous were-lizard. 1034 XP, 2870 XP
  • Jack slays a pack of aquatic ogres lead by evil wizards. 800 XP
__________________
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Old 3rd June 2004, 07:47 AM   #107 (permalink)
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Posts: 228
EvilGM Goblin Sharpshooter (Lvl 2)
Yarrog - Kobold Cleric

Code:
Name: Yarrog
Class: Cleric
Race: Kobold
Size: small
Gender: male
Alignment: CG
Deity: Mongrel (travel, trickery)

Str:  8 -1 (04p.)     Level: 1        XP: 0
Dex: 12 +1 (02p.)     BAB: +0         HP: 9 (1d8+1)
Con: 12 +1 (06p.)     Grapple: -5     Dmg Red: -
Int: 14 +2 (06p.)     Speed: 30'      Spell Res: -
Wis: 15 +2 (08p.)     Init: +1        Spell Save: -
Cha: 12 +1 (04p.)     ACP: -          Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +2          +1    +1    +1          15
Touch: 12   Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                  2    +1          +3
Ref:                   0    +1          +1
Will:                  2    +2          +4

Weapon                  Attack   Damage     Critical    Range
unarmed                      -1     1d2-1       20/x2
light crossbow (bolt)        +1      1d6       19-20/x2     80'
club                         -1     1d4-1       20/x2       10'
dagger                       -1     1d3-1      19-20/x2     10'

Languages: Draconic, Common, Undercommon

Abilities: Turn undead, Darkvision 60', Freedom of movement
Divine spellcasting, Spontaneous casting

Feats: Self-Sufficient (+2 Heal/Survival)

Skill Points: 16       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
*Appraise                     -    +2          +2
*Balance                      -    +1          +1
Bluff                         1    +1          +2
*Climb                        -    -1          -1
Concentration                 2    +1          +3
Craft (trapmaking)            -    +2    2     +4
Craft ()                      -    +2          +2
Diplomacy                     -    +1          +1
Disguise                      -    +1          +1
*Escape artist                -    +1          +1
*Forgery                      -    +2          +2
*Gather information           -    +1          +1
Heal                          3    +2    2     +7
Hide                          4    +1    4     +9
*Intimidate                   -    +1          +1
*Jump                         -    -1          -1
Knowledge (religion)          1    +2          +3
*Listen                       -    +2          +2
*Move silently                -    +1          +1
*Perform ()                   -    +1          +1
Profession (miner)            -    +2    2     +4
*Ride                         -    +1          +1
*Search                       -    +2    2     +4
*Sense motive                 -    +2          +2
Spellcraft                    1    +2          +3
*Spot                         -    +2          +2
Survival                      4    +2    2     +8
*Swim                         -    -1          -1
*Use rope                     -    +1          +1
 * cross class skill

Equipment:               Cost  Weight
Traveller's Outfit           0gp    0lb
Leather Armor               10gp   7.5lb
Light crossbow              35gp    2lb
Bolts (20)                   2gp    1lb
Bolts, cold iron (10)        2gp   0.5lb
Club                         0gp   1.5lb
Dagger (2)                   4gp    1lb
Belt pouch (4)               4gp   0.5lb
Holy symbol, silver         25gp    1lb
Healer's kit                50gp    1lb

Total Weight:18lb      Money: 66gp 19sp 10cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:            20    40    60    120   300

Age: ?? (young)
Height: 2'4"
Weight: 38lb
Eyes: glowing yellow
Hair: -
Skin: scaly skin - dark rusty brown
Darkvision (Ex): Kobolds can see in the dark up to 60 feet.
Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the
radius of a daylight spell.

Cleric Ability Descriptions
Class Skills
*Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), *Disguise
(Cha), Heal (Wis), *Hide (Dex), Knowledge (arcana) (Int), Knowledge (history)
(Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession
(Wis), Spellcraft (Int), and **Survival (Wis).
* Trickery domain granted power
** Travel domain granted power

Simple Weapon Proficiency ; Light/Medium/Heavy Armor/Shield Proficiency

Aura (Ex): A cleric of Mongrel has a particularly powerful chaotic aura (see
the detect evil spell for details).

Freedom of Movement (Su): For a total time per day of 1 round per cleric
level you possess, you can act normally regardless of magical effects that
impede movement as if you were affected by the spell freedom of movement.
This effect occurs automatically as soon as it applies, lasts until it runs
out or is no longer needed, and can operate multiple times per day (up to
the total daily limit of rounds). (Travel domain granted power)

Turn Undead (Su): Good clerics can turn or destroy undead creatures a number
of times per day equal to 3 + Charisma modifier.

Cleric Spells Prepared: (3/2+1) DC 12 + spell level
0th create water, purify food and drink, read magic
1st *longstrider, detect evil, protection from evil;
* Domain slot

Appearance: Yarrog is a short, reptilian humanoid with scaly, rusty
brown skin. He has glowing yellow eyes and a short tail. He wears slightly
dirty clothing and leather armor, covering himself with a dark green hooded
cloak while travelling. Yarrog is 2'4" tall and weighs 38 pounds.

Background: Working on this atm
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Old 3rd June 2004, 08:24 AM   #108 (permalink)
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Posts: 2,422
El Jefe Goblin Sharpshooter (Lvl 2)
Code:
Name:      Oirhandir
Class:     Bard
Race:      High Elf
Size:      Medium
Gender:    Male
Alignment: Neutral Good
Deity:     Phyrah

Str: 12 +1 (1st lvl) Level:    4         XP:       8955
Dex: 15 +2 (4th lvl) BAB:     +3         HP:         19 (4d6+0)
Con: 10 +0 (1st lvl) Grapple: +4         Dmg Red:   0/-
Int: 14 +2 (1st lvl) Speed:   30'        Spell Res:   0
Wis: 14 +2 (1st lvl) Init:    +2         Spell Save: +0
Cha: 14 +2 (1st lvl) ACP:     -3         Spell Fail: 15%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2    +2    +0    +0    +0    18
Touch: 12              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      1    +0          +1
Ref:                       4    +2          +6
Will:                      4    +2          +6

Weapon                  Attack   Damage     Critical
Longsword                 +4     1d8+1      19-20x2
Longbow, composite,
  darkwood, masterwork,
  +1 strength bonus
  Arrow                   +6     1d8+1         20x3
Whip                      +4     1d3+1         20x2
Quarterstaff              +4     1d6+1         20x2

Languages: Common, Elven, Draconic, Sylvan
           (Aquan, Dwarven, Gnoll, Gnome, Goblin, Orc, Hafling)

Abilities: Immune to Sleep, +2 vs. Enchantment, Low-Light Vision, 
+2 to Listen, Search, Spot (Detect Secret Doors), Bardic Knowledge +6, 
Bardic Music (Countersong, Fascinate, Inspire Courage +1, 
              Inspire Competance) 4x/Day

Feats: Endurance, Point Blank Shot

Skill Points: 56       Max Ranks: 7/3.5
Skills                   Ranks  Mod  Misc  Total
Climb                      7    +1   (-3)   +8(+5)
Diplomacy                  7    +2          +9
Kn (Arcana)                7    +2          +9
Kn (Geography)             7    +2          +9
Listen                     7    +2    +2    +11
Perform (Percussion)       7    +2          +9
Profession (Sailor)        7    +2          +9
Spk Lan (Aquan)            -
Spk Lan (Dwarven)          -
Spk Lan (Gnoll)            -
Spk Lan (Gnome)            - 
Spk Lan (Goblin)           -
Spk Lan (Orc)              -
Spk Lan (Halfling)         -
Search                     0    +2    +2    +4
Spot                       0    +2    +2    +4

Equipment:               Cost  Weight
Longsword                 0gp    4lb
Longbow, composite,     530gp  1.5lb
  darkwood, masterwork,
  +1 strength bonus
  Arrows (18)             0gp    3lb
Whip                      0gp    2lb
Quarterstaff              0gp    4lb
Masterwork Chain Shirt    0gp   25lb
Shield, heavy wooden      0gp   10lb
Handy Haversack        2000gp    5lb
  Left Pocket
    Pot, Iron             0gp   10lb
    (Money)                -   1.5lb
  Center Pocket
    Waterskin             0gp    4lb
    Bedroll               0sp    5lb
    Sack                  0sp   .5lb
    Trail Rations, 11 d   0gp   11lb
    Flint and Steel       0gp    0lb
    3 torches             0cp    3lb
    Lantern, Bullseye     0gp    3lb
    5 Pints Oil           0gp    5lb
    5 Sunrods             0gp    5lb
    Map Case              0gp   .5lb
      5 Pages of Parch.   0gp    -
    Ink                   0gp    -
    Inkpen                0gp    -
    50 Feet of Silk Rope  0gp    5lb
    Crowbar               0gp    5lb
    Grappling Hook        0gp    4lb
    Hammer                0gp    2lb
    4 Pitons              0gp    2lb
    One lb Soap           0gp    1lb
    Shovel                0gp    8lb
    Mirror, small steel   0gp   .5lb
    Signal Whistle        0gp    -
    Chimes (common)       0gp    3lb
  Right Pocket
    Tent                  0gp   20lb
Spell Component Pouch     0gp    2lb
Belt Pouch                0gp   .5lb
Explorer's Outfit         0gp    0lb

Total Weight:57.0lb      Money: 64gp  4sp  6cp

                          Lgt   Med   Hvy  Lift  Push
Max Weight:                43    86   130   260   650

Hiriloce, light horse     0gp    -
  Bit and Bridle          0gp    2lb
  Saddle, Riding          0gp   25lb
  Saddlebags              0gp    8lb
On Hiriloce:

Total Weight, Hiriloce:205.0lb

                          Lgt   Med   Hvy  Drag
Max Weight, Hiriloce:     150   300   450  2250

Age: 118
Height: 5'0"
Weight: 113lb
Eyes: Green, but see below.
Hair: Dark blond, practically brown.
Skin: Pale
Appearance: Oirhandir appears physically young for an elf, but his
mannerisms speak of much travel.  His most prominent feature is his eyes,
which have dark green irises, but a distinct golden metallic tinge to the
conjunctiva (whites).  This does not seem to be caused by disease, as his
health and vision are fine, but it is an unusual and unsettling feature, 
even for an elf.  He is of average height for his race, if a little less
willowy than his brethern.  Oirhandir wears a pale blue cloak over a fine 
chainmail shirt, with light grey trousers below.  A backpack nestles 
between the shield slung over one shoulder and the bow slung over the 
other.  He is rarely without a staff in hand when traveling or just 
strolling about town.  Quiet and easygoing, posessing a keen yet gentle 
wit, several have remarked that he seemed like an old friend just minutes 
after they met him for the first time.

Background: The world is a bigger place than anyone could possibly
imagine, and Oirhandir just has to see it all!  Sired by an enigmatic (and
often absent) father who hinted at a distant draconic ancestor as the
reason for Oirhandir's strange eyes and arcane talent (all of his magic is
self-taught), the young elf came to love his kin and his homeland, but came
to love the lure of the open road even more.  He is fascinated by humans
and their ever-changing ways, and travels from place to place to soak up
the sights in exchange for a story and a song or two.  Oirhandir sees the
sea as the road that leads to many places at once, and has worked his way
across more than one passage despite his tender years.  His most recent
voyage has taken him to a new port, and he has signed off of his ship in
order to explore the lands around the city of Orussus.

