Star*Drive is a setting in which you have a lot of corporate, national and interpersonal intrigue set against the background of a looming war with a mysterious alien menace. It would be easy to accuse it of being too generic, since it is clearly designed to accomodate whatever elements of science fiction you want in one setting -- cyberpunk, space opera, planetary exploration, magic-like percursor artifacts, interstellar diplomacy, bughunting, first contact, psionics, ect. But it even for as short lived as the setting was, it was richly detailed. If I had the time I'd make a conversion for every system. But as far as actually playing it, d20 Future has been good enough, but the Modern20 system answers a number of my gripes.
The Star*Forge sheet is at the link in my .sig. Some aspects of it are relatively crude compared to other chargens out there, but it does have certain advantages even if you're not doing Star*Drive in the d20 system.
So far, I've just been doing the adventures that came with the Urban Arcana core book, but there hasn't been a whole lot of magic there. Of course, that will tend to change, as the world of shadow becomes less and less a mystery to the party. There's one NPC who can cast a couple of healing spells per day, and this has been a boon to the party, but hopefully doesn't make the existence of this miracle seem mundane. The party is already requisitioning a Video Cam of True Seeing, but hell even in D&D it takes a while before a party can hope to access True Seeing at will. Lots of luck with that, newbs.