Re: "Golden" Age of Modules
boschdevil said:
Gary,
I hope you had fun on your trip. (I'm figuring by the time you get my message you would have returned)
We did, but it was cut short so no holiday time to speak of
Thank you for answering my previous question with the limited time which you had. I really do appreciate it, especially when I figure that it is the time of the most prominent person in the gaming industry. (I know that you have regarded yourself as just another gamer, but frankly I would still be playing chess and the wargame "1776" if D&D never came to being. In fact, my father once gave me heck for getting my brother into D&D, but thanked me for it years later. For my father to switch positions, that it an impressive task.)
Appreicate your thanks and kind words. Fact is I did play a lot of chess and boardgames in my youth--no RPGs around. I still enjoy those games too. That your father admnitted his error show he is a fair-minded fellow for sure!
And you did answer the question in the manner that I meant to ask it. Yes, D&D has the slaying of evil monsters and demons and devils running through the games. This practice goes back to the 1st edition rules. However, there is a difference between having witchcraft, demon, devil, and devil in a game and actually bringing in rules for sadism, rape, self-mutilation, and demonic worship. I agree we have had evil clerics in our campaigns (like Keep on the Borderlands) that have grotesque images and bizarre rituals, but we never went into steps and rules for the demonic worship. As you said, we gamers already have an unearned reputation to try to correct outside the gaming community.
Needless to say, I hope, I am not in favor of adding "vile" aspects to the RPG. IMO it is a grave error that gives anti-RPG elements real ammunition for a change. Why fuel such fures?
As a follow-up to the unearned reputation of "being agents of Satan promoting suicide" (none of which is even close to the truth), how did you handle keeping your cool when these people were going through the witchhunts of the early 1980's? If I remember right, you and D&D were up there with Heavy Metal for the eventual downfall of our civilization. I remember thinking at the time that the accusors were insane, and I would have strangled them on sight because they were saying thing that even a teenager (me) knew were lies.
Few of the detractors of the D&D game ever approached me in any regard. When someone did, mentioned those supposed aspects of the game, I simply asked them fro actual proof, suggetted that perhaps they were incapable of distinguishing between the fantasy of an imaginary game and real life.
I used to query them about parallels in a MONOPOLY game such as owning slum properties and bankrupting other players--all make believe.
As for obsessive behavior, I'd point to golfers playing in the rain, even in thunderstorms.
I do have another question. It has to do with the early modules that were released for D&D. To me, these modules were such fantastic adventures that more recent modules just are not in the same league as them. Do you have a reason for why these modules are so much better than the more recent modules? Sometimes I wonder about this, but I have not put my finger on it yet.
Take care.
That's a difficult one for me to answer. I suspect enthusiasm and love of the game by the module designers, writing for and from the sheer joy of it, has a lot to do with it. Also, the field was new and totally unexploted then, so the first well-crafted treatment of any adventure subject is likely to be a sort of landmark thing, eh?
I'd like to think I have the ability to write superior adventure material, although all that I create is not a masterpiece. Fact is that it is very difficult to write a module, and I approach the work with considerable trepidation. As far as I am concerned, and adventure I write must be relatively different from all others I have done in the past, and not resemble any other authors' works either.
How well I've managed is a call that only other gamers can make. I think that NECROPOLIS, FORLORN CORNERS (for LA), THE HERMIT, and HALL OF MANY PANES fit the qualifications I have set. So too the few other adventures I've co-created and are yet to see print--as PANES has yet to do
Cheers,
Gary
Cheers,
Gary