Once in Orussus, he met with a wealthy townsman, one Rupert Vaneelkelen,
who financed an expedition to investigate a long-abandoned dragon's lair.
Oirhandir's companions were Rogier, Katherine DeSylvia, Eruin, and Calamar.
They hadn't gotten far when they were attacked by a hord of vipers and
had to return to Orussus, as Calamar had been badly poisoned.  Katherine
and Eruin stayed behind to nurse Calamar back to health, while Oirhandir 
and Rogier recruited Ignatious O'Reilly, Almayce, Gath, and Razir to finish 
the expedition.  This time, they were met with nothing more formidible than 
a large crocodile, which Rogier and Gath quickly dispatched.  Once at the 
site, Oirhandir, Rogier, Iggy and Almayce ventured inside, only to find...a 
very live wyrmling dragon, who had been planting "treasure maps" in Orussus 
to lure unsuspecting treasure hunters to their doom!  With it's spells, the 
dragon soon had the party in dire straights, magically putting Rogier and 
Iggy to sleep.  Fortunately, Oirhandir sank a very distracting arrow into 
the beast, and Almayce was able to wake Rogier just in time for him to 
deliver the killing stroke, nearly severing the creature's head.  Oirhandir 
returned with his comrades to Orussus to claim a rich reward from the 
wealthy and appreciative Rupert.
Bard Spells Known:
(6) 0th Detect Magic, Mending, Message, Prestidigitation, Read Magic, Resistance
(3) 1st Cure Light Wounds, Feather Fall, Identify
(2) 2nd Cure Moderate Wounds, Delay Poison
Spells per day: (3/3/1); DC 12 + spell level.
__________________
Living EN World
Currently playing
Oirhandir in Once Upon a Rheim,
Boog Sammas in Blood of The Werewolf
and DMing The Stuff of Dreams

Living Superheroes
Playing Avatar in The Antiques Roadshow

Living Eberron
Playing Shoot in Head of the class

The road goes on forever and the party never ends...

Last edited by El Jefe; 29th May 2007 at 02:05 AM..
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Old 4th June 2004, 05:33 AM   #109 (permalink)
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Join Date: Feb 2003
Location: South America
Posts: 190
Otakkun Goblin Sharpshooter (Lvl 2)
Code:
Name: Eberk Torunn
Class:  Cleric [Grendath]
Race:   Dwarf
Size:   Medium
Gender: Male
Alignment:  Chaotic Good
Deity:  

Str:  15 +2 ( 8p.)     Level:    1     XP:  238
Dex:  10 +0 ( 2p.)     BAB:     +0     HP:  11 (1d8+3)
Con:  16 +3 ( 6p.)     Grapple: +2     Dmg Red:     -
Int:  14 +2 ( 6p.)     Speed:   20'    Spell Res:   -
Wis:  14 +2 ( 6p.)     Init:    +0     Spell Save:  
Cha:  08 -1 ( 2p.)     ACP:     -6                            
		              
                 Base  Armor Shld   Dex  Size   Nat  Misc  Total 
Armor:            10    +4    +2                             16
Touch: 10    
Flatfooted: 16

                         Base   Mod   Misc  Total 
Fort:                       2    +3     +5
Ref:                        0    +0     +0
Will:                       2    +2     +4
+2 saves vs poison/spells/spell-like effects

Weapons:                Attack   Damage     Critical  
Longsword		   +3     1d8+2      19-20x2	
Dart		           +0     1d4+2      20x2

Languages:  Common, Dwarven.

Abilities:  Darkvision 60 ft, stonecunning, stability, +2 saves vs poison/spells/
spell-like effects, +1 attack vs orcs/goblins, +4 dodge AC vs giants.

Domains: Trickery, War [Longsword]. 


Feats: Scribe Scroll, [Weapon Proficience (Longsword)], [Weapon Focus (Longsword)]

Skill Points:  16         Max Ranks:  4/2
Skills:                  Ranks  Mod  Misc  Total 
Bluff		 	   4	-1	    +3
Concentration		   3    +3          +6
Craft
   Armorsmith              2    +2          +4 (+2 for stone or metal items)
   Weaponsmith             2    +2          +4 (+2 for stone or metal items)
Knowledge (Religion)       2    +2          +4
Spellcraft                 3    +2          +5

Spells
DC: 12 + Level
Lvl 0: [3] Detect Magic (x2), Light.  
Lvl 1: [2+1] Bless, Sanctuary, [d]Disguise Self.


Equipment:               Cost  Weight 
Longsword                15gp    4lb
6 Darts			  3gp    3lb
Scale Mail               50gp   40lb
Shield, heavy steel      20gp   15lb
Wooden holy symbol        1gp    0lb
Spell component pouch     5gp    2lb
Backpack                  2gp    2lb
Pouch, belt               1gp   .5lb
Bedroll                   1sp    5lb
Explorer's outfit (worn)  0gp    0lb
Cleric's vestments        5gp    6lb
Sack                      1sp   .5lb
Rations, trail (2 days)   1gp    2lb
Waterskin                 1gp    4lb
Flint and steel           1gp    0lb

Total Weight: 88lb      Money: 4gp  8sp  0cp 


Total Weight:  26.5lb       Money:  39gp 1sp (150)

                            Lgt   Med   Hvy  
Max Weight:                 66    133    200   


Age:  44
Height:  4'01"
Weight:  140lb
Eyes:  Brown
Hair:  Long Black
Skin:  Dark Tanned
A bit of experiece in the incomplete Crocodile Rock
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Last edited by Otakkun; 22nd September 2004 at 01:45 PM..
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Old 7th June 2004, 05:03 PM   #110 (permalink)
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Posts: 64
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Sir Bartholemew

Code:
Name: SIR BARTHOLEMEW
Class: Bard
Race: human
Size: medium
Gender: male
Alignment: neutral
Deity: Grendath

Str: 12 +1 (04p.)     Level: 1        XP: zero
Dex: 16 +3 (10p.)     BAB: +0         HP: 007 (1d6+01)
Con: 12 +1 (04p.)     Grapple: +1     Dmg Red: --/----
Int: 14 +2 (06p.)     Speed: 30'      Spell Res: --
Wis: 08 -1 (00p.)     Init: +3        Spell Save: +0
Cha: 14 +2 (06p.)     ACP: -1         Spell Fail: 5%(buckler)

                   Base  Armor Shld   Dex  Size   Nat  Misc  =Total
Armor:              10    +2    +1    +3    +0    +0    +0    =16
Touch: 13              Flatfooted: 13

                         Base   Mod  Misc       Total
Fort:                      0    +1 con         = +1
Ref:                       2    +3 dex         = +5
Will:                      2    -1 wis         = +1

Weapon                             Attack   Damage     Critical
longsword w/lanyard         +1 str  =+1     1d8+1      19-20x2
dagger                      +1 str  =+1     1d4+1      19-20x2
shortbow            +0 BAB, +3 dex  =+3     1d6           20x2


Languages: common, elf, goblin

Abilities:
Bardic Knowledge: 
DC10 	Common, known by at least a substantial minority drinking; 
common legends of the local population.
DC20 	Uncommon but available, known by only a few people legends.
DC25 	Obscure, known by few, hard to come by.
DC30 	Extremely obscure, known by very few, possibly forgotten by most
 who once knew it, possibly known only by those who don’t understand the 
significance of the knowledge.

Bardic Music:
Countersong, Fascinate, Inspire Courage, Inspire Competence 

Feats:
ENDURANCE 
+4 bonus on the following checks and saves: Swim checks made to resist 
nonlethal damage, Constitution checks made to continue running, avoid 
nonlethal damage from a forced march, hold breath, or vs starvation or 
thirst, Fortitude saves made vs hot or cold environments and suffocation. 
Also, may sleep in light or medium armor without becoming fatigued.

DIEHARD
automatically become stable When reduced to between –1 and –9 hit points. 
Can take either a single move or standard action each turn, but not both, 
and cannot take a full round action. any standard action (or any other action 
deemed as strenuous, including some free actions, such as casting a 
quickened spell) causes 1 point of damage after completing the act. If Bart 
reaches –10 hit points, he immediately dies.

Skill Points: 36       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
appraise                   1    +2          +3
bluff*                     4    +2          +6
diplomacy*                 3    +2          +5
concentration*             4    +1          +5
hide                       2    +3 -1 armor +4
knowledge arcana           1    +2          +3
knowledge nobility         2    +2          +4
move silently              2    +3 -1 armor +4
perform (oratory)          3    +2          +5
riding (xclass)            1    +3 -1 armor +3
sense motive*              4    -1          +3
sleight of hand            3    +3 -1 armor +5
spellcraft                 1    +2          +3
tumble*                    4    +3 -1 armor +6
(*high priority skill)

Equipment:               Cost(gp) Weight
leather armor (+2 AC)    10.00      15.00 lbs
buckler (+1 AC, -1 ACP)  15.00      05.00 lbs
longword w/lanyard       15.00      03.00 lbs
dagger (concealed)       02.00      01.00 lbs
shortbow w/lanyard       30.00      02.00 lbs
quiver on haversack      
  with 20 arrows         01.00      03.00 lbs
explorer outfit          00.00      00.00 lbs (free at level 1)
signal whistle necklace  00.80      00.00 lbs
signet ring              05.00      00.00 lbs
haversack containing     02.00      02.00 lbs
  waterskin              01.00      04.00 lbs
  rations x2 days        01.00      01.00 lbs
  candle                 00.01      00.00 lbs
  sewing needle          00.50      00.00 lbs
  small steel mirror     10.00      00.50 lbs
  ink vial               08.00      00.00 lbs
  inkpen x2              00.20      00.00 lbs
  stylus                 01.00      00.00 lbs
  toiletries             01.00      01.00 lbs
  *TOWEL!*               01.00      01.00 lbs
spell component pouch    05.00      02.00 lbs
belt pouch containing    01.00      00.50 lbs
  pipe and tobacco       02.00      01.00 lbs
  chalk                  00.01      00.00 lbs
  flint and steel        01.00      00.00 lbs
  tindertwig x5          05.00      00.00 lbs
  potion of CLW          25.00      00.10 lbs
TOTAL                    142.52     42.10 lbs

Total Weight: 240.52 lbs inc person, clothes and gear    
Money: 01pp 07gp 04sp 08cp

                           Lgt Med   Hvy    Lift  Push
Max Weight:                44  45-86 87-130 260   650

[Spells] Level zero (DC12): Detect Magic, Prestidigitation

Age: 26
Height: 5'11"
Weight: 190lb
Eyes: brown
Hair: brown
Skin: light

Appearance: A human nobleman, wearing leather armor and a buckler. 
He carries a longsword and shortbow, both tied to his belt by a lanyard. He 
is fit-looking but not musclebound. He keeps his hair and beard trimmed short 
and has a martial bearing. His leather breastplate and buckler show traces of 
a blazon that was once painted on them, but has now been scraped off.

Background: Bartholemew was a knight of Onnavia until that kingdom 
was conquered by an evil wizard. He fled rather than submit to the new ruler. 
He seeks to earn title to a fief of land, so that his family can maintain its 
noble rank. Some day, he dreams of liberating his homeland, but is 
discouraged by it's recent conquest and realizes that there is little hope. If 
someone else were to propose an expedition, it would rekindle his patriotic 
fervor and he would join instantly, without evaluating the likelihood of 
success.

Class: Bartholemew is classified as a bard as a reflection of his 
personality and abilities. He is not a bard in the traditional sense. He is 
not a member of any organization of musicians or sages, and in fact he 
doesn't even know how to play an instrument. As a noble knight, it would 
be beneath his dignity to perform for money.

