[LPF] Rodents of Unusual Size, pt 3

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk voices her opinion on the subject. "Let's get to the rat killin'!"

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 38/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 7/10[/sblock]
 

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Aura

Explorer
As the group discusses their options, the rodent decides to get some distance between the group and himself. Slipping into the water, it begins paddling it's way out into the river, head and shoulders still visible at the surface of the water. It hasn't added more than about 20 feet of distance when a large winged creature swoops in from above and grabs the swimming rodent with its hind claws, causing it to squeal in pain for a short period of time before expiring.

Having claimed it's prey, the predator gracefully turns away from you to make off with dinner. Red leathery wings and fins highlight the plain grey body of this hybrid lizard-fish. It's easily 8 feet long, not counting the tail, and probably weighs hundreds of pounds. It manages to be beautiful, yet chilling, at the same time.

[sblock=Notes]The flying creature is some 60 feet from you, the last 20 of which are over water. It didn't immediately react to your presence, so it's unsure if it spotted you. As it turns away, you end up in it's blind spot directly behind.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas watches the largish river rat as it forages, confident in his knowledge that it's not aggressive and poses the party little danger. The same cannot necessarily be said of the flying reptile, which appears to be much more dangerous. He keeps a wary eye on the creature as it spins to fly away, and combs through his memory for anything his mentor might have taught him about such beasts.
[/section]

[sblock=Actions/Rolls]Know: Nature (Rat) 1d20+8=15
Know: Nature (Flying Reptile) 1d20+8=19

(His bonus is the same for all Knowledge checks except "Local", which is +7. So if I've picked the wrong one, just substitute ;) )[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
[/sblock]
 


Satin Knights

First Post
[section]
While Mystie was studying the river rat, a far more interesting creature decided to have lunch. She studies it carefully as well, trying to identify it.

[sblock=Actions]Mystie: [URL="http://invisiblecastle.com/roller/view/4686510/"]Kn Nature (1d20+6=19) or Kn Arcana (1d20+6=10)
Bubba: stand still
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 45/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
4/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 6 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

BigB

First Post
cruendithas.jpg
Crue watches as the scene unfolds before them. The rodent swimming to reach a safer distance and the flying fish swooping in for the kill. "Amazing...How magnificent...We are truly lucky to have witnessed such a scene. Just incredible." He tries to remember any stories containing such creatures that might give him insight into what they are. "I believe a good rest will be beneficial before entering the goblin lair. Once we enter we may not get a chance for some time."

[sblock]
knowledge nature check 1D20+4 = [13]+4 = 17
knowledge arcana check 1D20+8 = [2]+8 = 10
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 6/6

Cruendithas
[/sblock]
 

Commander_Fallout

First Post

Wahyu had glanced over at the display, but had not told his pony to break stride. He looked over to the dwarf, replying, "Not so close to civilization as one that flies would notice. It took us the better part of a day to get here from the last sign of civilization, after all, which was naught but a humble inn. This could simply be its natural domain."

He beckoned, "Come, let us find a new place to rest, then. Some god or another has shown us this sign that we should not stop here, so perhaps we put a good mile between us and this place..."
 

Aura

Explorer
After some quick comments between the members of the adventuring band, the flying lizard recedes further until it suddenly drops below the tree-line. Several of you think you might have heard a splash. Wary eyes do not detect a return of the creature, although the reflection of the low sun off the Orino's gently roiling surface can be annoying at times. This leaves you to discuss amongst yourselves about either the creature, or your plans for the rest of the day, as you see fit.

Looking again at the bluff, making it there before nightfall will be little to no problem, if that is what you wish to do.

[sblock=ID Flying Lizard (Kn:Arcana 13)]The flying creature is a river drake, a lesser cousin of the black dragon. An adept flier and swimmer, they are dangerous predators which attack animals and people alike. They don't leave a corpse, but instead drag it off to some unknown location for future dining pleasure.[sblock=Kn:Arcana 18]One of the River Drake's most dangerous attacks is an acidic spit, which both injures a target and sticks it to the ground, making it easy pickings for the monster on the second pass.[/sblock][/sblock]
[sblock=ID Rodent (Kn:Nature 6)]The rodent-like creature was a Nutria, or River-Rat. They are very common to swamps and rivers, largely non-aggressive, and mainly herbivores. They weigh about 25 pounds[/sblock]
[sblock=IDing creatures]Mowgli brings up something I generally allow: Just make one roll with your best guess as to which skill is needed, and I'll substitute in a different skill on the same base roll to fit the creature if needed.[/sblock]
 

Deuce Traveler

Adventurer
"Alright enough sight-seeing, let's head over to that bluff," Dunkel declares as he prepares his mount.

OOC: If Dunkel can despite his lack of skill points in knowledge, he will try to figure out the lizard and rodent. Made it on the lizard, missed on the rodent.
1d20=19, 1d20=2
 

Satin Knights

First Post
[section]
"Okay, that one is a little more dangerous. But, he just got dinner, so he might leave us alone. It was a river drake. Their kind are little cousins of the black swamp dragons. So, watch out for it trying to spit at you. It spits acid like just like the big guys. In other words, don't let it get close. Acid burns are a bitch to heal."

"As to stay or go in now, I have used few of my spells so far, so I can go in now."
[sblock=Actions]Mystie: talk
Bubba: stand still
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 45/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
4/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 6 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

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