Jemal
Adventurer
Allright, next up we have Jkason
Finally, by my math you've spent 26 Skill points, which costs 13 pp (Should be 24/12 once you lower tech, unless you put those points into other skills).
Also I'm going to say both your afflictions are Fortitude saves, as they're physical effects not mental ones.
Powers 90 + Abilities 14 + Defenses 22 + Skills 13 + Advantages 5 = 144PP
Also if you lower tech to the PL and don't put those points into a different skill, your skills will be 12, giving you 2 free pp to spend.
Three things. first, you can't put more ranks into a skill than your PL (In this case 9), so you'll have to lower Tech by 2. Secondly, Equipment is an advantage not a skill.Skills:
Close Combat (Shock Punch) 2 (+2)
Deception 2 (+5)
Perception 5 (+9)
Ranged Combat (electric blast) 6 (+9)
Technology 11 (+19)
Equipment 2 (10 ep)
Finally, by my math you've spent 26 Skill points, which costs 13 pp (Should be 24/12 once you lower tech, unless you put those points into other skills).
Wouldn't the EMP make more sense as a burst area than a cone?Powers:
Electrical Control Array (21 pts)
* Electric Arc 9 (Damage, Ranged 2/r) (18 pts)
* Alt: EMP 9 (Nullify electronics, Area (cone) 2/r) (1pt)
* Alt: Optic Nerve Overload 9 (Affliction (per Dazzle (impaired/disabled/unaware), Ranged, Cumulative, Limited (visual) 2/r) (1pt)
* Alt: Shock Punch 9 (Damage linked Affliction (daze/stun/incapacitate) 2/r) (1pt)
Also I'm going to say both your afflictions are Fortitude saves, as they're physical effects not mental ones.
Don't forget to note that the permeate requires electrically conductive materials.Electrical Form Array (17 pts)
* Teleport 8 (Accurate, Medium (electrical lines) 2/r) (16 pts)
* Alt: Permeate 3 (2/r) Linked Immunity 2 (suffocation, 1/r) (1 pt)
What I got isPowers 90 + Abilities 14 + Defenses 22 + Skills 15 + Advantages 4 = 145PP
Powers 90 + Abilities 14 + Defenses 22 + Skills 13 + Advantages 5 = 144PP
Also if you lower tech to the PL and don't put those points into a different skill, your skills will be 12, giving you 2 free pp to spend.