Personality: Bartholemew is quick-tempered and impulsive ("audacious" 
by his own description). He holds his honor in higher regard than his 
survival. Bartholemew is confident and thick-skinned. He responds to insults 
with humorous barbs. He doesn't like to make treats. He prefers to ask 
politely and then strike without warning. He is a romantic, and is persuaded 
by dramatic appeals rather than realistic calculations. He loves to trick and 
outsmart his enemies. He gleefully cries out "Ruse De Guerre!" (like a warcry) 
as he springs his traps. 

Alignment: Bartholemew is neutral. He tries to keep his word and 
behave honorably, but is not overly concerned about the letter of the law. 
He enjoys his own freedom but understands the value of cooperation and is 
not hostile to authority.
  He will steal from those who are wealthy or evil, or if it is necessary to 
the mission. If the item belonged to someone who was poor or virtuous, he 
will leave behind payment or make ammends later.
  He will kill foes in their sleep, but not harm prisoners who have 
surrendered. He will lie for a good cause, but will never break his word of 
honor. He fights dirty and prefers to ambush, but will not break the "laws of 
war" (fake surrender, violate truce, etc).
  He will always do favors for those in need, particularly those of humble 
station. He will eagerly volunteer to fight injustice without requiring 
compensation. 
  He holds grudges dearly, and is merciless in revenge. He has a dark and 
morbid sense of humor and can sometimes be cruel if it strikes him as funny.
  Bartholemew holds sacred the idea of true love. Until finding that fated 
sweetheart, he is a complete scoundrel with women. He feels no guilt (and is 
in fact quite proud) about deceiving, betraying, or abandoning those who fall 
victim to his charms.

Last edited by crueldespot; 14th June 2004 at 02:30 AM.. Reason: changed "pencil" to "stylus", fixed prices and money. Now approved.
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Old 8th June 2004, 01:02 PM   #111 (permalink)
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Creamsteak Goblin Sharpshooter (Lvl 2)
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Kitten
Chaotic Evil Female Human Rogue 1
Hit Dice: 1d6-1 (5 hp)
Initiative: +2 (Dex)
Speed: 30 ft. (light armor)
Armor Class: 15 (+2 dex, +3 armor) Flat-footed: 13 Touch: 12
Base Attack/Grapple: +0/+2
Attack: Shortsword +2 melee (1d6+2/19-20 x2) piercing or -2 small dagger (1d3+2/19-20 x2) piercing
Saves: Fort -1, Ref +4, Will +0
Abilities: Str 14, Dex 15, Con 8, Int 14, Wis 10, Cha 15
Feats: Combat Expertise, Improved Feint
Skills: Appraise +3 [1 rank], Balance +4 [2 ranks], Bluff +6 [4 ranks], Climb +4 [2 ranks], Diplomacy +3 [1 ranks], Disable Device +3 [1 ranks], Disguise +6 [4 ranks], Escape Artist +3 [1 ranks], Gather Information +3 [1 rank], Hide +6 [4 ranks], Intimidate +4 [2 ranks], Jump +4 [2 ranks], Listen +1 [1 ranks], Move Silently +6 [4 ranks], Open Lock +3 [1 rank], Perform (acrobatics) +4 [2 ranks], Perform (dance) +4 [2 ranks], Search (Int) +3 [1 rank], Sense Motive +1 [1 ranks], Sleight of Hand +3 [1 rank], Spot +1 [1 ranks], Swim +3 [1 rank], Tumble +5 [3 ranks], Use Rope +3 [1 rank]

Equipment
Entertainer's outfit (starting clothes)
Masterwork studded leather armor (175 gp/20 lb.)
Sword, short (10 gp/2 lb.)
2 daggers, small (4 gp/1 lb.)
10 gold pieces (10 gp/0.2 lb.)
10 silver pieces (1 gp/0.2 lb.)

Last edited by Creamsteak; 15th November 2004 at 10:28 AM..
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Old 9th June 2004, 06:46 AM   #112 (permalink)
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Galethorn Goblin Sharpshooter (Lvl 2)
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Galethorn

Code:
Name: Galethorn
Class: Ranger
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Verdante

Str: 16 +3 (10p.)    Level: 1        XP: 0
Dex: 14 +2 (6p.)     BAB: +1         HP: 10 (1d8+2)
Con: 14 +2 (6p.)     Grapple: +4     Dmg Red: 0/-
Int: 12 +1 (4p.)     Speed: 30'      Spell Res: -
Wis: 12 +1 (4p.)     Init: +6        Spell Save: +0
Cha:  8 -1 (0p.)     ACP: -1         Spell Fail: 20%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +0    +2    +0    +0    +0    15
Touch: 12              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      2    +2          +4
Ref:                       2    +2          +4
Will:                      0    +1          +1

Weapon                  Attack   Damage     Critical
Greatsword               +4     2d6+4     19-20x2
Dagger                   +4     1d4+3     19-20x2
Longbow                  +3     1d8       20x2

Languages: Common, Elven

Abilities: Favored Enemy (Orc), Wild Empathy

Feats: Track, Improved Intitiative, Power Attack

Skill Points: 32       Max Ranks: 2/4
Skills                   Ranks  Mod  Misc  Total
Climb                      4    +3     -1   +6
Heal                       4    +1          +5
Hide                       4    +2     -1   +5
Jump                       4    +3     -1   +6
Knowledge: Nature          4    +1          +5
Move Silently              4    +2     -1   +5
Spot                       4    +1          +5
Survival                   4    +1          +5

Equipment:               Cost  Weight
Studded Leather                25gp  20lbs
Greatsword                     50gp  8lbs
Longbow                        75gp  3lbs
20 Arrows                      1gp   3lbs
Dagger                         2gp   1lb
3 torches                      3cp   3lbs
Tinderbox                      1gp   -
Bedroll                        1sp   5lbs
Healer's Kit                   50gp  1lb
Explorer's Outfit               -    -
Total Weight:44lbs      Money: 38gp 8sp 7cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:               76   153   230   230   460

Age: 19
Height: 6'6"
Weight: 270lb
Eyes: Blue
Hair: Red
Skin: Fair
Appearance:
Galethorn is exceptionally tall, broad-shouldered, and imposing in appearance. His shoulder-length red hair hangs freely, and he keeps his beard short. His eyes are keen and greyish-blue, with a certain inner light to them. Despite his imposing appearance, Galethorn is relatively soft-spoken. These two factors combine to make Galethorn seemingly unapproachable.

Background:
Born and raised in a small, mountain town, Galethorn has never been terribly fond of city life. Since his youth, he's been traveling the wilderness, making his own way in the world. This exposure to nature makes many lose any care for the rest of society, but it helped Galethorn discover that all living things, be they badgers or beggars, kings or caribou, are worthy of protection. He is only now ready, by his own reckoning, to fight against those that would harm innocent life.

Last edited by Galethorn; 10th June 2004 at 07:47 PM.. Reason: Stats were right, listed points were wrong
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Old 9th June 2004, 09:38 PM   #113 (permalink)
msd
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Code:
Name:      Eruin de Terith
Class:     Ranger
Race:      Half-Elf
Size:      Medium
Gender:    Male
Alignment: Neutral Good
Deity:     Verdante

Str: 14 +2 (6p.)     Level:    1      XP: 0
Dex: 16 +3 (10p.)    BAB:     +1      HP: 9 (1d8+1)
Con: 12 +1 (4p.)     Grapple: +3     
Int: 12 +1 (4p.)     Speed:   30'      
Wis: 12 +1 (4p.)     Init:    +2        
Cha: 10 +0 (2p.)     ACP:     -1         

               Base  Armor Shld  Dex  Size   Nat  Misc  Total
Armor:         10    +3    +0    +3   +0     +0   +0    16
Touch:         13
Flatfooted:    13

               Base  Mod  Misc  Total
Fort:          2     +1         +3
Ref:           2     +3         +5
Will:          0     +1         +1

Weapons:       Attack   Damage     Critical     Range
Longsword      +3       1d8        19-20x2      N/A
Short sword    +3       1d6        19-20x2      N/A
Longbow        +4       1d8        x3           100 ft.       

Languages:
Common   (Racial)
Elven    (Racial)
Draconic (Bonus)

Abilities:
Immunity to sleep spells and similar magical effects
+2 racial bonus on saving throws against enchantment spells or effects
Low-light vision
+1 Racial bonus on Listen, Search, and Spot checks
+2 Racial bonus on Diplomacy and Gather Information checks
Elven blood
Weapon and armor proficiency
Favored Enemy: Orc
Wild Empathy

Feats:
Track
Point Blank Shot

Skill Points: 28         Max Ranks: 4/2

Skills:                  Ranks  Mod  Misc      Total
Hide                     4      +3   -1 (ACP)  +7
Move Silently            4	+3   -1 (ACP)  +7
Listen                   4      +2             +6
Search                   4	+2	       +6
Spot                     4	+2             +6
Climb                    4      +2   -1 (ACP)  +6
Heal                     4      +1             +5
Diplomacy                0	+2	       +2
Gather Information       0	+2             +2

Equipment:               Quantity   Cost    Weight
Explorers Outfit         1          10 gp   0  lb.
Studded Leather Armor    1          25 gp   20 lb.
Longsword                1          15 gp   4  lb.
Short sword              1          10 gp   2  lb.
Longbow                  1          75 gp   3  lb.
Backpack                 1          2  gp   2  lb.
Waterskin                1          1  gp   4  lb.
Bedroll                  1          1  sp   5  lb.
Sack                     1          1  sp   .5 lb.
Case, map or scroll      1          1  gp   .5 lb.
Trail Rations            5          20 sp   4  lb.
Flint and Steel          1          1  gp   0  lb.
Torches                  3          3  cp   3  lb.
Quiver (20 arrows)       1          1  gp   3  lb.


Total Weight: 51 lb      

              Lgt   Med   Hvy  Lift  Push
Max Weight:   58    116   175  350   875

Money:        5 gp  0 sp  0 cp

Age:    23
Height: 6'1"
Weight: 175 lb
Eyes:   Deep Blue
Hair:   Black
Skin:   Beige/Earthen
Appearance:

Eruin is a half-elven male whose eyes would appear to indicate that he has lived longer, and seen more, than he in fact has. Like many who pursue his calling, he is most comfortable on the road, surrounded by his comrades-in-arms and awaiting the glory of adventure. While travelling, Eruin is typically clothed in a long, dark-blue hooded cape that casts a shadow about his entire face, revealing little other than the whites of his eyes. Though he is not rude or openly abrasive, his tendency to speak less than he thinks makes Eruin somewhat difficult to get to know. Those who do know him, however, will attest to the warmth of his spirit and the loyalty of his heart.

Background:

Of Elven mother and Human father who went their separate ways in his younger years, Eruin has spent the majority of his short life as a second-class citizen, an unwanted blight on his mother's Elven community, and a mystery to his father's kin and friends. Seeking solace and the answers to unanswerable questions, Eruin routinely wandered the woods in silence. As time passed and Eruin grew in strength and courage, the woods continued to prove a powerful draw for Eruin - under the shadow of its cover and in the company of its denizens would be the only place Eruin would ever call home - now, and in the future...

Last edited by msd; 10th June 2004 at 03:12 PM..
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Old 9th June 2004, 09:38 PM   #114 (permalink)
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Code:
"Swift" Trum Yor

Male Human Barbarian

Alignment: CG
Size: Medium
Deity: 

Abilities
Str: 16 +3(10p) 
Int: 8  -1(0p)
Wis: 12  +1(4p)
Dex: 16 +3(10p)
Con: 14 +2(6p)
Cha: 8 -1(0p)

Level: 1
BAB: +1
Grapple: +4
Speed: 40'
Init: +3
XP: 0
HP: 14

Special Ability: +4 skill point first lvl and +1 per lvl after, One bonus feat, Rage 1/day, fast movement, Illiteracy
while Raging: Str 20, Con 18, Fortitude +6, Will +3, HP 16, AC 14

		Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor: 		10    +3          +3                    16
Touch: 		10                +3                    13
Flatfooted: 	10    +3                                13

	Base  Mod  Misc  Total
Fort: 	2    +2                +4
Ref: 	0    +3                +3
Will: 	0    +1                +1

Weapon                  Attack   Damage      Critical
Spiked Chain                 +4        2d4+4         20, x2   range 10'
long bow                      +4         1d8            20, x3
dagger                         +4        1d4+3         19-20,x2
Raging:
Spiked Chain                 +6        2d4+7
dagger                         +6        1d4+5

Skill Points: 16       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Survival                 4        +1            +5
jump                     4        +3   -1       +6
climb                     4        +3   -1      +6
listen                     4        +1            +5

Misc: Armor penality

Languages: Common

Feats
Exotic Weapon Spiked Chain
Power Attack

Equipment:               Cost  Weight
                         (gp)  (lbs)
Studded leather     25    20
Spiked Chain          25    10
Long Bow              75     3
20 arrows               1     3
backpack                2     2
4 torch                  0.04  4
4 rations                 2     4
2 sunrod                 4     2
rope 50`                 1     10
flint and steel          1      -
Traveller's outfit       1     7

Total                    137.04  65
Appearance
Trum has long untrimmed black hair in a pony tail. Trum rely more on intuition than logic and can sometimes look more like an animal than a human. He has black eyes and is very tanned from being outside all day long. He has no particular traits.

Background
Trum was part of a barbarian tribes, he was from an average family. Being free willed he decided to abandon everybody to explore the world and gain experience. Trum is not particularly interested by gold, for now!
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Old 12th June 2004, 07:39 AM   #115 (permalink)
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CCamfield Goblin Sharpshooter (Lvl 2)
Code:
Name: Marl Oconna
Class: Rogue
Race: Halfling
Size: Small
Gender: Male
Alignment: N
Deity: Uncertain

Str: 12 +1 ( 6p.)     Level: 1        XP: 0
Dex: 16 +3 ( 6p.)     BAB: +0         HP: 8 (1d6+2)
Con: 14 +2 ( 6p.)     Grapple: -4     Dmg Red: -
Int: 14 +2 ( 6p.)     Speed: 20'      Spell Res: -
Wis: 12 +1 ( 4p.)     Init: +3        Spell Save: -
Cha: 10 +0 ( 2p.)     ACP: -?         Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +2          +3    +1                16
Touch: 14              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      0     +2   +1    +3
Ref:                       2     +3   +1    +6
Will:                      0     +1   +1    +2 (Extra +2 morale bonus vs fear)

Weapon                  Attack   Damage     Critical
Short sword                +2     1d4+1      19-20
Dart                       +5     1d3+1         20
Heavy Crossbow             +4     1d8+0      19-20

Languages: Common, Halfling, Dwarven, Gnome

Abilities: Sneak Attack +1d6, Trapfinding, Halfling racial traits:
- Small: +1 size bonus to AC and to hit, +4 to Hide
- +2 Climb, Jump, Move Silently, Listen
- +1 to saving throws
- +2 morale save vs fear
- +1 to hit with thrown weapons and slings

Feats: Two Weapon Fighting

Skill Points: 40       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Gather Info                4    +0          +4
Knowledge: Local           4    +2          +6
Bluff                      4    +0          +4
Sense Motive               4    +1          +5
Move Silently              4    +3    +2    +9
Hide                       4    +3    +4    +11
Tumble                     4    +3          +7
Listen                     3    +1    +2    +6
Spot                       3    +1          +4
Search                     3    +2          +5
Sleight of Hand            1    +3          +4
Open Locks                 1    +3          +4
Disable Device             1    +2          +3

Equipment:               Cost  Weight
2 short swords           20gp    2lb
8 darts (in quiver)       4gp    2lb
Heavy crossbow           50gp    4lb
10 bolts                  1gp      -
Leather armor            10gp  7.5lb
Explorer's outfit           -      -
Caltrops                  1gp   2lb
Belt pouch                1gp 0.25lb
  Thieves' tools         30gp    1lb
  Smokestick             20gp  0.5lb
Backpack                  2gp  0.5lb
  Candle                    -      -
  Flint and steel         1gp      -
  Sunrod                  2gp    1lb
  Alchemist's Fire       20gp    1lb
  Waterskin               1gp    1lb


Total Weight: 23lb      Money: 37gp 0sp 0cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                32    64    97   195   487

Age: 28
Height: 3'2"
Weight: 36lb
Eyes: Blue
Hair: Black
Skin: Tanned
Appearance: Marl is a muscular young halfling whose face sports a perpetual frown. This
accentuates an old scar leading away from his eye, down his right cheek. His black hair is
of average length, parted to one side, but sometimes it falls in his face. He is usually
dressed in a loose charcoal-grey clothing with a quiver of darts on his back, and two
shortswords at his sides.

Marl has a pleasant sounding voice, but more often than not he uses it to say something lippy,
sarcastic, or both.

Background: Marl is not a happy man.

Once upon a time there was a travelling halfling performer named Rostin. Rostin had a wife and a
son, aged 8, and they were quite happy together. But as Rostin and his small family travelled,
luck was not with them. They found it harder to get good engagements, until finally they arrived
in Ignussus.

By Ignussus their money had really run out; they no longer had enough money to leave. There were
few opportunities for them to perform, because at that time many of the bars would only hire
guild-approved entertainers.

And then Rostin was run over by a mining cart.

Marl is Rostin's son. He's been living in Ignussus since then; his mother Faella took all sorts
of menial work to raise him and she succeeded in that, but she died about seven years ago of a
long illness.

Marl started working for the city guard. The guard in Ignussus is a pretty sad affair, and after
a couple of years Marl quit. He never did much, but he learned a few things about avoiding trouble
while walking the beat at night, elementary lockpicking and similar skills.

While Marl was drinking one night, he was approached by a human offering him a job at the mine. It
wasn't a job that would require him to hurt anyone... they just wanted someone to make sure
that things ran smoothly, that no one would get hurt. "If you can't beat 'em, join 'em", Marl
decided, and signed on.

The job isn't too bad, but Marl isn't happy. He doesn't have much clout, which makes his job
pretty difficult. And he hates the fact that the Guild runs Ignussus... and he just doesn't like
Ignussus much either. His one dream is for an opportunity that will make him rich, let him
thumb his nose at the Guild - or do it some damage - and leave the city,
never to return.
Attached Images
File Type: jpg Marl.jpg (36.9 KB, 20 views)

Last edited by CCamfield; 12th June 2004 at 05:02 PM.. Reason: Attaching character portrait, fixing description
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Old 15th June 2004, 05:05 PM   #116 (permalink)
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Location: Germany
Posts: 11,303
Knight Otu Goblin Sharpshooter (Lvl 2)
Code:
Name: Ashnar Mortist
Class: Wizard (Evoker) 6/Human Paragon 3
Race: Human
Size: Medium
Gender: Currently Female (originally Male)
Alignment: Lawful Evil
Deity: Gliran and Sela

Str: 8 -1 ( 0p.)	Level: 9	XP: 44519
Dex: 10 +0 ( 2p.)	BAB: +5		HP: 55 (6d4+3d8+ 18)
Con: 14 +2 ( 6p.)	Grapple: +4	Dmg Red: None
Int: 22 (20) +6 (10p.)	Speed: 30'	Spell Res: None
Wis: 14 +2 ( 6p.)	Init: +0	Spell Save: +5
Cha: 14 +2 ( 6p.)	ACP: -0		Spell Fail: 0%
			Craft Points: 8105
4th, 8th level increases went to Int
3rd lvl Paragon increase went to Int

	Base	Armor Shld	Dex	Size Nat	Misc	Total
Armor:	10	+0 +0	+0	+0 +0	+0	10
Touch:	10	Flatfooted: 10

	Base	Mod	Misc	Total
Fort:	3	+2	+2	+7
Ref:	3	+0	+2	+5
Will:	8	+2	+2	+12

Weapon			Attack	Damage	Critical
Melee Touch		+4	Spell	Spell
Ranged Touch		+5	Spell	Spell
Adamantine Dagger	+5	1d4-1	19-20x2
Cold Iron Dagger	+4	1d4-1	19-20x2
Silver Dagger		+4	1d4-2	19-20x2

Languages: Common, Draconic, Ignan, Infernal

Abilities: Proficient in Simple Weapons, Light Armor, Longsword (Wiz + Paragon);
Spellcasting (CL 8); Specialization (Evocation);
	Prohibited Schools (Enchantment and Illusion);
Summon Familiar (Fareye, Hawk);
Human Paragon Class Skills (Bluff, Knowledge [arcana, dungeoneering, geography,
	history, nature, nobility, religion, the planes], spellcraft);
Adaptive Learning (Bluff)

Feats: Craft Wand [B; Wiz 5], Craft Wondrous Item [B, Human Paragon],
	Negotiator, Open Mind, Scribe Scroll [B; Wiz 1], Skill Focus (Spellcraft), 
	Spell Focus (Evocation), Spell Focus (Necromancy)

Typical spells prepared (Save DC 16 + spell level,
		or 17+ spell level for Evo/Nec spells; 4+1/6+1/5+1/4+1/3+1):
0 - Acid splash, detect magic, flare*|x3;
1st - Ashnar's markx2, Ashnar's sparkstrike*|, mage armor, 
	ray of enfeeblement§; 2 spell slots left empty
2nd - Ashnar's athleticate augmentation, Ashnar's fiery shackles x2,
	Ashnar's l. pyromagical enhancement, protection from arrows, scorching ray*|;
3rd - Ashnar's shield swarm, fireball*|, dispel magic, lightning bolt*, 
	protection from energy
4th - Dimension door, mnemonic enhancer, wall of fire*|, wall of ice*
Spells cast into necromantic nexus (see below)
0 -  disrupt undead§
1st -  cause fear§
2nd -  false life§
3rd -  ray of exhaustion§
Spell cast into arcane storage amulet (see below): false life§

Blessed book (205/1000):
0 - acid splash, arcane mark, dancing lights*, detect magic, detect poison,
	disrupt undead§, flare*, light*, mage hand, mending, message,
	open/close, prestidigitation, ray of frost*, read magic, resistance,
	touch of fatigue§;
1st - Alarm, animate rope, Ashnar's mark, Ashnar's sparkstrike*, burning hands*,
	cause fear§, comprehend languages, detect secret doors, detect undead,
	enlarge person, erase, expeditious retreat, feather fall, floating disk,
	grease, identify, jump, mage armor, magic missile*, mount,
	protection from chaos, protection from evil, protection from good,
	protection from law, ray of enfeeblement§, shield, shocking grasp*,
	true strike, unseen servant;
2nd - Arcane lock, Ashnar's athleticate augmentation, Ashnar's fiery shackles, 
	Ashnar's lesser pyromagical enhancement, continual flame*,
	darkness*, darkvision, detect thoughts, eagle's splendor, false life§,
	flaming sphere*, fox's cunning, gust of wind*, knock, locate object,
	owl's wisdom, protection from arrows, pyrotechnics, rope trick,
	scorching ray*, see invisibility, shatter*, web, whispering Wind
3rd - Arcane sight, Ashnar's shield swarm, clairaudience/claivoyance, blink,
	daylight*, dispel magic, explosive runes, fireball*, fly, gaseous form,
	haste, lightning bolt*, nondetection, phantom steed,
	protection from energy, ray of exhaustion§, secret page,
	sepia snake sigil, slow, stinking cloud, summon monster III, tongues,
	water breathing
4th - Arcane eye, black tentacles, dimension door, locate creature,
	mnemonic enhancer, scrying, wall of fire*, wall of ice*
5th (can't prepare yet) -  Telekinesis, telepathic bond

* Evocation spell
§ Necromancy spell
| Bonus spell slot; for Evocation spells only

Skill Points: 56+26+5	Max Ranks: 12/6
Skills			Ranks	Mod	Misc 	Total
Appraise (untrained)	0	+6		+6
Balance (untrained)	0	+0		+0
Bluff			7[6c+4]	+2	 	+9
Climb (untrained)	0	-1		-1
Concentration		5	+2		+7
Diplomacy		4[8c]	+2	+4	+10
Intimidate (untrained)	0	+2	+2	+4
Jump (untrained)	0	-1		-1
Knowledge (arcana)	12	+6		+18
Knowledge (dungeon)	3	+6		+9
Knowledge (geography)	3	+6		+9
Knowledge (history)	3	+6		+9
Knowledge (nature)	3	+6		+9
Knowledge (nobility)	3	+6		+9
Knowledge (the planes)	8	+6		+14
Knowledge (psionics)	1	+6		+7
Knowledge (religion)	8	+6		+14
Listen (untrained)	0	+2	[+2]	+2
Search (untrained)	0	+6		+6
Sense Motive		4[8c]	+2	+2    	+8
Spellcraft		12	+6	+5	+23
Spellcraft (Evocation)	"	"	+2	+25
Spellcraft (Ench/Illu)	"	"	-5	+18
Spot (untrained)	0	+2	(+3)[+2] +2(+5)[+7]
() - When familiar is within a mile, in bright light only.
[] - When familiar is within arm's reach

Equipment:		Cost	Weight
Bedroll			1sp	(5lb)
Cold iron dagger	4gp	1lb
Ink Vial, 1		8gp	0lb
Inkpen			1sp	0lb
Scholar's Outfit	0gp	0lb
Scroll (Prot/Chaos)	25gp	0lb
Sheets of paper, 5	20sp	0lb
Silver Dagger		22gp	1lb
Silver Flame Ring	20gp	0lb
Blessed book		---	(1lb)
Spell component pouch	5gp	2lb
Trail Ration, 12		6gp	(12lb)
Waterskin		1gp	(4lb)
Money for beggar	1gp	--
Cloak of Resistance +2	---	---
2nd Cold Iron Dagger	---	1lb
M. Adamantine Dagger	---	1lb
Handy Haversack		2000gp	5lb
5 scrolls of Ashnar's Sparkstrike, CL 5
1 wand of scorching ray, CL 3 (37/50)
Headband of Intellect +2
Lesser Necromantic Nexus (see below)
'Arcane Storage' Amulet (see below)
Ivory plaque
Masterwork manacles
() - In Handy Haversack
Total Weight: 11lb(22 lb in haversack)	Money: 362gp 9sp 8cp

		Lgt Med	Hvy	Lift	Push
Max Weight:	26	53	80	160	400

Purchase/Expenses Log:
Bought during M2:
Familiar Rit. materials	100gp (used up)
Bought after M2:
3 pearls (for Identify)	300gp		all used up
Donated for healing wand	150 gp (returned)
Hempen Rope		1 gp	(given to Sara)
Spell Ink		500 gp	(Comp Lang, Mount, Unseen Servant and Prot Arrows)
During M3:
Room				12 sp
Money for beggar, tip		2 sp
Library visit				200 gp
"Reparations"				200 gp
Spell Research				2000 gp, 200 Craft
Raise Dead and wand payment	5525 gp
Handy Haversack			2000 gp
Scribing Scrolls of Sparkstrike: 312.5gp / 25XP / 60 Craft
Scribing  Scrolls of Mark: 62.5gp / 5XP / 10 Craft
Crafting Wand of scroching ray: 2250gp / 180XP / 450 Craft
Light Warhorse			150 gp
Bit and Bridle			2 gp
Riding Saddle			10 gp
Fixing the necromantic nexus			750 gp / 40 XP
Purchase scrolls of secret page, erase, and false life	550 gp
Scribe secret page into (old) spellbook		300 gp 
Craft blessed book	6250 gp / 500 XP / 1250 craft
Craft headband of intellect +2		2000 gp / 160 XP / 400 craft
Psychic reformation		1500 gold / 150 XP
Spell research II		5000 gp / 500 craft
Craft wand of enlarge person		375 gp / 30 XP / 75 craft
Spell research III with Tenebrynn	2000 gp / 200 craft
Masterwork manacles for fiery shackles	50 gp
Purchased 11 trail rations		5 gp 5 sp
(Spell research I - Ashnar's mark, sparkstrike)
(Spell research II - fiery shackles, shield swarm)
(Spell research III - athleticate augmentation, l. pyromagical enhancement)

Age: 20
Height: 6'1"
Weight: 160lb
Eyes: Ash Gray (used to be Green)
Hair: Blonde
Skin: Tan with a few burn marks

Fareye, Hawk Familiar
Tiny Magical Beast
Hit Dice: 9 (27 hp) (Actual 1d8)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Base Attack/Grapple: +5/–5
Attack: Talons +10 melee (1d4–2)
Full Attack: Talons +10 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Deliver touch spells
Special Qualities: Low-light vision, improved evasion, share spells,
	empathic link, speak with master
Saves: Fort +3, Ref +6, Will +10
Abilities: Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6
Skills: Bluff +5, Concentration +5, Diplomacy
+2, Knowledge(arcana) +11, Knowledge(planes) +7, Knowledge(religion) +7,
Listen +4, Sense Motive +6, Spellcraft +11, Spot +16
Feats: Weapon Finesse

Skills: Hawks have a +8 racial bonus on Spot checks.
Lesser Necromantic Nexus
This rod is a length of obsidian topped with a skull with rubies for eyes, a Lesser Necromantic Nexus. You can cast necromancy spells into the nexus, one each of levels 0, 1, 2, and 3. You can then substitute any spell of those levels for the spells stored in the nexus (this does not expend the nexus spells, but it does expend your spell slot) as long as you are holding the nexus. Whenever you cast the spells stored in the nexus, the DC increases by 1. Also, you can cast the spells stored in the nexus as if they were the subject of the Still Spell feat 3/day.* This counts as the use of a metamagic rod.*
There used to be a flaw induced by wild surges within the item, but that has been repaired.

'Arcane Storage' Amulet
The Amulet looks like it has a slot in it for a ring and another spot where a glyph might appear, as if the Amulet had two uses both of which were empty right now.*
This amulet allows the wearer to wear a third ring like a hand of glory. In addition, it can store a 0-3rd level spell that the wearer can cast as an immediate action when about to drop unconcious.*
Currently, the amulet has a flaw induced by wild surges - the spell being cast may "decide to target" rather than the caster, making spells like fireball a risky proposition. Personal spells like false life are more ideal since they have only the caster as a legal target. Removing this flaw will cost 500 gp and 40 XP*.

XP log
1889 from M2: Search for Goblin HQ
2700 from M2: Search for Goblin HQ
1313 from Attack on the Bandit Camp
600 from M3: Assassin's Knot
3407 from M3: Assassin's Knot
850 from M3: Assassin's Knot
Died from a Phantasmal Killer, raised from the dead, and reset to 8000 XP
1195 from M4: Under the Volcano
600 from M4: Under the Volcano
2285 from M4: Under the Volcano
-210 from crafting
900 from Crux of the Matter (rather than the 840, as explained here and here)
2100 from Crux of the Matter
1250 from Crux of the Matter
675 from Crux of the Matter
500 from Crux of the Matter
1000 from Crux of the Matter
540 from Crux of the Matter
10275 from Crux of the Matter, Capped at 27,999 XP
6400 from Crux of the Matter
3500 from Crux of the Matter
-730 crafting
-150 psychic reformation
4450 from Peregrinations of the Shard
3000 from Peregrinations of the Shard

Wealth log:
666 gp, 8 sp from M2: Search for Goblin HQ
762 gp, 5 sp from Attack on the Bandit Camp
4698.75 gp from M3: Assassin's Knot
2750 gp from using 11 GM credits.
5160.43 gp, cold iron dagger, cloak of resistance +2 from M4: Under the Volcano
25 gp from Tenebrynn for Sparkstrike
Sold backpack for 1 gp
375 gp from Knighthood of Monemvassia, 9/06 to 11/07
14,835 gp, an ivory plaque, a lesser necromantic nexus (see below), and an 'arcane storage' amulet (see above) from Crux of the Matter
Sold old spellbook (see sblock) for 2650 gp
Old spellbook
Spellbook (70/100):
0 - acid splash, arcane mark, dancing lights, detect magic, detect poison,
disrupt undead, flare, light, mage hand, mending, message,
open/close, prestidigitation, ray of frost, read magic, resistance,
touch of fatigue;
1st - Ashnar's mark, Ashnar's sparkstrike (erased before sale), burning hands,
cause fear, comprehend languages, identify, jump, mage armor, mount,
protection from chaos, ray of enfeeblement, shocking grasp,
unseen servant;
2nd - Continual Flame, Flaming Sphere, Knock, Protection from Arrows,
Scorching Ray
3rd - Fireball, Lightning Bolt, Protection from Energy, Ray of Exhaustion
4th - Dimension Door, mnemonic enhancer, wall of fire, wall of ice

Sold wand of enlarge person to Tor for 525 gp
Given 7 bolts and a light crossbow to Peladus
300 gp from Knighthood of Monemvassia, 12/07 to 11/08

Other log:
Knighthood of Monemvassia from M4: Under the Volcano
Age reduced and turned female during Crux of the Matter
Received psychic reformation at 9th level from Zaeril, replaced Enlarge Spell with Skill Focus (Spellcraft)

Notes
Ashnar's family name is private content
Killed by a Phantasmal Killer spell by 'Kazikazi'
Spells copied from Tenebrynn and Ignatious

Lvl 8
Code:
Name: Ashnar Mortist
Class: Wizard (Evoker) 5/Human Paragon 3
Race: Human
Size: Medium
Gender: Currently Female (originally Male)
Alignment: Lawful Evil
Deity: Gliran and Sela

Str: 8 -1 ( 0p.)	Level: 8	XP: 34399
Dex: 10 +0 ( 2p.)	BAB: +4		HP: 50 (5d4+3d8+ 16)
Con: 14 +2 ( 6p.)	Grapple: +3	Dmg Red: None
Int: 20 +5 (10p.)	Speed: 30'	Spell Res: None
Wis: 14 +2 ( 6p.)	Init: +0	Spell Save: +5
Cha: 14 +2 ( 6p.)	ACP: -0		Spell Fail: 0%
			Craft Points: 9180
4th, 8th level increases went to Int
3rd lvl Paragon increase went to Int

	Base	Armor Shld	Dex	Size Nat	Misc	Total
Armor:	10	+0 +0	+0	+0 +0	+0	10
Touch:	10	Flatfooted: 10

	Base	Mod	Misc	Total
Fort:	2	+2	+2	+6
Ref:	2	+0	+2	+4
Will:	7	+2	+2	+11

Weapon			Attack	Damage	Critical
Melee Touch		+3	Spell	Spell
Ranged Touch		+4	Spell	Spell
Adamantine Dagger	+4	1d4-1	19-20x2
Cold Iron Dagger	+3	1d4-1	19-20x2
Silver Dagger		+3	1d4-2	19-20x2
Light crossbow		+4	1d8	19-20x2

Languages: Common, Draconic, Ignan, Infernal

Abilities: Proficient in Simple Weapons, Light Armor, Longsword (Wiz + Paragon);
Spellcasting (CL 7); Specialization (Evocation);
	Prohibited Schools (Enchantment and Illusion);
Summon Familiar (Fareye, Hawk);
Human Paragon Class Skills (Bluff, Knowledge [arcana, dungeoneering, geography,
	history, nature, nobility, religion, the planes], spellcraft);
Adaptive Learning (Bluff)

Feats: Craft Wand [B; Wiz 5], Enlarge Spell, Craft Wondrous Item [B, Human Paragon],
	Negotiator, Open Mind, Scribe Scroll [B; Wiz 1], Spell Focus (Evocation)

Typical spells prepared (Save DC 15 + spell level,
		or 16+ spell level for Evocation spells; 4+1/6+1/4+1/3+1/2+1):
0 - acid splash, detect magic, flare*|x3;
1st - Ashnar's sparkstrikex3*|, mage armor, mount, cause fear, ray of enfeeblement;
2nd - flaming sphere*, protection from arrows, scorching ray x3*|;
3rd - Fireball x2*|, Ray of Exhaustion, Protection from Energy
4th - Dimension Door x2, wall of ice*|
Spellbook (60/100):
0 - acid splash, arcane mark, dancing lights*, detect magic, detect poison,
	disrupt undead, flare*, light*, mage hand, mending, message,
	open/close, prestidigitation, ray of frost*, read magic, resistance,
	touch of fatigue;
1st - Ashnar's mark, Ashnar's sparkstrike*, burning hands*, cause fear,
	comprehend languages, identify, jump, mage armor, mount,
	protection from chaos, ray of enfeeblement, shocking grasp*,
	unseen servant;
2nd - Continual Flame*, Flaming Sphere*, Knock, Protection from Arrows,
	Scorching Ray*
3rd - Fireball*, Lightning Bolt*, Protection from Energy, Ray of Exhaustion
4th - Dimension Door, wall of ice*

* Evocation spell.
| Bonus spell slot; for Evocation spells only

Skill Points: 48+26+5	Max Ranks: 11/5.5
Skills			Ranks	Mod	Misc 	Total
Appraise (untrained)	0	+5		+5
Balance (untrained)	0	+0		+0
Bluff			6[6c+3]	+2	 	+8
Climb (untrained)	0	-1		-1
Concentration		5	+2		+7
Diplomacy		4[8c]	+2	+4*	+10
Intimidate (untrained)	0	+2	+2*	+4
Jump (untrained)	0	-1		-1
Knowledge (arcana)	11	+5		+16
Knowledge (dungeon)	2	+5		+7
Knowledge (geography)	2	+5		+7
Knowledge (history)	3	+5		+8
Knowledge (nature)	2	+5		+7
Knowledge (nobility)	2	+5		+7
Knowledge (the planes)	8	+5		+13
Knowledge (religion)	8	+5		+13
Listen (untrained)	0	+2	[+2]	+2
Search (untrained)	0	+5		+5
Sense Motive		4[8c]	+2	+2    	+8
Spellcraft		11	+5	+2	+18
Spellcraft (Evocation)	"	"	+2	+20
Spellcraft (Ench/Illu)	"	"	-5	+13
Spot (untrained)	0	+2	(+3)[+2] +2(+5)[+7]
() - When familiar is within a mile, in bright light only.
[] - When familiar is within arm's reach

Equipment:		Cost	Weight
Bedroll			1sp	(5lb)
Cold iron dagger	4gp	1lb
Ink Vial, 1		8gp	0lb
Inkpen			1sp	0lb
Scholar's Outfit	0gp	0lb
Scroll (Prot/Chaos)	25gp	0lb
Sheets of paper, 5	20sp	0lb
Silver Dagger		22gp	1lb
Silver Flame Ring	20gp	0lb
Spellbook		0gp	(3lb)
Spell component pouch	5gp	2lb
Trail Ration, 1		5sp	(1lb)
Waterskin		1gp	(4lb)
Money for beggar	1gp	--
Found in moathouse:
Light crossbow		---	4lb
7 crossbow bolts	---	1lb
Cloak of Resistance +2	---	---
2nd Cold Iron Dagger	---	1lb
M. Adamantine Dagger	---	1lb
Handy Haversack		2000gp	5lb
5 scrolls of Ashnar's Sparkstrike, CL 5
1 wand of scorching ray, CL 3
() - In Handy Haversack
Total Weight: 16lb(13 lb in haversack)	Money: 408gp 4sp 8cp

		Lgt Med	Hvy	Lift	Push
Max Weight:	26	53	80	160	400

Purchase/Expenses Log:
Bought during M2:
Familiar Rit. materials	100gp (used up)
Bought after M2:
3 pearls (for Identify)	300gp		all used up
Donated for healing wand	150 gp (returned)
Hempen Rope		1 gp	(given to Sara)
Spell Ink		500 gp	(Comp Lang, Mount, Unseen Servant and Prot Arrows)
During M3:
Room				12 sp
Money for beggar, tip		2 sp
Library visit				200 gp
"Reparations"				200 gp
Spell Research				2000 gp, 200 Craft
Raise Dead and wand payment	5525 gp
Handy Haversack			2000 gp
Scribing Scrolls of Sparkstrike: 312.5gp / 25XP / 60 Craft
Scribing  Scrolls of Mark: 62.5gp / 5XP / 10 Craft
Crafting Wand of scroching ray: 2250gp / 180XP / 450 Craft
Light Warhorse			150 gp
Bit and Bridle			2 gp
Riding Saddle			10 gp

Age: 25
Height: 6'1"
Weight: 160lb
Eyes: Ash Gray (used to be Green)
Hair: Blonde
Skin: Tan with a few burn marks

Fareye, Hawk Familiar
Tiny Magical Beast
Hit Dice: 8 (25 hp) (Actual 1d8)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Base Attack/Grapple: +4/–6
Attack: Talons +9 melee (1d4–2)
Full Attack: Talons +9 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Deliver touch spells
Special Qualities: Low-light vision, improved evasion, share spells,
	empathic link, speak with master
Saves: Fort +2, Ref +5, Will +9
Abilities: Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6
Skills: Bluff +4, Concentration +5, Diplomacy
+2, Knowledge(arcana) +10, Knowledge(planes) +7, Knowledge(religion) +7,
Listen +4, Sense Motive +6, Spellcraft +10, Spot +16
Feats: Weapon Finesse

Skills: Hawks have a +8 racial bonus on Spot checks.
Attached Files
File Type: txt Ashnars Background.txt (2.9 KB, 58 views)
__________________
Also posts as Ashardalon (here and elsewhere) and as Eques Concordia and Guinea Pig (only elsewhere).

Semabin ai Harudan, currently hunting goblins.
Ashnar, currently searching the Peregrine Shard.
Sedar Spirewalker, Halfling Investigative in Living Eberron.
Castle Otu *Updated 17/06/07 - Semi-Random Crunch - The Greenjacket*

Last edited by Knight Otu; 25th November 2008 at 08:08 PM.. Reason: Lvl 6
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Old 16th June 2004, 11:53 AM   #117 (permalink)
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Gerald Swordlash

Code:
Name      :  Gerald Swordlash
Class     :  Fighter
Race      :  Human
Size      :  Medium
Gender    :  Male
Alignment :  CG
Deity     :  Grendath
STR  :  16  +3          Level:  1         XP: 0
DEX  :  15  +2          BAB:  +1          HP:  11 (1d10+1)
CON  :  12  +1          Grapple:  +4      Dmg Red: 
INT  :  14  +2          Speed:  20’       Spell Res: 
WIS  :   8  -1          Init:  +2         Spell Save: 
CHA  :  10  --          ACP:  -4          Spell Failure:  25%

         Base   Armor   Shield   Dex   Size   Nat   Misc   Total
  Armor:  10     +4              +2                         +16
 Touch:  12                               Flatfooted:  14

         Base   Mod   Misc    Total
Fort:      2     +1             +3
Ref :      0     +2             +2
Will:      0     -1             -1

Weapon                Attack   Damage   Critical    Range    Type
Dire flail(Main)        +2     1d8+3     20/x2        -        B
Dire flail(Off)         +2     1d8+1     20/x2        -        B
Handaxe                 +4     1d6+3     20/x3        -        S
Shortbow                +3     1d6       20/x3      60 fts.    P

Languages:  Common, Giant, Orc

Abilities: 
Racial Abilities
1 feat at 1st level
Extra skill points

Class Abilities
Extra feat (1st level)

Feats
Exotic Weapon Proficiency(Dire flail)
Two-Weapon Fighting(Human Bonus Feat)
Combat Expertise(Fighter Bonus Feat)

Skill Points:  20       Max Ranks:   4 / 2

Skill                             Ranks     Mod     Misc     Total
Climb                              +2       +3       -4       +1
Craft: Alchemy                     +4       +2                +6
Craft: Weaponsmithing              +2       +2                +4
Intimidate                         +4                         +4
Jump                               +2       +3       -4       +1
Ride                               +4       +2                +6
Swim                               +2       +3       -8       -3
*CC skill


Equipment                             Cost               Weight
Dire flail                            90 gp.             10 lb.
4 pints of Oil                         4 sp.              4 lb.
Handaxe                                6 gp.              2 lb.  
Shortbow                              30 gp.              2 lb.
Arrows(20)                             1 gp.              3 lb.
Scale Mail                            50 gp.             30 lb.
Backpack                               2 gp.              2 lb.
Waterskin                              1 gp.              4 lb.
Bedroll                                1 sp.              5 lb.
Sack                                   1 sp.            0.5 lb. 
Flint & Steel                          1 gp.              ---
5 torches                              5 cp.              5 lb.
Silk Rope                             10 gp.              5 lb.
2 Trail Rations                        1 gp.              2 lb.
Grappling Hook                         1 gp.              4 lb.
Traveller Outfit                       1 gp.              5 lb.

Total Weight:  83.5 lb.         Money:  45 gp  3 sp  5 cp

                Lgt    Med    Hvy    Lift   Push
  Max Weight:    76     153    230    460    1150 

Age:  17 years old
Height:  5’ 10’’
Weight:  180 lb.
Eyes:  Brown
Hair:  Black
Skin:  Fair with a hint of a tan
Appearance:
At first glance, the man seem to bulky and look like a hardy guardsman who seen a lot of battle. With his standard military chain mail, he seem like a common guardsman. However on closer look, one will notice his young face and his bright and enthusiastic eyes. His hair is cut short and tidy as by military standard. What is suprising to everyone is that Gerald carry a weapon unlike anything that have been seen before – a dire flail. Although some adventurer would hide their armor behind their clothing, Gerald does the opposite. In fact, he show his scale mail proudly as if it is a war trophy.

Background:
Gerald is born to a peasant family somewhere in the Living Enworld. As soon as he is 8 years old, as with tradition, his father sent young Gerald to learn a trade with the local alchemist, who is aging and have no successors. Gerald have no qualm about doing that and he is about to happily settle in the lifestyle of his small town.

That is until one day……….

When he was delivering potions to the inn as an errand, a group of adventurers staggered in. While Gerald hangs around there, the adventurers began to tell tales of slaying dragon, killing monsters, taking tremendous loot and rescuing nobles. As to prove this is true to the snickering town folks, one of them pull out a gold necklace that shine so brightly that some began to cover their eyes. It this moment that Gerald knew that he want to be an adventurer.

Next morning, Gerald packed his meager belongings and asked to join the group as a henchman. He soon proves his usefulness by his knowledge of alchemy and his small knowledge of weaponry. However, before even one month is over, the group is attacked by hordes of monster. Gerald survived only because he hung back to collect some herb.
__________________
And they burnt him cause he got a goatee.
EVVIIILLLL!

Last edited by Goldhawk; 17th June 2004 at 02:50 PM.. Reason: New stats
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Old 22nd June 2004, 08:50 PM   #118 (permalink)
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Join Date: Apr 2002
Posts: 803
Vargo Goblin Sharpshooter (Lvl 2)
Code:
Name: Vargo ColdLander
Class: Druid 2
XP: 1137
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Verdante

Str:  8 -1 ( 0p.)     Level: 1        XP: 0
Dex:  8 -1 ( 0p.)     BAB: 0         HP: 12 (2d8-2)
Con:  8 -1 ( 0p.)     Grapple: 0     
Int: 16 +3 (10p.)     Speed: 20'      
Wis: 18 +4 (16p.)     Init: -1        
Cha: 12 +1 ( 4p.)     ACP: -5        

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +2    +2    -1    +0    +0    +0    13
Touch: 9              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      +3    -1          +2
Ref:                       +0    -1          -1
Will:                      +3    +4          +7

Weapon                  Attack   Damage     Critical
Shortspear                0      1d6-1      20/x3
Dagger                    0      1d4-1      20/x2

Languages:
Common
Druidic
Sylvan
Terran
Auran

Abilities:
Animal Companion (Wolf)
Nature Sense (+2 unnamed bonus to Knowledge (Nature) and Survival checks)
Wild Empathy
Woodland Stride

Feats: Combat Casting, Track

Skill Points: 40       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Concentration              5    -1          +4 (+8 when casting on the defensive)
Diplomacy                  5    +1          +6
Handle Animal              5    +1          +6
Knowledge (Nature)         5    +3    +2    +10
Listen                     5    +4          +9
Spellcraft                 5    +3          +8
Spot                       5    +4          +9
Survival                   5    +4    +2   +11

Equipment:               Cost  Weight
1 Shortspear              1gp    3lb
1 Dagger                  2gp    1lb
1 Leather armor           10gp   15lb
1 Large wooden shield     7gp   10lb
1 Backpack                2gp    2lb
1 Traveler's outfit      free    5lb
1 Bedroll                 1sp    5lb
1 Blanket, winter         5sp    3lb
3 days trail rations     15sp    3lb
1 sunrod                  2gp    1lb
2 tindertwigs             2gp    ---
1 waterskin               1gp    4lb
1 Studded Leather barding 20gp   15lb (on wolf)

Total Weight:52lb      Money: 31gp 7sp 10cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                26    53    80   160   400

Age: 20 years old
Height: 5'8"
Weight: 130lb
Eyes: Grey
Hair: Brown
Skin: Tanned and leathery
Appearance: Before you stands a frail and weak-looking man. Despite his apparent physical frailty, you feel strength sparkling behind his eyes. Vargo has long, braided hair woven in ornate patterns, and uses a shortspear as a walking stick. His leather armor has leaf patterns sewn into it.

Background: Vargo was born into one of the northern barbarian tribes. Clumsy and weak, he seemed unlikely to survive his childhood in the desolate frozen northlands. Part of the rites of manhood included a monthlong abandonment from his tribe - something that no tribe member thought he would survive. Imagine their surprise when, one month later, they found Vargo had fallen in with a wolfpack, and was being fed and cared for by them. A druid in the tribe recognized the child's potential and took him under his wing.

Vargo eventually decided that staying with his tribe was not where his future lay, and instead began wandering the world with his wolf companion Huln, looking for ways to restore nature's balance to the world.

Standard spell list:

0 level spells: (4/day)
Cure minor wounds
Detect Magic
Detect Poison
Flare (DC 14)

1st level spells: (3/day)
Entangle (DC 15)
Produce Flame x2

Wolf statblock:

Huln: Wolf Medium Animal; HD 2d8+4 (13hp); Init +2; Spd 50 ft; Space/Reach 5 ft./5 ft.; AC 16 (+2 Dex, +2 natural, +2 leather barding), touch 12, flat-footed 14; Base Atk +1; Grp +2; Atk Bite +3 melee (1d6+1); Full Atk Bite +3 melee (1d6+1); SA Trip; SQ Low-light vision, scent; AL Neutral; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1; Feats: Track, Weapon Focus(bite);

Trip(Ex): If Huln hits with a bite attack, he can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip Huln.

Link(Ex): Vargo can handle Huln as a free action, or push him as a move action. Vargo gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks regarding Huln.

Share Spells(Ex): At Vargo's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Huln. Huln must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Huln if the companioin moves farther than 5 feet away and will not affect Huln again, even if he returns to Vargo before the duration expires. Additionally, Vargo may cast a spell with the target of "You" on Huln (as a touch range spell) instead of on himself. Vargo and Huln can share spells even if the spells normally do not affect creatures of Huln's type (animal).

Tricks: (7) Attack, Come, Defend, Down, Guard, Heel, Fetch

XP Log:
Tracking down Sullivan: 675 xp
LPNN: 320 xp <- Well earned, 20 round combat w/3 wererats + a swarm of bats, and nary a silver weapon in sight.
LPNN: 138 xp for time spent.
__________________
What part of "Ph'nglui mglw'nath Cthulhu R'lyeh wgah'nagl fhtagn" don't you understand?

Last edited by Vargo; 15th September 2005 at 10:27 PM.. Reason: Updating experience
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Old 25th June 2004, 10:19 PM   #119 (permalink)
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Xael Goblin Sharpshooter (Lvl 2)
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Approved for 5th level

Code:
Name: Nezrak Duskstar
Class: Wizard / Elf Paragon
Race: Gray Elf
Size: Medium
Gender: Male
Alignment: Lawful Neutral
Deity: Gliran

Str: 13 +1 (6p.)	 Level: 5/1 	XP: 16,603 / 21,000
Dex: 14 +2 (4p.)	 BAB: +2 	HP: 28 / 28 (5d4+1d8+6)
Con: 12 +1 (6p.)	 Grapple: +3    Dmg Red: 0 / Nothing
Int: 20 +5 (10p.) [+2]	 Speed: 30'	Spell Res: -
Wis: 10 +0 (2p.)	 Init: +2	Spell Save: +5
Cha: 10 +0 (2p.)	 ACP: -         Spell Fail: 0%

. . . . . . Base . Armor . Shld . Dex . Size . Nat . Misc . Total
Armor: . . . 10 . . +0 . .. +0 .. +2 . . +0 . .+0 . . +0 . . 12
Touch: 12	 Flatfooted: 10

. . . . Base . Mod . Misc . Total
Fort:	 1 . . +1 . . +1 . . +3
Ref:	 3 . . +2 . . +1 . . +6
Will:	 4 . . +0 . . +1 . . +5 (+4 vs. Enchantment spells and effects)

Weapon . . . . . . . . . . . . . Attack . Damage . Critical
Masterwork Longsword . . . . . . . +4 . . 1d8+1 .. 19-20/x2
Masterwork Darkwood Mighty (+1) 
Composite Longbow . . . . . . . .. +5 . . 1d8+1 . . . x3
Dagger . . . . . . . . . . . . . . +3 . . 1d4+1 .. 19-20/x2
Dagger (thrown) . . . . . . . . .. +4 . . 1d4+1 .. 19-20/x2
Melee Touch . . . . . . . . . . .. +3
Ranged Touch . . . . . . . . . . . +4

Languages: Common, Elven, Draconic, Goblin, Orc, Sylvan.

Abilities: 
- Summon Familiar.
- Immunity to magic sleep effects.
- Low-Light Vision, Elfsight (Three times normal vision).
- Detect Secret Doors within 5ft with a search check.
- Craft Points: 5,465
- +1 Ability Increase to Strength at 4th Level.

Feats: Eschew Materials (1st), Scribe Scroll (Wizard 1st bonus), 
Craft Magical Arms and Armor (Wizard 5th bonus, 5th), 
Craft Wondrous Item (3rd), Spell Focus: Evocation (6th).

Skill Points: 54 	Max Ranks: 9 / 4,5
Skills . . . . . . . . . . . . .. Ranks . Mod . Misc . Total
Balance . . . . . . . . . . . . . . 0 . . +2 . .. - . . +2
Bluff . . . . . . . . . . . . . . . 0 . .. - . .. - . . +0
Climb . . . . . . . . . . . . . . . 0 . . +1 . .. - . . +1
Concentration . . . . . . . . . . . 8 . . +1 . . +0 . . +9
Decipher Script . . . . . . . . . . 5 . . +5 . . +0 . . +10
Diplomacy . . . . . . . . . . . . . 0 . .. - . .. - . . +0
Disguise . . . . . . . . . . . . .. 0 . .. - . .. - . . +0
Heal . . . . . . . . . . . . . . .. 0 . .. - . .. - . . +0
Hide . . . . . . . . . . . . . . .. 0 . .. - . .. - . . +0
Intimidate . . . . . . . . . . . .. 0 . .. - . .. - . . +0
Jump . . . . . . . . . . . . . . .. 0 . . +1 . . +0 . . +1
Knowledge, Arcana . . . . . . . . . 9 . . +5 . .. - . . +14
Knowledge; Geography . . . . . . .. 1 . . +5 . .. - . . +6
Knowledge, History . . . . . . . .. 1 . . +5 . .. - . . +6
Knowledge, Nature . . . . . . . . . 1 . . +5 . .. - . . +6
Knowledge, Nobility & Royalty . . . 1 . . +5 . .. - . . +6
Knowledge, Religion . . . . . . . . 1 . . +5 . .. - . . +6
Knowledge, The Planes . . . . . . . 1 . . +5 . .. - . . +6
Listen . . . . . . . . . . . . . .. 0 . . +0 . . +2 . . +2
Move Silently . . . . . . . . . . . 0 . . +2 . .. - . . +2
Search . . . . . . . . . . . . . .. 0 . . +5 . . +4 . . +9
Sense Motive . . . . . . . . . . .. 0 . .. - . .. - . . +0
Spellcraft . . . . . . . . . . . .. 9 . . +5 . . +2 . . +16
Spot . . . . . . . . . . . . . . .. 0 . . +0 . . +4 . . +4
Survival . . . . . . . . . . . . .. 4 . . +0 . . +0 . . +4
Swim . . . . . . . . . . . . . . .. 0 . . +1 . .. - . . +1
Tumble* . . . . . . . . . . . . . . 4 . . +2 . . +0 . . +6
Use Magic Device* . . . . . . . . . 3 . . +0 . . +0 . . +3 (+2 with scrolls)

* = Tumble and Use Magic Device have been raised as cross-class skills during
Wizard levels 1-4, adding 4 ranks to Tumble and 3 ranks to Use Magic Device.

Equipment: . . . . . . . . . . . . . . . . . Cost . . Weight
Amulet of Intelligence +2 . . . . . . . . 4,000gp . . .. -
Robe of Resistance +1 . . . . . . . . . . 1,000gp . . . 1lb
Hat of Disguise . . . . . . . . . . . . . 1,800gp . . .. -
Pearl of Power I . . . . . . . . . . . .. 1,000gp . . .. -
Masterwork Longsword . . . . . . . . . . .. 315gp . . . 4lb
Masterwork Darkwood Mighty (+1)
Composite Longbow . . . . . . . . . . . . . 530gp . . 1.5lb
- 32 Arrows . . . . . . . . . . . . . . . . . 1gp . . . 6lb
Dagger x2 . . . . . . . . . . . . . . . . . . 4gp . . . 2lb
Belt Pouch x2 . . . . . . . . . . . . . . . . 1gp . . . 1lb
- Potion of Cure Light Wounds x7 . . . . .. 350gp . . .. -
Spell Component Pouch . . . . . . . . . . . . 5gp . . . 2lb
Scroll Case . . . . . . . . . . . . . . . . . 1gp . . 0.5lb
- Scroll of Charm Person . . . . . . . . . . 25gp . . .. -
- Scroll of Comprehend Languages . . . . . . 25gp . . .. -
- Scroll of Disguise Self . . . . . . . . .. 25gp . . .. -
- Scroll of Enlarge Person . . . . . . . . . 25gp . . .. -
- Scroll of Magic Weapon . . . . . . . . . . 25gp . . .. -
- Scroll of Protection From Evil . . . . . . 25gp . . .. -
- Scroll of True Strike x5 . . . . . . . .. 125gp . . .. -
- Scroll of Invisibility x2 . . . . . . . . 300gp . . .. -
- Scroll of Knock . . . . . . . . . . . . . 150gp . . .. -
- Scroll of See Invisibility . . . . . . .. 150gp . . .. -
- Scroll of Web . . . . . . . . . . . . . . 150gp . . .. - (Used)
- Scroll of Fly . . . . . . . . . . . . . . 375gp . . .. -

Backpack . . . . . . . . . . . . . . . . . .. 2gp . . . 2lb
- Gliran's Blessed Book (110 / 1000) . . 12,500gp . . . 1lb
- Bedroll . . . . . . . . . . . . . . . . . . 1sp . . . 5lb
- Caltrops . . . . . . . . . . . . . . . . .. 1gp . . . 2lb
- Flask x2 . . . . . . . . . . . . . . . . .. 6cp . . . 3lb
- Flint & Steel . . . . . . . . . . . . . . . 1gp . . .. -
- Ink . . . . . . . . . . . . . . . . . . . . 8gp . . .. -
- Inkpen x2 . . . . . . . . . . . . . . . . . 2sp . . .. -
- Paper Sheets x10 . . . . . . . . . . . . .. 4gp . . .. -
- Trail Rations x10 . . . . . . . . . . . . . 5gp . .. 10lb
- Waterskin . . . . . . . . . . . . . . . . . 1gp . . . 4lb
- Whetstone . . . . . . . . . . . . . . . . . 2cp . . . 1lb
- Fang from Some Large Skeleton . . . . . . .. - . . . . -

Light Warhorse . . . . . . . . . . . . . .. 150gp
- Military Saddle . . . . . . . . . . . . .. 20gp . .. 30lb
- Saddlebags . . . . . . . . . . . . . . . .. 4gp . . . 8lb

Total Wealth: 23,139 gp, 3 sp, 8cp. (Doesn't include money)

Total Weight: 46 lb	 Money: 46 gp, 9 sp, 5 cp.
Total Horse Weight: 181 lb

. . . . . . . . . . Lgt . Med . Hvy . Lift . Push
Max Weight: . . . .. 50 . 100 . 150 .. 300 .. 750

Age: 144
Height: 5'5"
Weight: 97lb
Eyes: Amber
Hair: Silver, Long
Skin: Pale
Wizard Spells Known:
0th (All spells in PHB): Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Daze, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Resistance, Touch of Fatigue.
1st (All spells in PHB): Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Mount, Nystul's Magic Aura, Obscuring Mist, Protection From Chaos/Evil/Good/Law, Ray of Enfeeblement, Reduce Person, Shield, Shocking Grasp, Silent Image, Sleep, Summon Monster I, Tenser's Floating Disc, True Strike, Unseen Servant, Ventriloquism.
2nd: Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning, Glitterdust, Invisibility, Knock, Mirror Image, Protection From Arrows, Scorching Ray, See Invisibility, Web.
3rd: Fireball, Fly, Haste, Secret Page, Water Breathing.

Wizard spells prepared (4/5/3/2, DC 15 + Spell level):
0th: Detect Magic, Light, Message, Read Magic.
1st: Enlarge Person*, Magic Missile*, Protection From Evil x3***.
2nd: Cat's Grace*, Glitterdust*, Scorching Ray*.
3rd: Fireball*, Haste*.

* = Already cast * times or otherwise not available.

Magic Items
Gliran's Blessed Book, CL 5th.
Amulet of Intelligence +2, CL 5th.
Cloak of Resistance +1, CL 5th.
Hat of Disguise, CL 1st.
Pearl of Power I, CL 5th.


Notes:
- Rodimus owns Nezrak 1,000gp.

Appearance: Nezrak wears his long, silvery hair in a ponytail. His clothing is all dark blueish and blackish with white-blue lightning bolts/sparks pictured all over them. He wears a wide-brimmed dark blue hat, a robe and a cloak, thin gloves, and black boots. His longsword is loosely hanging in it's sheat in his left side, while he has a dagger sheathed in his right side. A scroll case is strapped across his back.

Background: Nezrak spent his youth with his people, learning slowly about elven culture. He was almost struck by a lighting once, and has ever since shown interest towards electricity and lighting, an element which he plans to master. He has also decided to keep himself somewhat fit in order to avoid the fate of may weak and helpless wizards, and has trained little both the ways of sword and sorcery. He knows that the training found at home is limited, and has now decided to seek his fame and fortune from elsewhere. He is headed towards the Red Dragon Inn and adventures.



Level-Up Notes: Level 6: Level 1 of Elf Paragon, +7hp (1d8 + 1 con), +2 ref, Elfsight (three times normal vision, additional +2 spot & search), Resist Enchantments (additional +2 vs enchantments), +900 craft points from level, Spell Focus: Evocation, Skills: +1 rank to Knowledge: Arcana, Spellcraft and +4 ranks to Survival.
Attached Files
File Type: txt NezrakEquipment.txt (2.8 KB, 31 views)
File Type: txt NezrakExperience.txt (1.4 KB, 39 views)
File Type: txt NezrakPastLevels.txt (13.2 KB, 30 views)
__________________
--Xael "Blackrobe" Xorlarrin
LEW characters: Almayce, Nezrak Duskstar, Ducane Grimm.

Last edited by Xael; 10th August 2008 at 04:45 PM..
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Old 26th June 2004, 11:14 PM   #120 (permalink)
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Posts: 5,698
Dalamar Goblin Sharpshooter (Lvl 2)
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Code:
Name: Tumna Lakeside
Class: Psion (telepath)
Race: Human
Size: Medium
Gender: Female
Alignment: NE
Deity: 

Str:  8 -1 ( 0p.)     Level: 3        XP: 3,180
Dex: 14 +2 ( 6p.)     BAB: +1         HP: 18 (3d4+8)
Con: 10 +0 ( 2p.)     Grapple: +0     Dmg Red: -
Int: 16 +3 (10p.)     Speed: 30'      Spell Res: -
Wis: 14 +2 ( 6p.)     Init: +2        Spell Save: -
Cha: 14 +2 ( 6p.)     ACP: -0         Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10                 +2                      12
Touch: 12              Flatfooted: 10

                         Base   Mod  Misc  Total
Fort:                     +1                +1
Ref:                      +1     +2         +3
Will:                     +3     +2         +5 

Weapon                  Attack   Damage     Critical
Dagger [melee]             +0     1d4-1      19-20
Dagger [ranged]            +3     1d4-1      19-20
Light Crossbow             +3     1d8        19-20

Languages: Common, Goblin, Orc, Giant

Abilities: Psionic Powers, Bonus Feat (Talented),
Human traits (Extra skill points, bonus feats, Medium size)

Feats: Overchannel (1st), Psionic Body (3rd), Psionic Talent (human bonus), Talented (Psion 1st bonus)

Skill Points: 36       Max Ranks: 6/3
Skills                   Ranks  Mod  Misc  Total
Bluff			    5	 2 	    7
Concentration		    6		    6
Diplomacy		    4	 2     4   10
Gather Information	    4	 2	    6
Intimidate                  0    2     2    4
Knowledge (Arcana)         2    3          5
Knowledge (Psionics)	    5	 3	    8
Psicraft		    5	 3     2   10
Sense Motive                5    2          7

Equipment:               Cost  Weight
Crossbow, light		    35gp    4lbs
-- 18 bolts		     2gp    2lbs
Dagger			     2gp    1lb
Backpack		     2gp    2lbs
--Bedroll		     1sp    5lbs
--Rations, trail per day x4  2gp    4lbs
--Waterskin		     1gp    4lbs
--Torch x2		     2cp    2lbs
Pouch, belt		     1gp  1/2lbs
--Flint and steel	     1gp   --lb
--Powerstone of Elfsight (PW)25gp  --lb

Total Weight: 24,5lb      Money: 171gp 8sp 8cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                26    53    80   160   400

Age: 19
Height: 5'5"
Weight: 145lbs
Eyes: Green
Hair: Deep red
Skin: Lightly tanned
Power Points: 17 (11 base, 4 from Int, 2 from Psionic Talent) Saving Throw DC: 13 + the power's level
Psion Powers known: 1st (5): Charm, psionic; Grease, Psionic; Inertial Armor, Mindlink, Mind Thrust; 2nd (2): Ego Whip, Suggestion, Psionic

Appearance: Tumna is a young human woman, her deep red hair flowing down and over her shoulders, her green eyes alluring. She wears crude adventurer's leathers as her outfit, the dark tones matching with her looks. She has her crossbow across her back and her dagger at her left hip, right next to her quiver of crossbow bolts.

Background: Like many a young person, Tumna set out to the life of an adventurer at the age of 17. She didn't fare well against a group of orcs, however, and was captured to be brought as a gift to their chieftain.
There she, for the first time in her life, used her natural gift and sent out a telepathic call to the chieftain's mind. The chieftain was under her influence for a while, and she used her influence to avoid the destiny of a chieftain's prize.
Fascinated by her new ability, she set out to try its limits on the orcs. She steadied her position as the chieftain's primary advisor, angering the shaman in the process.

But two years among orcs and goblins was enough for her, and she decided to again walk the path of an adventurer. And now she has arrived at the doorsteps of the Red Dragon Inn...

For DMs: The orc chieftain, and the rest of the tribe with it, is a free plot hook to be picked up if any of the DMs so wishes.

Changes: Gained 1,080XP Gained 150gp. Gained 3HP, +1 BAB, +1 base Will save, 1 rank of Bluff, Concentration, Knowledge (Psionics) and Psicraft, 2 ranks of Sense Motive. Learned Psionic Grease and Mindlink, gained 4PP from class and 2PP from Int.
Gained 1,200XP.
Gained 500XP, 350gp
Spent 375gp on group Wand of Cure Light Wounds. Gained 400XP, Gained 11HP (3 class, 8 Psionic Body), +1 base Fort save, +1 base Ref save, Psionic Body feat, 1 rank of Concentration, 2 ranks of Knowledge (Arcana) and 3 ranks of Sense Motive. Learned Ego Whip and Psionic Suggestion, gained 5PP from class and 1 from Int.
__________________
Living Enworld characters:
Rodimus, making his way to the Tomb of Chaos
Tumna Lakeside, on a Rathunt
Zack Grimm, fighting "stonebird men" at A Clash of Earth and Sea

Last edited by Dalamar; 10th April 2008 at 10:46 AM..
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